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Place debug menu under ifdef

This commit is contained in:
Sergeanur
2020-05-09 16:06:13 +03:00
parent 1b599b2d35
commit 28103775ba
11 changed files with 27 additions and 7 deletions

View File

@@ -91,7 +91,9 @@ void GameInit(void);
void SystemInit(void);
void TheGame(void);
#ifdef DEBUGMENU
void DebugMenuPopulate(void);
#endif
void
@@ -328,11 +330,10 @@ Initialise3D(void *param)
{
if (RsRwInitialise(param))
{
//
#ifdef DEBUGMENU
DebugMenuInit();
DebugMenuPopulate();
//
#endif // !DEBUGMENU
return CGame::InitialiseRenderWare();
}
@@ -343,8 +344,9 @@ static void
Terminate3D(void)
{
CGame::ShutdownRenderWare();
#ifdef DEBUGMENU
DebugMenuShutdown();
#endif // !DEBUGMENU
RsRwTerminate();
@@ -878,7 +880,9 @@ Render2dStuff(void)
CPad::PrintErrorMessage();
CFont::DrawFonts();
#ifdef DEBUGMENU
DebugMenuRender();
#endif
}
void