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wfjm.w11/tools/mcode/sys/blink.mac
2019-06-30 14:14:17 +02:00

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; $Id: blink.mac 1174 2019-06-29 18:00:47Z mueller $
; SPDX-License-Identifier: GPL-3.0-or-later
; Copyright 2019- by Walter F.J. Mueller <W.F.J.Mueller@gsi.de>
;
; Revision History:
; Date Rev Version Comment
; 2019-04-22 1135 1.0 Initial version
;
; Show different 'blinking lights' patterns
; can be controlled with single letter keyboard commands
; styles
; r RSX-11M style
; b 2.11BSD style
; f flipper
; c counter
; R random pattern
; other controls
; 0 use default speed
; 1-9 set update speed
; a auto, cycle styles ! to come !
; s surprise, random styles ! to come !
;
; definitions ----------------------------------------------
;
.include |lib/defs_cpu.mac|
.include |lib/defs_kwl.mac|
.include |lib/defs_dl.mac|
;
smstat = 0 ; static styles
smauto = 1 ; auto styles
smrand = 2 ; random styles
smtime = 500 ; time to style switch (50Hz cycles)
;
; vector area ----------------------------------------------
;
.include |lib/vec_cpucatch.mac|
.include |lib/vec_devcatch.mac|
. = v..tti ; DL11 rx vector
.word vh.tti
.word cp.ars!cp.pr7 ; use alt-reg-set !
. = v..kwl ; KW11-L vector
.word vh.kwl
.word cp.ars!cp.pr7 ; use alt-reg-set !
;
; stack area -----------------------------------------------
;
. = 1000 ; stack (below); code (above)
stack:
;
; code area ------------------------------------------------
;
; main program -----------------------------------
;
start: mov #stack,sp ; setup stack
jsr pc,inir ; setup 'f' mode
spl 7
mov #ti.ie,@#ti.csr ; activate input
mov #kl.ie,@#kl.csr
spl 0 ; allow interrupts
;
nultsk: mov curspd,r5 ; load speed
bne 1$ ; if eq
mov defspd,r5 ; use default
1$: mov pat,r0 ; load pattern
wait ; and proudly show it
sob r5,1$ ; wait for interrupt
jsr pc,@curhdl ; update pattern
;
tst smode ; static mode ?
beq nultsk ; if eq yes, no action
cmp styage,#smtime ; time to change style ?
blo nultsk ; if lo, not yet
clr styage ; reset timer
;
cmp smode,#smauto ; auto mode ?
bne 100$
mov cursty,r0 ; get style index
inc r0 ; get next
cmp r0,#nstyle ; wrap ?
blt 2$
clr r0
2$: mov r0,cursty
asl r0 ; index to offset
jsr pc,@initbl(r0) ; call initializer
br nultsk
;
100$: cmp smode,#smrand ; random mode ?
bne nultsk
jsr pc,randzp ; get random number
mov r0,r1
clr r0
div #nstyle,r0 ; calculate: rand % nstyle
mov r1,cursty ; reminder is new style index
asl r1 ; index to offset
jsr pc,@initbl(r1) ; call initializer
br nultsk
;
; receive interrupt handler ----------------------
;
vh.tti: mov @#ti.buf,r0 ; read char
mov r0,r1
sub #'0,r1 ; in 0..9 range ?
blt 100$
cmp r1,#9.
bgt 100$
mov r1,curspd ; if yes, set current speed
br 999$
;
100$: mov #acttbl,r1 ; ptr to action table
101$: mov (r1)+,r2 ; next char
beq 999$ ; end of table ?
cmp r0,r2 ; match ?
beq 102$
cmp (r1)+,(r1)+ ; if not, try next
br 101$
102$: jsr pc,@(r1)+ ; if yes: call action
jsr pc,@(r1)+ ; call initializer
999$: rti
;
; kw11-l line clock handler ----------------------
;
vh.kwl: inc styage
rti
;
; control character actions ----------------------
;
; style switch
;
actsty: clr smode ; use static styles
actnop: rts pc
;
acta: mov #smauto,smode
br actem
acts: mov #smrand,smode
actem: mov #smtime,styage ; expire timer
rts pc
;
; other control actions
;
;
; style initializer ------------------------------
;
inir: mov #170017,pat
mov #4,defspd
mov #hdlr,curhdl
rts pc
;
inib: mov #000377,pat
mov #2,defspd
mov #hdlb,curhdl
rts pc
;
inif: mov #000001,pat
mov #2,defspd
mov #hdlf,curhdl
rts pc
;
inic: clr pat
mov #1,defspd
mov #hdlc,curhdl
rts pc
;
inirr: mov #hdlrr,curhdl
mov #6,defspd
ininop: rts pc
;
;
; display pattern handlers -----------------------
;
; RSX-11M style ------------------------
; code from RSX-11M V3.1 NULTK.MAC
; note: RSX-11M updates every 4 wait fall-thru
;
hdlr: mov #pat,r1
aslb (r1)+
rorb (r1)
adcb -(r1)
rts pc
;
; 2.11BSD style ------------------------
; code from 2.11BSD mch_xxx.s
; note: 2.11BSD updates every 2 wait fall-thru
;
hdlb: clc
rol pat
bpl 1$
bis #1,pat
1$: rts pc
;
; flipper style ------------------------
;
hdlf: mov #pat,r0
tst fdir ; shift direction ?
blt 10$ ; if -1 to right
rol (r0) ; if +1 to left
bcc 100$ ; end reached ?
ror (r0) ; get bit back
ror (r0) ; and shift
br 20$
10$: ror (r0) ; shift right
bcc 100$ ; end reached ?
rol (r0) ; get bit back
rol (r0) ; and shift
20$: neg fdir ; and switch direction
100$: rts pc
;
; counter style ------------------------
;
hdlc: inc pat
rts pc
;
; random pattern style -----------------
;
hdlrr: jsr pc,randzp
mov r0,pat
rts pc
;
; code imports
;
.include |lib/randzp.mac|
;
; data area ------------------------------------------------
;
acttbl: .word 'r,actsty,inir ; 'r -> use RSX-11M style
.word 'b,actsty,inib ; 'b -> use 2.11BSD style
.word 'f,actsty,inif ; 'f -> use flipper style
.word 'c,actsty,inic ; 'c -> use counter style
.word 'R,actsty,inirr ; 'R -> use random number style
.word 'a,acta ,ininop ; 'a -> auto: cycle through styles
.word 's,acts ,ininop ; 's -> surprise: random styles
.word 0
;
initbl: .word inir
.word inib
.word inif
.word inic
.word inirr
nstyle = <. - initbl / 2>
;
defspd: .word 2 ; default speed of style
curspd: .word 0 ; current speed
curhdl: .word hdlf ; style handler
cursty: .word 2 ; current style index
;
pat: .word 000001 ; display pattern
smode: .word 0 ; switching mode
styage: .word 0 ; style age
;
fdir: .word 1
.end start