mirror of
https://github.com/td512/re3.git
synced 2026-03-02 05:56:04 +00:00
Use original animation names from VCS
This commit is contained in:
@@ -230,7 +230,7 @@ CAnimViewer::Update(void)
|
||||
if (modelInfo->GetModelType() == MITYPE_PED) {
|
||||
int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup;
|
||||
|
||||
if (animId > ANIM_IDLE_STANCE)
|
||||
if (animId > ANIM_STD_IDLE)
|
||||
animGroup = ASSOCGRP_STD;
|
||||
|
||||
if (reloadIFP) {
|
||||
@@ -318,14 +318,14 @@ CAnimViewer::Update(void)
|
||||
CMessages::AddMessage(gUString, 1000, 0);
|
||||
|
||||
} else if (pad->GetCircleJustDown()) {
|
||||
PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE);
|
||||
PlayAnimation(pTarget->GetClump(), animGroup, ANIM_STD_IDLE);
|
||||
AsciiToUnicode("Idle animation playing", gUString);
|
||||
CMessages::AddMessage(gUString, 1000, 0);
|
||||
|
||||
} else if (pad->GetDPadUpJustDown()) {
|
||||
animId--;
|
||||
if (animId < 0) {
|
||||
animId = NUM_ANIMS - 1;
|
||||
animId = ANIM_STD_NUM - 1;
|
||||
}
|
||||
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
|
||||
|
||||
@@ -334,7 +334,7 @@ CAnimViewer::Update(void)
|
||||
CMessages::AddMessage(gUString, 1000, 0);
|
||||
|
||||
} else if (pad->GetDPadDownJustDown()) {
|
||||
animId = (animId == (NUM_ANIMS - 1) ? 0 : animId + 1);
|
||||
animId = (animId == (ANIM_STD_NUM - 1) ? 0 : animId + 1);
|
||||
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
|
||||
|
||||
sprintf(gString, "Current anim: %d", animId);
|
||||
|
||||
Reference in New Issue
Block a user