mirror of
https://github.com/td512/re3.git
synced 2026-03-03 02:57:42 +00:00
env map rendering
This commit is contained in:
@@ -1159,6 +1159,8 @@ if(gbRenderWorld1)
|
||||
if(gbRenderRoads)
|
||||
CRenderer::RenderRoads();
|
||||
|
||||
CRenderer::GenerateEnvironmentMap(); // should be after static shadows, but that's weird
|
||||
|
||||
CRenderer::RenderPeds();
|
||||
|
||||
// not sure where to put these since LCS has no underwater entities
|
||||
@@ -1172,7 +1174,7 @@ if(gbRenderWater)
|
||||
|
||||
if(gbRenderEverythingBarRoads)
|
||||
CRenderer::RenderEverythingBarRoads();
|
||||
// get env map here?
|
||||
// seam fixer
|
||||
// moved this:
|
||||
// CRenderer::RenderFadingInEntities();
|
||||
}
|
||||
@@ -1195,7 +1197,6 @@ void
|
||||
RenderEffects_new(void)
|
||||
{
|
||||
CShadows::RenderStaticShadows();
|
||||
// CRenderer::GenerateEnvironmentMap
|
||||
CShadows::RenderStoredShadows();
|
||||
CSkidmarks::Render();
|
||||
CRubbish::Render();
|
||||
|
||||
Reference in New Issue
Block a user