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Store all settings in .INI
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@@ -123,7 +123,7 @@ void FrontendOptionAddBuiltinAction(const char* gxtKey, int action, int targetMe
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option.m_TargetMenu = targetMenu;
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}
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void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName, bool disableIfGameLoaded)
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void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveCat, const char* saveKey, bool disableIfGameLoaded)
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{
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int8 screenOptionOrder = RegisterNewOption();
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@@ -139,13 +139,14 @@ void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 n
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option.m_CFOSelect->displayedValue = *var;
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option.m_CFOSelect->lastSavedValue = *var;
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}
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option.m_CFOSelect->save = saveName;
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option.m_CFOSelect->saveCat = saveCat;
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option.m_CFOSelect->save = saveKey;
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option.m_CFOSelect->onlyApplyOnEnter = onlyApplyOnEnter;
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option.m_CFOSelect->changeFunc = changeFunc;
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option.m_CFOSelect->disableIfGameLoaded = disableIfGameLoaded;
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}
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void FrontendOptionAddDynamic(const char* gxtKey, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName)
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void FrontendOptionAddDynamic(const char* gxtKey, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveCat, const char* saveKey)
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{
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int8 screenOptionOrder = RegisterNewOption();
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@@ -156,7 +157,8 @@ void FrontendOptionAddDynamic(const char* gxtKey, DrawFunc drawFunc, int8 *var,
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option.m_CFODynamic->drawFunc = drawFunc;
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option.m_CFODynamic->buttonPressFunc = buttonPressFunc;
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option.m_CFODynamic->value = var;
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option.m_CFODynamic->save = saveName;
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option.m_CFODynamic->saveCat = saveCat;
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option.m_CFODynamic->save = saveKey;
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}
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uint8 FrontendScreenAdd(const char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight,
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