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cAudioManager::ProcessPedOneShots + fixes
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@@ -4887,7 +4887,7 @@ CPed::PreRender(void)
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fWindMult = DotProduct(m_pMyVehicle->m_vecMoveSpeed, GetForward());
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if (fWindMult > 0.4f) {
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float volume = (fWindMult - 0.4f) / 0.6f;
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_SET_202, volume); //TODO(MIAMI): revise when audio is done
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_SHIRT_WIND_FLAP, volume);
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}
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}
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