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Implement PreloadMissionAudio + small fixes
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@@ -18,7 +18,7 @@
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#pragma comment( lib, "mss32.lib" )
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cSampleManager &SampleManager = *(cSampleManager *)0x7341E0;
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int32 (&BankStartOffset)[MAX_SAMPLEBANKS] = *(int32 (*)[MAX_SAMPLEBANKS])*(int *)0x6FAB70;
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extern int32 (&BankStartOffset)[MAX_SAMPLEBANKS] = *(int32 (*)[MAX_SAMPLEBANKS])*(int *)0x6FAB70;
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///////////////////////////////////////////////////////////////
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@@ -2327,4 +2327,4 @@ STARTPATCHES
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InjectHook(0x568290, &cSampleManager::IsStreamPlaying, PATCH_JUMP);
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InjectHook(0x5682D0, &cSampleManager::InitialiseSampleBanks, PATCH_JUMP);
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//InjectHook(0x5683F0, `global constructor keyed to'sampman.cpp, PATCH_JUMP);
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ENDPATCHES
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ENDPATCHES
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