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@@ -12,8 +12,8 @@
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#include "World.h"
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#include "Floater.h"
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int16 &CObject::nNoTempObjects = *(int16*)0x95CCA2;
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int16 &CObject::nBodyCastHealth = *(int16*)0x5F7D4C; // 1000
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int16 CObject::nNoTempObjects;
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int16 CObject::nBodyCastHealth = 1000;
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void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
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void *CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle);};
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