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env map rendering

This commit is contained in:
aap
2021-01-10 11:59:51 +01:00
parent b0e395e853
commit 0ee87d7b46
24 changed files with 991 additions and 20 deletions

View File

@@ -1159,6 +1159,8 @@ if(gbRenderWorld1)
if(gbRenderRoads)
CRenderer::RenderRoads();
CRenderer::GenerateEnvironmentMap(); // should be after static shadows, but that's weird
CRenderer::RenderPeds();
// not sure where to put these since LCS has no underwater entities
@@ -1172,7 +1174,7 @@ if(gbRenderWater)
if(gbRenderEverythingBarRoads)
CRenderer::RenderEverythingBarRoads();
// get env map here?
// seam fixer
// moved this:
// CRenderer::RenderFadingInEntities();
}
@@ -1195,7 +1197,6 @@ void
RenderEffects_new(void)
{
CShadows::RenderStaticShadows();
// CRenderer::GenerateEnvironmentMap
CShadows::RenderStoredShadows();
CSkidmarks::Render();
CRubbish::Render();