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Merge branch 'miami' of https://github.com/GTAmodding/re3 into VCSanim
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@@ -367,7 +367,7 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP
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} else if(e->bUsesCollision)
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colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
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if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, dist,
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if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, mindist,
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ignoreSeeThrough, ignoreShootThrough))
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entity = e;
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if(carTyres && ((CVehicle*)e)->SetUpWheelColModel(&tyreCol) && CCollision::ProcessLineOfSight(line, e->GetMatrix(), tyreCol, tyreColPoint, tyreDist, false, ignoreShootThrough)){
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@@ -466,7 +466,7 @@ CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CCol
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e->m_scanCode = GetCurrentScanCode();
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colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
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if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, dist,
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if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, mindist,
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ignoreSeeThrough, false, poly))
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entity = e;
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}
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@@ -2239,8 +2239,12 @@ CWorld::UseDetonator(CEntity *pEntity)
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{
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int32 i = CPools::GetVehiclePool()->GetSize();
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while(--i >= 0) {
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#ifdef FIX_BUGS
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
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#else
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CAutomobile *pVehicle = (CAutomobile *)CPools::GetVehiclePool()->GetSlot(i);
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if(pVehicle && !pVehicle->m_vehType && pVehicle->m_bombType == CARBOMB_REMOTE &&
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#endif
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if(pVehicle && pVehicle->m_bombType == CARBOMB_REMOTE &&
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pVehicle->m_pBombRigger == pEntity) {
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pVehicle->m_bombType = CARBOMB_NONE;
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pVehicle->m_nBombTimer = 500;
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