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Sprite Scaling option
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@@ -5,9 +5,21 @@ enum eAspectRatio
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// Make sure these work the same as FrontEndMenuManager.m_PrefsUseWideScreen
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// without widescreen support
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AR_4_3,
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AR_5_4,
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AR_16_10,
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AR_16_9,
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AR_21_9,
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AR_AUTO,
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AR_MAX,
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};
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enum eSpriteScalingMode
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{
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SCL_PC,
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SCL_PS2,
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SCL_AUTO,
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};
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class CDraw
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@@ -52,4 +64,8 @@ public:
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#else
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static float GetAspectRatio(void) { return FindAspectRatio(); }
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#endif
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#ifdef ASPECT_RATIO_SCALE
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static float ScaleY(float y);
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#endif
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};
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