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Fix sin & cos calls
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@@ -1006,10 +1006,10 @@ void CRunningScript::PlayerInAngledAreaCheckCommand(int32 command, uint32* pIp)
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initAngle -= TWOPI;
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// it looks like the idea is to use a rectangle using the diagonal of the rectangle as
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// the side of new rectangle, with "length" being the length of second side
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float rotatedSupX = supX + side2length * sin(initAngle);
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float rotatedSupY = supY - side2length * cos(initAngle);
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float rotatedInfX = infX + side2length * sin(initAngle);
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float rotatedInfY = infY - side2length * cos(initAngle);
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float rotatedSupX = supX + side2length * Sin(initAngle);
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float rotatedSupY = supY - side2length * Cos(initAngle);
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float rotatedInfX = infX + side2length * Sin(initAngle);
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float rotatedInfY = infY - side2length * Cos(initAngle);
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float side1X = supX - infX;
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float side1Y = supY - infY;
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float side1Length = CVector2D(side1X, side1Y).Magnitude();
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