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add debug render groups

This commit is contained in:
aap
2021-02-18 12:21:52 +01:00
parent bb8b823c30
commit 996772faf2
21 changed files with 136 additions and 1 deletions

View File

@@ -1202,6 +1202,8 @@ CWaterLevel::RenderTransparentWater(void)
if ( !CGame::CanSeeWaterFromCurrArea() )
return;
PUSH_RENDERGROUP("CWaterLevel::RenderTransparentWater");
float fWaterDrawDist = _GetWavyDrawDist();
float fWaterDrawDistLarge = fWaterDrawDist + 90.0f;
float fWavySectorMaxRenderDistSqr = SQR(fWaterDrawDist);
@@ -1485,6 +1487,8 @@ CWaterLevel::RenderTransparentWater(void)
DefinedState();
#endif
POP_RENDERGROUP();
}
void CWaterLevel::RenderOneFlatSmallWaterPoly(float fX, float fY, float fZ, RwRGBA const &color)