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some rendering things
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@@ -2,6 +2,14 @@
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class CEntity;
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#ifdef FIX_BUGS
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#define LOD_DISTANCE (300.0f*TheCamera.LODDistMultiplier)
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#else
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#define LOD_DISTANCE 300.0f
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#endif
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#define FADE_DISTANCE 20.0f
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#define STREAM_DISTANCE 30.0f
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extern bool gbShowCollisionPolys;
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extern bool gbShowCollisionLines;
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extern bool gbBigWhiteDebugLightSwitchedOn;
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