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Merge branch 'miami' into lcs
# Conflicts: # README.md # gamefiles/TEXT/american.gxt # gamefiles/TEXT/french.gxt # gamefiles/TEXT/german.gxt # gamefiles/TEXT/italian.gxt # gamefiles/TEXT/spanish.gxt # src/audio/AudioManager.h # src/control/Garages.cpp # src/control/Garages.h # src/control/Script5.cpp # src/core/config.h # utils/gxt/american.txt # utils/gxt/spanish.txt
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@@ -29,13 +29,6 @@
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#include "VarConsole.h"
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#include "SaveBuf.h"
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#define CRUSHER_GARAGE_X1 (1135.5f)
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#define CRUSHER_GARAGE_Y1 (57.0f)
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#define CRUSHER_GARAGE_Z1 (-1.0f)
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#define CRUSHER_GARAGE_X2 (1149.5f)
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#define CRUSHER_GARAGE_Y2 (63.7f)
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#define CRUSHER_GARAGE_Z2 (3.5f)
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#define ROTATED_DOOR_OPEN_SPEED (0.015f)
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#define ROTATED_DOOR_CLOSE_SPEED (0.02f)
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#define DEFAULT_DOOR_OPEN_SPEED (0.035f)
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@@ -2640,8 +2633,53 @@ void CGarages::Save(uint8 * buf, uint32 * size)
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WriteSaveBuf(buf, aCarsInSafeHouses[j][i]);
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}
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}
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for (int i = 0; i < NUM_GARAGES; i++)
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for (int i = 0; i < NUM_GARAGES; i++) {
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#ifdef COMPATIBLE_SAVES
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WriteSaveBuf(buf, aGarages[i].m_eGarageType);
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WriteSaveBuf(buf, aGarages[i].m_eGarageState);
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WriteSaveBuf(buf, aGarages[i].m_nMaxStoredCars);
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WriteSaveBuf(buf, aGarages[i].field_2);
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WriteSaveBuf(buf, aGarages[i].m_bClosingWithoutTargetCar);
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WriteSaveBuf(buf, aGarages[i].m_bDeactivated);
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WriteSaveBuf(buf, aGarages[i].m_bResprayHappened);
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ZeroSaveBuf(buf, 1);
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WriteSaveBuf(buf, aGarages[i].m_nTargetModelIndex);
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ZeroSaveBuf(buf, 4 + 4);
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WriteSaveBuf(buf, aGarages[i].m_bDoor1PoolIndex);
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WriteSaveBuf(buf, aGarages[i].m_bDoor2PoolIndex);
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WriteSaveBuf(buf, aGarages[i].m_bDoor1IsDummy);
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WriteSaveBuf(buf, aGarages[i].m_bDoor2IsDummy);
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WriteSaveBuf(buf, aGarages[i].m_bRecreateDoorOnNextRefresh);
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WriteSaveBuf(buf, aGarages[i].m_bRotatedDoor);
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WriteSaveBuf(buf, aGarages[i].m_bCameraFollowsPlayer);
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ZeroSaveBuf(buf, 1);
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WriteSaveBuf(buf, aGarages[i].m_vecCorner1);
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WriteSaveBuf(buf, aGarages[i].m_fInfZ);
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WriteSaveBuf(buf, aGarages[i].m_vDir1);
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WriteSaveBuf(buf, aGarages[i].m_vDir2);
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WriteSaveBuf(buf, aGarages[i].m_fSupZ);
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WriteSaveBuf(buf, aGarages[i].m_fDir1Len);
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WriteSaveBuf(buf, aGarages[i].m_fDir2Len);
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WriteSaveBuf(buf, aGarages[i].m_fInfX);
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WriteSaveBuf(buf, aGarages[i].m_fSupX);
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WriteSaveBuf(buf, aGarages[i].m_fInfY);
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WriteSaveBuf(buf, aGarages[i].m_fSupY);
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WriteSaveBuf(buf, aGarages[i].m_fDoorPos);
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WriteSaveBuf(buf, aGarages[i].m_fDoorHeight);
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WriteSaveBuf(buf, aGarages[i].m_fDoor1X);
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WriteSaveBuf(buf, aGarages[i].m_fDoor1Y);
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WriteSaveBuf(buf, aGarages[i].m_fDoor2X);
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WriteSaveBuf(buf, aGarages[i].m_fDoor2Y);
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WriteSaveBuf(buf, aGarages[i].m_fDoor1Z);
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WriteSaveBuf(buf, aGarages[i].m_fDoor2Z);
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WriteSaveBuf(buf, aGarages[i].m_nTimeToStartAction);
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WriteSaveBuf(buf, aGarages[i].m_bCollectedCarsState);
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ZeroSaveBuf(buf, 3 + 4);
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ZeroSaveBuf(buf, sizeof(aGarages[i].m_sStoredCar));
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#else
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WriteSaveBuf(buf, aGarages[i]);
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#endif
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}
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//VALIDATESAVEBUF(*size);
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}
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@@ -2669,7 +2707,51 @@ void CGarages::Load(uint8* buf, uint32 size)
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}
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}
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for (int i = 0; i < NUM_GARAGES; i++) {
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#ifdef COMPATIBLE_SAVES
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ReadSaveBuf(&aGarages[i].m_eGarageType, buf);
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ReadSaveBuf(&aGarages[i].m_eGarageState, buf);
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ReadSaveBuf(&aGarages[i].m_nMaxStoredCars, buf);
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ReadSaveBuf(&aGarages[i].field_2, buf);
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ReadSaveBuf(&aGarages[i].m_bClosingWithoutTargetCar, buf);
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ReadSaveBuf(&aGarages[i].m_bDeactivated, buf);
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ReadSaveBuf(&aGarages[i].m_bResprayHappened, buf);
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SkipSaveBuf(buf, 1);
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ReadSaveBuf(&aGarages[i].m_nTargetModelIndex, buf);
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SkipSaveBuf(buf, 4 + 4);
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ReadSaveBuf(&aGarages[i].m_bDoor1PoolIndex, buf);
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ReadSaveBuf(&aGarages[i].m_bDoor2PoolIndex, buf);
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ReadSaveBuf(&aGarages[i].m_bDoor1IsDummy, buf);
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ReadSaveBuf(&aGarages[i].m_bDoor2IsDummy, buf);
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ReadSaveBuf(&aGarages[i].m_bRecreateDoorOnNextRefresh, buf);
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ReadSaveBuf(&aGarages[i].m_bRotatedDoor, buf);
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ReadSaveBuf(&aGarages[i].m_bCameraFollowsPlayer, buf);
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SkipSaveBuf(buf, 1);
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ReadSaveBuf(&aGarages[i].m_vecCorner1, buf);
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ReadSaveBuf(&aGarages[i].m_fInfZ, buf);
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ReadSaveBuf(&aGarages[i].m_vDir1, buf);
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ReadSaveBuf(&aGarages[i].m_vDir2, buf);
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ReadSaveBuf(&aGarages[i].m_fSupZ, buf);
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ReadSaveBuf(&aGarages[i].m_fDir1Len, buf);
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ReadSaveBuf(&aGarages[i].m_fDir2Len, buf);
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ReadSaveBuf(&aGarages[i].m_fInfX, buf);
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ReadSaveBuf(&aGarages[i].m_fSupX, buf);
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ReadSaveBuf(&aGarages[i].m_fInfY, buf);
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ReadSaveBuf(&aGarages[i].m_fSupY, buf);
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ReadSaveBuf(&aGarages[i].m_fDoorPos, buf);
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ReadSaveBuf(&aGarages[i].m_fDoorHeight, buf);
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ReadSaveBuf(&aGarages[i].m_fDoor1X, buf);
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ReadSaveBuf(&aGarages[i].m_fDoor1Y, buf);
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ReadSaveBuf(&aGarages[i].m_fDoor2X, buf);
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ReadSaveBuf(&aGarages[i].m_fDoor2Y, buf);
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ReadSaveBuf(&aGarages[i].m_fDoor1Z, buf);
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ReadSaveBuf(&aGarages[i].m_fDoor2Z, buf);
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ReadSaveBuf(&aGarages[i].m_nTimeToStartAction, buf);
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ReadSaveBuf(&aGarages[i].m_bCollectedCarsState, buf);
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SkipSaveBuf(buf, 3 + 4);
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SkipSaveBuf(buf, sizeof(aGarages[i].m_sStoredCar));
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#else
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ReadSaveBuf(&aGarages[i], buf);
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#endif
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aGarages[i].m_pDoor1 = nil;
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aGarages[i].m_pDoor2 = nil;
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aGarages[i].m_pTarget = nil;
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