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td512.re3/src/core/TimeStep.h
Fire-Head a4922d5cb7 rem refs
2020-04-17 08:54:14 +03:00

11 lines
185 B
C++

#pragma once
// Pretty sure this class is not used by the game
class CTimeStep
{
public:
static float ms_fTimeScale;
static float ms_fFramesPerUpdate;
static float ms_fTimeStep;
};