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remake
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@@ -20,6 +20,12 @@ uint8 CDraw::FadeRed;
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uint8 CDraw::FadeGreen;
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uint8 CDraw::FadeBlue;
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#ifdef ASPECT_RATIO_SCALE
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int32 CDraw::ms_nScalingMode = SCL_PS2;
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int32 CDraw::ms_bFixRadar = true;
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int32 CDraw::ms_bFixSprites = true;
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#endif
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float
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CDraw::FindAspectRatio(void)
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{
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@@ -80,7 +86,7 @@ CDraw::SetFOV(float fov)
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#ifdef ASPECT_RATIO_SCALE
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float CDraw::ScaleY(float y)
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{
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switch ( CMenuManager::m_PrefsSpriteScalingMode )
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switch ( ms_nScalingMode )
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{
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case SCL_PC: return y * ((float)DEFAULT_SCREEN_HEIGHT/SCREEN_HEIGHT_NTSC);
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default:
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