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SetPosition, part 1
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@@ -214,7 +214,7 @@ CShadows::AddPermanentShadow(uint8 ShadowType, RwTexture *pTexture, CVector *pPo
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}
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void
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CShadows::StoreStaticShadow(uint32 nID, uint8 ShadowType, RwTexture *pTexture, CVector *pPosn,
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CShadows::StoreStaticShadow(uint32 nID, uint8 ShadowType, RwTexture *pTexture, Const CVector *pPosn,
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float fFrontX, float fFrontY, float fSideX, float fSideY,
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int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue,
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float fZDistance, float fScale, float fDrawDistance, bool bTempShadow, float fUpDistance)
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