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misc stuff, mostly collision
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@@ -1,8 +1,10 @@
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#include "common.h"
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#include "patcher.h"
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#include "Game.h"
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#include "Population.h"
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PedGroup *CPopulation::ms_pPedGroups = (PedGroup*)0x6E9248;
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bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6;
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WRAPPER void CPopulation::UpdatePedCount(uint32, bool) { EAXJMP(0x4F5A60); }
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WRAPPER void CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool) { EAXJMP(0x4F6200); }
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