mirror of
https://github.com/td512/re3.git
synced 2026-05-26 01:07:16 +00:00
Merge branch 'miami' into lcs
# Conflicts: # README.md # premake5.lua # src/audio/MusicManager.cpp # src/core/main.cpp # src/core/re3.cpp # src/extras/postfx.cpp # src/render/Font.cpp
This commit is contained in:
@@ -103,7 +103,10 @@ bool gbModelViewer;
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bool gbShowTimebars;
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#endif
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#ifdef DRAW_GAME_VERSION_TEXT
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bool gDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
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bool gbDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
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#endif
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#ifdef NO_MOVIES
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bool gbNoMovies;
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#endif
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volatile int32 frameCount;
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@@ -1082,7 +1085,7 @@ DisplayGameDebugText()
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#ifdef DRAW_GAME_VERSION_TEXT
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wchar ver[200];
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if(gDrawVersionText) // This realtime switch is our thing
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if(gbDrawVersionText) // This realtime switch is our thing
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{
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#ifdef USE_OUR_VERSIONING
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@@ -1277,6 +1280,7 @@ if(gbRenderEverythingBarRoads)
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void
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RenderScene_new(void)
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{
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PUSH_RENDERGROUP("RenderScene_new");
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CClouds::Render();
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DoRWRenderHorizon();
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@@ -1284,6 +1288,7 @@ RenderScene_new(void)
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DefinedState();
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// CMattRenderer::ResetRenderStates
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// moved CRenderer::RenderBoats to before transparent water
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POP_RENDERGROUP();
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}
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// TODO
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@@ -1291,6 +1296,7 @@ bool FredIsInFirstPersonCam(void) { return false; }
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void
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RenderEffects_new(void)
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{
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PUSH_RENDERGROUP("RenderEffects_new");
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CShadows::RenderStaticShadows();
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CShadows::RenderStoredShadows();
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CSkidmarks::Render();
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@@ -1334,6 +1340,7 @@ if(gbRenderFadingInEntities)
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CPointLights::RenderFogEffect();
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CMovingThings::Render();
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CRenderer::RenderFirstPersonVehicle();
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POP_RENDERGROUP();
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}
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#endif
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@@ -1346,6 +1353,7 @@ RenderScene(void)
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return;
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}
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#endif
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PUSH_RENDERGROUP("RenderScene");
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CClouds::Render();
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DoRWRenderHorizon();
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CRenderer::RenderRoads();
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@@ -1361,11 +1369,13 @@ RenderScene(void)
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
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CWeather::RenderRainStreaks();
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CCoronas::RenderSunReflection();
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POP_RENDERGROUP();
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}
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void
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RenderDebugShit(void)
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{
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PUSH_RENDERGROUP("RenderDebugShit");
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//CTheScripts::RenderTheScriptDebugLines();
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#ifndef FINAL
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if(gbShowCollisionLines)
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@@ -1374,6 +1384,7 @@ RenderDebugShit(void)
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CDebug::DrawLines();
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DefinedState();
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#endif
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POP_RENDERGROUP();
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}
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void
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@@ -1385,6 +1396,7 @@ RenderEffects(void)
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return;
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}
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#endif
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PUSH_RENDERGROUP("RenderEffects");
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CGlass::Render();
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CWaterCannons::Render();
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CSpecialFX::Render();
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@@ -1401,11 +1413,13 @@ RenderEffects(void)
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CPointLights::RenderFogEffect();
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CMovingThings::Render();
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CRenderer::RenderFirstPersonVehicle();
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POP_RENDERGROUP();
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}
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void
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Render2dStuff(void)
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{
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PUSH_RENDERGROUP("Render2dStuff");
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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@@ -1477,6 +1491,7 @@ Render2dStuff(void)
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#ifdef DEBUGMENU
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DebugMenuRender();
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#endif
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POP_RENDERGROUP();
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}
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void
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@@ -1484,7 +1499,9 @@ RenderMenus(void)
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{
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if (FrontEndMenuManager.m_bMenuActive)
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{
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PUSH_RENDERGROUP("RenderMenus");
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FrontEndMenuManager.DrawFrontEnd();
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POP_RENDERGROUP();
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}
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#ifndef MASTER
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else
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@@ -1495,6 +1512,7 @@ RenderMenus(void)
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void
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Render2dStuffAfterFade(void)
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{
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PUSH_RENDERGROUP("Render2dStuffAfterFade");
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#ifndef MASTER
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DisplayGameDebugText();
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#endif
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@@ -1505,6 +1523,7 @@ Render2dStuffAfterFade(void)
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CHud::DrawAfterFade();
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CFont::DrawFonts();
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CCredits::Render();
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POP_RENDERGROUP();
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}
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void
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