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Don't show menu map and new languages if gamefiles isn't copied

This commit is contained in:
erorcun
2021-02-07 20:35:43 +03:00
parent c7ba01b034
commit d224f8b7ee
6 changed files with 67 additions and 55 deletions

View File

@@ -3655,7 +3655,13 @@ CMenuManager::LoadAllTextures()
m_aMenuSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
}
#ifdef MENU_MAP
static bool menuOptionAdded = false;
for (int i = 0; i < ARRAY_SIZE(MapFilenames); i++) {
if (!menuOptionAdded && RwTextureRead(MapFilenames[i][0], MapFilenames[i][1])) {
FrontendOptionSetCursor(MENUPAGE_PAUSE_MENU, 2, false);
FrontendOptionAddBuiltinAction("FEG_MAP", MENUACTION_CHANGEMENU, MENUPAGE_MAP, SAVESLOT_NONE);
menuOptionAdded = true;
}
m_aMapSprites[i].SetTexture(MapFilenames[i][0], MapFilenames[i][1]);
m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
}