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Merge branch 'miami' into lcs
* miami: Fix backface culling of cutscene objects more renames anim velocity union rename m_vehEnterType -> m_vehDoor Port cmake improvements to miami some loose ends move TODO to Readme Fix build without FIX_BUGS, divide to 0 fixes
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@@ -1426,11 +1426,13 @@ Idle(void *arg)
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CSprite2d::InitPerFrame();
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CFont::InitPerFrame();
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PUSH_MEMID(MEMID_GAME_PROCESS);
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CPointLights::InitPerFrame();
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tbStartTimer(0, "CGame::Process");
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CGame::Process();
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tbEndTimer("CGame::Process");
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POP_MEMID();
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tbStartTimer(0, "DMAudio.Service");
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DMAudio.Service();
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@@ -1452,6 +1454,8 @@ Idle(void *arg)
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if(arg == nil)
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return;
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PUSH_MEMID(MEMID_RENDER);
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if(!FrontEndMenuManager.m_bMenuActive && TheCamera.GetScreenFadeStatus() != FADE_2)
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{
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// This is from SA, but it's nice for windowed mode
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