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rem refs
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@@ -22,8 +22,8 @@
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#include "RwHelper.h"
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#endif //GTA_PC
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float texLoadTime;// = *(float*)0x8F1B50;
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int32 texNumLoaded;// = *(int32*)0x8F252C;
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float texLoadTime;
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int32 texNumLoaded;
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#ifdef LIBRW
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#define READNATIVE(stream, tex, size) rwNativeTextureHackRead(stream, tex, size)
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