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mirror of https://github.com/td512/re3.git synced 2026-03-01 10:40:52 +00:00
This commit is contained in:
Nikolay Korolev
2021-08-08 17:14:21 +03:00
8 changed files with 81 additions and 66 deletions

View File

@@ -725,25 +725,17 @@ void CRunningScript::Init()
}
#ifdef USE_DEBUG_SCRIPT_LOADER
int scriptToLoad = 0;
const char *scriptfile = "main.scm";
int CTheScripts::ScriptToLoad = 0;
int open_script()
int CTheScripts::OpenScript()
{
// glfwGetKey doesn't work because of CGame::Initialise is blocking
CPad::UpdatePads();
if (CPad::GetPad(0)->GetChar('G'))
scriptToLoad = 0;
if (CPad::GetPad(0)->GetChar('R'))
scriptToLoad = 1;
if (CPad::GetPad(0)->GetChar('D'))
scriptToLoad = 2;
switch (scriptToLoad) {
case 0: scriptfile = "main.scm"; break;
case 1: scriptfile = "freeroam_miami.scm"; break;
case 2: scriptfile = "main_d.scm"; break;
CFileMgr::ChangeDir("\\");
switch (ScriptToLoad) {
case 0: return CFileMgr::OpenFile("data\\main.scm", "rb");
case 1: return CFileMgr::OpenFile("data\\freeroam_miami.scm", "rb");
case 2: return CFileMgr::OpenFile("data\\main_d.scm", "rb");
}
return CFileMgr::OpenFile(scriptfile, "rb");
return CFileMgr::OpenFile("data\\main.scm", "rb");
}
#endif
@@ -759,10 +751,16 @@ void CTheScripts::Init()
MissionCleanUp.Init();
UpsideDownCars.Init();
StuckCars.Init();
CFileMgr::SetDir("data");
#ifdef USE_DEBUG_SCRIPT_LOADER
int mainf = open_script();
// glfwGetKey doesn't work because of CGame::Initialise is blocking
CPad::UpdatePads();
if(CPad::GetPad(0)->GetChar('G')) ScriptToLoad = 0;
if(CPad::GetPad(0)->GetChar('R')) ScriptToLoad = 1;
if(CPad::GetPad(0)->GetChar('D')) ScriptToLoad = 2;
int mainf = OpenScript();
#else
CFileMgr::SetDir("data");
int mainf = CFileMgr::OpenFile("main.scm", "rb");
#endif
CFileMgr::Read(mainf, (char*)ScriptSpace, SIZE_MAIN_SCRIPT);
@@ -903,24 +901,24 @@ void CTheScripts::Process()
static uint32 TimeToWaitTill;
static bool AlreadyResetHealth;
switch (AllowMissionReplay) {
case 2:
AllowMissionReplay = 3;
case MISSION_RETRY_STAGE_START_PROCESSING:
AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_DELAY;
TimeToWaitTill = CTimer::GetTimeInMilliseconds() + (AddExtraDeathDelay() > 1000 ? 4000 : 2500);
break;
case 3:
case MISSION_RETRY_STAGE_WAIT_FOR_DELAY:
if (TimeToWaitTill < CTimer::GetTimeInMilliseconds())
AllowMissionReplay = 4;
AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_MENU;
break;
case 4:
AllowMissionReplay = 5;
case MISSION_RETRY_STAGE_WAIT_FOR_MENU:
AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_USER;
RetryMission(0, 0);
break;
case 6:
AllowMissionReplay = 7;
case MISSION_RETRY_STAGE_START_RESTARTING:
AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART;
AlreadyResetHealth = false;
TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500;
break;
case 7:
case MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART:
if (!AlreadyResetHealth) {
AlreadyResetHealth = true;
CPlayerPed* pPlayerPed = FindPlayerPed();
@@ -931,7 +929,7 @@ void CTheScripts::Process()
}
}
if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) {
AllowMissionReplay = 0;
AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL;
return;
}
break;
@@ -1554,11 +1552,11 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus];
#if 0 // makeing autosave is pointless and is a bit buggy
if (pPlayerInfo->m_pPed->GetPedState() != PED_DEAD && pPlayerInfo->m_WBState == WBSTATE_PLAYING && !m_bDeatharrestExecuted)
SaveGameForPause(1);
SaveGameForPause(SAVE_TYPE_QUICKSAVE);
#endif
oldTargetX = oldTargetY = 0.0f;
if (AllowMissionReplay == 1)
AllowMissionReplay = 2;
if (AllowMissionReplay == MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE)
AllowMissionReplay = MISSION_RETRY_STAGE_START_PROCESSING;
// I am fairly sure they forgot to set return value here
}
#endif
@@ -2579,10 +2577,10 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
#ifdef MISSION_REPLAY
if (strcmp((char*)&CTheScripts::ScriptSpace[m_nIp - KEY_LENGTH_IN_SCRIPT], "M_FAIL") == 0) {
if (AllowMissionReplay == 7)
AllowMissionReplay = 0;
if (AllowMissionReplay == MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART)
AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL;
if (CanAllowMissionReplay())
AllowMissionReplay = 1;
AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE;
}
#endif
CollectParameters(&m_nIp, 2);
@@ -3229,7 +3227,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
bool CRunningScript::CanAllowMissionReplay()
{
if (AllowMissionReplay)
if (AllowMissionReplay != MISSION_RETRY_STAGE_NORMAL)
return false;
for (int i = 0; i < ARRAY_SIZE(MissionScripts); i++) {
if (!CGeneral::faststricmp(m_abScriptName, MissionScripts[i]))
@@ -3245,14 +3243,14 @@ uint32 AddExtraDeathDelay()
void RetryMission(int type, int unk)
{
if (type == 0) {
if (type == MISSION_RETRY_TYPE_SUGGEST_TO_PLAYER) {
doingMissionRetry = true;
FrontEndMenuManager.m_nCurrScreen = MENUPAGE_MISSION_RETRY;
FrontEndMenuManager.RequestFrontEndStartUp();
}
else if (type == 2) {
else if (type == MISSION_RETRY_TYPE_BEGIN_RESTARTING) {
doingMissionRetry = false;
AllowMissionReplay = 6;
AllowMissionReplay = MISSION_RETRY_STAGE_START_RESTARTING;
CTheScripts::MissionCleanUp.Process();
}
}