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couple of fixes and cleanup
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@@ -2963,7 +2963,7 @@ CWaterLevel::HandleBeachToysStuff(void)
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CEntity *
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CWaterLevel::CreateBeachToy(CVector const &vec, eBeachToy beachtoy)
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{
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if (CObject::nNoTempObjects >= 40)
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if (CObject::nNoTempObjects >= NUMTEMPOBJECTS)
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return nil;
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int finalToy = beachtoy;
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