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td512.re3/src/core/TimeStep.h
2020-03-13 13:50:23 -07:00

11 lines
188 B
C++

#pragma once
// Pretty sure this class is not used by the game
class CTimeStep
{
public:
static float &ms_fTimeScale;
static float &ms_fFramesPerUpdate;
static float &ms_fTimeStep;
};