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Fix debug script loader crashing missions
* open_script is now exposed in Script.h, perhaps it should be namespaced as a static method on CTheScripts? I'm unsure what is preferred. * I've moved the joypad code out of open_script to prevent buttons held down at mission load time from changing the scriptToLoad.
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@@ -591,5 +591,6 @@ void RetryMission(int, int);
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#endif
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#ifdef USE_DEBUG_SCRIPT_LOADER
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int open_script();
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extern int scriptToLoad;
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#endif
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