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mirror of https://github.com/td512/re3.git synced 2026-03-03 03:57:44 +00:00

Merge branch 'miami' into lcs

* miami:
  Fix backface culling of cutscene objects
  more renames
  anim velocity union
  rename m_vehEnterType -> m_vehDoor
  Port cmake improvements to miami
  some loose ends
  move TODO to Readme
  Fix build without FIX_BUGS, divide to 0 fixes
This commit is contained in:
Sergeanur
2021-01-13 14:56:25 +02:00
30 changed files with 563 additions and 454 deletions

View File

@@ -1426,11 +1426,13 @@ Idle(void *arg)
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
PUSH_MEMID(MEMID_GAME_PROCESS);
CPointLights::InitPerFrame();
tbStartTimer(0, "CGame::Process");
CGame::Process();
tbEndTimer("CGame::Process");
POP_MEMID();
tbStartTimer(0, "DMAudio.Service");
DMAudio.Service();
@@ -1452,6 +1454,8 @@ Idle(void *arg)
if(arg == nil)
return;
PUSH_MEMID(MEMID_RENDER);
if(!FrontEndMenuManager.m_bMenuActive && TheCamera.GetScreenFadeStatus() != FADE_2)
{
// This is from SA, but it's nice for windowed mode