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https://github.com/td512/re3.git
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Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts: # .github/workflows/reLCS_msvc_amd64.yml # .github/workflows/reLCS_msvc_x86.yml # README.md # gamefiles/TEXT/american.gxt # gamefiles/TEXT/french.gxt # gamefiles/TEXT/german.gxt # gamefiles/TEXT/italian.gxt # gamefiles/TEXT/spanish.gxt # premake5.lua # src/animation/AnimManager.cpp # src/animation/AnimationId.h # src/audio/MusicManager.cpp # src/audio/audio_enums.h # src/control/Script7.cpp # src/core/FileLoader.cpp # src/core/re3.cpp # src/extras/custompipes_d3d9.cpp # src/extras/custompipes_gl.cpp # src/extras/postfx.cpp # src/extras/shaders/colourfilterVC.frag # src/extras/shaders/colourfilterVC_PS.hlsl # src/extras/shaders/make_hlsl.cmd # src/extras/shaders/obj/colourfilterVC_PS.cso # src/extras/shaders/obj/colourfilterVC_PS.inc # src/extras/shaders/obj/colourfilterVC_frag.inc # src/peds/PedFight.cpp # src/render/Font.cpp # src/render/Hud.cpp # src/render/Particle.cpp # src/render/WaterCannon.cpp # src/skel/win/gtavc.ico # src/vehicles/Automobile.cpp # utils/gxt/american.txt # utils/gxt/french.txt # utils/gxt/german.txt # utils/gxt/italian.txt # utils/gxt/spanish.txt
This commit is contained in:
@@ -1,8 +1,10 @@
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#include "common.h"
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#include <time.h>
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#include "rpmatfx.h"
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#include "rphanim.h"
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#include "rpskin.h"
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#include "rtbmp.h"
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#include "rtpng.h"
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#ifdef ANISOTROPIC_FILTERING
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#include "rpanisot.h"
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#endif
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@@ -73,6 +75,9 @@
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#include "custompipes.h"
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#include "screendroplets.h"
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#include "VarConsole.h"
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#ifdef USE_OUR_VERSIONING
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#include "GitSHA1.h"
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#endif
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GlobalScene Scene;
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@@ -97,6 +102,9 @@ bool gbModelViewer;
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#ifdef TIMEBARS
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bool gbShowTimebars;
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#endif
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#ifdef DRAW_GAME_VERSION_TEXT
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bool gDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
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#endif
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volatile int32 frameCount;
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@@ -339,7 +347,11 @@ RwGrabScreen(RwCamera *camera, RwChar *filename)
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strcpy(temp, CFileMgr::GetRootDirName());
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strcat(temp, filename);
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#ifndef LIBRW
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if (RtBMPImageWrite(pImage, &temp[0]) == nil)
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#else
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if (RtPNGImageWrite(pImage, &temp[0]) == nil)
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#endif
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result = false;
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RwImageDestroy(pImage);
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return result;
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@@ -358,6 +370,7 @@ DoRWStuffEndOfFrame(void)
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RsCameraShowRaster(Scene.camera);
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#ifndef MASTER
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char s[48];
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#ifdef THIS_IS_STUPID
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if (CPad::GetPad(1)->GetLeftShockJustDown()) {
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// try using both controllers for this thing... crazy bastards
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if (CPad::GetPad(0)->GetRightStickY() > 0) {
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@@ -369,6 +382,12 @@ DoRWStuffEndOfFrame(void)
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RwGrabScreen(Scene.camera, s);
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}
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}
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#else
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if (CPad::GetPad(1)->GetLeftShockJustDown() || CPad::GetPad(0)->GetFJustDown(11)) {
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sprintf(s, "screen_%11lld.png", time(nil));
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RwGrabScreen(Scene.camera, s);
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}
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#endif
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#endif // !MASTER
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}
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@@ -1048,7 +1067,7 @@ DisplayGameDebugText()
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#ifndef FINAL
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{
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SETTWEAKPATH("GameDebugText");
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SETTWEAKPATH("Debug");
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TWEAKBOOL(bDisplayPosn);
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TWEAKBOOL(bDisplayCheatStr);
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}
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@@ -1062,13 +1081,56 @@ DisplayGameDebugText()
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#ifdef DRAW_GAME_VERSION_TEXT
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wchar ver[200];
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if(gDrawVersionText) // This realtime switch is our thing
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{
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#ifdef USE_OUR_VERSIONING
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char verA[200];
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sprintf(verA,
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#if defined _WIN32
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"Win "
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#elif defined __linux__
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"Linux "
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#elif defined __APPLE__
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"Mac OS X "
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#elif defined __FreeBSD__
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"FreeBSD "
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#else
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"Posix-compliant "
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#endif
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#if defined __LP64__ || defined _WIN64
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"64-bit "
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#else
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"32-bit "
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#endif
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#if defined RW_D3D9
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"D3D9 "
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#elif defined RWLIBS
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"D3D8 "
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#elif defined RW_GL3
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"OpenGL "
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#endif
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#if defined AUDIO_OAL
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"OAL "
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#elif defined AUDIO_MSS
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"MSS "
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#endif
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#if defined _DEBUG || defined DEBUG
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"DEBUG "
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#endif
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"%.8s",
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g_GIT_SHA1);
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AsciiToUnicode(verA, ver);
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CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.7f));
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#else
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AsciiToUnicode(version_name, ver);
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CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f));
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#endif
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CFont::SetPropOn();
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CFont::SetBackgroundOff();
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CFont::SetFontStyle(FONT_STANDARD);
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CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f));
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CFont::SetCentreOff();
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CFont::SetRightJustifyOff();
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CFont::SetWrapx(SCREEN_WIDTH);
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@@ -1076,11 +1138,17 @@ DisplayGameDebugText()
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CFont::SetBackGroundOnlyTextOff();
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CFont::SetColor(CRGBA(255, 108, 0, 255));
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CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver);
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#endif
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}
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#endif // #ifdef DRAW_GAME_VERSION_TEXT
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FrameSamples++;
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#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND
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FramesPerSecondCounter += frameTime / 1000.f; // convert to seconds
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FramesPerSecond = FrameSamples / FramesPerSecondCounter;
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#else
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FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
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FramesPerSecond = FramesPerSecondCounter / FrameSamples;
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#endif
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if ( FrameSamples > 30 )
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{
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