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rename clamp macro to Clamp to fix compilation with g++11

This commit is contained in:
withmorten
2021-06-28 13:31:35 +02:00
parent cc235be3aa
commit cb3b3855b8
31 changed files with 116 additions and 116 deletions

View File

@@ -126,10 +126,10 @@ CWaterLevel::Initialise(Const char *pWaterDat)
#ifdef FIX_BUGS
// water.dat has rects that go out of bounds
// which causes memory corruption
l = clamp(l, 0, MAX_SMALL_SECTORS - 1);
r = clamp(r, 0, MAX_SMALL_SECTORS - 1);
t = clamp(t, 0, MAX_SMALL_SECTORS - 1);
b = clamp(b, 0, MAX_SMALL_SECTORS - 1);
l = Clamp(l, 0, MAX_SMALL_SECTORS - 1);
r = Clamp(r, 0, MAX_SMALL_SECTORS - 1);
t = Clamp(t, 0, MAX_SMALL_SECTORS - 1);
b = Clamp(b, 0, MAX_SMALL_SECTORS - 1);
#endif
for (int32 x = l; x <= r; x++)
@@ -713,10 +713,10 @@ CWaterLevel::RenderWater()
if ( bUseCamEndY )
nEndY = WATER_TO_HUGE_SECTOR_Y(camPos.y);
nStartX = clamp(nStartX, 0, MAX_HUGE_SECTORS - 1);
nEndX = clamp(nEndX, 0, MAX_HUGE_SECTORS - 1);
nStartY = clamp(nStartY, 0, MAX_HUGE_SECTORS - 1);
nEndY = clamp(nEndY, 0, MAX_HUGE_SECTORS - 1);
nStartX = Clamp(nStartX, 0, MAX_HUGE_SECTORS - 1);
nEndX = Clamp(nEndX, 0, MAX_HUGE_SECTORS - 1);
nStartY = Clamp(nStartY, 0, MAX_HUGE_SECTORS - 1);
nEndY = Clamp(nEndY, 0, MAX_HUGE_SECTORS - 1);
for ( int32 x = nStartX; x <= nEndX; x++ )
{
@@ -1406,10 +1406,10 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY)
int32 nStartY = WATER_TO_SMALL_SECTOR_Y(fY - fSectorMaxRenderDist) - 1;
int32 nEndY = WATER_TO_SMALL_SECTOR_Y(fY + fSectorMaxRenderDist) + 1;
nStartX = clamp(nStartX, 0, MAX_SMALL_SECTORS - 1);
nEndX = clamp(nEndX, 0, MAX_SMALL_SECTORS - 1);
nStartY = clamp(nStartY, 0, MAX_SMALL_SECTORS - 1);
nEndY = clamp(nEndY, 0, MAX_SMALL_SECTORS - 1);
nStartX = Clamp(nStartX, 0, MAX_SMALL_SECTORS - 1);
nEndX = Clamp(nEndX, 0, MAX_SMALL_SECTORS - 1);
nStartY = Clamp(nStartY, 0, MAX_SMALL_SECTORS - 1);
nEndY = Clamp(nEndY, 0, MAX_SMALL_SECTORS - 1);
float fDistSqr = 1.0e10f;
@@ -1433,7 +1433,7 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY)
}
}
return clamp(Sqrt(fDistSqr) - 23.0f, 0.0f, fSectorMaxRenderDist);
return Clamp(Sqrt(fDistSqr) - 23.0f, 0.0f, fSectorMaxRenderDist);
}
void