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cleaned up MIAMI ifdefs

This commit is contained in:
aap
2020-05-05 18:06:38 +02:00
parent 2c0b82ec1a
commit e81652c2fc
46 changed files with 95 additions and 2006 deletions

View File

@@ -543,13 +543,6 @@ RestoreForStartLoad()
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z);
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
#ifndef MIAMI
CCollision::SortOutCollisionAfterLoad();
CStreaming::RequestBigBuildings(CGame::currLevel);
CStreaming::LoadAllRequestedModels(false);
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
CGame::TidyUpMemory(true, false);
#endif
if (CloseFile(file)) {
return true;