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misc stuff, mostly collision
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@@ -165,6 +165,8 @@ void CReplay::Init(void)
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bDoLoadSceneWhenDone = false;
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}
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WRAPPER void CReplay::EmptyReplayBuffer(void) { EAXJMP(0x595BD0); }
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void CReplay::DisableReplays(void)
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{
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bReplayEnabled = false;
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