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Make ped comments update position and volume
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@@ -10,6 +10,7 @@
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#include "sampman.h"
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#include "Camera.h"
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#include "World.h"
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#include "Entity.h"
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cAudioManager AudioManager;
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@@ -903,6 +904,24 @@ cAudioManager::ProcessActiveQueues()
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SampleManager.SetChannelVolume(j, sample.m_nVolume);
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#endif
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} else {
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#ifdef ATTACH_PED_COMMENTS_TO_ENTITIES
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if (sample.m_nCounter <= 255 && sample.m_nSampleIndex >= SAMPLEBANK_PED_START && sample.m_nSampleIndex <= SAMPLEBANK_PED_END) {
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CEntity* entity = (CEntity*)GetEntityPointer(sample.m_nEntityIndex);
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if (entity && m_asAudioEntities[sample.m_nEntityIndex].m_nType == AUDIOTYPE_PHYSICAL) {
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sample.m_vecPos = entity->GetPosition();
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sample.m_fDistance = Sqrt(GetDistanceSquared(sample.m_vecPos));
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uint8 vol;
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if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), sample.m_vecPos, true, false, false, false, false, false))
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vol = MAX_VOLUME;
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else
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vol = 31;
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#ifdef EXTERNAL_3D_SOUND
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sample.m_nEmittingVolume = vol;
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#endif
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sample.m_nVolume = ComputeVolume(vol, sample.m_MaxDistance, sample.m_fDistance);
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}
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}
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#endif
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position2 = sample.m_fDistance;
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position1 = m_asActiveSamples[j].m_fDistance;
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m_asActiveSamples[j].m_fDistance = sample.m_fDistance;
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