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- use std::function instead of boost - use c++11 lambda instead of boost::bind in most cases - use std::bind in few cases where this deems more readable - use move semantics for passing of function objects
67 lines
1.9 KiB
C++
67 lines
1.9 KiB
C++
// $Id: Rw11UnitDL11.cpp 1081 2018-12-14 22:29:42Z mueller $
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//
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// Copyright 2013-2017 by Walter F.J. Mueller <W.F.J.Mueller@gsi.de>
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//
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// This program is free software; you may redistribute and/or modify it under
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// the terms of the GNU General Public License as published by the Free
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// Software Foundation, either version 3, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY, without even the implied warranty of MERCHANTABILITY
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// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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// for complete details.
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//
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// Revision History:
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// Date Rev Version Comment
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// 2017-04-07 868 1.0.1 Dump(): add detail arg
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// 2013-03-03 494 1.0 Initial version
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// 2013-02-13 488 0.1 First draft
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// ---------------------------------------------------------------------------
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/*!
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\file
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\brief Implemenation of Rw11UnitDL11.
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*/
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#include "librtools/RosFill.hpp"
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#include "Rw11CntlDL11.hpp"
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#include "Rw11UnitDL11.hpp"
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using namespace std;
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/*!
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\class Retro::Rw11UnitDL11
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\brief FIXME_docs
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*/
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// all method definitions in namespace Retro
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namespace Retro {
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//------------------------------------------+-----------------------------------
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//! Constructor
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Rw11UnitDL11::Rw11UnitDL11(Rw11CntlDL11* pcntl, size_t index)
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: Rw11UnitTermBase<Rw11CntlDL11>(pcntl, index)
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{}
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//------------------------------------------+-----------------------------------
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//! Destructor
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Rw11UnitDL11::~Rw11UnitDL11()
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{}
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//------------------------------------------+-----------------------------------
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//! FIXME_docs
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void Rw11UnitDL11::Dump(std::ostream& os, int ind, const char* text,
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int detail) const
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{
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RosFill bl(ind);
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os << bl << (text?text:"--") << "Rw11UnitDL11 @ " << this << endl;
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Rw11UnitTermBase<Rw11CntlDL11>::Dump(os, ind, " ^", detail);
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return;
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}
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} // end namespace Retro
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