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mcode: use call/return; fix (lp11|pc11)write; add scmd

- tools/mcode
  - *.mac: use call/return
  - (lp11|pc11)write: check line count after last char is accepted
  - pc11copy: kw11-p: use 100 kHz/13.; ensure last puncher interrupt
  - *.scmd: add SimH startup files when reasonable
- tools/simh/setup_w11a_(max|min).scmd: enable pclk
This commit is contained in:
wfjm
2022-08-13 07:45:28 +02:00
parent bc0a9907df
commit 13a72d1b4b
19 changed files with 370 additions and 168 deletions

View File

@@ -1,9 +1,10 @@
; $Id: blink.mac 1237 2022-05-15 07:51:47Z mueller $
; $Id: blink.mac 1275 2022-08-10 08:10:40Z mueller $
; SPDX-License-Identifier: GPL-3.0-or-later
; Copyright 2019-2022 by Walter F.J. Mueller <W.F.J.Mueller@gsi.de>
;
; Revision History:
; Date Rev Version Comment
; 2022-08-09 1275 1.0.1 use call/return
; 2019-04-22 1135 1.0 Initial version
;
; Show different 'blinking lights' patterns
@@ -54,7 +55,7 @@ stack:
; main program -----------------------------------
;
start: mov #stack,sp ; setup stack
jsr pc,inir ; setup 'f' mode
call inir ; setup 'f' mode
spl 7
mov #ti.ie,@#ti.csr ; activate input
mov #kl.ie,@#kl.csr
@@ -66,7 +67,7 @@ nultsk: mov curspd,r5 ; load speed
1$: mov pat,r0 ; load pattern
wait ; and proudly show it
sob r5,1$ ; wait for interrupt
jsr pc,@curhdl ; update pattern
call @curhdl ; update pattern
;
tst smode ; static mode ?
beq nultsk ; if eq yes, no action
@@ -83,18 +84,18 @@ nultsk: mov curspd,r5 ; load speed
clr r0
2$: mov r0,cursty
asl r0 ; index to offset
jsr pc,@initbl(r0) ; call initializer
call @initbl(r0) ; call initializer
br nultsk
;
100$: cmp smode,#smrand ; random mode ?
bne nultsk
jsr pc,randzp ; get random number
call randzp ; get random number
mov r0,r1
clr r0
div #nstyle,r0 ; calculate: rand % nstyle
mov r1,cursty ; reminder is new style index
asl r1 ; index to offset
jsr pc,@initbl(r1) ; call initializer
call @initbl(r1) ; call initializer
br nultsk
;
; receive interrupt handler ----------------------
@@ -115,8 +116,8 @@ vh.tti: mov @#ti.buf,r0 ; read char
beq 102$
cmp (r1)+,(r1)+ ; if not, try next
br 101$
102$: jsr pc,@(r1)+ ; if yes: call action
jsr pc,@(r1)+ ; call initializer
102$: call @(r1)+ ; if yes: call action
call @(r1)+ ; call initializer
999$: rti
;
@@ -130,13 +131,13 @@ vh.kwl: inc styage
; style switch
;
actsty: clr smode ; use static styles
actnop: rts pc
actnop: return
;
acta: mov #smauto,smode
br actem
acts: mov #smrand,smode
actem: mov #smtime,styage ; expire timer
rts pc
return
;
; other control actions
;
@@ -146,26 +147,26 @@ actem: mov #smtime,styage ; expire timer
inir: mov #170017,pat
mov #4,defspd
mov #hdlr,curhdl
rts pc
return
;
inib: mov #000377,pat
mov #2,defspd
mov #hdlb,curhdl
rts pc
return
;
inif: mov #000001,pat
mov #2,defspd
mov #hdlf,curhdl
rts pc
return
;
inic: clr pat
mov #1,defspd
mov #hdlc,curhdl
rts pc
return
;
inirr: mov #hdlrr,curhdl
mov #6,defspd
ininop: rts pc
ininop: return
;
;
; display pattern handlers -----------------------
@@ -178,7 +179,7 @@ hdlr: mov #pat,r1
aslb (r1)+
rorb (r1)
adcb -(r1)
rts pc
return
;
; 2.11BSD style ------------------------
; code from 2.11BSD mch_xxx.s
@@ -188,7 +189,7 @@ hdlb: clc
rol pat
bpl 1$
bis #1,pat
1$: rts pc
1$: return
;
; flipper style ------------------------
;
@@ -208,16 +209,16 @@ hdlf: mov #pat,r0
rol (r0) ; and shift
20$: neg fdir ; and switch direction
100$: rts pc
100$: return
;
; counter style ------------------------
;
hdlc: inc pat
rts pc
return
;
; random pattern style -----------------
;
hdlrr: jsr pc,randzp
hdlrr: call randzp
mov r0,pat
rts pc
;