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loadscreens, not accurate
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@@ -5571,7 +5571,7 @@ CMenuManager::DrawQuitGameScreen(void)
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static CSprite2d *splash = nil;
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if (splash == nil)
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splash = LoadSplash("OUTRO");
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splash = LoadSplash("sceelee");
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m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(28.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, -(m_nMenuFadeAlpha + 1)));
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