This commit is contained in:
seta75D
2021-10-11 18:37:13 -03:00
commit ff309bfe1c
14130 changed files with 3180272 additions and 0 deletions

56
games/backgammon/Makefile Normal file
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#
# @(#)Makefile 1.1 94/10/31 SMI; from UCB 5.2 85/09/07
#
#
# Copyright (c) 1980 Regents of the University of California.
# All rights reserved. The Berkeley software License Agreement
# specifies the terms and conditions for redistribution.
#
DESTDIR=
CFLAGS= -O -DV7
OBJS= allow.o board.o check.o extra.o fancy.o init.o main.o move.o\
odds.o one.o save.o subs.o table.o text.o message.o
TOBJS= allow.o board.o check.o data.o fancy.o init.o odds.o one.o save.o subs.o\
table.o teach.o ttext1.o ttext2.o tutor.o
SRCS= allow.c board.c check.c data.c extra.c fancy.c init.c main.c\
move.c odds.c one.c save.c subs.c table.c teach.c text.c ttext1.c\
ttext2.c tutor.c message.c
.DEFAULT:
sccs get -G $@ $@
all: backgammon teachgammon
# Backgammon program
backgammon: $(OBJS)
-rm -f backgammon
$(CC) -o backgammon $(OBJS) -ltermlib
# Backgammon rules and tutorial
teachgammon: ${TOBJS}
-rm -f teachgammon
$(CC) -o teachgammon $(TOBJS) -ltermlib
# Header files back.h and tutor.h
allow.o board.o check.o extra.o fancy.o main.o move.o odds.o one.o save.o\
subs.o table.o teach.o text.o ttext1.o ttext2.o: back.h
data.o tutor.o: back.h tutor.h
# Update message.
message.o: FRC proto.message.c Mesgfix
rm -f message.c
cp proto.message.c message.c
chmod 644 message.c
ex - message.c < Mesgfix
${CC} -c ${CFLAGS} message.c
FRC:
# Installation
install: all
install -s backgammon ${DESTDIR}/usr/games/backgammon
install -s teachgammon ${DESTDIR}/usr/games/teachgammon
clean:
rm -f ${OBJS} ${TOBJS} backgammon teachgammon message.c

24
games/backgammon/Mesgfix Normal file
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3!date
g/Sun /s//Sunday, /
g/Mon /s//Monday, /
g/Tue /s//Tuesday, /
g/Wed /s//Wednesday, /
g/Thu /s//Thursday, /
g/Fri /s//Friday, /
g/Sat /s//Saturday, /
g/Jan /s//January /
g/Feb /s//February /
g/Mar /s//March /
g/Apr /s//April /
g/Jun /s//June /
g/Jul /s//July /
g/Aug /s//August /
g/Sep /s//September /
g/Oct /s//October /
g/Nov /s//November /
g/Dec /s//December /
g/ /s// /
3s/ ..:..:.. .../,/
3s/^/ "Last update on /
3s/$/.",/
wq

76
games/backgammon/allow.c Normal file
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#ifndef lint
static char sccsid[] = "@(#)allow.c 1.1 94/10/31 SMI"; /* from UCB 4.1 82/05/11 */
#endif
#include "back.h"
movallow () {
register int i, m, iold;
int r;
if (d0)
swap;
m = (D0 == D1? 4: 2);
for (i = 0; i < 4; i++)
p[i] = bar;
i = iold = 0;
while (i < m) {
if (*offptr == 15)
break;
h[i] = 0;
if (board[bar]) {
if (i == 1 || m == 4)
g[i] = bar+cturn*D1;
else
g[i] = bar+cturn*D0;
if (r = makmove(i)) {
if (d0 || m == 4)
break;
swap;
movback (i);
if (i > iold)
iold = i;
for (i = 0; i < 4; i++)
p[i] = bar;
i = 0;
} else
i++;
continue;
}
if ((p[i] += cturn) == home) {
if (i > iold)
iold = i;
if (m == 2 && i) {
movback(i);
p[i--] = bar;
if (p[i] != bar)
continue;
else
break;
}
if (d0 || m == 4)
break;
swap;
movback (i);
for (i = 0; i < 4; i++)
p[i] = bar;
i = 0;
continue;
}
if (i == 1 || m == 4)
g[i] = p[i]+cturn*D1;
else
g[i] = p[i]+cturn*D0;
if (g[i]*cturn > home) {
if (*offptr >= 0)
g[i] = home;
else
continue;
}
if (board[p[i]]*cturn > 0 && (r = makmove(i)) == 0)
i++;
}
movback (i);
return (iold > i? iold: i);
}

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games/backgammon/back.h Normal file
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/* @(#)back.h 1.1 94/10/31 SMI; from UCB 4.2 82/11/22 */
#include <sgtty.h>
#define rnum(r) (random()%r)
#define D0 dice[0]
#define D1 dice[1]
#define swap {D0 ^= D1; D1 ^= D0; D0 ^= D1; d0 = 1-d0;}
/*
*
* Some numerical conventions:
*
* Arrays have white's value in [0], red in [1].
* Numeric values which are one color or the other use
* -1 for white, 1 for red.
* Hence, white will be negative values, red positive one.
* This makes a lot of sense since white is going in decending
* order around the board, and red is ascending.
*
*/
char EXEC[]; /* object for main program */
char TEACH[]; /* object for tutorial program */
int pnum; /* color of player:
-1 = white
1 = red
0 = both
2 = not yet init'ed */
char args[100]; /* args passed to teachgammon and back */
int acnt; /* length of args */
int aflag; /* flag to ask for rules or instructions */
int bflag; /* flag for automatic board printing */
int cflag; /* case conversion flag */
int hflag; /* flag for cleaning screen */
int mflag; /* backgammon flag */
int raflag; /* 'roll again' flag for recovered game */
int rflag; /* recovered game flag */
int tflag; /* cursor addressing flag */
int rfl; /* saved value of rflag */
int iroll; /* special flag for inputting rolls */
int board[26]; /* board: negative values are white,
positive are red */
int dice[2]; /* value of dice */
int mvlim; /* 'move limit': max. number of moves */
int mvl; /* working copy of mvlim */
int p[5]; /* starting position of moves */
int g[5]; /* ending position of moves (goals) */
int h[4]; /* flag for each move if a man was hit */
int cturn; /* whose turn it currently is:
-1 = white
1 = red
0 = just quitted
-2 = white just lost
2 = red just lost */
int d0; /* flag if dice have been reversed from
original position */
int table[6][6]; /* odds table for possible rolls */
int rscore; /* red's score */
int wscore; /* white's score */
int gvalue; /* value of game (64 max.) */
int dlast; /* who doubled last (0 = neither) */
int bar; /* position of bar for current player */
int home; /* position of home for current player */
int off[2]; /* number of men off board */
int *offptr; /* pointer to off for current player */
int *offopp; /* pointer to off for opponent */
int in[2]; /* number of men in inner table */
int *inptr; /* pointer to in for current player */
int *inopp; /* pointer to in for opponent */
int ncin; /* number of characters in cin */
char cin[100]; /* input line of current move
(used for reconstructing input after
a backspace) */
char *color[];
/* colors as strings */
char **colorptr; /* color of current player */
char **Colorptr; /* color of current player, capitalized */
int colen; /* length of color of current player */
struct sgttyb tty; /* tty information buffer */
int old; /* original tty status */
int noech; /* original tty status without echo */
int raw; /* raw tty status, no echo */
int curr; /* row position of cursor */
int curc; /* column position of cursor */
int begscr; /* 'beginning' of screen
(not including board) */
int getout(); /* function to exit backgammon cleanly */

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#ifndef lint
static char sccsid[] = "@(#)board.c 1.1 94/10/31 SMI"; /* from UCB 4.1 82/05/11 */
#endif
#include "back.h"
static int i, j, k;
static char ln[60];
wrboard () {
register int l;
static char bl[] =
"| | | |\n";
static char sv[] =
"| | | | \n";
fixtty (noech);
clear();
if (tflag) {
fboard();
goto lastline;
}
writel ("_____________________________________________________\n");
writel (bl);
strcpy (ln,bl);
for (j = 1; j < 50; j += 4) {
k = j/4+(j > 24? 12: 13);
ln[j+1] = k%10+'0';
ln[j] = k/10+'0';
if (j == 21)
j += 4;
}
writel (ln);
for (i = 0; i < 5; i++) {
strcpy (ln,sv);
for (j = 1; j < 50; j += 4) {
k = j/4+(j > 24? 12: 13);
wrbsub ();
if (j == 21)
j += 4;
}
if (-board[25] > i)
ln[26] = 'w';
if (-board[25] > i+5)
ln[25] = 'w';
if (-board[25] > i+10)
ln[27] = 'w';
l = 53;
if (off[1] > i || (off[1] < 0 && off[1]+15 > i)) {
ln[54] = 'r';
l = 55;
}
if (off[1] > i+5 || (off[1] < 0 && off[1]+15 > i+5)) {
ln[55] = 'r';
l = 56;
}
if (off[1] > i+10 || (off[1] < 0 && off[1]+15 > i+10)) {
ln[56] = 'r';
l = 57;
}
ln[l++] = '\n';
ln[l] = '\0';
writel (ln);
}
strcpy (ln,bl);
ln[25] = 'B';
ln[26] = 'A';
ln[27] = 'R';
writel (ln);
strcpy (ln,sv);
for (i = 4; i > -1; i--) {
for (j = 1; j < 50; j += 4) {
k = ((j > 24? 53: 49)-j)/4;
wrbsub();
if (j == 21)
j += 4;
}
if (board[0] > i)
ln[26] = 'r';
if (board[0] > i+5)
ln[25] = 'r';
if (board[0] > i+10)
ln[27] = 'r';
l = 53;
if (off[0] > i || (off[0] < 0 && off[0]+15 > i)) {
ln[54] = 'w';
l = 55;
}
if (off[0] > i+5 || (off[0] < 0 && off[0]+15 > i+5)) {
ln[55] = 'w';
l = 56;
}
if (off[0] > i+10 || (off[0] < 0 && off[0]+15 > i+10)) {
ln[56] = 'w';
l = 57;
}
ln[l++] = '\n';
ln[l] = '\0';
writel (ln);
}
strcpy (ln,bl);
for (j = 1; j < 50; j += 4) {
k = ((j > 24? 53: 49)-j)/4;
ln[j+1] = k%10+'0';
if (k > 9)
ln[j] = k/10+'0';
if (j == 21)
j += 4;
}
writel (ln);
writel ("|_______________________|___|_______________________|\n");
lastline:
gwrite ();
if (tflag)
curmove (18,0);
else {
writec ('\n');
writec ('\n');
}
fixtty(raw);
}
wrbsub () {
register int m;
register char d;
if (board[k] > 0) {
m = board[k];
d = 'r';
} else {
m = -board[k];
d = 'w';
}
if (m>i)
ln[j+1] = d;
if (m>i+5)
ln[j] = d;
if (m>i+10)
ln[j+2] = d;
}

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#ifndef lint
static char sccsid[] = "@(#)check.c 1.1 94/10/31 SMI"; /* from UCB 4.1 82/05/11 */
#endif
#include "back.h"
getmove () {
register int i, c;
c = 0;
for (;;) {
i = checkmove(c);
switch (i) {
case -1:
if (movokay(mvlim)) {
if (tflag)
curmove (20,0);
else
writec ('\n');
for (i = 0; i < mvlim; i++)
if (h[i])
wrhit(g[i]);
nexturn();
if (*offopp == 15)
cturn *= -2;
if (tflag && pnum)
bflag = pnum;
return;
}
case -4:
case 0:
if (tflag)
refresh();
if (i != 0 && i != -4)
break;
if (tflag)
curmove (20,0);
else
writec ('\n');
writel (*Colorptr);
if (i == -4)
writel (" must make ");
else
writel (" can only make ");
writec (mvlim+'0');
writel (" move");
if (mvlim > 1)
writec ('s');
writec ('.');
writec ('\n');
break;
case -3:
if (quit())
return;
}
if (! tflag)
proll ();
else {
curmove (cturn == -1? 18: 19,39);
cline ();
c = -1;
}
}
}
movokay (mv)
register int mv;
{
register int i, m;
if (d0)
swap;
for (i = 0; i < mv; i++) {
if (p[i] == g[i]) {
moverr (i);
curmove (20,0);
writel ("Attempt to move to same location.\n");
return (0);
}
if (cturn*(g[i]-p[i]) < 0) {
moverr (i);
curmove (20,0);
writel ("Backwards move.\n");
return (0);
}
if (abs(board[bar]) && p[i] != bar) {
moverr (i);
curmove (20,0);
writel ("Men still on bar.\n");
return (0);
}
if ( (m = makmove(i)) ) {
moverr (i);
switch (m) {
case 1:
writel ("Move not rolled.\n");
break;
case 2:
writel ("Bad starting position.\n");
break;
case 3:
writel ("Destination occupied.\n");
break;
case 4:
writel ("Can't remove men yet.\n");
}
return (0);
}
}
return (1);
}

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#ifndef lint
static char sccsid[] = "@(#)data.c 1.1 94/10/31 SMI"; /* from UCB 4.1 82/05/11 */
#endif
#include "tutor.h"
int maxmoves = 23;
char *text0[] = {
"To start the game, I roll a 3, and you roll a 1. This means",
"that I get to start first. I move 8-5,6-5 since this makes a",
"new point and helps to trap your back men on 1. You should be",
"able to do a similar move with your roll.",
0
};
char *text1[] = {
"Now you shall see a move using doubles. I just rolled double",
"5's. I will move two men from position 13 to position 3. The",
"notation for this is 13-8,13-8,8-3,8-3. You will also roll dou-",
"bles, but you will be able to make a much stronger move.",
0
};
char *text2[] = {
"Excellent! As you can see, you are beginning to develop a wall",
"which is trapping my men on position 24. Also, moving your back",
"men forward not only improves your board position safely, but it",
"thwarts my effort to make a wall.",
"",
"My roll now is 5 6. Normally, I would use that roll to move from",
"position 24 to position 13 (24-18-13), but your new point prevents",
"that. Instead, I am forced to move from 13 to 2, where my man is",
"open but cannot be hit.",
0
};
char *text3[] = {
"As you can see, although you left a man open, it is a rela-",
"tively safe move to an advantageous position, which might help",
"you make a point later. Only two rolls (4 5 or 5 4) will allow",
"me to hit you. With an unprecedented amount of luck, I happen",
"to roll a 4 5 and hit you as just mentioned.",
0
};
char *text4[] = {
"You're pretty lucky yourself, you know. I follow by rolling 2 3",
"and moving 25-22,24-22, forming a new point.",
0
};
char *text5[] = {
"Not a spectacular move, but a safe one. I follow by rolling 6 1.",
"I decide to use this roll to move 22-16,16-17. It leaves me with",
"one man still open, but the blot is farther back on the board, and",
"would suffer less of a loss by being hit.",
0
};
char *text6[] = {
"By moving your two men from 17 to 20, you lessen my chance of",
"getting my man off the board. In fact, the odds are 5 to 4",
"against me getting off. I roll with the odds and helplessly",
"receive a 3 5.",
0
};
char *text7[] = {
"Note that the blot on 7 cannot be hit unless I get off the bar",
"and have a 1 or a 6 left over, and doing so will leave two of",
"my men open. Also, the blot on 16 cannot be hit at all! With",
"a sigh of frustration, I roll double 6's and remain immobile.",
0
};
char *text8[] = {
"See, you did not get hit and, you got to 'cover up' your open men.",
"Quite an accomplishment. Finally, I get off the bar by rolling",
"6 2 and moving 25-23,23-17.",
0
};
char *text9[] = {
"My venture off the bar did not last long. However, I got lucky",
"and rolled double 1's, allowing me to move 0-1,1-2,15-14,15-14.",
0
};
char *text10[] = {
"You are improving your position greatly and safely, and are well",
"on the way to winning the game. I roll a 6 2 and squeak past",
"your back man. Now the game becomes a race to the finish.",
0
};
char *text11[] = {
"Now that it is merely a race, you are trying to get as many men",
"as possible into the inner table, so you can start removing them.",
"I roll a 3 4 and move my two men farthest back to position 11",
"(15-11,14-11).",
0
};
char *text12[] = {
"The race is still on, and you have seem to be doing all right.",
"I roll 6 1 and move 14-8,13-12.",
0
};
char *text13[] = {
"Notice that you get to remove men the instant you have all of",
"them at your inner table, even if it is the middle of a turn.",
"I roll 1 2 and move 13-11,12-11.",
0
};
char *text14[] = {
"Although you could have removed a man, this move illustrates two",
"points: 1) You never have to remove men, and 2) You should try",
"to spread out your men on your inner table. Since you have one",
"man on each position, you should be able to remove at least two",
"men next turn. I roll 2 5 and move 8-6,11-6.",
0
};
char *text15[] = {
"This time you were able to remove men. I roll 3 4 and move",
"11-7,11-8. The race continues.",
0
};
char *text16[] = {
"More holes are opening up in your inner table, but you are",
"still very much ahead. If we were doubling, you would have",
"doubled long ago. I roll 2 6 and move 8-6,11-5.",
0
};
char *text17[] = {
"It pays to spread out your men. I roll 3 5 and move 7-4,8-3.",
0
};
char *text18[] = {
"You can only remove some men, but you spread out more and",
"more, in order to be able to remove men more efficiently.",
"I roll double 3's, which help, but not that much. I move",
"8-5,3-0,3-0,3-0.",
0
};
char *text19[] = {
"I roll 1 4 and move 5-4,4-0.",
0
};
char *text20[] = {
"You are now nicely spread out to win a game. I roll 5 6 and",
"move 5-0,6-0.",
0
};
char *text21[] = {
"Any minute now. Just a few short steps from victory. I roll",
"2 4 and move 6-4,4-0.",
0
};
char *text22[] = {
"It looks pretty hopeless for me, but I play on, rolling 1 3 and",
"moving 4-3,3-0.",
0
};
char *text23[] = {
"Congratulations! You just won a game of backgammon against the",
"computer! You will now be able to play a game, but remember,",
"when you start playing, that doubling will be enabled, which",
"will add another factor to the game... Good luck!!",
"",
0
};
struct situatn test[] = {
{
{0,2,0,0,0,0,-5,0,-3,0,0,0,5,-5,0,0,0,3,0,5,0,0,0,0,-2,0},
3, 1, {8,6,0,0}, {5,5,0,0}, 4, 2, text0
},
{
{0,2,0,0,0,-2,-4,0,-2,0,0,0,5,-5,0,0,0,2,0,4,0,2,0,0,-2,0},
5, 5, {13,13,8,8}, {8,8,3,3}, 6, 6, text1
},
{
{0,0,0,-2,0,-2,-4,2,-2,0,0,0,3,-3,0,0,0,2,2,4,0,2,0,0,-2,0},
6, 5, {13,8,0,0}, {8,2,0,0}, 1, 2, text2
},
{
{0,0,-1,-2,0,-2,-4,2,-2,0,0,0,2,-2,0,1,0,2,2,4,0,2,0,0,-2,0},
4, 5, {24,20,0,0}, {20,15,0,0}, 2, 5, text3
},
{
{0,0,0,-2,0,-2,-4,3,-2,0,0,0,2,-2,0,-1,0,2,2,4,0,2,0,0,-1,-1},
2, 3, {25,24,0,0}, {22,22,0,0}, 4, 1, text4
},
{
{0,0,0,-2,0,-2,-4,2,-2,0,0,0,3,-2,0,-1,0,2,2,4,0,2,-2,0,0,0},
6, 1, {22,16,0,0}, {16,15,0,0}, 3, 3, text5
},
{
{0,0,0,-2,0,-2,-4,2,-2,0,0,0,3,-2,0,-2,0,0,2,2,2,2,2,0,0,-1},
3, 5, {0,0,0,0}, {0,0,0,0}, 5, 4, text6
},
{
{0,0,0,-2,0,-2,-4,1,-2,0,0,0,3,-2,0,-2,1,0,2,2,2,2,2,0,0,-1},
6, 6, {0,0,0,0}, {0,0,0,0}, 3, 6, text7
},
{
{0,0,0,-2,0,-2,-4,0,-2,0,0,0,3,-2,0,-2,2,0,2,2,2,2,2,0,0,-1},
2, 6, {25,23,0,0}, {23,17,0,0}, 5, 1, text8
},
{
{0,0,0,-2,0,-2,-4,0,-2,0,0,0,2,-2,0,-2,2,0,3,2,2,2,2,0,0,-1},
1, 1, {25,24,15,15}, {24,23,14,14}, 4, 6, text9
},
{
{0,0,0,-2,0,-2,-4,0,-2,0,0,0,0,-2,-2,0,3,0,4,2,2,2,2,-1,0,0},
6, 2, {23,17,0,0}, {17,15,0,0}, 1, 3, text10
},
{
{0,0,0,-2,0,-2,-4,0,-2,0,0,0,0,-2,-2,-1,2,0,3,4,2,2,2,0,0,0},
4, 3, {15,14,0,0}, {11,11,0,0}, 5, 3, text11
},
{
{0,0,0,-2,0,-2,-4,0,-2,0,0,-2,0,-2,-1,0,0,0,3,5,2,3,2,0,0,0},
6, 1, {14,13,0,0}, {8,12,0,0}, 4, 4, text12
},
{
{0,0,0,-2,0,-2,-4,0,-3,0,0,-2,-1,-1,0,0,0,0,0,5,2,2,5,0,0,0},
2, 1, {13,12,0,0}, {11,11,0,0}, 2, 1, text13
},
{
{0,0,0,-2,0,-2,-4,0,-3,0,0,-4,0,0,0,0,0,0,0,5,2,2,3,1,1,0},
2, 5, {8,11,0,0}, {6,6,0,0}, 6, 3, text14
},
{
{0,0,0,-2,0,-2,-6,0,-2,0,0,-3,0,0,0,0,0,0,0,4,2,2,2,1,1,0},
4, 3, {11,11,0,0}, {7,8,0,0}, 2, 5, text15
},
{
{0,0,0,-2,0,-2,-6,-1,-3,0,0,-1,0,0,0,0,0,0,0,4,1,2,2,0,1,0},
2, 6, {8,11,0,0}, {6,5,0,0}, 6, 1, text16
},
{
{0,0,0,-2,0,-3,-7,-1,-2,0,0,0,0,0,0,0,0,0,0,3,1,2,2,0,0,0},
5, 3, {8,7,0,0}, {3,4,0,0}, 5, 2, text17
},
{
{0,0,0,-3,-1,-3,-7,0,-1,0,0,0,0,0,0,0,0,0,0,3,0,1,2,1,0,0},
3, 3, {8,3,3,3}, {5,0,0,0}, 1, 6, text18
},
{
{0,0,0,0,-1,-4,-7,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,2,1,0,0},
1, 4, {4,5,0,0}, {0,4,0,0}, 2, 3, text19
},
{
{0,0,0,0,-1,-3,-7,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0},
5, 6, {6,5,0,0}, {0,0,0,0}, 1, 4, text20
},
{
{0,0,0,0,-1,-2,-6,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,0,0},
2, 4, {4,6,0,0}, {0,4,0,0}, 6, 2, text21
},
{
{0,0,0,0,-1,-2,-5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0},
3, 1, {4,3,0,0}, {3,0,0,0}, 4, 3, text22
},
{
{0,0,0,0,0,-2,-5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
0, 0, {0,0,0,0}, {0,0,0,0}, 0, 0, text23
}
};

220
games/backgammon/extra.c Normal file
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@@ -0,0 +1,220 @@
#ifndef lint
static char sccsid[] = "@(#)extra.c 1.1 94/10/31 SMI"; /* from UCB 4.1 82/05/11 */
#endif
#include "back.h"
#ifdef DEBUG
#include <stdio.h>
FILE *trace;
#endif
/*
* dble()
* Have the current player double and ask opponent to accept.
*/
dble () {
register int resp; /* response to y/n */
for (;;) {
writel (" doubles."); /* indicate double */
if (cturn == -pnum) { /* see if computer accepts */
if (dblgood()) { /* guess not */
writel (" Declined.\n");
nexturn();
cturn *= -2; /* indicate loss */
return;
} else { /* computer accepts */
writel (" Accepted.\n");
gvalue *= 2; /* double game value */
dlast = cturn;
if (tflag)
gwrite();
return;
}
}
/* ask if player accepts */
writel (" Does ");
writel (cturn == 1? color[2]: color[3]);
writel (" accept?");
/* get response from yorn,
* a "2" means he said "p"
* for print board. */
if ((resp = yorn ('R')) == 2) {
writel (" Reprint.\n");
buflush();
wrboard();
writel (*Colorptr);
continue;
}
/* check response */
if (resp) {
/* accepted */
gvalue *= 2;
dlast = cturn;
if (tflag)
gwrite();
return;
}
nexturn (); /* declined */
cturn *= -2;
return;
}
}
/*
* dblgood ()
* Returns 1 if the computer would double in this position. This
* is not an exact science. The computer will decline a double that he
* would have made. Accumulated judgments are kept in the variable n,
* which is in "pips", i.e., the position of each man summed over all
* men, with opponent's totals negative. Thus, n should have a positive
* value of 7 for each move ahead, or a negative value of 7 for each one
* behind.
*/
dblgood () {
register int n; /* accumulated judgment */
register int OFFC = *offptr; /* no. of computer's men off */
register int OFFO = *offopp; /* no. of player's men off */
#ifdef DEBUG
register int i;
if (trace == NULL)
trace = fopen ("bgtrace","w");
#endif
/* get real pip value */
n = eval()*cturn;
#ifdef DEBUG
fputs ("\nDoubles:\nBoard: ",trace);
for (i = 0; i < 26; i++)
fprintf (trace," %d",board[i]);
fprintf (trace,"\n\tpip = %d, ",n);
#endif
/* below adjusts pip value
* according to position
* judgments */
/* check men moving off
* board */
if (OFFC > -15 || OFFO > -15) {
if (OFFC < 0 && OFFO < 0) {
OFFC += 15;
OFFO += 15;
n +=((OFFC-OFFO)*7)/2;
} else if (OFFC < 0) {
OFFC += 15;
n -= OFFO*7/2;
} else if (OFFO < 0) {
OFFO += 15;
n += OFFC*7/2;
}
if (OFFC < 8 && OFFO > 8)
n -= 7;
if (OFFC < 10 && OFFO > 10)
n -= 7;
if (OFFC < 12 && OFFO > 12)
n -= 7;
if (OFFO < 8 && OFFC > 8)
n += 7;
if (OFFO < 10 && OFFC > 10)
n += 7;
if (OFFO < 12 && OFFC > 12)
n += 7;
n += ((OFFC-OFFO)*7)/2;
}
#ifdef DEBUG
fprintf (trace,"off = %d, ",n);
#endif
/* see if men are trapped */
n -= freemen(bar);
n += freemen(home);
n += trapped(home,-cturn);
n -= trapped(bar,cturn);
#ifdef DEBUG
fprintf (trace,"free = %d\n",n);
fprintf (trace,"\tOFFC = %d, OFFO = %d\n",OFFC,OFFO);
fflush (trace);
#endif
/* double if 2-3 moves ahead */
if (n > 10+rnum(7))
return(1);
return (0);
}
freemen (b)
int b;
{
register int i, inc, lim;
odds(0,0,0);
if (board[b] == 0)
return (0);
inc = (b == 0? 1: -1);
lim = (b == 0? 7: 18);
for (i = b+inc; i != lim; i += inc)
if (board[i]*inc < -1)
odds(abs(b-i),0,abs(board[b]));
if (abs(board[b]) == 1)
return ((36-count())/5);
return (count()/5);
}
trapped (n,inc)
int n, inc;
{
register int i, j, k;
int c, l, ct;
ct = 0;
l = n+7*inc;
for (i = n+inc; i != l; i += inc) {
odds (0,0,0);
c = abs(i-l);
if (board[i]*inc > 0) {
for (j = c; j < 13; j++)
if (board[i+inc*j]*inc < -1) {
if (j < 7)
odds (j,0,1);
for (k = 1; k < 7 && k < j; k++)
if (j-k < 7)
odds (k,j-k,1);
}
ct += abs(board[i])*(36-count());
}
}
return (ct/5);
}
eval () {
register int i, j;
for (j = i = 0; i < 26; i++)
j += (board[i] >= 0 ? i*board[i] : (25-i)*board[i]);
if (off[1] >= 0)
j += 25*off[1];
else
j += 25*(off[1]+15);
if (off[0] >= 0)
j -= 25*off[0];
else
j -= 25*(off[0]+15);
return (j);
}

719
games/backgammon/fancy.c Normal file
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@@ -0,0 +1,719 @@
#ifndef lint
static char sccsid[] = "@(#)fancy.c 1.1 94/10/31 SMI"; /* from UCB 4.2 82/11/22 */
#endif
#include "back.h"
char PC; /* padding character */
char *BC; /* backspace sequence */
char *CD; /* clear to end of screen sequence */
char *CE; /* clear to end of line sequence */
char *CL; /* clear screen sequence */
char *CM; /* cursor movement instructions */
char *HO; /* home cursor sequence */
char *MC; /* column cursor movement map */
char *ML; /* row cursor movement map */
char *ND; /* forward cursor sequence */
char *UP; /* up cursor sequence */
int lHO; /* length of HO */
int lBC; /* length of BC */
int lND; /* length of ND */
int lUP; /* length of UP */
int CO; /* number of columns */
int LI; /* number of lines */
int *linect; /* array of lengths of lines on screen
(the actual screen is not stored) */
/* two letter codes */
char tcap[] = "bccdceclcmhomcmlndup";
/* corresponding strings */
char **tstr[] = { &BC, &CD, &CE, &CL, &CM, &HO, &MC, &ML, &ND, &UP };
int buffnum; /* pointer to output buffer */
char tbuf[1024]; /* buffer for decoded termcap entries */
int oldb[] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
int oldr;
int oldw;
/* "real" cursor positions, so
* it knows when to reposition.
* These are -1 if curr and curc
* are accurate */
int realr;
int realc;
fboard () {
register int i, j, l;
curmove (0,0); /* do top line */
for (i = 0; i < 53; i++)
fancyc ('_');
curmove (15,0); /* do botttom line */
for (i = 0; i < 53; i++)
fancyc ('_');
l = 1; /* do vertical lines */
for (i = 52; i > -1; i -= 28) {
curmove ( (l == 1? 1: 15) ,i);
fancyc ('|');
for (j = 0; j < 14; j++) {
curmove (curr+l,curc-1);
fancyc ('|');
}
if (i == 24)
i += 32;
l = -l; /* alternate directions */
}
curmove (2,1); /* label positions 13-18 */
for (i = 13; i < 18; i++) {
fancyc ('1');
fancyc ((i % 10)+'0');
curmove (curr,curc+2);
}
fancyc ('1');
fancyc ('8');
curmove (2,29); /* label positions 19-24 */
fancyc ('1');
fancyc ('9');
for (i = 20; i < 25; i++) {
curmove (curr,curc+2);
fancyc ('2');
fancyc ((i % 10)+'0');
}
curmove (14,1); /* label positions 12-7 */
fancyc ('1');
fancyc ('2');
for (i = 11; i > 6; i--) {
curmove (curr,curc+2);
fancyc (i > 9? '1': ' ');
fancyc ((i % 10)+'0');
}
curmove (14,30); /* label positions 6-1 */
fancyc ('6');
for (i = 5; i > 0; i--) {
curmove (curr,curc+3);
fancyc (i+'0');
}
for (i = 12; i > 6; i--) /* print positions 12-7 */
if (board[i])
bsect (board[i],13,1+4*(12-i),-1);
if (board[0]) /* print red men on bar */
bsect (board[0],13,25,-1);
for (i = 6; i > 0; i--) /* print positions 6-1 */
if (board[i])
bsect (board[i],13,29+4*(6-i),-1);
l = (off[1] < 0? off[1]+15: off[1]); /* print white's home */
bsect (l,3,54,1);
curmove (8,25); /* print the word BAR */
fancyc ('B');
fancyc ('A');
fancyc ('R');
for (i = 13; i < 19; i++) /* print positions 13-18 */
if (board[i])
bsect (board[i],3,1+4*(i-13),1);
if (board[25]) /* print white's men on bar */
bsect (board[25],3,25,1);
for (i = 19; i < 25; i++) /* print positions 19-24 */
if (board[i])
bsect (board[i],3,29+4*(i-19),1);
l = (off[0] < 0? off[0]+15: off[0]); /* print red's home */
bsect (-l,13,54,-1);
for (i = 0; i < 26; i++) /* save board position
* for refresh later */
oldb[i] = board[i];
oldr = (off[1] < 0? off[1]+15: off[1]);
oldw = -(off[0] < 0? off[0]+15: off[0]);
}
/*
* bsect (b,rpos,cpos,cnext)
* Print the contents of a board position. "b" has the value of the
* position, "rpos" is the row to start printing, "cpos" is the column to
* start printing, and "cnext" is positive if the position starts at the top
* and negative if it starts at the bottom. The value of "cpos" is checked
* to see if the position is a player's home, since those are printed
* differently.
*/
bsect (b,rpos,cpos,cnext)
int b; /* contents of position */
int rpos; /* row of position */
int cpos; /* column of position */
int cnext; /* direction of position */
{
register int j; /* index */
register int n; /* number of men on position */
register int bct; /* counter */
int k; /* index */
char pc; /* color of men on position */
n = abs(b); /* initialize n and pc */
pc = (b > 0? 'r': 'w');
if (n < 6 && cpos < 54) /* position cursor at start */
curmove (rpos,cpos+1);
else
curmove (rpos,cpos);
for (j = 0; j < 5; j++) { /* print position row by row */
for (k = 0; k < 15; k += 5) /* print men */
if (n > j+k)
fancyc (pc);
if (j < 4) { /* figure how far to
* back up for next
* row */
if (n < 6) { /* stop if none left */
if (j+1 == n)
break;
bct = 1; /* single column */
} else {
if (n < 11) { /* two columns */
if (cpos == 54) { /* home pos */
if (j+5 >= n)
bct = 1;
else
bct = 2;
}
if (cpos < 54) { /* not home */
if (j+6 >= n)
bct = 1;
else
bct = 2;
}
} else { /* three columns */
if (j+10 >= n)
bct = 2;
else
bct = 3;
}
}
curmove (curr+cnext,curc-bct); /* reposition cursor */
}
}
}
refresh() {
register int i, r, c;
r = curr; /* save current position */
c = curc;
for (i = 12; i > 6; i--) /* fix positions 12-7 */
if (board[i] != oldb[i]) {
fixpos (oldb[i],board[i],13,1+(12-i)*4,-1);
oldb[i] = board[i];
}
if (board[0] != oldb[0]) { /* fix red men on bar */
fixpos (oldb[0],board[0],13,25,-1);
oldb[0] = board[0];
}
for (i = 6; i > 0; i--) /* fix positions 6-1 */
if (board[i] != oldb[i]) {
fixpos (oldb[i],board[i],13,29+(6-i)*4,-1);
oldb[i] = board[i];
}
i = -(off[0] < 0? off[0]+15: off[0]); /* fix white's home */
if (oldw != i) {
fixpos (oldw,i,13,54,-1);
oldw = i;
}
for (i = 13; i < 19; i++) /* fix positions 13-18 */
if (board[i] != oldb[i]) {
fixpos (oldb[i],board[i],3,1+(i-13)*4,1);
oldb[i] = board[i];
}
if (board[25] != oldb[25]) { /* fix white men on bar */
fixpos (oldb[25],board[25],3,25,1);
oldb[25] = board[25];
}
for (i = 19; i < 25; i++) /* fix positions 19-24 */
if (board[i] != oldb[i]) {
fixpos (oldb[i],board[i],3,29+(i-19)*4,1);
oldb[i] = board[i];
}
i = (off[1] < 0? off[1]+15: off[1]); /* fix red's home */
if (oldr != i) {
fixpos (oldr,i,3,54,1);
oldr = i;
}
curmove (r,c); /* return to saved position */
newpos();
buflush();
}
fixpos (old,new,r,c,inc)
int old, new, r, c, inc;
{
register int o, n, nv;
int ov, nc;
char col;
if (old*new >= 0) {
ov = abs(old);
nv = abs(new);
col = (old+new > 0? 'r': 'w');
o = (ov-1)/5;
n = (nv-1)/5;
if (o == n) {
if (o == 2)
nc = c+2;
if (o == 1)
nc = c < 54? c: c+1;
if (o == 0)
nc = c < 54? c+1: c;
if (ov > nv)
fixcol (r+inc*(nv-n*5),nc,abs(ov-nv),' ',inc);
else
fixcol (r+inc*(ov-o*5),nc,abs(ov-nv),col,inc);
return;
} else {
if (c < 54) {
if (o+n == 1) {
if (n) {
fixcol (r,c,abs(nv-5),col,inc);
if (ov != 5)
fixcol (r+inc*ov,c+1,abs(ov-5),col,inc);
} else {
fixcol (r,c,abs(ov-5),' ',inc);
if (nv != 5)
fixcol (r+inc*nv,c+1,abs(nv-5),' ',inc);
}
return;
}
if (n == 2) {
if (ov != 10)
fixcol (r+inc*(ov-5),c,abs(ov-10),col,inc);
fixcol (r,c+2,abs(nv-10),col,inc);
} else {
if (nv != 10)
fixcol (r+inc*(nv-5),c,abs(nv-10),' ',inc);
fixcol (r,c+2,abs(ov-10),' ',inc);
}
return;
}
if (n > o) {
fixcol (r+inc*(ov%5),c+o,abs(5*n-ov),col,inc);
if (nv != 5*n)
fixcol (r,c+n,abs(5*n-nv),col,inc);
} else {
fixcol (r+inc*(nv%5),c+n,abs(5*n-nv),' ',inc);
if (ov != 5*o)
fixcol (r,c+o,abs(5*o-ov),' ',inc);
}
return;
}
}
nv = abs(new);
fixcol (r,c+1,nv,new > 0? 'r': 'w',inc);
if (abs(old) <= abs(new))
return;
fixcol (r+inc*new,c+1,abs(old+new),' ',inc);
}
fixcol (r,c,l,ch,inc)
register int l, ch;
int r, c, inc;
{
register int i;
curmove (r,c);
fancyc (ch);
for (i = 1; i < l; i++) {
curmove (curr+inc,curc-1);
fancyc (ch);
}
}
curmove (r,c)
register int r, c;
{
if (curr == r && curc == c)
return;
if (realr == -1) {
realr = curr;
realc = curc;
}
curr = r;
curc = c;
}
newpos () {
register int r; /* destination row */
register int c; /* destination column */
register int mode = -1; /* mode of movement */
int count = 1000; /* character count */
int i; /* index */
int j; /* index */
int n; /* temporary variable */
char *m; /* string containing CM movement */
int addbuf(); /* add a char to the output buffer */
char *tgoto();
if (realr == -1) /* see if already there */
return;
r = curr; /* set current and dest. positions */
c = curc;
curr = realr;
curc = realc;
/* double check position */
if (curr == r && curc == c) {
realr = realc = -1;
return;
}
if (CM) { /* try CM to get there */
mode = 0;
m = tgoto (CM,c,r);
count = strlen (m);
}
/* try HO and local movement */
if (HO && (n = r+c*lND+lHO) < count) {
mode = 1;
count = n;
}
/* try various LF combinations */
if (r >= curr) {
/* CR, LF, and ND */
if ((n = (r-curr)+c*lND+1) < count) {
mode = 2;
count = n;
}
/* LF, ND */
if (c >= curc && (n = (r-curr)+(c-curc)*lND) < count) {
mode = 3;
count = n;
}
/* LF, BS */
if (c < curc && (n = (r-curr)+(curc-c)*lBC) < count) {
mode = 4;
count = n;
}
}
/* try corresponding UP combinations */
if (r < curr) {
/* CR, UP, and ND */
if ((n = (curr-r)*lUP+c*lND+1) < count) {
mode = 5;
count = n;
}
/* UP and ND */
if (c >= curc && (n = (curr-r)*lUP+(c-curc)*lND) < count) {
mode = 6;
count = n;
}
/* UP and BS */
if (c < curc && (n = (curr-r)*lUP+(curc-c)*lBC) < count) {
mode = 7;
count = n;
}
}
/* space over */
if (curr == r && c > curc && linect[r] < curc && c-curc < count)
mode = 8;
switch (mode) {
case -1: /* error! */
write (2,"\r\nInternal cursor error.\r\n",26);
getout();
/* direct cursor motion */
case 0:
tputs (m,abs(curr-r),addbuf);
break;
/* relative to "home" */
case 1:
tputs (HO,r,addbuf);
for (i = 0; i < r; i++)
addbuf ('\012');
for (i = 0; i < c; i++)
tputs (ND,1,addbuf);
break;
/* CR and down and over */
case 2:
addbuf ('\015');
for (i = 0; i < r-curr; i++)
addbuf ('\012');
for (i = 0; i < c; i++)
tputs (ND,1,addbuf);
break;
/* down and over */
case 3:
for (i = 0; i < r-curr; i++)
addbuf ('\012');
for (i = 0; i < c-curc; i++)
tputs (ND,1,addbuf);
break;
/* down and back */
case 4:
for (i = 0; i < r-curr; i++)
addbuf ('\012');
for (i = 0; i < curc-c; i++)
addbuf ('\010');
break;
/* CR and up and over */
case 5:
addbuf ('\015');
for (i = 0; i < curr-r; i++)
tputs (UP,1,addbuf);
for (i = 0; i < c; i++)
tputs (ND,1,addbuf);
break;
/* up and over */
case 6:
for (i = 0; i < curr-r; i++)
tputs (UP,1,addbuf);
for (i = 0; i < c-curc; i++)
tputs (ND,1,addbuf);
break;
/* up and back */
case 7:
for (i = 0; i < curr-r; i++)
tputs (UP,1,addbuf);
for (i = 0; i < curc-c; i++) {
if (BC)
tputs (BC,1,addbuf);
else
addbuf ('\010');
}
break;
/* safe space */
case 8:
for (i = 0; i < c-curc; i++)
addbuf (' ');
}
/* fix positions */
curr = r;
curc = c;
realr = -1;
realc = -1;
}
clear () {
register int i;
int addbuff();
/* double space if can't clear */
if (CL == 0) {
writel ("\n\n");
return;
}
curr = curc = 0; /* fix position markers */
realr = realc = -1;
for (i = 0; i < 24; i++) /* clear line counts */
linect[i] = -1;
buffnum = -1; /* ignore leftover buffer contents */
tputs (CL,CO,addbuf); /* put CL in buffer */
}
tos () { /* home cursor */
curmove (0,0);
}
fancyc (c)
register char c; /* character to output */
{
register int sp; /* counts spaces in a tab */
if (c == '\007') { /* bells go in blindly */
addbuf (c);
return;
}
/* process tabs, use spaces if the
* the tab should be erasing things,
* otherwise use cursor movement
* routines. Note this does not use
* hardware tabs at all. */
if (c == '\t') {
sp = (curc+8) & (~ 7); /* compute spaces */
/* check line length */
if (linect[curr] >= curc || sp < 4) {
for (; sp > curc; sp--)
addbuf (' ');
curc = sp; /* fix curc */
} else
curmove (curr,sp);
return;
}
/* do newline be calling newline */
if (c == '\n') {
newline();
return;
}
/* ignore any other control chars */
if (c < ' ')
return;
/* if an erasing space or non-space,
* just add it to buffer. Otherwise
* use cursor movement routine, so that
* multiple spaces will be grouped
* together */
if (c > ' ' || linect[curr] >= curc) {
newpos (); /* make sure position correct */
addbuf (c); /* add character to buffer */
/* fix line length */
if (c == ' ' && linect[curr] == curc)
linect[curr]--;
else if (linect[curr] < curc)
linect[curr] = curc;
curc++; /* fix curc */
} else
/* use cursor movement routine */
curmove (curr,curc+1);
}
clend() {
register int i;
register char *s;
int addbuf();
if (CD) {
tputs (CD,CO-curr,addbuf);
for (i = curr; i < LI; i++)
linect[i] = -1;
return;
}
curmove (i = curr,0);
cline();
while (curr < LI-1) {
curmove (curr+1,0);
if (linect[curr] > -1)
cline ();
}
curmove (i,0);
}
cline () {
register int i;
register int c;
register char *s;
int addbuf();
if (curc > linect[curr])
return;
newpos ();
if (CE) {
tputs (CE,1,addbuf);
linect[curr] = curc-1;
} else {
c = curc-1;
while (linect[curr] > c) {
addbuf (' ');
curc++;
linect[curr]--;
}
curmove (curr,c+1);
}
}
newline () {
cline();
if (curr == LI-1)
curmove (begscr,0);
else
curmove (curr+1,0);
}
getcaps (s)
register char *s;
{
register char *code; /* two letter code */
register char ***cap; /* pointer to cap string */
char *bufp; /* pointer to cap buffer */
char tentry[1024]; /* temporary uncoded caps buffer */
char *tgetstr();
tgetent (tentry,s); /* get uncoded termcap entry */
LI = tgetnum ("li"); /* get number of lines */
if (LI == -1)
LI = 12;
CO = tgetnum ("co"); /* get number of columns */
if (CO == -1)
CO = 65;
bufp = tbuf; /* get padding character */
tgetstr ("pc",&bufp);
if (bufp != tbuf)
PC = *tbuf;
else
PC = 0;
bufp = tbuf; /* get string entries */
cap = tstr;
for (code = tcap; *code; code += 2)
**cap++ = tgetstr (code,&bufp);
/* get pertinent lengths */
if (HO)
lHO = strlen (HO);
if (BC)
lBC = strlen (BC);
else
lBC = 1;
if (UP)
lUP = strlen (UP);
if (ND)
lND = strlen (ND);
if (LI < 24 || CO < 72 || !(CL && UP && ND))
return (0);
linect = (int *)calloc (LI+1,sizeof(int));
return (1);
}

32
games/backgammon/init.c Normal file
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#ifndef lint
static char sccsid[] = "@(#)init.c 1.1 94/10/31 SMI"; /* from UCB 4.1 82/05/11 */
#endif
#include <sgtty.h>
/*
* variable initialization.
*/
/* name of executable object programs */
char EXEC[] = "/usr/games/backgammon";
char TEACH[] = "/usr/games/teachgammon";
int pnum = 2; /* color of player:
-1 = white
1 = red
0 = both
2 = not yet init'ed */
int acnt = 0; /* length of args */
int aflag = 1; /* flag to ask for rules or instructions */
int bflag = 0; /* flag for automatic board printing */
int cflag = 0; /* case conversion flag */
int hflag = 1; /* flag for cleaning screen */
int mflag = 0; /* backgammon flag */
int raflag = 0; /* 'roll again' flag for recovered game */
int rflag = 0; /* recovered game flag */
int tflag = 0; /* cursor addressing flag */
int iroll = 0; /* special flag for inputting rolls */
int rfl = 0;
char *color[] = {"White","Red","white","red"};

554
games/backgammon/main.c Normal file
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@@ -0,0 +1,554 @@
#ifndef lint
static char sccsid[] = "@(#)main.c 1.1 94/10/31 SMI"; /* from UCB 4.2 82/11/22 */
#endif
#include <stdio.h>
#include "back.h"
#define MVPAUSE 5 /* time to sleep when stuck */
#define MAXUSERS 35 /* maximum number of users */
char *instr[]; /* text of instructions */
char *message[]; /* update message */
char ospeed; /* tty output speed */
char *helpm[] = { /* help message */
"Enter a space or newline to roll, or",
" R to reprint the board\tD to double",
" S to save the game\tQ to quit",
0
};
char *contin[] = { /* pause message */
"(Type a newline to continue.)",
"",
0
};
static char user1a[] =
"Sorry, you cannot play backgammon when there are more than ";
static char user1b[] =
" users\non the system.";
static char user2a[] =
"\nThere are now more than ";
static char user2b[] =
" users on the system, so you cannot play\nanother game. ";
static char rules[] = "\nDo you want the rules of the game?";
static char noteach[] = "Teachgammon not available!\n\007";
static char need[] = "Do you need instructions for this program?";
static char askcol[] =
"Enter 'r' to play red, 'w' to play white, 'b' to play both:";
static char rollr[] = "Red rolls a ";
static char rollw[] = ". White rolls a ";
static char rstart[] = ". Red starts.\n";
static char wstart[] = ". White starts.\n";
static char toobad1[] = "Too bad, ";
static char unable[] = " is unable to use that roll.\n";
static char toobad2[] = ". Too bad, ";
static char cantmv[] = " can't move.\n";
static char bgammon[] = "Backgammon! ";
static char gammon[] = "Gammon! ";
static char again[] = ".\nWould you like to play again?";
static char svpromt[] = "Would you like to save this game?";
static char password[] = "losfurng";
static char pbuf[10];
main (argc,argv)
int argc;
char **argv;
{
register int i; /* non-descript index */
register int l; /* non-descript index */
register char c; /* non-descript character storage */
long t; /* time for random num generator */
/* initialization */
bflag = 2; /* default no board */
signal (2,getout); /* trap interrupts */
if (gtty (0,&tty) == -1) /* get old tty mode */
errexit ("backgammon(gtty)");
old = tty.sg_flags;
#ifdef V7
raw = ((noech = old & ~ECHO) | CBREAK); /* set up modes */
#else
raw = ((noech = old & ~ECHO) | RAW); /* set up modes */
#endif
ospeed = tty.sg_ospeed; /* for termlib */
/* check user count */
# ifdef CORY
if (ucount() > MAXUSERS) {
writel (user1a);
wrint (MAXUSERS);
writel (user1b);
getout();
}
# endif
/* get terminal
* capabilities, and
* decide if it can
* cursor address */
tflag = getcaps (getenv ("TERM"));
/* use whole screen
* for text */
if (tflag)
begscr = 0;
t = time(0);
srandom(t); /* 'random' seed */
#ifdef V7
while (*++argv != 0) /* process arguments */
#else
while (*++argv != -1) /* process arguments */
#endif
getarg (&argv);
args[acnt] = '\0';
if (tflag) { /* clear screen */
noech &= ~(CRMOD|XTABS);
raw &= ~(CRMOD|XTABS);
clear();
}
fixtty (raw); /* go into raw mode */
/* check if restored
* game and save flag
* for later */
if (rfl = rflag) {
text (message); /* print message */
text (contin);
wrboard(); /* print board */
/* if new game, pretend
* to be a non-restored
* game */
if (cturn == 0)
rflag = 0;
} else {
rscore = wscore = 0; /* zero score */
text (message); /* update message
* without pausing */
if (aflag) { /* print rules */
writel (rules);
if (yorn(0)) {
fixtty (old); /* restore tty */
execl (TEACH,"backgammon",args,0);
tflag = 0; /* error! */
writel (noteach);
exit();
} else { /* if not rules, then
* instructions */
writel (need);
if (yorn(0)) { /* print instructions */
clear();
text (instr);
}
}
}
init(); /* initialize board */
if (pnum == 2) { /* ask for color(s) */
writec ('\n');
writel (askcol);
while (pnum == 2) {
c = readc();
switch (c) {
case 'R': /* red */
pnum = -1;
break;
case 'W': /* white */
pnum = 1;
break;
case 'B': /* both */
pnum = 0;
break;
case 'P':
if (iroll)
break;
if (tflag)
curmove (curr,0);
else
writec ('\n');
writel ("Password:");
signal (14,getout);
cflag = 1;
alarm (10);
for (i = 0; i < 10; i++) {
pbuf[i] = readc();
if (pbuf[i] == '\n')
break;
}
if (i == 10)
while (readc() != '\n');
alarm (0);
cflag = 0;
if (i < 10)
pbuf[i] = '\0';
for (i = 0; i < 9; i++)
if (pbuf[i] != password[i])
getout();
iroll = 1;
if (tflag)
curmove (curr,0);
else
writec ('\n');
writel (askcol);
break;
default: /* error */
writec ('\007');
}
}
} else if (!aflag)
/* pause to read
* message */
text (contin);
wrboard(); /* print board */
if (tflag)
curmove (18,0);
else
writec ('\n');
}
/* limit text to bottom
* of screen */
if (tflag)
begscr = 17;
for (;;) { /* begin game! */
/* initial roll if
* needed */
if ((! rflag) || raflag)
roll();
/* perform ritual of
* first roll */
if (! rflag) {
if (tflag)
curmove (17,0);
while (D0 == D1) /* no doubles */
roll();
/* print rolls */
writel (rollr);
writec (D0+'0');
writel (rollw);
writec (D1+'0');
/* winner goes first */
if (D0 > D1) {
writel (rstart);
cturn = 1;
} else {
writel (wstart);
cturn = -1;
}
}
/* initalize variables
* according to whose
* turn it is */
if (cturn == 1) { /* red */
home = 25;
bar = 0;
inptr = &in[1];
inopp = &in[0];
offptr = &off[1];
offopp = &off[0];
Colorptr = &color[1];
colorptr = &color[3];
colen = 3;
} else { /* white */
home = 0;
bar = 25;
inptr = &in[0];
inopp = &in[1];
offptr = &off[0];
offopp = &off[1];
Colorptr = &color[0];
colorptr = &color[2];
colen = 5;
}
/* do first move
* (special case) */
if (! (rflag && raflag)) {
if (cturn == pnum) /* computer's move */
move (0);
else { /* player's move */
mvlim = movallow();
/* reprint roll */
if (tflag)
curmove (cturn == -1? 18: 19,0);
proll();
getmove(); /* get player's move */
}
}
if (tflag) {
curmove (17,0);
cline();
begscr = 18;
}
/* no longer any diff-
* erence between normal
* game and recovered
* game. */
rflag = 0;
/* move as long as it's
* someone's turn */
while (cturn == 1 || cturn == -1) {
/* board maintainence */
if (tflag)
refresh(); /* fix board */
else
/* redo board if -p */
if (cturn == bflag || bflag == 0)
wrboard();
/* do computer's move */
if (cturn == pnum) {
move (1);
/* see if double
* refused */
if (cturn == -2 || cturn == 2)
break;
/* check for winning
* move */
if (*offopp == 15) {
cturn *= -2;
break;
}
continue;
}
/* (player's move) */
/* clean screen if
* safe */
if (tflag && hflag) {
curmove (20,0);
clend ();
hflag = 1;
}
/* if allowed, give him
* a chance to double */
if (dlast != cturn && gvalue < 64) {
if (tflag)
curmove (cturn == -1? 18: 19,0);
writel (*Colorptr);
c = readc();
/* character cases */
switch (c) {
/* reprint board */
case 'R':
wrboard();
break;
/* save game */
case 'S':
raflag = 1;
save (1);
break;
/* quit */
case 'Q':
quit();
break;
/* double */
case 'D':
dble();
break;
/* roll */
case ' ':
case '\n':
roll();
writel (" rolls ");
writec (D0+'0');
writec (' ');
writec (D1+'0');
writel (". ");
/* see if he can move */
if ( (mvlim = movallow()) == 0) {
/* can't move */
writel (toobad1);
writel (*colorptr);
writel (unable);
if (tflag) {
if (pnum) {
buflush();
sleep (MVPAUSE);
}
}
nexturn();
break;
}
/* get move */
getmove();
/* okay to clean
* screen */
hflag = 1;
break;
/* invalid character */
default:
/* print help message */
if (tflag)
curmove (20,0);
else
writec ('\n');
text (helpm);
if (tflag)
curmove (cturn == -1? 18: 19,0);
else
writec ('\n');
/* don't erase */
hflag = 0;
}
} else { /* couldn't double */
/* print roll */
roll();
if (tflag)
curmove (cturn == -1? 18: 19,0);
proll ();
/* can he move? */
if ((mvlim = movallow()) == 0) {
/* he can't */
writel (toobad2);
writel (*colorptr);
writel (cantmv);
buflush();
sleep (MVPAUSE);
nexturn();
continue;
}
/* get move */
getmove();
}
}
/* don't worry about who
* won if quit */
if (cturn == 0)
break;
/* fix cturn = winner */
cturn /= -2;
/* final board pos. */
if (tflag)
refresh();
/* backgammon? */
mflag = 0;
l = bar+7*cturn;
for (i = bar; i != l; i += cturn)
if (board[i]*cturn) mflag++;
/* compute game value */
if (tflag)
curmove (20,0);
if (*offopp == 15) {
if (mflag) {
writel (bgammon);
gvalue *= 3;
}
else if (*offptr <= 0) {
writel (gammon);
gvalue *= 2;
}
}
/* report situation */
if (cturn == -1) {
writel ("Red wins ");
rscore += gvalue;
} else {
writel ("White wins ");
wscore += gvalue;
}
wrint (gvalue);
writel (" point");
if (gvalue > 1)
writec ('s');
writel (".\n");
/* write score */
wrscore();
/* check user count */
# ifdef CORY
if (ucount() > MAXUSERS) {
writel (user2a);
wrint (MAXUSERS);
writel (user2b);
rfl = 1;
break;
}
# endif
/* see if he wants
* another game */
writel (again);
if ((i = yorn ('S')) == 0)
break;
init();
if (i == 2) {
writel (" Save.\n");
cturn = 0;
save (0);
}
/* yes, reset game */
wrboard();
}
/* give him a chance to save if game was recovered */
if (rfl && cturn) {
writel (svpromt);
if (yorn (0)) {
/* re-initialize for
* recovery */
init();
cturn = 0;
save(0);
}
}
/* leave peacefully */
getout ();
exit(0);
/* NOTREACHED */
}

522
games/backgammon/move.c Normal file
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@@ -0,0 +1,522 @@
#ifndef lint
static char sccsid[] = "@(#)move.c 1.1 94/10/31 SMI"; /* from UCB 4.1 82/05/11 */
#endif
#include "back.h"
#ifdef DEBUG
#include <stdio.h>
FILE *trace;
static char tests[20];
#endif
struct BOARD { /* structure of game position */
int b_board[26]; /* board position */
int b_in[2]; /* men in */
int b_off[2]; /* men off */
int b_st[4], b_fn[4]; /* moves */
struct BOARD *b_next; /* forward queue pointer */
};
struct BOARD *freeq = (struct BOARD *)-1;
struct BOARD *checkq = (struct BOARD *)-1;
struct BOARD *bsave();
struct BOARD *nextfree();
/* these variables are values for the
* candidate move */
static int ch; /* chance of being hit */
static int op; /* computer's open men */
static int pt; /* comp's protected points */
static int em; /* farthest man back */
static int frc; /* chance to free comp's men */
static int frp; /* chance to free pl's men */
/* these values are the values for the
* move chosen (so far) */
static int chance; /* chance of being hit */
static int openmen; /* computer's open men */
static int points; /* comp's protected points */
static int endman; /* farthest man back */
static int barmen; /* men on bar */
static int menin; /* men in inner table */
static int menoff; /* men off board */
static int oldfrc; /* chance to free comp's men */
static int oldfrp; /* chance to free pl's men */
static int cp[5]; /* candidate start position */
static int cg[5]; /* candidate finish position */
static int race; /* game reduced to a race */
move (okay)
int okay; /* zero if first move */
{
register int i; /* index */
register int l; /* last man */
if (okay) {
/* see if comp should double */
if (gvalue < 64 && dlast != cturn && dblgood()) {
writel (*Colorptr);
dble(); /* double */
/* return if declined */
if (cturn != 1 && cturn != -1)
return;
}
roll();
}
race = 0;
for (i = 0; i < 26; i++) {
if (board[i] < 0)
l = i;
}
for (i = 0; i < l; i++) {
if (board[i] > 0)
break;
}
if (i == l)
race = 1;
/* print roll */
if (tflag)
curmove (cturn == -1? 18: 19,0);
writel (*Colorptr);
writel (" rolls ");
writec (D0+'0');
writec (' ');
writec (D1+'0');
/* make tty interruptable
* while thinking */
if (tflag)
cline();
fixtty (noech);
/* find out how many moves */
mvlim = movallow();
if (mvlim == 0) {
writel (" but cannot use it.\n");
nexturn();
fixtty (raw);
return;
}
/* initialize */
for (i = 0; i < 4; i++)
cp[i] = cg[i] = 0;
/* strategize */
trymove (0,0);
pickmove();
/* fix dice */
if (d0) swap;
/* print move */
writel (" and moves ");
for (i = 0; i < mvlim; i++) {
if (i > 0)
writec (',');
wrint (p[i] = cp[i]);
writec ('-');
wrint (g[i] = cg[i]);
makmove (i);
}
writec ('.');
/* print blots hit */
if (tflag)
curmove (20,0);
else
writec ('\n');
for (i = 0; i < mvlim; i++)
if (h[i])
wrhit(g[i]);
/* get ready for next move */
nexturn();
if (!okay) {
buflush();
sleep (3);
}
fixtty (raw); /* no more tty interrupt */
}
trymove (mvnum,swapped)
register int mvnum; /* number of move (rel zero) */
int swapped; /* see if swapped also tested */
{
register int pos; /* position on board */
register int rval; /* value of roll */
/* if recursed through all dice
* values, compare move */
if (mvnum == mvlim) {
binsert (bsave());
return;
}
/* make sure dice in always
* same order */
if (d0 == swapped)
swap;
/* choose value for this move */
rval = dice[mvnum != 0];
/* find all legitimate moves */
for (pos = bar; pos != home; pos += cturn) {
/* fix order of dice */
if (d0 == swapped)
swap;
/* break if stuck on bar */
if (board[bar] != 0 && pos != bar)
break;
/* on to next if not occupied */
if (board[pos]*cturn <= 0)
continue;
/* set up arrays for move */
p[mvnum] = pos;
g[mvnum] = pos+rval*cturn;
if (g[mvnum]*cturn >= home) {
if (*offptr < 0)
break;
g[mvnum] = home;
}
/* try to move */
if (makmove (mvnum))
continue;
else
trymove (mvnum+1,2);
/* undo move to try another */
backone (mvnum);
}
/* swap dice and try again */
if ((!swapped) && D0 != D1)
trymove (0,1);
}
struct BOARD *
bsave () {
register int i; /* index */
struct BOARD *now; /* current position */
now = nextfree (); /* get free BOARD */
/* store position */
for (i = 0; i < 26; i++)
now->b_board[i] = board[i];
now->b_in[0] = in[0];
now->b_in[1] = in[1];
now->b_off[0] = off[0];
now->b_off[1] = off[1];
for (i = 0; i < mvlim; i++) {
now->b_st[i] = p[i];
now->b_fn[i] = g[i];
}
return (now);
}
binsert (new)
struct BOARD *new; /* item to insert */
{
register struct BOARD *p = checkq; /* queue pointer */
register int result; /* comparison result */
if (p == (struct BOARD *)-1) { /* check if queue empty */
checkq = p = new;
p->b_next = (struct BOARD *)-1;
return;
}
result = bcomp (new,p); /* compare to first element */
if (result < 0) { /* insert in front */
new->b_next = p;
checkq = new;
return;
}
if (result == 0) { /* duplicate entry */
mvcheck (p,new);
makefree (new);
return;
}
while (p->b_next != (struct BOARD *)-1) { /* traverse queue */
result = bcomp (new,p->b_next);
if (result < 0) { /* found place */
new->b_next = p->b_next;
p->b_next = new;
return;
}
if (result == 0) { /* duplicate entry */
mvcheck (p->b_next,new);
makefree (new);
return;
}
p = p->b_next;
}
/* place at end of queue */
p->b_next = new;
new->b_next = (struct BOARD *)-1;
}
bcomp (a,b)
struct BOARD *a;
struct BOARD *b;
{
register int *aloc = a->b_board; /* pointer to board a */
register int *bloc = b->b_board; /* pointer to board b */
register int i; /* index */
int result; /* comparison result */
for (i = 0; i < 26; i++) { /* compare boards */
result = cturn*(aloc[i]-bloc[i]);
if (result)
return (result); /* found inequality */
}
return (0); /* same position */
}
mvcheck (incumbent,candidate)
register struct BOARD *incumbent;
register struct BOARD *candidate;
{
register int i;
register int result;
for (i = 0; i < mvlim; i++) {
result = cturn*(candidate->b_st[i]-incumbent->b_st[i]);
if (result > 0)
return;
if (result < 0)
break;
}
if (i == mvlim)
return;
for (i = 0; i < mvlim; i++) {
incumbent->b_st[i] = candidate->b_st[i];
incumbent->b_fn[i] = candidate->b_fn[i];
}
}
makefree (dead)
struct BOARD *dead; /* dead position */
{
dead->b_next = freeq; /* add to freeq */
freeq = dead;
}
struct BOARD *
nextfree () {
struct BOARD *new;
if (freeq == (struct BOARD *)-1) {
new = (struct BOARD *)calloc (1,sizeof (struct BOARD));
if (new == 0) {
writel ("\nOut of memory\n");
getout();
}
new->b_next = (struct BOARD *)-1;
return (new);
}
new = freeq;
freeq = freeq->b_next;
return (new);
}
pickmove () {
/* current game position */
register struct BOARD *now = bsave();
register struct BOARD *next; /* next move */
#ifdef DEBUG
if (trace == NULL)
trace = fopen ("bgtrace","w");
fprintf (trace,"\nRoll: %d %d%s\n",D0,D1,race? " (race)": "");
fflush (trace);
#endif
do { /* compare moves */
brdcopy (checkq);
next = checkq->b_next;
makefree (checkq);
checkq = next;
movcmp();
} while (checkq != (struct BOARD *)-1);
brdcopy (now);
}
brdcopy (s)
register struct BOARD *s; /* game situation */
{
register int i; /* index */
for (i = 0; i < 26; i++)
board[i] = s->b_board[i];
for (i = 0; i < 2; i++) {
in[i] = s->b_in[i];
off[i] = s->b_off[i];
}
for (i = 0; i < mvlim; i++) {
p[i] = s->b_st[i];
g[i] = s->b_fn[i];
}
}
movcmp () {
register int i;
register int c;
#ifdef DEBUG
if (trace == NULL)
trace = fopen ("bgtrace","w");
#endif
odds (0,0,0);
if (!race) {
ch = op = pt = 0;
for (i = 1; i < 25; i++) {
if (board[i] == cturn)
ch = canhit (i,1);
op += abs (bar-i);
}
for (i = bar+cturn; i != home; i += cturn)
if (board[i]*cturn > 1)
pt += abs(bar-i);
frc = freemen (bar)+trapped (bar,cturn);
frp = freemen (home)+trapped (home,-cturn);
}
for (em = bar; em != home; em += cturn)
if (board[em]*cturn > 0)
break;
em = abs(home-em);
#ifdef DEBUG
fputs ("Board: ",trace);
for (i = 0; i < 26; i++)
fprintf (trace, " %d",board[i]);
if (race)
fprintf (trace,"\n\tem = %d\n",em);
else
fprintf (trace,
"\n\tch = %d, pt = %d, em = %d, frc = %d, frp = %d\n",
ch,pt,em,frc,frp);
fputs ("\tMove: ",trace);
for (i = 0; i < mvlim; i++)
fprintf (trace," %d-%d",p[i],g[i]);
fputs ("\n",trace);
fflush (trace);
strcpy (tests,"");
#endif
if ((cp[0] == 0 && cg[0] == 0) || movegood()) {
#ifdef DEBUG
fprintf (trace,"\t[%s] ... wins.\n",tests);
fflush (trace);
#endif
for (i = 0; i < mvlim; i++) {
cp[i] = p[i];
cg[i] = g[i];
}
if (!race) {
chance = ch;
openmen = op;
points = pt;
endman = em;
barmen = abs(board[home]);
oldfrc = frc;
oldfrp = frp;
}
menin = *inptr;
menoff = *offptr;
}
#ifdef DEBUG
else {
fprintf (trace,"\t[%s] ... loses.\n",tests);
fflush (trace);
}
#endif
}
movegood () {
register int n;
if (*offptr == 15)
return (1);
if (menoff == 15)
return (0);
if (race) {
#ifdef DEBUG
strcat (tests,"o");
#endif
if (*offptr-menoff)
return (*offptr > menoff);
#ifdef DEBUG
strcat (tests,"e");
#endif
if (endman-em)
return (endman > em);
#ifdef DEBUG
strcat (tests,"i");
#endif
if (menin == 15)
return (0);
if (*inptr == 15)
return (1);
#ifdef DEBUG
strcat (tests,"i");
#endif
if (*inptr-menin)
return (*inptr > menin);
return (rnum(2));
} else {
n = barmen-abs(board[home]);
#ifdef DEBUG
strcat (tests,"c");
#endif
if (abs(chance-ch)+25*n > rnum(150))
return (n? (n < 0): (ch < chance));
#ifdef DEBUG
strcat (tests,"o");
#endif
if (*offptr-menoff)
return (*offptr > menoff);
#ifdef DEBUG
strcat (tests,"o");
#endif
if (abs(openmen-op) > 7+rnum(12))
return (openmen > op);
#ifdef DEBUG
strcat (tests,"b");
#endif
if (n)
return (n < 0);
#ifdef DEBUG
strcat (tests,"e");
#endif
if (abs(endman-em) > rnum(2))
return (endman > em);
#ifdef DEBUG
strcat (tests,"f");
#endif
if (abs(frc-oldfrc) > rnum(2))
return (frc < oldfrc);
#ifdef DEBUG
strcat (tests,"p");
#endif
if (abs(n = pt-points) > rnum(4))
return (n > 0);
#ifdef DEBUG
strcat (tests,"i");
#endif
if (*inptr-menin)
return (*inptr > menin);
#ifdef DEBUG
strcat (tests,"f");
#endif
if (abs(frp-oldfrp) > rnum(2))
return (frp > oldfrp);
return (rnum(2));
}
}

80
games/backgammon/odds.c Normal file
View File

@@ -0,0 +1,80 @@
#ifndef lint
static char sccsid[] = "@(#)odds.c 1.1 94/10/31 SMI"; /* from UCB 4.1 82/05/11 */
#endif
#include "back.h"
odds (r1,r2,val)
register int r1;
int r2, val;
{
register int i, j;
if (r1 == 0) {
for (i = 0; i < 6; i++)
for (j = 0; j < 6; j++)
table[i][j] = 0;
return;
} else {
r1--;
if (r2-- == 0)
for (i = 0; i < 6; i++) {
table[i][r1] += val;
table[r1][i] += val;
}
else {
table[r2][r1] += val;
table[r1][r2] += val;
}
}
}
count () {
register int i;
register int j;
register int total;
total = 0;
for (i = 0; i < 6; i++)
for (j = 0; j < 6; j++)
total += table[i][j];
return (total);
}
canhit (i,c)
int i, c;
{
register int j, k, b;
int a, d, diff, place, addon, menstuck;
if (c == 0)
odds (0,0,0);
if (board[i] > 0) {
a = -1;
b = 25;
} else {
a = 1;
b = 0;
}
place = abs (25-b-i);
menstuck = abs (board[b]);
for (j = b; j != i; j += a) {
if (board[j]*a > 0) {
diff = abs(j-i);
addon = place+((board[j]*a > 2 || j == b)? 5: 0);
if ((j == b && menstuck == 1) &&
(j != b && menstuck == 0))
for (k = 1; k < diff; k++)
if (k < 7 && diff-k < 7 &&
(board[i+a*k]*a >= 0 ||
board[i+a*(diff-k)] >= 0))
odds (k,diff-k,addon);
if ((j == b || menstuck < 2) && diff < 7)
odds (diff,0,addon);
}
if (j == b && menstuck > 1)
break;
}
return (count());
}

136
games/backgammon/one.c Normal file
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@@ -0,0 +1,136 @@
#ifndef lint
static char sccsid[] = "@(#)one.c 1.1 94/10/31 SMI"; /* from UCB 4.1 82/05/11 */
#endif
#include "back.h"
makmove (i)
register int i;
{
register int n, d;
int max;
d = d0;
n = abs(g[i]-p[i]);
max = (*offptr < 0? 7: last());
if (board[p[i]]*cturn <= 0)
return (checkd(d)+2);
if (g[i] != home && board[g[i]]*cturn < -1)
return (checkd(d)+3);
if (i || D0 == D1) {
if (n == max? D1 < n: D1 != n)
return (checkd(d)+1);
} else {
if (n == max? D0 < n && D1 < n: D0 != n && D1 != n)
return (checkd(d)+1);
if (n == max? D0 < n: D0 != n) {
if (d0)
return (checkd(d)+1);
swap;
}
}
if (g[i] == home && *offptr < 0)
return (checkd(d)+4);
h[i] = 0;
board[p[i]] -= cturn;
if (g[i] != home) {
if (board[g[i]] == -cturn) {
board[home] -= cturn;
board[g[i]] = 0;
h[i] = 1;
if (abs(bar-g[i]) < 7) {
(*inopp)--;
if (*offopp >= 0)
*offopp -= 15;
}
}
board[g[i]] += cturn;
if (abs(home-g[i]) < 7 && abs(home-p[i]) > 6) {
(*inptr)++;
if (*inptr+*offptr == 0)
*offptr += 15;
}
} else {
(*offptr)++;
(*inptr)--;
}
return (0);
}
moverr (i)
register int i;
{
register int j;
if (tflag)
curmove (20,0);
else
writec ('\n');
writel ("Error: ");
for (j = 0; j <= i; j++) {
wrint (p[j]);
writec ('-');
wrint (g[j]);
if (j < i)
writec (',');
}
writel ("... ");
movback (i);
}
checkd (d)
register int d;
{
if (d0 != d)
swap;
return (0);
}
last () {
register int i;
for (i = home-6*cturn; i != home; i += cturn)
if (board[i]*cturn > 0)
return (abs(home-i));
}
movback (i)
register int i;
{
register int j;
for (j = i-1; j >= 0; j--)
backone(j);
}
backone (i)
register int i;
{
board[p[i]] += cturn;
if (g[i] != home) {
board[g[i]] -= cturn;
if (abs(g[i]-home) < 7 && abs(p[i]-home) > 6) {
(*inptr)--;
if (*inptr+*offptr < 15 && *offptr >= 0)
*offptr -= 15;
}
} else {
(*offptr)--;
(*inptr)++;
}
if (h[i]) {
board[home] += cturn;
board[g[i]] = -cturn;
if (abs(bar-g[i]) < 7) {
(*inopp)++;
if (*inopp+*offopp == 0)
*offopp += 15;
}
}
}

View File

@@ -0,0 +1,5 @@
/* Don't touch this file without checking Mesgfix */
char *message[] = {
/* this line gets replace with the date */
0
};

147
games/backgammon/save.c Normal file
View File

@@ -0,0 +1,147 @@
#ifndef lint
static char sccsid[] = "@(#)save.c 1.1 94/10/31 SMI"; /* from UCB 4.2 82/11/27 */
#endif
#include "back.h"
extern int errno;
static char confirm[] = "Are you sure you want to leave now?";
static char prompt[] = "Enter a file name: ";
static char exist1[] = "The file '";
static char exist2[] =
"' already exists.\nAre you sure you want to use this file?";
static char cantuse[] = "\nCan't use ";
static char saved[] = "This game has been saved on the file '";
static char type[] = "'.\nType \"backgammon ";
static char rec[] = "\" to recover your game.\n\n";
static char cantrec[] = "Can't recover file: ";
save (n)
register int n;
{
register int fdesc;
register char *fs;
char fname[50];
if (n) {
if (tflag) {
curmove (20,0);
clend();
} else
writec ('\n');
writel (confirm);
if (! yorn(0))
return;
}
cflag = 1;
for (;;) {
writel (prompt);
fs = fname;
while ((*fs = readc()) != '\n') {
if (*fs == tty.sg_erase) {
if (fs > fname) {
fs--;
if (tflag)
curmove (curr,curc-1);
else
writec (*fs);
} else
writec ('\007');
continue;
}
writec (*fs++);
}
*fs = '\0';
if ((fdesc = open(fname,2)) == -1 && errno == 2) {
if ((fdesc = creat (fname,0700)) != -1)
break;
}
if (fdesc != -1) {
if (tflag) {
curmove (18,0);
clend();
} else
writec ('\n');
writel (exist1);
writel (fname);
writel (exist2);
cflag = 0;
close (fdesc);
if (yorn (0)) {
unlink (fname);
fdesc = creat (fname,0700);
break;
} else {
cflag = 1;
continue;
}
}
writel (cantuse);
writel (fname);
writel (".\n");
close (fdesc);
cflag = 1;
}
write (fdesc,board,sizeof board);
write (fdesc,off,sizeof off);
write (fdesc,in,sizeof in);
write (fdesc,dice,sizeof dice);
write (fdesc,&cturn,sizeof cturn);
write (fdesc,&dlast,sizeof dlast);
write (fdesc,&pnum,sizeof pnum);
write (fdesc,&rscore,sizeof rscore);
write (fdesc,&wscore,sizeof wscore);
write (fdesc,&gvalue,sizeof gvalue);
write (fdesc,&raflag,sizeof raflag);
close (fdesc);
if (tflag)
curmove (18,0);
writel (saved);
writel (fname);
writel (type);
writel (fname);
writel (rec);
if (tflag)
clend();
getout ();
}
recover (s)
char *s;
{
register int i;
int fdesc;
if ((fdesc = open (s,0)) == -1)
norec (s);
read (fdesc,board,sizeof board);
read (fdesc,off,sizeof off);
read (fdesc,in,sizeof in);
read (fdesc,dice,sizeof dice);
read (fdesc,&cturn,sizeof cturn);
read (fdesc,&dlast,sizeof dlast);
read (fdesc,&pnum,sizeof pnum);
read (fdesc,&rscore,sizeof rscore);
read (fdesc,&wscore,sizeof wscore);
read (fdesc,&gvalue,sizeof gvalue);
read (fdesc,&raflag,sizeof raflag);
close (fdesc);
rflag = 1;
}
norec (s)
register char *s;
{
register char *c;
tflag = 0;
writel (cantrec);
c = s;
while (*c != '\0')
writec (*c++);
getout ();
}

447
games/backgammon/subs.c Normal file
View File

@@ -0,0 +1,447 @@
#ifndef lint
static char sccsid[] = "@(#)subs.c 1.1 94/10/31 SMI"; /* from UCB 4.2 82/11/27 */
#endif
#include <stdio.h>
#include "back.h"
int buffnum;
char outbuff[BUFSIZ];
static char plred[] = "Player is red, computer is white.";
static char plwhite[] = "Player is white, computer is red.";
static char nocomp[] = "(No computer play.)";
char *descr[] = {
"Usage: backgammon [-] [n r w b pr pw pb t3a]\n",
"\t-\tgets this list\n\tn\tdon't ask for rules or instructions",
"\tr\tplayer is red (implies n)\n\tw\tplayer is white (implies n)",
"\tb\ttwo players, red and white (implies n)",
"\tpr\tprint the board before red's turn",
"\tpw\tprint the board before white's turn",
"\tpb\tprint the board before both player's turn",
"\tterm\tterminal is a term",
"\tsfile\trecover saved game from file",
0
};
errexit (s)
register char *s;
{
write (2,"\n",1);
perror (s);
getout();
}
strset (s1,s2)
register char *s1, *s2;
{
while ( (*s1++ = *s2++) != '\0');
}
addbuf (c)
register char c;
{
buffnum++;
if (buffnum == BUFSIZ) {
if (write(1,outbuff,BUFSIZ) != BUFSIZ)
errexit ("addbuf (write):");
buffnum = 0;
}
outbuff[buffnum] = c;
}
buflush () {
if (buffnum < 0)
return;
buffnum++;
if (write (1,outbuff,buffnum) != buffnum)
errexit ("buflush (write):");
buffnum = -1;
}
readc () {
char c;
if (tflag) {
cline();
newpos();
}
buflush();
if (read(0,&c,1) != 1)
errexit ("readc");
if (c == '\177')
getout();
if (c == '\033' || c == '\015')
return ('\n');
if (cflag)
return (c);
if (c == '\014')
return ('R');
if (c >= 'a' && c <= 'z')
return (c & 0137);
return (c);
}
writec (c)
char c;
{
if (tflag)
fancyc (c);
else
addbuf (c);
}
writel (l)
register char *l;
{
#ifdef DEBUG
register char *s;
if (trace == NULL)
trace = fopen ("bgtrace","w");
fprintf (trace,"writel: \"");
for (s = l; *s; s++) {
if (*s < ' ' || *s == '\177')
fprintf (trace,"^%c",(*s)^0100);
else
putc (*s,trace);
}
fprintf (trace,"\"\n");
fflush (trace);
#endif
while (*l)
writec (*l++);
}
proll () {
if (d0)
swap;
if (cturn == 1)
writel ("Red's roll: ");
else
writel ("White's roll: ");
writec (D0+'0');
writec ('\040');
writec (D1+'0');
if (tflag)
cline();
}
wrint (n)
int n;
{
register int i, j, t;
for (i = 4; i > 0; i--) {
t = 1;
for (j = 0; j<i; j++)
t *= 10;
if (n > t-1)
writec ((n/t)%10+'0');
}
writec (n%10+'0');
}
gwrite() {
register int r, c;
if (tflag) {
r = curr;
c = curc;
curmove (16,0);
}
if (gvalue > 1) {
writel ("Game value: ");
wrint (gvalue);
writel (". ");
if (dlast == -1)
writel (color[0]);
else
writel (color[1]);
writel (" doubled last.");
} else {
switch (pnum) {
case -1: /* player is red */
writel (plred);
break;
case 0: /* player is both colors */
writel (nocomp);
break;
case 1: /* player is white */
writel (plwhite);
}
}
if (rscore || wscore) {
writel (" ");
wrscore();
}
if (tflag) {
cline();
curmove (r,c);
}
}
quit () {
register int i;
if (tflag) {
curmove (20,0);
clend();
} else
writec ('\n');
writel ("Are you sure you want to quit?");
if (yorn (0)) {
if (rfl) {
writel ("Would you like to save this game?");
if (yorn(0))
save(0);
}
cturn = 0;
return (1);
}
return (0);
}
yorn (special)
register char special; /* special response */
{
register char c;
register int i;
i = 1;
while ( (c = readc()) != 'Y' && c != 'N') {
if (special && c == special)
return (2);
if (i) {
if (special) {
writel (" (Y, N, or ");
writec (special);
writec (')');
} else
writel (" (Y or N)");
i = 0;
} else
writec ('\007');
}
if (c == 'Y')
writel (" Yes.\n");
else
writel (" No.\n");
if (tflag)
buflush();
return (c == 'Y');
}
wrhit (i)
register int i;
{
writel ("Blot hit on ");
wrint (i);
writec ('.');
writec ('\n');
}
nexturn () {
register int c;
cturn = -cturn;
c = cturn/abs(cturn);
home = bar;
bar = 25-bar;
offptr += c;
offopp -= c;
inptr += c;
inopp -= c;
Colorptr += c;
colorptr += c;
}
getarg (arg)
register char ***arg;
{
register char **s;
/* process arguments here. dashes are ignored, nbrw are ignored
if the game is being recovered */
s = *arg;
while (s[0][0] == '-') {
switch (s[0][1]) {
/* don't ask if rules or instructions needed */
case 'n':
if (rflag)
break;
aflag = 0;
args[acnt++] = 'n';
break;
/* player is both read and white */
case 'b':
if (rflag)
break;
pnum = 0;
aflag = 0;
args[acnt++] = 'b';
break;
/* player is red */
case 'r':
if (rflag)
break;
pnum = -1;
aflag = 0;
args[acnt++] = 'r';
break;
/* player is white */
case 'w':
if (rflag)
break;
pnum = 1;
aflag = 0;
args[acnt++] = 'w';
break;
/* print board after move according to following character */
case 'p':
if (s[0][2] != 'r' && s[0][2] != 'w' && s[0][2] != 'b')
break;
args[acnt++] = 'p';
args[acnt++] = s[0][2];
if (s[0][2] == 'r')
bflag = 1;
if (s[0][2] == 'w')
bflag = -1;
if (s[0][2] == 'b')
bflag = 0;
break;
case 't':
if (s[0][2] == '\0') { /* get terminal caps */
s++;
tflag = getcaps (*s);
} else
tflag = getcaps (&s[0][2]);
break;
case 's':
s++;
/* recover file */
recover (s[0]);
break;
}
s++;
}
if (s[0] != 0)
recover(s[0]);
}
init () {
register int i;
for (i = 0; i < 26;)
board[i++] = 0;
board[1] = 2;
board[6] = board[13] = -5;
board[8] = -3;
board[12] = board[19] = 5;
board[17] = 3;
board[24] = -2;
off[0] = off[1] = -15;
in[0] = in[1] = 5;
gvalue = 1;
dlast = 0;
}
wrscore () {
writel ("Score: ");
writel (color[1]);
writec (' ');
wrint (rscore);
writel (", ");
writel (color[0]);
writec (' ');
wrint (wscore);
}
fixtty (mode)
int mode;
{
extern int errno;
if (tflag)
newpos();
buflush();
tty.sg_flags = mode;
if (stty (0,&tty) < 0) {
write (2,"\n",1);
perror ("fixtty");
exit(errno);
}
}
getout () {
/* go to bottom of screen */
if (tflag) {
curmove (23,0);
cline();
} else
writec ('\n');
/* fix terminal status */
fixtty (old);
exit();
}
roll () {
register char c;
register int row;
register int col;
if (iroll) {
if (tflag) {
row = curr;
col = curc;
curmove (17,0);
} else
writec ('\n');
writel ("ROLL: ");
c = readc();
if (c != '\n') {
while (c < '1' || c > '6')
c = readc();
D0 = c-'0';
writec (' ');
writec (c);
c = readc();
while (c < '1' || c > '6')
c = readc();
D1 = c-'0';
writec (' ');
writec (c);
if (tflag) {
curmove (17,0);
cline();
curmove (row,col);
} else
writec ('\n');
return;
}
if (tflag) {
curmove (17,0);
cline();
curmove (row,col);
} else
writec ('\n');
}
D0 = rnum(6)+1;
D1 = rnum(6)+1;
d0 = 0;
}

275
games/backgammon/table.c Normal file
View File

@@ -0,0 +1,275 @@
#ifndef lint
static char sccsid[] = "@(#)table.c 1.1 94/10/31 SMI"; /* from UCB 4.1 82/05/11 */
#endif
#include "back.h"
char *help2[] = {
" Enter moves as <s>-<f> or <s>/<r> where <s> is the starting",
"position, <f> is the finishing position, and <r> is the roll.",
"Remember, each die roll must be moved separately.",
0
};
struct state {
char ch;
int fcode;
int newst;
};
struct state atmata[] = {
'R', 1, 0, '?', 7, 0, 'Q', 0, -3, 'B', 8, 25,
'9', 2, 25, '8', 2, 25, '7', 2, 25, '6', 2, 25,
'5', 2, 25, '4', 2, 25, '3', 2, 25, '2', 2, 19,
'1', 2, 15, '0', 2, 25, '.', 0, 0, '9', 2, 25,
'8', 2, 25, '7', 2, 25, '6', 2, 25, '5', 2, 25,
'4', 2, 25, '3', 2, 25, '2', 2, 25, '1', 2, 25,
'0', 2, 25, '/', 0, 32, '-', 0, 39, '.', 0, 0,
'/', 5, 32, ' ', 6, 3, ',', 6, 3, '\n', 0, -1,
'6', 3, 28, '5', 3, 28, '4', 3, 28, '3', 3, 28,
'2', 3, 28, '1', 3, 28, '.', 0, 0, 'H', 9, 61,
'9', 4, 61, '8', 4, 61, '7', 4, 61, '6', 4, 61,
'5', 4, 61, '4', 4, 61, '3', 4, 61, '2', 4, 53,
'1', 4, 51, '0', 4, 61, '.', 0, 0, '9', 4, 61,
'8', 4, 61, '7', 4, 61, '6', 4, 61, '5', 4, 61,
'4', 4, 61, '3', 4, 61, '2', 4, 61, '1', 4, 61,
'0', 4, 61, ' ', 6, 3, ',', 6, 3, '-', 5, 39,
'\n', 0, -1, '.', 0, 0
};
checkmove (ist)
int ist;
{
register int j, n;
register char c;
char a;
domove:
if (ist == 0) {
if (tflag)
curmove (curr,32);
else
writel ("\t\t");
writel ("Move: ");
}
ist = mvl = ncin = 0;
for (j = 0; j < 5; j++)
p[j] = g[j] = -1;
dochar:
c = readc();
if (c == 'S') {
raflag = 0;
save (1);
if (tflag) {
curmove (cturn == -1? 18: 19,39);
ist = -1;
goto domove;
} else {
proll ();
ist = 0;
goto domove;
}
}
if (c == tty.sg_erase && ncin > 0) {
if (tflag)
curmove (curr,curc-1);
else {
if (tty.sg_erase == '\010')
writel ("\010 \010");
else
writec (cin[ncin-1]);
}
ncin--;
n = rsetbrd();
if (n == 0) {
n = -1;
if (tflag)
refresh();
}
if ((ist = n) > 0)
goto dochar;
goto domove;
}
if (c == tty.sg_kill && ncin > 0) {
if (tflag) {
refresh();
curmove (curr,39);
ist = -1;
goto domove;
} else if (tty.sg_erase == '\010') {
for (j = 0; j < ncin; j++)
writel ("\010 \010");
ist = -1;
goto domove;
} else {
writec ('\\');
writec ('\n');
proll ();
ist = 0;
goto domove;
}
}
n = dotable(c,ist);
if (n >= 0) {
cin[ncin++] = c;
if (n > 2)
if ((! tflag) || c != '\n')
writec (c);
ist = n;
if (n)
goto dochar;
else
goto domove;
}
if (n == -1 && mvl >= mvlim)
return(0);
if (n == -1 && mvl < mvlim-1)
return(-4);
if (n == -6) {
if (! tflag) {
if (movokay(mvl+1)) {
wrboard();
movback (mvl+1);
}
proll ();
writel ("\t\tMove: ");
for (j = 0; j < ncin;)
writec (cin[j++]);
} else {
if (movokay(mvl+1)) {
refresh();
movback (mvl+1);
} else
curmove (cturn == -1? 18:19,ncin+39);
}
ist = n = rsetbrd();
goto dochar;
}
if (n != -5)
return(n);
writec ('\007');
goto dochar;
}
dotable (c,i)
char c;
register int i;
{
register int a, j;
int test;
test = (c == 'R');
while ( (a = atmata[i].ch) != '.') {
if (a == c || (test && a == '\n')) {
switch (atmata[i].fcode) {
case 1:
wrboard();
if (tflag) {
curmove (cturn == -1? 18: 19,0);
proll ();
writel ("\t\t");
} else
proll ();
break;
case 2:
if (p[mvl] == -1)
p[mvl] = c-'0';
else
p[mvl] = p[mvl]*10+c-'0';
break;
case 3:
if (g[mvl] != -1) {
if (mvl < mvlim)
mvl++;
p[mvl] = p[mvl-1];
}
g[mvl] = p[mvl]+cturn*(c-'0');
if (g[mvl] < 0)
g[mvl] = 0;
if (g[mvl] > 25)
g[mvl] = 25;
break;
case 4:
if (g[mvl] == -1)
g[mvl] = c-'0';
else
g[mvl] = g[mvl]*10+c-'0';
break;
case 5:
if (mvl < mvlim)
mvl++;
p[mvl] = g[mvl-1];
break;
case 6:
if (mvl < mvlim)
mvl++;
break;
case 7:
if (tflag)
curmove (20,0);
else
writec ('\n');
text (help2);
if (tflag) {
curmove (cturn == -1? 18: 19,39);
} else {
writec ('\n');
proll();
writel ("\t\tMove: ");
}
break;
case 8:
p[mvl] = bar;
break;
case 9:
g[mvl] = home;
}
if (! test || a != '\n')
return (atmata[i].newst);
else
return (-6);
}
i++;
}
return (-5);
}
rsetbrd () {
register int i, j, n;
n = 0;
mvl = 0;
for (i = 0; i < 4; i++)
p[i] = g[i] = -1;
for (j = 0; j < ncin; j++)
n = dotable (cin[j],n);
return (n);
}

130
games/backgammon/teach.c Normal file
View File

@@ -0,0 +1,130 @@
#ifndef lint
static char sccsid[] = "@(#)teach.c 1.1 94/10/31 SMI"; /* from UCB 4.1 82/05/11 */
#endif
#include "back.h"
char *hello[];
char *list[];
char *intro1[];
char *intro2[];
char *moves[];
char *remove[];
char *hits[];
char *endgame[];
char *doubl[];
char *stragy[];
char *prog[];
char *lastch[];
extern char ospeed; /* tty output speed for termlib */
char *helpm[] = {
"\nEnter a space or newline to roll, or",
" b to display the board",
" d to double",
" q to quit\n",
0
};
char *contin[] = {
"",
0
};
main (argc,argv)
int argc;
char **argv;
{
register char *s;
register int i;
signal (2,getout);
if (gtty (0,&tty) == -1) /* get old tty mode */
errexit ("teachgammon(gtty)");
old = tty.sg_flags;
#ifdef V7
raw = ((noech = old & ~ECHO) | CBREAK); /* set up modes */
#else
raw = ((noech = old & ~ECHO) | RAW); /* set up modes */
#endif
ospeed = tty.sg_ospeed; /* for termlib */
tflag = getcaps (getenv ("TERM"));
#ifdef V7
while (*++argv != 0)
#else
while (*++argv != -1)
#endif
getarg (&argv);
if (tflag) {
noech &= ~(CRMOD|XTABS);
raw &= ~(CRMOD|XTABS);
clear();
}
text (hello);
text (list);
i = text (contin);
if (i == 0)
i = 2;
init();
while (i)
switch (i) {
case 1:
leave();
case 2:
if (i = text(intro1))
break;
wrboard();
if (i = text(intro2))
break;
case 3:
if (i = text(moves))
break;
case 4:
if (i = text(remove))
break;
case 5:
if (i = text(hits))
break;
case 6:
if (i = text(endgame))
break;
case 7:
if (i = text(doubl))
break;
case 8:
if (i = text(stragy))
break;
case 9:
if (i = text(prog))
break;
case 10:
if (i = text(lastch))
break;
}
tutor();
exit(0);
/* NOTREACHED */
}
leave() {
if (tflag)
clear();
else
writec ('\n');
fixtty(old);
execl (EXEC,"backgammon",args,"n",0);
writel ("Help! Backgammon program is missing\007!!\n");
exit (-1);
}

99
games/backgammon/text.c Normal file
View File

@@ -0,0 +1,99 @@
#ifndef lint
static char sccsid[] = "@(#)text.c 1.1 94/10/31 SMI"; /* from UCB 4.1 82/05/11 */
#endif
#include "back.h"
char *instr[] = {
" If you did not notice by now, this program reacts to things as",
"soon as you type them, without waiting for a newline. This means that",
"the special characters RUBOUT, ESC, and CONTROL-D, will not perform",
"their special functions during most of this program. The program",
"should usually stop when a RUBOUT is typed, but occasionally it will",
"ignore RUBOUTs until it is waiting for input.\n",
" These instructions are presented in small chunks designed not to",
"roll off the top of your screen. When the characters '-->' are print-",
"ed, no more data will be printed until a space or newline is typed.",
"In this way, you can finish one section before continuing to another.",
"Like this:",
"",
" The two sides are colored 'red' and 'white.' The computer may play",
"one side, or if there are two players, the computer can merely act as",
"a gamekeeper, letting the players make the moves. Once you tell the",
"computer what color(s) you want to play, the decision remains in ef-",
"fect until you quit the program, even if you play more than one game,",
"since the program keeps a running score.\n",
" The program will prompt for a move in one of two ways. If the",
"player has the opportunity to double, then merely his color will be",
"typed out. The player can now do one of several things. He can dou-",
"ble by typing a 'd', he can roll by typing a space (' ') or newline,",
"or if he is not sure, he can reprint the board by typing a 'r'.\n",
" If the player cannot double, his roll will be thrust in front of",
"him, followed by the request 'Move:', asking for a move but not giving",
"him the chance to double. He can still ask for the board by typing",
"'r'. In either of these two states, the player can quit by typing 'q'",
"or save the game by typing 's'. In either case, the player will be",
"asked to verify, in case there was some error. The program then ends",
"immediately, after first saving the file if so requested.",
"",
" A player can move one of his men using two forms of input. The",
"first form is <s>-<f>, where <s> is the starting position, and <f> is",
"the finishing position of the player's man. For example, if white",
"wanted to move a piece from position 13 to position 8, his move could",
"be entered as 13-8. The second form is <s>/<r> where <s> is the",
"starting position, an <r> is the roll actually made. Hence, white",
"could have entered as 13/5 instead of 13-8.\n",
" A player must move each roll of the dice separately. For example,",
"if a player rolled 4 3, and wanted to move from 13 to 6, he could",
"enter it as 13/4,9/3 or 13/3,10/4 or 13-10,10-6 or 13-9,9-6, but not",
"13-6. The last two entries can be shortened to 13-10-6 and 13-9-6.",
"If you want to move more than one piece from the same position, such",
"as 13-10,13-9, you can abbreviate this using the <s>/<r> format as by",
"entering more than one <r>, or 13/34. A player can use both forms for",
"the same roll, e.g. 13/3,13-9, and separates individual moves by ei-",
"ther a comma or a space. The letter 'b' represents the bar, and the",
"letter 'h' represents a player's home. You could also enter the",
"number that would be in the position of the bar, 25 or 0 as appropri-",
"ate. Use a newline at the end of your moves for a turn.",
"",
" As you type in your move, if a character does not make sense under",
"the above constrictions, a bell will sound instead of the character,",
"and it will be ignored. You may kill lines and erase characters as",
"you would normally, but don't be surprised if they look different than",
"usual. Also, if you have entered one or more of your rolls, and you",
"wish to see what the move looks like so far, type a 'r' to see what it",
"looks like. This cannot be done in the middle of a move (e.g., after",
"a '-' or '/'). After the printing board, the program will go back to",
"inputting your move and you can backspace or kill just as if you had",
"just typed in your input.\n",
" Now you should be ready to begin the game. Good luck!",
"",
0};
text (t)
char **t;
{
register int i;
register char *s, *a;
fixtty (noech);
while (*t != 0) {
s = a = *t;
for (i = 0; *a != '\0'; i--)
a++;
if (i) {
writel (s);
writec ('\n');
} else {
writel ("-->");
fixtty (raw);
while ((i = readc()) != ' ' && i != '\n');
fixtty (noech);
clear();
}
t++;
}
fixtty (raw);
}

151
games/backgammon/ttext1.c Normal file
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@@ -0,0 +1,151 @@
#ifndef lint
static char sccsid[] = "@(#)ttext1.c 1.1 94/10/31 SMI"; /* from UCB 4.1 82/05/11 */
#endif
#include "back.h"
char *opts = " QIMRHEDSPT";
char *prompt = "-->";
char *list[] = {
"\n\n\tI\tIntroduction to Backgammon",
"\tM\tMoves and Points",
"\tR\tRemoving Men from the Board",
"\tH\tHitting Blots",
"\tE\tEnding the Game and Scoring",
"\tD\tDoubling",
"\tS\tStrategy",
"\tP\tThe Program and How to Use It",
"\nalso, you can type:",
"\t?\tto get this list",
"\tQ\tto go start playing",
"\tT\tto go straight to the tutorial",
0
};
char *hello[] = {
"\n\032 These rules consist of text describing how to play Backgammon",
"followed by a tutorial session where you play a practice game",
"against the computer. When using this program, think carefuly",
"before typing, since it reacts as soon as you type something. In",
"addition, the program presents text output, such as these rules,",
"in small blocks that will not roll off the top of the screen.",
"Frequently, you will see the characters '-->' indicating that the",
"program is waiting for you to finish reading, and will continue",
"printing when you type a space or newline. Also, the rules are",
"divided into sections, and although you should read them in or-",
"der, you can go directly to any of them by typing one of the fol-",
"lowing letters:",
"(Remember to hit a space or a newline to continue.)",
"",
0
};
char *intro1[] = {
"\nIntroduction:",
"\n Backgammon is a game involving the skill of two players and",
"the luck of two dice. There are two players, red and white, and",
"each player gets fifteen men. The object of the game is to re-",
"move all your men from the board before the opponent does. The",
"board consists of twenty-four positions, a 'bar' and a 'home' for",
"each player. It looks like this:",
"",
0};
char *intro2[] = {
"",
"\n Although not indicated on the board, the players' homes are",
"located just to the right of the board. A player's men are placed",
"there when they are removed from the board. The board you just",
"saw was in it's initial position. All games start with the board",
"looking like this. Notice that red's pieces are represented by the",
"letter 'r' and white's pieces are represented by the letter 'w'.",
"Also, a position may have zero or more pieces on it, e.g. posi-",
"tion 12 has five red pieces on it, while position 11 does not",
"have any pieces of either color.",
"",
0};
char *moves[] = {
"\nMoves and Points:",
"\n Moves are made along the positions on the board according to",
"their numbers. Red moves in the positive direction (clockwise",
"from 1 to 24), and white moves in the negative direction (coun-",
"terclockwise from 24 to 1).",
"\n A turn consists of rolling the dice, and moving the number of",
"positions indicated on each die. The two numbers can be used to",
"move one man the sum of the two rolls, or two men the number on",
"each individual die. For example, if red rolled 6 3 at the start",
"of the game, he might move a man from 1 to 7 to 10, using both",
"dice for one man, or he might move two men from position 12, one",
"to 15 and one to 18. (Red did not have to choose two men start-",
"ing from the same position.) In addition, doubles are treated",
"specially in backgammon. When a player rolls doubles, he gets to",
"move as if he had four dice instead of two. For instance, if you",
"rolled double 2's, you could move one man eight positions, four",
"men two positions each, or any permutation in between.",
"",
"\n However, there are certain limitations, called 'points.' A",
"player has a point when he has two or more men on the same posi-",
"tion. This gives him custody of that position, and his opponent",
"cannot place his men there, even if passing through on the way to",
"another position. When a player has six points in a row, it is",
"called a 'wall,' since any of his opponent's men behind the wall",
"cannot pass it and are trapped, at least for the moment. Notice",
"that this could mean that a player could not use part or all of",
"his roll. However, he must use as much of his roll as possible.",
"",
0};
char *remove[] = {
"\nRemoving Men from the Board:",
"\n The most important part of the game is removing men, since",
"that is how you win the game. Once a man is removed, he stays",
"off the board for the duration of the game. However, a player",
"cannot remove men until all his men are on his 'inner table,' or",
"the last six positions of the board (19-24 for red, 6-1 for",
"white).",
"\n To get off the board, a player must roll the exact number to",
"get his man one position past the last position on the board, or",
"his 'home.' Hence, if red wanted to remove a man from position",
"23, he would have to roll a 2, anything else would be used for",
"another man, or for another purpose. However, there is one ex-",
"ception. If the player rolling has no men far enough to move the",
"roll made, he may move his farthest man off the board. For exam-",
"ple, if red's farthest man back was on position 21, he could re-",
"move men from that position if he rolled a 5 or a 6, as well as a",
"4. Since he does not have men on 20 (where he could use a 5) or",
"on 19 (where he could use a 6), he can use these rolls for posi-",
"tion 21. A player never has to remove men, but he must make as",
"many moves as possible.",
"",
0};
char *hits[] = {
"\nHitting Blots:",
"\n Although two men on a position form an impenetrable point, a",
"lone man is not so secure. Such a man is called a 'blot' and has",
"the potential of getting hit by an opposing man. When a player's",
"blot is hit, he is placed on the bar, and the first thing that",
"player must do is move the man off the bar. Such moves are",
"counted as if the bar is one position behind the first position",
"on the board. Thus if red has a man on the bar and rolls 2 3, he",
"must move the man on the bar to position 2 or 3 before moving any",
"other man. If white had points on positions 2 and 3, then red",
"would forfeit his turn. Being on the bar is a very bad position,",
"for often a player can lose many turns trying to move off the",
"bar, as well as being set back the full distance of the board.",
"",
0};
char *endgame[] = {
"\nEnding the Game and Scoring:",
"\n Winning a game usually wins one point, the normal value of a",
"game. However, if the losing player has not removed any men yet,",
"then the winning player wins double the game value, called a",
"'gammon.' If the losing player has a player on the bar or on the",
"winner's inner table, then the winner gets triple the game value,",
"which is called a 'backgammon.' (So that's where the name comes",
"from!)",
"",
0};

160
games/backgammon/ttext2.c Normal file
View File

@@ -0,0 +1,160 @@
#ifndef lint
static char sccsid[] = "@(#)ttext2.c 1.1 94/10/31 SMI"; /* from UCB 4.2 82/10/24 */
#endif
#include "back.h"
char *prompt, *opts, *list[];
char *doubl[] = {
"\nDoubling:",
"\n If a player thinks he is in a good position, he may double the",
"value of the game. However, his opponent may not accept the pro-",
"posal and forfeit the game before the price gets too high. A",
"player must double before he rolls, and once his double has been",
"accepted, he cannot double again, until his opponent has doubled.",
"Thus, unless the game swings back and forth in advantage between",
"the two players a great deal, the value of the game should be",
"low. At any rate, the value of the game will never go above 64,",
"or six doubles. However, if a player wins a backgammon at 64",
"points, he wins 192 points!",
"",
0};
char *stragy[] = {
"\nStrategy:",
"\n Some general hints when playing: Try not to leave men open",
"unless absolutely necessary. Also, it is good to make as many",
"points as possible. Often, two men from different positions can",
"be brought together to form a new point. Although walls (six",
"points in a row) are difficult to form, many points nestled close-",
"ly together produce a formidable barrier. Also, while it is good",
"to move back men forward, doing so lessens the opportunity for you",
"to hit men. Finally, remember that once the two player's have",
"passed each other on the board, there is no chance of either team",
"being hit, so the game reduces to a race off the board. Addi-",
"tional hints on strategy are presented in the practice game.",
"",
0};
char *prog[] = {
"\nThe Program and How It Works:",
"\n A general rule of thumb is when you don't know what to do,",
"type a question mark, and you should get some help. When it is",
"your turn, only your color will be printed out, with nothing",
"after it. You may double by typing a 'd', but if you type a",
"space or newline, you will get your roll. (Remember, you must",
"double before you roll.) Also, typing a 'r' will reprint the",
"board, and a 'q' will quit the game. The program will type",
"'Move:' when it wants your move, and you may indicate each die's",
"move with <s>-<f>, where <s> is the starting position and <f> is",
"the finishing position, or <s>/<r> where <r> is the roll made.",
"<s>-<f1>-<f2> is short for <s>-<f1>,<f1>-<f2> and <s>/<r1><r2> is",
"short for <s>/<r1>,<s>/<r2>. Moves may be separated by a comma",
"or a space.",
"",
"\n While typing, any input which does not make sense will not be",
"echoed, and a bell will sound instead. Also, backspacing and",
"killing lines will echo differently than normal. You may examine",
"the board by typing a 'r' if you have made a partial move, or be-",
"fore you type a newline, to see what the board looks like. You",
"must end your move with a newline. If you cannot double, your",
"roll will always be printed, and you will not be given the oppor-",
"tunity to double. Home and bar are represented by the appropri-",
"ate number, 0 or 25 as the case may be, or by the letters 'h' or",
"'b' as appropriate. You may also type 'r' or 'q' when the program",
"types 'Move:', which has the same effect as above. Finally, you",
"will get to decide if you want to play red or white (or both if you",
"want to play a friend) at the beginning of the session, and you",
"will not get to change your mind later, since the computer keeps",
"score.",
"",
0};
char *lastch[] = {
"\nTutorial (Practice Game):",
"\n This tutorial, for simplicity's sake, will let you play one",
"predetermined game. All the rolls have been pre-arranged, and",
"only one response will let you advance to the next move.",
"Although a given roll will may have several legal moves, the tu-",
"torial will only accept one (not including the same moves in a",
"different order), claiming that that move is 'best.' Obviously,",
"a subjective statement. At any rate, be patient with it and have",
"fun learning about backgammon. Also, to speed things up a lit-",
"tle, doubling will not take place in the tutorial, so you will",
"never get that opportunity, and quitting only leaves the tutori-",
"al, not the game. You will still be able to play backgammon",
"after quitting.",
"\n This is your last chance to look over the rules before the tu-",
"torial starts.",
"",
0};
text (txt)
char **txt;
{
char **begin;
char *a;
char b;
char *c;
int i;
fixtty (noech);
begin = txt;
while (*txt) {
a = *(txt++);
if (*a != '\0') {
c = a;
for (i = 0; *(c++) != '\0'; i--);
writel (a);
writec ('\n');
} else {
fixtty (raw);
writel (prompt);
for (;;) {
if ((b = readc()) == '?') {
if (tflag) {
if (begscr) {
curmove (18,0);
clend();
} else
clear();
} else
writec ('\n');
text (list);
writel (prompt);
continue;
}
i = 0;
if (b == '\n')
break;
while (i < 11) {
if (b == opts[i])
break;
i++;
}
if (i == 11)
writec ('\007');
else
break;
}
if (tflag) {
if (begscr) {
curmove (18,0);
clend();
} else
clear();
} else
writec ('\n');
if (i)
return(i);
fixtty (noech);
if (tflag)
curmove (curr,0);
begin = txt;
}
}
fixtty (raw);
return (0);
}

122
games/backgammon/tutor.c Normal file
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@@ -0,0 +1,122 @@
#ifndef lint
static char sccsid[] = "@(#)tutor.c 1.1 94/10/31 SMI"; /* from UCB 4.1 82/05/11 */
#endif
#include "back.h"
#include "tutor.h"
extern int maxmoves;
extern char *finis[];
extern struct situatn test[];
static char better[] = "That is a legal move, but there is a better one.\n";
tutor () {
register int i, j;
i = 0;
begscr = 18;
cturn = -1;
home = 0;
bar = 25;
inptr = &in[0];
inopp = &in[1];
offptr = &off[0];
offopp = &off[1];
Colorptr = &color[0];
colorptr = &color[2];
colen = 5;
wrboard();
while (1) {
if (! brdeq(test[i].brd,board)) {
if (tflag && curr == 23)
curmove (18,0);
writel (better);
nexturn();
movback (mvlim);
if (tflag) {
refresh();
clrest ();
}
if ((! tflag) || curr == 19) {
proll();
writec ('\t');
}
else
curmove (curr > 19? curr-2: curr+4,25);
getmove();
if (cturn == 0)
leave();
continue;
}
if (tflag)
curmove (18,0);
text (*test[i].com);
if (! tflag)
writec ('\n');
if (i == maxmoves)
break;
D0 = test[i].roll1;
D1 = test[i].roll2;
d0 = 0;
mvlim = 0;
for (j = 0; j < 4; j++) {
if (test[i].mp[j] == test[i].mg[j])
break;
p[j] = test[i].mp[j];
g[j] = test[i].mg[j];
mvlim++;
}
if (mvlim)
for (j = 0; j < mvlim; j++)
if (makmove(j))
writel ("AARGH!!!\n");
if (tflag)
refresh();
nexturn();
D0 = test[i].new1;
D1 = test[i].new2;
d0 = 0;
i++;
mvlim = movallow();
if (mvlim) {
if (tflag)
clrest();
proll();
writec('\t');
getmove();
if (tflag)
refresh();
if (cturn == 0)
leave();
}
}
leave();
}
clrest () {
register int r, c, j;
r = curr;
c = curc;
for (j = r+1; j < 24; j++) {
curmove (j,0);
cline();
}
curmove (r,c);
}
brdeq (b1,b2)
register int *b1, *b2;
{
register int *e;
e = b1+26;
while (b1 < e)
if (*b1++ != *b2++)
return(0);
return(1);
}

12
games/backgammon/tutor.h Normal file
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/* @(#)tutor.h 1.1 94/10/31 SMI; from UCB 4.1 82/05/11 */
struct situatn {
int brd[26];
int roll1;
int roll2;
int mp[4];
int mg[4];
int new1;
int new2;
char *(*com[8]);
};