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https://github.com/td512/re3.git
synced 2026-05-02 02:05:04 +00:00
rename m_vehEnterType -> m_vehDoor
This commit is contained in:
@@ -105,7 +105,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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m_fRotationCur = 0.0f;
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m_headingRate = 15.0f;
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m_fRotationDest = 0.0f;
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m_vehEnterType = CAR_DOOR_LF;
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m_vehDoor = CAR_DOOR_LF;
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m_walkAroundType = 0;
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m_pCurrentPhysSurface = nil;
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m_vecOffsetFromPhysSurface = CVector(0.0f, 0.0f, 0.0f);
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@@ -288,7 +288,7 @@ CPed::~CPed(void)
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CWorld::Remove(this);
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CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this));
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if (InVehicle()){
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uint8 door_flag = GetCarDoorFlag(m_vehEnterType);
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uint8 door_flag = GetCarDoorFlag(m_vehDoor);
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if (m_pMyVehicle->pDriver == this)
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m_pMyVehicle->pDriver = nil;
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else {
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@@ -3642,11 +3642,11 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
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#ifdef NEW_WALK_AROUND_ALGORITHM
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else {
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CVector tl = obj->GetMatrix() * CVector(adjustedColMin.x, adjustedColMax.y, 0.0f) - GetPosition();
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if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) {
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if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) {
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cornerToGo = tl;
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m_walkAroundType = 1;
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if (m_vehEnterType == CAR_DOOR_LR)
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if (m_vehDoor == CAR_DOOR_LR)
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iWouldPreferGoingBack = 1;
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} else if(CanWeSeeTheCorner(tl, GetForward())){
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cornerToGo = tl;
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@@ -3680,11 +3680,11 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
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else {
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CVector tr = obj->GetMatrix() * CVector(adjustedColMax.x, adjustedColMax.y, 0.0f) - GetPosition();
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if (tr.Magnitude2D() < cornerToGo.Magnitude2D()) {
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if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) {
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if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) {
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cornerToGo = tr;
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m_walkAroundType = 2;
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if (m_vehEnterType == CAR_DOOR_RR)
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if (m_vehDoor == CAR_DOOR_RR)
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iWouldPreferGoingBack = 2;
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} else if (CanWeSeeTheCorner(tr, GetForward())) {
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cornerToGo = tr;
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@@ -3721,7 +3721,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
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if (iWouldPreferGoingBack == 2)
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m_walkAroundType = 4;
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else if (br.Magnitude2D() < cornerToGo.Magnitude2D()) {
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if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) {
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if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) {
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cornerToGo = br;
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m_walkAroundType = 5;
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} else if (CanWeSeeTheCorner(br, GetForward())) {
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@@ -3759,7 +3759,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
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if (iWouldPreferGoingBack == 1)
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m_walkAroundType = 7;
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else if (bl.Magnitude2D() < cornerToGo.Magnitude2D()) {
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if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) {
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if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) {
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cornerToGo = bl;
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m_walkAroundType = 6;
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} else if (CanWeSeeTheCorner(bl, GetForward())) {
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@@ -3789,7 +3789,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
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if (Abs(angleDiffBtwObjCenterAndForward) >= objTopRightHeading) {
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if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) {
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if ((angleDiffBtwObjCenterAndForward <= 0.0f || objUpsideDown) && (angleDiffBtwObjCenterAndForward < 0.0f || !objUpsideDown)) {
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if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) {
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if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) {
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m_walkAroundType = 0;
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} else {
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if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) >= 0.0f) {
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@@ -3807,7 +3807,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
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}
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}
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} else {
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if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) {
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if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) {
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m_walkAroundType = 0;
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} else {
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if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) <= 0.0f) {
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@@ -3825,7 +3825,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
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}
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}
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}
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} else if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)
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} else if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
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|| CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) < 0.0f) {
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if (entityOnTopLeftOfObj == 1 || entityOnTopLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) {
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m_walkAroundType = 3;
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@@ -3833,7 +3833,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
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} else if (entityOnTopRightOfObj == 1 || entityOnTopRightOfObj && !entityOnTopLeftOfObj && !entityOnBottomLeftOfObj) {
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m_walkAroundType = 4;
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}
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} else if (goingToEnterCar && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)
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} else if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
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|| CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) > 0.0f) {
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if (entityOnBottomLeftOfObj == 1 || entityOnBottomLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) {
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m_walkAroundType = 2;
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@@ -3866,13 +3866,13 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
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nextWalkAround = 7;
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}
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CVector nextPosToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, nextWalkAround, goingToEnterCar ? m_vehEnterType : 0, goingToEnterCarAndItsVan);
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CVector nextPosToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, nextWalkAround, goingToEnterCar ? m_vehDoor : 0, goingToEnterCarAndItsVan);
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bool nextRouteIsClear = CWorld::GetIsLineOfSightClear(GetPosition(), nextPosToHead, true, true, true, true, true, true, false);
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if(nextRouteIsClear)
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m_walkAroundType = nextWalkAround;
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else {
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CVector posToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehEnterType : 0, goingToEnterCarAndItsVan);
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CVector posToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehDoor : 0, goingToEnterCarAndItsVan);
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bool currentRouteIsClear = CWorld::GetIsLineOfSightClear(GetPosition(), posToHead,
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true, true, true, true, true, true, false);
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@@ -3902,15 +3902,15 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
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}
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}
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localPosToHead = LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehEnterType : 0, goingToEnterCarAndItsVan);
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localPosToHead = LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehDoor : 0, goingToEnterCarAndItsVan);
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#else
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if (Abs(angleDiffBtwObjCenterAndForward) < objTopRightHeading) {
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if (goingToEnterCar) {
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if (goingToEnterCarAndItsVan) {
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if (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR)
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if (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR)
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return;
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}
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if (m_vehEnterType != CAR_DOOR_LF && m_vehEnterType != CAR_DOOR_LR && (!entityOnBottomRightOfObj || entityOnBottomLeftOfObj)) {
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if (m_vehDoor != CAR_DOOR_LF && m_vehDoor != CAR_DOOR_LR && (!entityOnBottomRightOfObj || entityOnBottomLeftOfObj)) {
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m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI);
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localPosToHead.x = adjustedColMax.x;
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localPosToHead.z = 0.0f;
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@@ -3939,9 +3939,9 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
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} else {
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if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) {
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if (angleDiffBtwObjCenterAndForward <= 0.0f) {
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if (!goingToEnterCar || !goingToEnterCarAndItsVan || m_vehEnterType != CAR_DOOR_LR && m_vehEnterType != CAR_DOOR_RR) {
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if (!goingToEnterCar || !goingToEnterCarAndItsVan || m_vehDoor != CAR_DOOR_LR && m_vehDoor != CAR_DOOR_RR) {
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if (goingToEnterCar) {
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if (m_vehEnterType == CAR_DOOR_RF || (m_vehEnterType == CAR_DOOR_RR && !goingToEnterCarAndItsVan))
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if (m_vehDoor == CAR_DOOR_RF || (m_vehDoor == CAR_DOOR_RR && !goingToEnterCarAndItsVan))
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return;
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}
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if (m_walkAroundType == 4 || m_walkAroundType == 3
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@@ -3963,14 +3963,14 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
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localPosToHead.z = 0.0f;
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localPosToHead.y = adjustedColMin.y;
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}
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} else if (goingToEnterCar && goingToEnterCarAndItsVan && (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR)) {
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} else if (goingToEnterCar && goingToEnterCarAndItsVan && (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR)) {
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m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet);
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localPosToHead.x = adjustedColMin.x;
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localPosToHead.z = 0.0f;
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localPosToHead.y = adjustedColMin.y;
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} else {
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if (goingToEnterCar) {
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if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR && !goingToEnterCarAndItsVan)
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if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR && !goingToEnterCarAndItsVan)
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return;
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}
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if (m_walkAroundType == 1 || m_walkAroundType == 2
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@@ -3988,8 +3988,8 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
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}
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}
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} else {
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if (goingToEnterCar && (!goingToEnterCarAndItsVan || m_vehEnterType != CAR_DOOR_LR && m_vehEnterType != CAR_DOOR_RR)) {
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if (m_vehEnterType != CAR_DOOR_LF && m_vehEnterType != CAR_DOOR_LR && (!entityOnTopRightOfObj || entityOnTopLeftOfObj)) {
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if (goingToEnterCar && (!goingToEnterCarAndItsVan || m_vehDoor != CAR_DOOR_LR && m_vehDoor != CAR_DOOR_RR)) {
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if (m_vehDoor != CAR_DOOR_LF && m_vehDoor != CAR_DOOR_LR && (!entityOnTopRightOfObj || entityOnTopLeftOfObj)) {
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m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI);
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localPosToHead.x = adjustedColMax.x;
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@@ -4162,7 +4162,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
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#endif
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ped->bInVehicle = false;
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if (veh && veh->IsCar() && !veh->IsRoomForPedToLeaveCar(ped->m_vehEnterType, nil)) {
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if (veh && veh->IsCar() && !veh->IsRoomForPedToLeaveCar(ped->m_vehDoor, nil)) {
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ped->PositionPedOutOfCollision();
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}
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@@ -4247,7 +4247,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
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}
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}
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}
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veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
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veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehDoor);
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if (veh->pDriver == ped) {
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veh->RemoveDriver();
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#ifndef FIX_BUGS // RemoveDriver does it anyway
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@@ -4263,7 +4263,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
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if (veh->bIsBus && !veh->IsUpsideDown() && !veh->IsOnItsSide()) {
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float angleAfterExit;
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if (ped->m_vehEnterType == CAR_DOOR_LF) {
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if (ped->m_vehDoor == CAR_DOOR_LF) {
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angleAfterExit = HALFPI + veh->GetForward().Heading();
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} else {
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angleAfterExit = veh->GetForward().Heading() - HALFPI;
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@@ -4321,7 +4321,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
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vehicle = ped->m_pMyVehicle;
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if (vehicle) {
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vehicle->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
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vehicle->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehDoor);
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if (vehicle->pDriver == ped) {
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vehicle->RemoveDriver();
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@@ -4541,7 +4541,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
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if (veh->bIsBus) {
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veh->AddPassenger(ped);
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} else {
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switch (ped->m_vehEnterType) {
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switch (ped->m_vehDoor) {
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case CAR_DOOR_RF:
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veh->AddPassenger(ped, 0);
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break;
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@@ -4567,7 +4567,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
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#endif
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}
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veh->m_nGettingInFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
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veh->m_nGettingInFlags &= ~GetCarDoorFlag(ped->m_vehDoor);
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if (veh->bIsBus && !veh->m_nGettingInFlags)
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((CAutomobile*)veh)->SetBusDoorTimer(1000, 1);
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@@ -4955,13 +4955,13 @@ void
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CPed::Idle(void)
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{
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CVehicle *veh = m_pMyVehicle;
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if (veh && veh->m_nGettingOutFlags && m_vehEnterType) {
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if (veh && veh->m_nGettingOutFlags && m_vehDoor) {
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if (veh->m_nGettingOutFlags & GetCarDoorFlag(m_vehEnterType)) {
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if (veh->m_nGettingOutFlags & GetCarDoorFlag(m_vehDoor)) {
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if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
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CVector doorPos = GetPositionToOpenCarDoor(veh, m_vehEnterType);
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CVector doorPos = GetPositionToOpenCarDoor(veh, m_vehDoor);
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CVector doorDist = GetPosition() - doorPos;
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if (doorDist.MagnitudeSqr() < sq(0.5f)) {
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@@ -6632,7 +6632,7 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode)
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m_pMyVehicle = car;
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m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle);
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// m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
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m_vehEnterType = doorNode;
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m_vehDoor = doorNode;
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m_distanceToCountSeekDone = 0.5f;
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SetPedState(PED_SEEK_CAR);
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@@ -6649,9 +6649,9 @@ CPed::SeekCar(void)
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}
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if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
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if (m_vehEnterType && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
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if (m_vehDoor && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
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if (IsRoomToBeCarJacked()) {
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dest = GetPositionToOpenCarDoor(vehToSeek, m_vehEnterType);
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dest = GetPositionToOpenCarDoor(vehToSeek, m_vehDoor);
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} else if (m_nPedType == PEDTYPE_COP) {
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dest = GetPositionToOpenCarDoor(vehToSeek, CAR_DOOR_RF);
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} else {
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@@ -6736,7 +6736,7 @@ CPed::SeekCar(void)
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else if (2.0f * vehToSeek->GetColModel()->boundingBox.max.x > distToDestSqr)
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bCanPedEnterSeekedCar = true;
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if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehEnterType))
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if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehDoor))
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bVehEnterDoorIsBlocked = true;
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else
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bVehEnterDoorIsBlocked = false;
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@@ -6746,7 +6746,7 @@ CPed::SeekCar(void)
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if (!foundBetterPosToSeek) {
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if (1.5f + GetPosition().z > dest.z && GetPosition().z - 0.5f < dest.z) {
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if (vehToSeek->IsTrain()) {
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SetEnterTrain(vehToSeek, m_vehEnterType);
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SetEnterTrain(vehToSeek, m_vehDoor);
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} else {
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m_fRotationCur = m_fRotationDest;
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if (!bVehEnterDoorIsBlocked) {
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@@ -6764,24 +6764,24 @@ CPed::SeekCar(void)
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case STATUS_PHYSICS:
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case STATUS_PLAYER_DISABLED:
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if (!vehToSeek->bIsBus && (!m_leader || m_leader != vehToSeek->pDriver) &&
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(m_vehEnterType == CAR_DOOR_LF && vehToSeek->pDriver || m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehEnterType == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehEnterType == CAR_DOOR_RR && vehToSeek->pPassengers[2])) {
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(m_vehDoor == CAR_DOOR_LF && vehToSeek->pDriver || m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehDoor == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehDoor == CAR_DOOR_RR && vehToSeek->pPassengers[2])) {
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SetCarJack(vehToSeek);
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if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehEnterType != CAR_DOOR_LF)
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if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehDoor != CAR_DOOR_LF)
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vehToSeek->pDriver->bFleeAfterExitingCar = true;
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} else {
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SetEnterCar(vehToSeek, m_vehEnterType);
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SetEnterCar(vehToSeek, m_vehDoor);
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}
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break;
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case STATUS_ABANDONED:
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if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) {
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if (m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0]) {
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if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) {
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if (IsPlayer())
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SetEnterCar(vehToSeek, m_vehEnterType);
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SetEnterCar(vehToSeek, m_vehDoor);
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} else {
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SetCarJack(vehToSeek);
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}
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} else {
|
||||
SetEnterCar(vehToSeek, m_vehEnterType);
|
||||
SetEnterCar(vehToSeek, m_vehDoor);
|
||||
}
|
||||
break;
|
||||
case STATUS_WRECKED:
|
||||
@@ -7675,7 +7675,7 @@ CPed::SetSolicit(uint32 time)
|
||||
|
||||
if (CharCreatedBy != MISSION_CHAR && m_carInObjective->m_nNumGettingIn == 0
|
||||
&& CTimer::GetTimeInMilliseconds() < m_objectiveTimer) {
|
||||
if (m_vehEnterType == CAR_DOOR_LF) {
|
||||
if (m_vehDoor == CAR_DOOR_LF) {
|
||||
m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI;
|
||||
} else {
|
||||
m_fRotationDest = m_carInObjective->GetForward().Heading() + HALFPI;
|
||||
@@ -7696,7 +7696,7 @@ void
|
||||
CPed::Solicit(void)
|
||||
{
|
||||
if (m_standardTimer >= CTimer::GetTimeInMilliseconds() && m_carInObjective) {
|
||||
CVector doorPos = GetPositionToOpenCarDoor(m_carInObjective, m_vehEnterType, 0.0f);
|
||||
CVector doorPos = GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor, 0.0f);
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
|
||||
// Game uses GetAngleBetweenPoints and converts it to radian
|
||||
@@ -7826,7 +7826,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
|
||||
bool canHeadToRf = NTVF_RF <= 0.0f || NTVF_RF >= HALFPI;
|
||||
|
||||
// Only order of conditions are different among enterTypes.
|
||||
if (m_vehEnterType == CAR_DOOR_RR) {
|
||||
if (m_vehDoor == CAR_DOOR_RR) {
|
||||
if (canHeadToRr) {
|
||||
foundPos = rightRearPos;
|
||||
foundIt = true;
|
||||
@@ -7840,7 +7840,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
|
||||
foundPos = leftFrontPos;
|
||||
foundIt = true;
|
||||
}
|
||||
} else if(m_vehEnterType == CAR_DOOR_RF) {
|
||||
} else if(m_vehDoor == CAR_DOOR_RF) {
|
||||
if (canHeadToRf) {
|
||||
foundPos = rightFrontPos;
|
||||
foundIt = true;
|
||||
@@ -7854,7 +7854,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
|
||||
foundPos = leftRearPos;
|
||||
foundIt = true;
|
||||
}
|
||||
} else if (m_vehEnterType == CAR_DOOR_LF) {
|
||||
} else if (m_vehDoor == CAR_DOOR_LF) {
|
||||
if (canHeadToLf) {
|
||||
foundPos = leftFrontPos;
|
||||
foundIt = true;
|
||||
@@ -7868,7 +7868,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
|
||||
foundPos = rightRearPos;
|
||||
foundIt = true;
|
||||
}
|
||||
} else if (m_vehEnterType == CAR_DOOR_LR) {
|
||||
} else if (m_vehDoor == CAR_DOOR_LR) {
|
||||
if (canHeadToLr) {
|
||||
foundPos = leftRearPos;
|
||||
foundIt = true;
|
||||
|
||||
Reference in New Issue
Block a user