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Remove frameTime, fix pause mode timer
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@@ -1177,7 +1177,10 @@ DisplayGameDebugText()
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FrameSamples++;
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#ifdef FIX_BUGS
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FramesPerSecondCounter += frameTime / 1000.f; // convert to seconds
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// this is inaccurate with over 1000 fps
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static uint32 PreviousTimeInMillisecondsPauseMode = 0;
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FramesPerSecondCounter += (CTimer::GetTimeInMillisecondsPauseMode() - PreviousTimeInMillisecondsPauseMode) / 1000.0f; // convert to seconds
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PreviousTimeInMillisecondsPauseMode = CTimer::GetTimeInMillisecondsPauseMode();
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FramesPerSecond = FrameSamples / FramesPerSecondCounter;
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#else
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FramesPerSecondCounter += 1000.0f / CTimer::GetTimeStepNonClippedInMilliseconds();
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