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Get rid of RwMatrix in CMatrix
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@@ -23,24 +23,24 @@ CVector
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Multiply3x3(const CMatrix &mat, const CVector &vec)
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{
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// TODO: VU0 code
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return CVector(mat.m_matrix.right.x * vec.x + mat.m_matrix.up.x * vec.y + mat.m_matrix.at.x * vec.z,
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mat.m_matrix.right.y * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.at.y * vec.z,
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mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z);
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return CVector(mat.right.x * vec.x + mat.forward.x * vec.y + mat.up.x * vec.z,
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mat.right.y * vec.x + mat.forward.y * vec.y + mat.up.y * vec.z,
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mat.right.z * vec.x + mat.forward.z * vec.y + mat.up.z * vec.z);
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}
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CVector
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Multiply3x3(const CVector &vec, const CMatrix &mat)
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{
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return CVector(mat.m_matrix.right.x * vec.x + mat.m_matrix.right.y * vec.y + mat.m_matrix.right.z * vec.z,
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mat.m_matrix.up.x * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.up.z * vec.z,
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mat.m_matrix.at.x * vec.x + mat.m_matrix.at.y * vec.y + mat.m_matrix.at.z * vec.z);
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return CVector(mat.right.x * vec.x + mat.right.y * vec.y + mat.right.z * vec.z,
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mat.forward.x * vec.x + mat.forward.y * vec.y + mat.forward.z * vec.z,
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mat.up.x * vec.x + mat.up.y * vec.y + mat.up.z * vec.z);
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}
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CVector
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operator*(const CMatrix &mat, const CVector &vec)
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{
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// TODO: VU0 code
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return CVector(mat.m_matrix.right.x * vec.x + mat.m_matrix.up.x * vec.y + mat.m_matrix.at.x * vec.z + mat.m_matrix.pos.x,
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mat.m_matrix.right.y * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.at.y * vec.z + mat.m_matrix.pos.y,
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mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z + mat.m_matrix.pos.z);
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return CVector(mat.right.x * vec.x + mat.forward.x * vec.y + mat.up.x * vec.z + mat.pos.x,
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mat.right.y * vec.x + mat.forward.y * vec.y + mat.up.y * vec.z + mat.pos.y,
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mat.right.z * vec.x + mat.forward.z * vec.y + mat.up.z * vec.z + mat.pos.z);
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}
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