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CGame::Process() && CGame::ReloadIPLs
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@@ -4,3 +4,4 @@
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WRAPPER void CRubbish::Render(void) { EAXJMP(0x512190); }
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WRAPPER void CRubbish::StirUp(CVehicle *veh) { EAXJMP(0x512690); }
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WRAPPER void CRubbish::Update(void) { EAXJMP(0x511B90); }
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