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SpyHunter: tweak controls
C button - shift X,Y - oil, smoke Shift is a toggle switch
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@ -14,11 +14,11 @@ left left : Left
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right right : Right
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ESC : Coin
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start TAB,LShift : VAN
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Y X : Shift
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X Z : Oil
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C ctrl left : Smoke
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B alt left : Missle
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A Space : Gun
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B LAlt : Missle
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C LCtrl : Shift
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X Z : Oil
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Y X : Smoke
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---------------------------------------------------------------------------------
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@ -231,7 +231,7 @@ spy_hunter spy_hunter(
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.csd_audio_out(csd_audio),
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.coin1(m_coin1),
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.coin2(m_coin2),
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.shift(shift),
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.shift(shift_state),
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.oil(oil),
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.missile(missile),
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.van(van),
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@ -324,10 +324,13 @@ wire [7:0] steering;
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wire [7:0] gas;
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wire gun = m_fireA;
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wire missile = m_fireB;
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wire smoke = m_fireC;
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wire shift = m_fireC;
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wire van = m_fireD | btn_van;
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wire oil = m_fireE;
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wire shift = m_fireF;
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wire smoke = m_fireF;
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reg shift_state;
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input_toggle gearbox(clk_sys, m_coin1 | m_coin2, shift, shift_state);
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wire m_up, m_down, m_left, m_right, m_fireA, m_fireB, m_fireC, m_fireD, m_fireE, m_fireF;
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wire m_up2, m_down2, m_left2, m_right2, m_fire2A, m_fire2B, m_fire2C, m_fire2D, m_fire2E, m_fire2F;
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@ -165,3 +165,20 @@ wire m_left = ~(orientation[0] ^ rotate) ? keyboard[1] | joystick[1] : ((orien
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wire m_right = ~(orientation[0] ^ rotate) ? keyboard[0] | joystick[0] : ((orientation[1] ^ orientation[0]) ? keyboard[2] | joystick[2] : keyboard[3] | joystick[3]);
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endmodule
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// A simple toggle-switch
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module input_toggle(
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input clk,
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input reset,
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input btn,
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output reg state
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);
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reg btn_old;
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always @(posedge clk) begin
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btn_old <= btn;
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if (reset) state <= 0;
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else if (~btn_old & btn) state <= ~state;
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end
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endmodule
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