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@@ -596,7 +596,10 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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bool explode = false;
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if (CTimer::GetTimeInMilliseconds() > m_nTimer)
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explode = true;
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else {// added else here since vehicle lookup is useless
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#ifdef FIX_BUGS
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else// added else here since vehicle lookup is useless
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#endif
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{
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for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
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CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
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if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
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