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mirror of https://github.com/Gehstock/Mist_FPGA.git synced 2026-03-09 03:59:39 +00:00

Jackal: another port

This commit is contained in:
Gyorgy Szombathelyi
2021-07-30 13:32:41 +02:00
parent 6c0a02220f
commit 270dedfda2
31 changed files with 5863 additions and 6 deletions

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# -------------------------------------------------------------------------- #
#
# Copyright (C) 1991-2013 Altera Corporation
# Your use of Altera Corporation's design tools, logic functions
# and other software and tools, and its AMPP partner logic
# functions, and any output files from any of the foregoing
# (including device programming or simulation files), and any
# associated documentation or information are expressly subject
# to the terms and conditions of the Altera Program License
# Subscription Agreement, Altera MegaCore Function License
# Agreement, or other applicable license agreement, including,
# without limitation, that your use is for the sole purpose of
# programming logic devices manufactured by Altera and sold by
# Altera or its authorized distributors. Please refer to the
# applicable agreement for further details.
#
# -------------------------------------------------------------------------- #
#
# Quartus II 64-Bit
# Version 13.1.0 Build 162 10/23/2013 SJ Web Edition
# Date created = 00:21:03 December 03, 2019
#
# -------------------------------------------------------------------------- #
QUARTUS_VERSION = "13.1"
DATE = "00:21:03 December 03, 2019"
# Revisions
PROJECT_REVISION = "Jackal"

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# -------------------------------------------------------------------------- #
#
# Copyright (C) 1991-2014 Altera Corporation
# Your use of Altera Corporation's design tools, logic functions
# and other software and tools, and its AMPP partner logic
# functions, and any output files from any of the foregoing
# (including device programming or simulation files), and any
# associated documentation or information are expressly subject
# to the terms and conditions of the Altera Program License
# Subscription Agreement, Altera MegaCore Function License
# Agreement, or other applicable license agreement, including,
# without limitation, that your use is for the sole purpose of
# programming logic devices manufactured by Altera and sold by
# Altera or its authorized distributors. Please refer to the
# applicable agreement for further details.
#
# -------------------------------------------------------------------------- #
#
# Quartus II 64-Bit
# Version 13.1.4 Build 182 03/12/2014 SJ Full Version
# Date created = 19:54:12 November 22, 2020
#
# -------------------------------------------------------------------------- #
#
# Notes:
#
# 1) The default values for assignments are stored in the file:
# Jackal_assignment_defaults.qdf
# If this file doesn't exist, see file:
# assignment_defaults.qdf
#
# 2) Altera recommends that you do not modify this file. This
# file is updated automatically by the Quartus II software
# and any changes you make may be lost or overwritten.
#
# -------------------------------------------------------------------------- #
# Project-Wide Assignments
# ========================
set_global_assignment -name PROJECT_OUTPUT_DIRECTORY output_files
set_global_assignment -name NUM_PARALLEL_PROCESSORS ALL
set_global_assignment -name LAST_QUARTUS_VERSION "13.1 SP4.26"
set_global_assignment -name PRE_FLOW_SCRIPT_FILE "quartus_sh:rtl/build_id.tcl"
# Pin & Location Assignments
# ==========================
set_location_assignment PIN_7 -to LED
set_location_assignment PIN_54 -to CLOCK_27
set_location_assignment PIN_144 -to VGA_R[5]
set_location_assignment PIN_143 -to VGA_R[4]
set_location_assignment PIN_142 -to VGA_R[3]
set_location_assignment PIN_141 -to VGA_R[2]
set_location_assignment PIN_137 -to VGA_R[1]
set_location_assignment PIN_135 -to VGA_R[0]
set_location_assignment PIN_133 -to VGA_B[5]
set_location_assignment PIN_132 -to VGA_B[4]
set_location_assignment PIN_125 -to VGA_B[3]
set_location_assignment PIN_121 -to VGA_B[2]
set_location_assignment PIN_120 -to VGA_B[1]
set_location_assignment PIN_115 -to VGA_B[0]
set_location_assignment PIN_114 -to VGA_G[5]
set_location_assignment PIN_113 -to VGA_G[4]
set_location_assignment PIN_112 -to VGA_G[3]
set_location_assignment PIN_111 -to VGA_G[2]
set_location_assignment PIN_110 -to VGA_G[1]
set_location_assignment PIN_106 -to VGA_G[0]
set_location_assignment PIN_136 -to VGA_VS
set_location_assignment PIN_119 -to VGA_HS
set_location_assignment PIN_65 -to AUDIO_L
set_location_assignment PIN_80 -to AUDIO_R
set_location_assignment PIN_105 -to SPI_DO
set_location_assignment PIN_88 -to SPI_DI
set_location_assignment PIN_126 -to SPI_SCK
set_location_assignment PIN_127 -to SPI_SS2
set_location_assignment PIN_91 -to SPI_SS3
set_location_assignment PIN_13 -to CONF_DATA0
set_location_assignment PIN_49 -to SDRAM_A[0]
set_location_assignment PIN_44 -to SDRAM_A[1]
set_location_assignment PIN_42 -to SDRAM_A[2]
set_location_assignment PIN_39 -to SDRAM_A[3]
set_location_assignment PIN_4 -to SDRAM_A[4]
set_location_assignment PIN_6 -to SDRAM_A[5]
set_location_assignment PIN_8 -to SDRAM_A[6]
set_location_assignment PIN_10 -to SDRAM_A[7]
set_location_assignment PIN_11 -to SDRAM_A[8]
set_location_assignment PIN_28 -to SDRAM_A[9]
set_location_assignment PIN_50 -to SDRAM_A[10]
set_location_assignment PIN_30 -to SDRAM_A[11]
set_location_assignment PIN_32 -to SDRAM_A[12]
set_location_assignment PIN_83 -to SDRAM_DQ[0]
set_location_assignment PIN_79 -to SDRAM_DQ[1]
set_location_assignment PIN_77 -to SDRAM_DQ[2]
set_location_assignment PIN_76 -to SDRAM_DQ[3]
set_location_assignment PIN_72 -to SDRAM_DQ[4]
set_location_assignment PIN_71 -to SDRAM_DQ[5]
set_location_assignment PIN_69 -to SDRAM_DQ[6]
set_location_assignment PIN_68 -to SDRAM_DQ[7]
set_location_assignment PIN_86 -to SDRAM_DQ[8]
set_location_assignment PIN_87 -to SDRAM_DQ[9]
set_location_assignment PIN_98 -to SDRAM_DQ[10]
set_location_assignment PIN_99 -to SDRAM_DQ[11]
set_location_assignment PIN_100 -to SDRAM_DQ[12]
set_location_assignment PIN_101 -to SDRAM_DQ[13]
set_location_assignment PIN_103 -to SDRAM_DQ[14]
set_location_assignment PIN_104 -to SDRAM_DQ[15]
set_location_assignment PIN_58 -to SDRAM_BA[0]
set_location_assignment PIN_51 -to SDRAM_BA[1]
set_location_assignment PIN_85 -to SDRAM_DQMH
set_location_assignment PIN_67 -to SDRAM_DQML
set_location_assignment PIN_60 -to SDRAM_nRAS
set_location_assignment PIN_64 -to SDRAM_nCAS
set_location_assignment PIN_66 -to SDRAM_nWE
set_location_assignment PIN_59 -to SDRAM_nCS
set_location_assignment PIN_33 -to SDRAM_CKE
set_location_assignment PIN_43 -to SDRAM_CLK
set_location_assignment PLL_1 -to "pll:pll|altpll:altpll_component"
# Classic Timing Assignments
# ==========================
set_global_assignment -name MIN_CORE_JUNCTION_TEMP 0
set_global_assignment -name MAX_CORE_JUNCTION_TEMP 85
# Analysis & Synthesis Assignments
# ================================
set_global_assignment -name FAMILY "Cyclone III"
set_global_assignment -name TOP_LEVEL_ENTITY Jackal_MiST
set_global_assignment -name DEVICE_FILTER_PIN_COUNT 144
set_global_assignment -name DEVICE_FILTER_SPEED_GRADE 8
set_global_assignment -name DEVICE_FILTER_PACKAGE TQFP
# Fitter Assignments
# ==================
set_global_assignment -name DEVICE EP3C25E144C8
set_global_assignment -name ENABLE_CONFIGURATION_PINS OFF
set_global_assignment -name ENABLE_NCE_PIN OFF
set_global_assignment -name ENABLE_BOOT_SEL_PIN OFF
set_global_assignment -name CYCLONEIII_CONFIGURATION_SCHEME "PASSIVE SERIAL"
set_global_assignment -name CRC_ERROR_OPEN_DRAIN OFF
set_global_assignment -name FORCE_CONFIGURATION_VCCIO ON
set_global_assignment -name STRATIX_DEVICE_IO_STANDARD "3.3-V LVTTL"
set_global_assignment -name CYCLONEII_RESERVE_NCEO_AFTER_CONFIGURATION "USE AS REGULAR IO"
set_global_assignment -name RESERVE_DATA0_AFTER_CONFIGURATION "USE AS REGULAR IO"
set_global_assignment -name RESERVE_DATA1_AFTER_CONFIGURATION "USE AS REGULAR IO"
set_global_assignment -name RESERVE_FLASH_NCE_AFTER_CONFIGURATION "USE AS REGULAR IO"
set_global_assignment -name RESERVE_DCLK_AFTER_CONFIGURATION "USE AS REGULAR IO"
# Assembler Assignments
# =====================
set_global_assignment -name GENERATE_RBF_FILE ON
set_global_assignment -name USE_CONFIGURATION_DEVICE OFF
# SignalTap II Assignments
# ========================
set_global_assignment -name ENABLE_SIGNALTAP OFF
set_global_assignment -name USE_SIGNALTAP_FILE output_files/jackal.stp
# Power Estimation Assignments
# ============================
set_global_assignment -name POWER_PRESET_COOLING_SOLUTION "23 MM HEAT SINK WITH 200 LFPM AIRFLOW"
set_global_assignment -name POWER_BOARD_THERMAL_MODEL "NONE (CONSERVATIVE)"
# Advanced I/O Timing Assignments
# ===============================
set_global_assignment -name OUTPUT_IO_TIMING_NEAR_END_VMEAS "HALF VCCIO" -rise
set_global_assignment -name OUTPUT_IO_TIMING_NEAR_END_VMEAS "HALF VCCIO" -fall
set_global_assignment -name OUTPUT_IO_TIMING_FAR_END_VMEAS "HALF SIGNAL SWING" -rise
set_global_assignment -name OUTPUT_IO_TIMING_FAR_END_VMEAS "HALF SIGNAL SWING" -fall
# ------------------------------
# start ENTITY(Jackal_MiST)
# Pin & Location Assignments
# ==========================
# Fitter Assignments
# ==================
# start DESIGN_PARTITION(Top)
# ---------------------------
# Incremental Compilation Assignments
# ===================================
# end DESIGN_PARTITION(Top)
# -------------------------
# end ENTITY(Jackal_MiST)
# ----------------------------
set_global_assignment -name SYNTH_TIMING_DRIVEN_SYNTHESIS ON
set_global_assignment -name TIMEQUEST_MULTICORNER_ANALYSIS ON
set_global_assignment -name SMART_RECOMPILE ON
set_global_assignment -name PARTITION_NETLIST_TYPE SOURCE -section_id Top
set_global_assignment -name PARTITION_FITTER_PRESERVATION_LEVEL PLACEMENT_AND_ROUTING -section_id Top
set_global_assignment -name PARTITION_COLOR 16764057 -section_id Top
set_instance_assignment -name FAST_OUTPUT_REGISTER ON -to SDRAM_DQ[*]
set_instance_assignment -name FAST_OUTPUT_REGISTER ON -to SDRAM_A[*]
set_instance_assignment -name FAST_OUTPUT_REGISTER ON -to SDRAM_BA[0]
set_instance_assignment -name FAST_OUTPUT_REGISTER ON -to SDRAM_BA[1]
set_instance_assignment -name FAST_OUTPUT_REGISTER ON -to SDRAM_DQMH
set_instance_assignment -name FAST_OUTPUT_REGISTER ON -to SDRAM_DQML
set_instance_assignment -name FAST_OUTPUT_REGISTER ON -to SDRAM_nRAS
set_instance_assignment -name FAST_OUTPUT_REGISTER ON -to SDRAM_nCAS
set_instance_assignment -name FAST_OUTPUT_REGISTER ON -to SDRAM_nWE
set_instance_assignment -name FAST_OUTPUT_REGISTER ON -to SDRAM_nCS
set_instance_assignment -name FAST_OUTPUT_ENABLE_REGISTER ON -to SDRAM_DQ[*]
set_instance_assignment -name FAST_INPUT_REGISTER ON -to SDRAM_DQ[*]
set_instance_assignment -name CURRENT_STRENGTH_NEW "MAXIMUM CURRENT" -to SDRAM_A[*]
set_instance_assignment -name CURRENT_STRENGTH_NEW "MAXIMUM CURRENT" -to SDRAM_DQ[*]
set_instance_assignment -name CURRENT_STRENGTH_NEW "MAXIMUM CURRENT" -to SDRAM_BA[*]
set_instance_assignment -name CURRENT_STRENGTH_NEW "MAXIMUM CURRENT" -to SDRAM_DQML
set_instance_assignment -name CURRENT_STRENGTH_NEW "MAXIMUM CURRENT" -to SDRAM_DQMH
set_instance_assignment -name CURRENT_STRENGTH_NEW "MAXIMUM CURRENT" -to SDRAM_nRAS
set_instance_assignment -name CURRENT_STRENGTH_NEW "MAXIMUM CURRENT" -to SDRAM_nCAS
set_instance_assignment -name CURRENT_STRENGTH_NEW "MAXIMUM CURRENT" -to SDRAM_nWE
set_instance_assignment -name CURRENT_STRENGTH_NEW "MAXIMUM CURRENT" -to SDRAM_nCS
set_instance_assignment -name CURRENT_STRENGTH_NEW "MAXIMUM CURRENT" -to SDRAM_CKE
set_instance_assignment -name CURRENT_STRENGTH_NEW "MAXIMUM CURRENT" -to SDRAM_CLK
set_instance_assignment -name CURRENT_STRENGTH_NEW "MAXIMUM CURRENT" -to VGA_R[*]
set_instance_assignment -name CURRENT_STRENGTH_NEW "MAXIMUM CURRENT" -to VGA_G[*]
set_instance_assignment -name CURRENT_STRENGTH_NEW "MAXIMUM CURRENT" -to VGA_B[*]
set_instance_assignment -name CURRENT_STRENGTH_NEW "MAXIMUM CURRENT" -to VGA_HS
set_instance_assignment -name CURRENT_STRENGTH_NEW "MAXIMUM CURRENT" -to VGA_VS
set_instance_assignment -name CURRENT_STRENGTH_NEW 4MA -to AUDIO_L
set_instance_assignment -name CURRENT_STRENGTH_NEW 4MA -to AUDIO_R
set_instance_assignment -name CURRENT_STRENGTH_NEW 4MA -to SPI_DO
set_global_assignment -name ALLOW_POWER_UP_DONT_CARE ON
set_global_assignment -name PHYSICAL_SYNTHESIS_REGISTER_RETIMING ON
set_global_assignment -name PHYSICAL_SYNTHESIS_REGISTER_DUPLICATION ON
set_global_assignment -name CYCLONEII_OPTIMIZATION_TECHNIQUE SPEED
set_global_assignment -name OPTIMIZE_HOLD_TIMING "ALL PATHS"
set_global_assignment -name OPTIMIZE_MULTI_CORNER_TIMING ON
set_global_assignment -name FITTER_EFFORT "STANDARD FIT"
set_global_assignment -name SYSTEMVERILOG_FILE rtl/Jackal_MiST.sv
set_global_assignment -name QIP_FILE rtl/pll.qip
set_global_assignment -name VERILOG_FILE rtl/jtframe_frac_cen.v
set_global_assignment -name SYSTEMVERILOG_FILE rtl/Jackal.sv
set_global_assignment -name VERILOG_FILE rtl/hiscore.v
set_global_assignment -name VHDL_FILE rtl/spram.vhd
set_global_assignment -name SYSTEMVERILOG_FILE rtl/sdram.sv
set_global_assignment -name VHDL_FILE rtl/dpram_dc.vhd
set_global_assignment -name QIP_FILE rtl/custom/jackal_custom.qip
set_global_assignment -name QIP_FILE rtl/sound/jackal_sound.qip
set_global_assignment -name QIP_FILE ../../common/mist/mist.qip
set_global_assignment -name VERILOG_FILE ../../common/CPU/MC6809/mc6809is.v
set_global_assignment -name QIP_FILE ../../common/Sound/jt51/jt51.qip
set_global_assignment -name SIGNALTAP_FILE output_files/jackal.stp
set_instance_assignment -name PARTITION_HIERARCHY root_partition -to | -section_id Top

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## Generated SDC file "vectrex_MiST.out.sdc"
## Copyright (C) 1991-2013 Altera Corporation
## Your use of Altera Corporation's design tools, logic functions
## and other software and tools, and its AMPP partner logic
## functions, and any output files from any of the foregoing
## (including device programming or simulation files), and any
## associated documentation or information are expressly subject
## to the terms and conditions of the Altera Program License
## Subscription Agreement, Altera MegaCore Function License
## Agreement, or other applicable license agreement, including,
## without limitation, that your use is for the sole purpose of
## programming logic devices manufactured by Altera and sold by
## Altera or its authorized distributors. Please refer to the
## applicable agreement for further details.
## VENDOR "Altera"
## PROGRAM "Quartus II"
## VERSION "Version 13.1.0 Build 162 10/23/2013 SJ Web Edition"
## DATE "Sun Jun 24 12:53:00 2018"
##
## DEVICE "EP3C25E144C8"
##
# Clock constraints
# Automatically constrain PLL and other generated clocks
derive_pll_clocks -create_base_clocks
# Automatically calculate clock uncertainty to jitter and other effects.
derive_clock_uncertainty
# tsu/th constraints
# tco constraints
# tpd constraints
#**************************************************************
# Time Information
#**************************************************************
set_time_format -unit ns -decimal_places 3
#**************************************************************
# Create Clock
#**************************************************************
create_clock -name {SPI_SCK} -period 41.666 -waveform { 20.8 41.666 } [get_ports {SPI_SCK}]
set sdram_clk "pll|altpll_component|auto_generated|pll1|clk[0]"
set sys_clk "pll|altpll_component|auto_generated|pll1|clk[1]"
#**************************************************************
# Create Generated Clock
#**************************************************************
#**************************************************************
# Set Clock Latency
#**************************************************************
#**************************************************************
# Set Clock Uncertainty
#**************************************************************
#**************************************************************
# Set Input Delay
#**************************************************************
set_input_delay -add_delay -clock_fall -clock [get_clocks {CLOCK_27}] 1.000 [get_ports {CLOCK_27}]
set_input_delay -add_delay -clock_fall -clock [get_clocks {SPI_SCK}] 1.000 [get_ports {CONF_DATA0}]
set_input_delay -add_delay -clock_fall -clock [get_clocks {SPI_SCK}] 1.000 [get_ports {SPI_DI}]
set_input_delay -add_delay -clock_fall -clock [get_clocks {SPI_SCK}] 1.000 [get_ports {SPI_SCK}]
set_input_delay -add_delay -clock_fall -clock [get_clocks {SPI_SCK}] 1.000 [get_ports {SPI_SS2}]
set_input_delay -add_delay -clock_fall -clock [get_clocks {SPI_SCK}] 1.000 [get_ports {SPI_SS3}]
set_input_delay -clock [get_clocks $sdram_clk] -reference_pin [get_ports {SDRAM_CLK}] -max 6.6 [get_ports SDRAM_DQ[*]]
set_input_delay -clock [get_clocks $sdram_clk] -reference_pin [get_ports {SDRAM_CLK}] -min 3.5 [get_ports SDRAM_DQ[*]]
#**************************************************************
# Set Output Delay
#**************************************************************
set_output_delay -clock [get_clocks {SPI_SCK}] 1.000 [get_ports {SPI_DO}]
set_output_delay -clock [get_clocks $sys_clk] 1.000 [get_ports {AUDIO_L}]
set_output_delay -clock [get_clocks $sys_clk] 1.000 [get_ports {AUDIO_R}]
set_output_delay -clock [get_clocks $sys_clk] 1.000 [get_ports {LED}]
set_output_delay -clock [get_clocks $sys_clk] 1.000 [get_ports {VGA_*}]
set_output_delay -clock [get_clocks $sdram_clk] -reference_pin [get_ports {SDRAM_CLK}] -max 1.5 [get_ports {SDRAM_D* SDRAM_A* SDRAM_BA* SDRAM_n* SDRAM_CKE}]
set_output_delay -clock [get_clocks $sdram_clk] -reference_pin [get_ports {SDRAM_CLK}] -min -0.8 [get_ports {SDRAM_D* SDRAM_A* SDRAM_BA* SDRAM_n* SDRAM_CKE}]
#**************************************************************
# Set Clock Groups
#**************************************************************
set_clock_groups -asynchronous -group [get_clocks {SPI_SCK}] -group [get_clocks {pll|altpll_component|auto_generated|pll1|clk[*]}]
#**************************************************************
# Set False Path
#**************************************************************
#**************************************************************
# Set Multicycle Path
#**************************************************************
set_multicycle_path -to {VGA_*[*]} -setup 2
set_multicycle_path -to {VGA_*[*]} -hold 1
#**************************************************************
# Set Maximum Delay
#**************************************************************
#**************************************************************
# Set Minimum Delay
#**************************************************************
#**************************************************************
# Set Input Transition
#**************************************************************

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# MiST port of Konami Jackal by ACE
https://github.com/MiSTer-devel/Arcade-Jackal_MiSTer
## Usage
- Create ROM and ARC files from the MRA files using the MRA utility.
Example: mra -A -z /path/to/mame/roms "Jackal.mra"
- Copy the ROM files to the root of the SD Card
- Copy the RBF and ARC files to the same folder on the SD Card
- MRA utility: https://github.com/sebdel/mra-tools-c/

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<misterromdescription>
<name>Jackal (bootleg)</name>
<region>World</region>
<homebrew>no</homebrew>
<bootleg>yes</bootleg>
<version></version>
<alternative></alternative>
<platform></platform>
<series></series>
<year>1986</year>
<manufacturer>Konami</manufacturer>
<category>Shooter - Multidirectional</category>
<setname>jackalbl</setname>
<parent>jackal</parent>
<mameversion>0224</mameversion>
<rbf>Jackal</rbf>
<about author="Ace" twitter="@Ace9921Tweets"></about>
<resolution>15kHz</resolution>
<rotation>vertical (cw)</rotation>
<flip>no</flip>
<players>2 (simultaneous)</players>
<joystick>8-way</joystick>
<special_controls></special_controls>
<num_buttons>2</num_buttons>
<buttons default="B,A,Start,Select,X" names="Machine Gun,Grenades/Rockets,-,-,Start,Coin,Pause"></buttons>
<switches default="00,21,04" base="8" page_id="1" page_name="Switches">
<dip bits="0,3" name="Credits A" ids="1c/1cr,1c/2cr,1c/3cr,1c/4cr,1c/5cr,1c/7cr,1c/6cr,2c/1cr,2c/3cr,3c/1cr,2c/5cr,3c/2cr,3c/4cr,4c/3cr,4c/1cr,Free Play"/>
<dip bits="4,7" name="Credits B" ids="1c/1cr,1c/2cr,1c/3cr,1c/4cr,1c/5cr,1c/6cr,1c/7cr,2c/1cr,2c/3cr,2c/5cr,3c/1cr,3c/2cr,3c/4cr,4c/1cr,4c/3cr,Free Play"/>
<dip bits="8,9" name="Lives" ids="2,3,5,7"/>
<dip bits="11,12" name="Bonus" ids="30K/150K+,50K/200K+,30K only,50K only"/>
<dip bits="13,14" name="Difficulty" ids="Easy,Normal,Hard,Hardest"/>
<dip bits="15" name="Attract Mode Sound" ids="Off,On"/>
<dip bits="16" name="Flip Screen" ids="Off,On"/>
<dip bits="17" name="Cabinet Type" ids="Upright,Cocktail"/>
<dip bits="18" name="Sound mode" ids="Mono,Stereo"/>
</switches>
<rom index="1">
<part>01</part>
</rom>
<rom index='0' md5="None" type='merged' zip='jackal.zip|jackalbl.zip'>
<part crc="5fffee27" name="jackalbl/epr-a-3.bin"/>
<part crc="976c8431" name="jackalbl/epr-a-4.bin"/>
<part crc="ae2a290a" name="jackalbl/epr-a-2.bin"/>
<part crc="ae2a290a" name="jackalbl/epr-a-2.bin"/>
<part crc="54aa2d29" name="jackalbl/epr-a-1.bin"/>
<part crc="457f42f0" name="631t04.7h"/>
<part crc="732b3fc1" name="631t05.8h"/>
<part crc="2d10e56e" name="631t06.12h"/>
<part crc="4961c397" name="631t07.13h"/>
<part crc="7553a172" name="631r08.9h"/>
<part crc="a74dd86c" name="631r09.14h"/>
</rom>
<rom index="2"></rom>
<rom index="3" md5="none">
<part>
0E 00 00 00 00 FF 00 02
00 02 00 01 00 FF 00 00
00 00 72 F8 00 27 00 1D
00 00 73 40 00 03 00 00
00 00 73 41 00 01 02 02
</part>
</rom>
<rom index="4"></rom>
<nvram index="4" size="43"></nvram>
<remark></remark>
<mratimestamp>20210708094853</mratimestamp>
</misterromdescription>

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<misterromdescription>
<name>Jackal</name>
<region>World</region>
<homebrew>no</homebrew>
<bootleg>no</bootleg>
<version>8-Way Joystick</version>
<alternative></alternative>
<platform></platform>
<series></series>
<year>1986</year>
<manufacturer>Konami</manufacturer>
<category>Shooter - Multidirectional</category>
<setname>jackal</setname>
<parent>jackal</parent>
<mameversion>0224</mameversion>
<rbf>Jackal</rbf>
<about author="Ace" twitter="@Ace9921Tweets"></about>
<resolution>15kHz</resolution>
<rotation>vertical (cw)</rotation>
<flip>no</flip>
<players>2 (simultaneous)</players>
<joystick>8-way</joystick>
<special_controls></special_controls>
<num_buttons>2</num_buttons>
<buttons default="B,A,Start,Select,X" names="Machine Gun,Grenades/Rockets,-,-,Start,Coin,Pause"></buttons>
<switches default="00,21,04" base="8" page_id="1" page_name="Switches">
<dip bits="0,3" name="Credits A" ids="1c/1cr,1c/2cr,1c/3cr,1c/4cr,1c/5cr,1c/7cr,1c/6cr,2c/1cr,2c/3cr,3c/1cr,2c/5cr,3c/2cr,3c/4cr,4c/3cr,4c/1cr,Free Play"/>
<dip bits="4,7" name="Credits B" ids="1c/1cr,1c/2cr,1c/3cr,1c/4cr,1c/5cr,1c/6cr,1c/7cr,2c/1cr,2c/3cr,2c/5cr,3c/1cr,3c/2cr,3c/4cr,4c/1cr,4c/3cr,Free Play"/>
<dip bits="8,9" name="Lives" ids="2,3,5,7"/>
<dip bits="11,12" name="Bonus" ids="30K/150K+,50K/200K+,30K only,50K only"/>
<dip bits="13,14" name="Difficulty" ids="Easy,Normal,Hard,Hardest"/>
<dip bits="15" name="Attract Mode Sound" ids="Off,On"/>
<dip bits="16" name="Flip Screen" ids="Off,On"/>
<dip bits="17" name="Cabinet Type" ids="Upright,Cocktail"/>
<dip bits="18" name="Sound mode" ids="Mono,Stereo"/>
</switches>
<rom index="1">
<part>00</part>
</rom>
<rom index='0' md5="None" type='merged' zip='jackal.zip'>
<part crc="0b7e0584" name="631_v02.15d"/>
<part crc="3e0dfb83" name="631_v03.16d"/>
<part crc="3e0dfb83" name="631_v03.16d"/>
<part crc="b189af6a" name="631_t01.11d"/>
<part crc="457f42f0" name="631t04.7h"/>
<part crc="732b3fc1" name="631t05.8h"/>
<part crc="2d10e56e" name="631t06.12h"/>
<part crc="4961c397" name="631t07.13h"/>
<part crc="7553a172" name="631r08.9h"/>
<part crc="a74dd86c" name="631r09.14h"/>
</rom>
<rom index="2"></rom>
<rom index="3" md5="none">
<part>
11 90 00 00 00 FF 00 02
00 02 00 01 00 FF 00 00
00 00 72 F8 00 27 00 1D
00 00 73 40 00 03 00 00
00 00 73 41 00 01 02 02
</part>
</rom>
<rom index="4"></rom>
<nvram index="4" size="43"></nvram>
<remark></remark>
<mratimestamp>20210708094853</mratimestamp>
</misterromdescription>

View File

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<misterromdescription>
<name>Jackal (Rotary Joystick)</name>
<region>World</region>
<homebrew>no</homebrew>
<bootleg>no</bootleg>
<version>Rotary Joystick</version>
<alternative></alternative>
<platform></platform>
<series></series>
<year>1986</year>
<manufacturer>Konami</manufacturer>
<category>Shooter - Multidirectional</category>
<setname>jackalr</setname>
<parent>jackal</parent>
<mameversion>0224</mameversion>
<rbf>Jackal</rbf>
<about author="Ace" twitter="@Ace9921Tweets"></about>
<resolution>15kHz</resolution>
<rotation>vertical (cw)</rotation>
<flip>no</flip>
<players>2 (simultaneous)</players>
<joystick>8-way</joystick>
<special_controls>Rotary</special_controls>
<num_buttons>2</num_buttons>
<buttons default="B,A,L,R,Start,Select,X" names="Machine Gun,Grenades/Rockets,Rotary Left,Rotary Right,Start,Coin,Pause"></buttons>
<switches default="00,21,04" base="8" page_id="1" page_name="Switches">
<dip bits="0,3" name="Credits A" ids="1c/1cr,1c/2cr,1c/3cr,1c/4cr,1c/5cr,1c/7cr,1c/6cr,2c/1cr,2c/3cr,3c/1cr,2c/5cr,3c/2cr,3c/4cr,4c/3cr,4c/1cr,Free Play"/>
<dip bits="4,7" name="Credits B" ids="1c/1cr,1c/2cr,1c/3cr,1c/4cr,1c/5cr,1c/6cr,1c/7cr,2c/1cr,2c/3cr,2c/5cr,3c/1cr,3c/2cr,3c/4cr,4c/1cr,4c/3cr,Free Play"/>
<dip bits="8,9" name="Lives" ids="2,3,5,7"/>
<dip bits="11,12" name="Bonus" ids="30K/150K+,50K/200K+,30K only,50K only"/>
<dip bits="13,14" name="Difficulty" ids="Easy,Normal,Hard,Hardest"/>
<dip bits="15" name="Attract Mode Sound" ids="Off,On"/>
<dip bits="16" name="Flip Screen" ids="Off,On"/>
<dip bits="17" name="Cabinet Type" ids="Upright,Cocktail"/>
<dip bits="18" name="Sound mode" ids="Mono,Stereo"/>
</switches>
<rom index="1">
<part>10</part>
</rom>
<rom index='0' md5="None" type='merged' zip='jackal.zip|jackalr.zip'>
<part crc="ed2a7d66" name="631_q02.15d"/>
<part crc="b9d34836" name="631_q03.16d"/>
<part crc="b9d34836" name="631_q03.16d"/>
<part crc="54aa2d29" name="631_q01.11d"/>
<part crc="457f42f0" name="631t04.7h"/>
<part crc="732b3fc1" name="631t05.8h"/>
<part crc="2d10e56e" name="631t06.12h"/>
<part crc="4961c397" name="631t07.13h"/>
<part crc="7553a172" name="631r08.9h"/>
<part crc="a74dd86c" name="631r09.14h"/>
</rom>
<rom index="2"></rom>
<rom index="3" md5="none">
<part>
11 90 00 00 00 FF 00 02
00 02 00 01 00 FF 00 00
00 00 72 F8 00 27 00 1D
00 00 73 40 00 03 00 00
00 00 73 41 00 01 02 02
</part>
</rom>
<rom index="4"></rom>
<nvram index="4" size="43"></nvram>
<remark></remark>
<mratimestamp>20210708094853</mratimestamp>
</misterromdescription>

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<misterromdescription>
<name>Tokushu Butai Jackal</name>
<region>Japan</region>
<homebrew>no</homebrew>
<bootleg>no</bootleg>
<version></version>
<alternative></alternative>
<platform></platform>
<series></series>
<year>1986</year>
<manufacturer>Konami</manufacturer>
<category>Shooter - Multidirectional</category>
<setname>jackalj</setname>
<parent>jackal</parent>
<mameversion>0224</mameversion>
<rbf>Jackal</rbf>
<about author="Ace" twitter="@Ace9921Tweets"></about>
<resolution>15kHz</resolution>
<rotation>vertical (cw)</rotation>
<flip>no</flip>
<players>2 (simultaneous)</players>
<joystick>8-way</joystick>
<special_controls></special_controls>
<num_buttons>2</num_buttons>
<buttons default="B,A,Start,Select,X" names="Machine Gun,Grenades/Rockets,-,-,Start,Coin,Pause"></buttons>
<switches default="00,21,04" base="8" page_id="1" page_name="Switches">
<dip bits="0,3" name="Credits A" ids="1c/1cr,1c/2cr,1c/3cr,1c/4cr,1c/5cr,1c/7cr,1c/6cr,2c/1cr,2c/3cr,3c/1cr,2c/5cr,3c/2cr,3c/4cr,4c/3cr,4c/1cr,Free Play"/>
<dip bits="4,7" name="Credits B" ids="1c/1cr,1c/2cr,1c/3cr,1c/4cr,1c/5cr,1c/6cr,1c/7cr,2c/1cr,2c/3cr,2c/5cr,3c/1cr,3c/2cr,3c/4cr,4c/1cr,4c/3cr,Free Play"/>
<dip bits="8,9" name="Lives" ids="2,3,5,7"/>
<dip bits="11,12" name="Bonus" ids="30K/150K+,50K/200K+,30K only,50K only"/>
<dip bits="13,14" name="Difficulty" ids="Easy,Normal,Hard,Hardest"/>
<dip bits="15" name="Attract Mode Sound" ids="Off,On"/>
<dip bits="16" name="Flip Screen" ids="Off,On"/>
<dip bits="17" name="Cabinet Type" ids="Upright,Cocktail"/>
<dip bits="18" name="Sound mode" ids="Mono,Stereo"/>
</switches>
<rom index="1">
<part>00</part>
</rom>
<rom index='0' md5="None" type='merged' zip='jackal.zip|jackalj.zip'>
<part crc="14db6b1a" name="jackalj/631_t02.15d"/>
<part crc="fd5f9624" name="jackalj/631_t03.16d"/>
<part crc="fd5f9624" name="jackalj/631_t03.16d"/>
<part crc="b189af6a" name="631_t01.11d"/>
<part crc="457f42f0" name="631t04.7h"/>
<part crc="732b3fc1" name="631t05.8h"/>
<part crc="2d10e56e" name="631t06.12h"/>
<part crc="4961c397" name="631t07.13h"/>
<part crc="7553a172" name="631r08.9h"/>
<part crc="a74dd86c" name="631r09.14h"/>
</rom>
<rom index="2"></rom>
<rom index="3" md5="none">
<part>
11 90 00 00 00 FF 00 02
00 02 00 01 00 FF 00 00
00 00 72 F8 00 27 00 1D
00 00 73 40 00 03 00 00
00 00 73 41 00 01 02 02
</part>
</rom>
<rom index="4"></rom>
<nvram index="4" size="43"></nvram>
<remark></remark>
<mratimestamp>20210708094853</mratimestamp>
</misterromdescription>

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<misterromdescription>
<name>Top Gunner (bootleg)</name>
<region>US</region>
<homebrew>no</homebrew>
<bootleg>yes</bootleg>
<version></version>
<alternative></alternative>
<platform></platform>
<series></series>
<year>1986</year>
<manufacturer>Konami</manufacturer>
<category>Shooter - Multidirectional</category>
<setname>topgunbl</setname>
<parent>jackal</parent>
<mameversion>0224</mameversion>
<rbf>Jackal</rbf>
<about author="Ace" twitter="@Ace9921Tweets"></about>
<resolution>15kHz</resolution>
<rotation>vertical (cw)</rotation>
<flip>no</flip>
<players>2 (simultaneous)</players>
<joystick>8-way</joystick>
<special_controls></special_controls>
<num_buttons>2</num_buttons>
<buttons default="B,A,Start,Select,X" names="Machine Gun,Grenades/Rockets,-,-,Start,Coin,Pause"></buttons>
<switches default="00,21,04" base="8" page_id="1" page_name="Switches">
<dip bits="0,3" name="Credits A" ids="1c/1cr,1c/2cr,1c/3cr,1c/4cr,1c/5cr,1c/7cr,1c/6cr,2c/1cr,2c/3cr,3c/1cr,2c/5cr,3c/2cr,3c/4cr,4c/3cr,4c/1cr,Free Play"/>
<dip bits="4,7" name="Credits B" ids="1c/1cr,1c/2cr,1c/3cr,1c/4cr,1c/5cr,1c/6cr,1c/7cr,2c/1cr,2c/3cr,2c/5cr,3c/1cr,3c/2cr,3c/4cr,4c/1cr,4c/3cr,Free Play"/>
<dip bits="8,9" name="Lives" ids="2,3,5,7"/>
<dip bits="11,12" name="Bonus" ids="30K/150K+,50K/200K+,30K only,50K only"/>
<dip bits="13,14" name="Difficulty" ids="Easy,Normal,Hard,Hardest"/>
<dip bits="15" name="Attract Mode Sound" ids="Off,On"/>
<dip bits="16" name="Flip Screen" ids="Off,On"/>
<dip bits="17" name="Cabinet Type" ids="Upright,Cocktail"/>
<dip bits="18" name="Sound mode" ids="Mono,Stereo"/>
</switches>
<rom index="1">
<part>01</part>
</rom>
<rom index='0' md5="None" type='merged' zip='jackal.zip|topgunbl.zip'>
<part crc="7826ad38" name="topgunbl/t-3.c5"/>
<part crc="976c8431" name="topgunbl/t-4.c4"/>
<part crc="d53172e5" name="topgunbl/t-2.c6"/>
<part crc="d53172e5" name="topgunbl/t-2.c6"/>
<part crc="54aa2d29" name="topgunbl/t-1.c14"/>
<part crc="50122a12" name="topgunr/631u04.7h"/>
<part crc="6943b1a4" name="topgunr/631u05.8h"/>
<part crc="37dbbdb0" name="topgunr/631u06.12h"/>
<part crc="22effcc8" name="topgunr/631u07.13h"/>
<part crc="7553a172" name="631r08.9h"/>
<part crc="a74dd86c" name="631r09.14h"/>
</rom>
<rom index="2"></rom>
<rom index="3" md5="none">
<part>
0E 00 00 00 00 FF 00 02
00 02 00 01 00 FF 00 00
00 00 72 F8 00 27 00 1D
00 00 73 40 00 03 00 00
00 00 73 41 00 01 02 02
</part>
</rom>
<rom index="4"></rom>
<nvram index="4" size="43"></nvram>
<remark></remark>
<mratimestamp>20210708094853</mratimestamp>
</misterromdescription>

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@@ -0,0 +1,74 @@
<misterromdescription>
<name>Top Gunner</name>
<region>US</region>
<homebrew>no</homebrew>
<bootleg>no</bootleg>
<version></version>
<alternative></alternative>
<platform></platform>
<series></series>
<year>1986</year>
<manufacturer>Konami</manufacturer>
<category>Shooter - Multidirectional</category>
<setname>topgunr</setname>
<parent>jackal</parent>
<mameversion>0224</mameversion>
<rbf>Jackal</rbf>
<about author="Ace" twitter="@Ace9921Tweets"></about>
<resolution>15kHz</resolution>
<rotation>vertical (cw)</rotation>
<flip>no</flip>
<players>2 (simultaneous)</players>
<joystick>8-way</joystick>
<special_controls></special_controls>
<num_buttons>2</num_buttons>
<buttons default="B,A,Start,Select,X" names="Machine Gun,Grenades/Rockets,-,-,Start,Coin,Pause"></buttons>
<switches default="00,21,04" base="8" page_id="1" page_name="Switches">
<dip bits="0,3" name="Credits A" ids="1c/1cr,1c/2cr,1c/3cr,1c/4cr,1c/5cr,1c/7cr,1c/6cr,2c/1cr,2c/3cr,3c/1cr,2c/5cr,3c/2cr,3c/4cr,4c/3cr,4c/1cr,Free Play"/>
<dip bits="4,7" name="Credits B" ids="1c/1cr,1c/2cr,1c/3cr,1c/4cr,1c/5cr,1c/6cr,1c/7cr,2c/1cr,2c/3cr,2c/5cr,3c/1cr,3c/2cr,3c/4cr,4c/1cr,4c/3cr,Free Play"/>
<dip bits="8,9" name="Lives" ids="2,3,5,7"/>
<dip bits="11,12" name="Bonus" ids="30K/150K+,50K/200K+,30K only,50K only"/>
<dip bits="13,14" name="Difficulty" ids="Easy,Normal,Hard,Hardest"/>
<dip bits="15" name="Attract Mode Sound" ids="Off,On"/>
<dip bits="16" name="Flip Screen" ids="Off,On"/>
<dip bits="17" name="Cabinet Type" ids="Upright,Cocktail"/>
<dip bits="18" name="Sound mode" ids="Mono,Stereo"/>
</switches>
<rom index="1">
<part>00</part>
</rom>
<rom index='0' md5="None" type='merged' zip='jackal.zip|topgunr.zip'>
<part crc="f7e28426" name="topgunr/631_u02.15d"/>
<part crc="c086844e" name="topgunr/631_u03.16d"/>
<part crc="c086844e" name="topgunr/631_u03.16d"/>
<part crc="b189af6a" name="631_t01.11d"/>
<part crc="50122a12" name="topgunr/631u04.7h"/>
<part crc="6943b1a4" name="topgunr/631u05.8h"/>
<part crc="37dbbdb0" name="topgunr/631u06.12h"/>
<part crc="22effcc8" name="topgunr/631u07.13h"/>
<part crc="7553a172" name="631r08.9h"/>
<part crc="a74dd86c" name="631r09.14h"/>
</rom>
<rom index="2"></rom>
<rom index="3" md5="none">
<part>
11 90 00 00 00 FF 00 02
00 02 00 01 00 FF 00 00
00 00 72 F8 00 27 00 1D
00 00 73 40 00 03 00 00
00 00 73 41 00 01 02 02
</part>
</rom>
<rom index="4"></rom>
<nvram index="4" size="43"></nvram>
<remark></remark>
<mratimestamp>20210708094853</mratimestamp>
</misterromdescription>

View File

@@ -0,0 +1,566 @@
//============================================================================
//
// Jackal PCB model
// Copyright (C) 2020, 2021 Ace, brknglass, Ash Evans (aka ElectronAsh/OzOnE),
// Shane Lynch, JimmyStones and Kitrinx (aka Rysha)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
//============================================================================
//Module declaration, I/O ports
module Jackal
(
input reset,
input clk_49m, //Actual frequency: 49.152MHz
input [1:0] coins,
input btn_service,
input [1:0] btn_start, //1 = Player 2, 0 = Player 1
input [3:0] p1_joystick, p2_joystick, //3 = down, 2 = up, 1 = right, 0 = left
input [7:0] p1_rotary, p2_rotary,
input [1:0] p1_buttons, p2_buttons, //2 buttons per player
input [19:0] dipsw,
//The following flag is used to reconfigure the 005885s' video timings, logic for drawing sprites and audio
//filtering to reproduce the errors found on bootleg Jackal PCBs (this is a 2-bit signal to reconfigure the
//005885s depending on which game's bootleg ROM sets are loaded)
input [1:0] is_bootleg,
//Screen centering (alters HSync and VSync timing in the primary Konami 005885 to reposition the video output)
input [3:0] h_center, v_center,
output signed [15:0] sound_l, sound_r,
output video_hsync, video_vsync,
output video_csync, //CSync not needed for MiSTer
output video_vblank, video_hblank,
output [4:0] video_r, video_g, video_b,
input ioctl_clk,
input [24:0] ioctl_addr,
input [7:0] ioctl_data,
input ioctl_wr,
input pause,
input [12:0] hs_address,
input [7:0] hs_data_in,
output [7:0] hs_data_out,
input hs_write,
input hs_access,
//SDRAM signals
output reg [16:0] main_cpu_rom_addr,
input [7:0] main_cpu_rom_do,
output reg [14:0] sub_cpu_rom_addr,
input [7:0] sub_cpu_rom_do,
output reg [16:1] char1_rom_addr,
input [15:0] char1_rom_do,
output reg [16:1] char2_rom_addr,
input [15:0] char2_rom_do,
output sp1_req,
input sp1_ack,
output [16:1] sp1_rom_addr,
input [15:0] sp1_rom_do,
output sp2_req,
input sp2_ack,
output [16:1] sp2_rom_addr,
input [15:0] sp2_rom_do
);
//------------------------------------------------------- Clock division -------------------------------------------------------//
//Generate 6.144MHz and 3.072MHz clock enables (clock division is normally handled inside the primary Konami 005885)
reg [3:0] div = 4'd0;
always_ff @(posedge clk_49m) begin
div <= div + 4'd1;
end
wire cen_6m = !div[2:0];
wire n_cen_6m = div[2:0] == 3'b100;
wire cen_3m = !div;
//Phase generator for MC6809E (taken from MiSTer Vectrex core)
//Normally handled internally on the primary Konami 005885
reg mE = 0;
reg mQ = 0;
reg sE = 0;
reg sQ = 0;
always_ff @(posedge clk_49m) begin
reg [1:0] clk_phase = 0;
mE <= 0;
mQ <= 0;
sE <= 0;
sQ <= 0;
if(cen_6m) begin
clk_phase <= clk_phase + 1'd1;
case(clk_phase)
2'b00: sE <= 1;
2'b01: mE <= 1;
2'b10: sQ <= 1;
2'b11: mQ <= 1;
endcase
end
end
//Fractional divider to obtain sound clock (implementation by Jotego as part of JTFRAME)
//The PCB uses a 3.579545MHz oscillator directly connected to its YM2151 - this fractional divider replaces it as 3.579545MHz is
//not divisible by any integer factor of the main clock
//Also use this divider to generate a clock enable for jt49_dcrm2 to high-pass filter the YM2151's sound for original Jackal ROM
//sets
wire cen_3m58, cen_1m79;
wire cen_dcrm;
jtframe_frac_cen #(4) jt51_cen
(
.clk(clk_49m),
.n(10'd60),
.m(10'd824),
.cen({cen_dcrm, 1'bZ, cen_1m79, cen_3m58})
);
//------------------------------------------------------------ CPUs ------------------------------------------------------------//
//Main CPU (Motorola MC6809E - uses synchronous version of Greg Miller's cycle-accurate MC6809E made by Sorgelig)
wire maincpu_rw;
wire [15:0] maincpu_A;
wire [7:0] maincpu_Din, maincpu_Dout;
mc6809is u16A
(
.CLK(clk_49m),
.fallE_en(mE),
.fallQ_en(mQ),
.D(maincpu_Din),
.DOut(maincpu_Dout),
.ADDR(maincpu_A),
.RnW(maincpu_rw),
.nIRQ(irq),
.nFIRQ(1),
.nNMI(1),
.nHALT(pause),
.nRESET(reset),
.nDMABREQ(1)
);
//Address decoding for data inputs to Main CPU
wire cs_controls_dip1_dip3 = ~n_iocs & (maincpu_A[3:2] == 2'b00) & maincpu_rw;
wire cs_rotary = ~n_iocs & (maincpu_A[3:2] == 2'b01) & maincpu_rw;
wire cs_dip2 = ~n_iocs & (maincpu_A[3:2] == 2'b10) & maincpu_rw;
wire cs_bankswitch = ~n_iocs & (maincpu_A[3:2] == 2'b11) & ~maincpu_rw;
wire cs_mainsharedram = (maincpu_A >= 16'h0060 & maincpu_A <= 16'h1FFF);
wire cs_eprom1 = (maincpu_A[15:14] == 2'b01 | maincpu_A[15:14] == 2'b10) & maincpu_rw;
wire cs_eprom2 = (maincpu_A[15:14] == 2'b11 & maincpu_rw);
//Some of Jackal's address decoding logic is implemented in a PAL chip marked by Konami as the 007343 - instantiate an
//implementation of this IC here
wire n_cs_main_k005885, n_cs_sec_k005885, n_iocs;
k007343 u12D
(
.A4(maincpu_A[4]),
.A5(maincpu_A[5]),
.A6(maincpu_A[6]),
.A7(maincpu_A[7]),
.A8_9(maincpu_A[8] | maincpu_A[9]),
.A10(maincpu_A[10]),
.A11(maincpu_A[11]),
.A12(maincpu_A[12]),
.A13(maincpu_A[13]),
.WR(maincpu_rw),
.OBJB(vram_bank),
.GATEB(zram_bank),
.GATECS(maincpu_A[15:14] != 2'b00),
.MGCS(n_cs_main_k005885),
.SGCS(n_cs_sec_k005885),
.IOCS(n_iocs)
//.CRCS
);
//Multiplex data inputs to main CPU
assign maincpu_Din = (~n_cs_main_k005885 & maincpu_rw) ? main_k005885_Dout:
(~n_cs_sec_k005885 & maincpu_rw) ? sec_k005885_Dout:
cs_controls_dip1_dip3 ? controls_dip1_dip3:
cs_rotary ? rotary:
cs_dip2 ? dipsw[15:8]:
(cs_mainsharedram & maincpu_rw) ? m_sharedram_D:
cs_eprom1 ? eprom1_D:
cs_eprom2 ? eprom2_D:
8'hFF;
//Primary game ROM
always @(posedge clk_49m)
if (|maincpu_A[15:14] & maincpu_rw)
main_cpu_rom_addr <= {maincpu_A[15:14] == 2'b11, maincpu_A[15:14] != 2'b11 & eprom1_bank, ~maincpu_A[14], maincpu_A[13:0]};
wire [7:0] eprom1_D = main_cpu_rom_do;
//Secondary game ROM
wire [7:0] eprom2_D = main_cpu_rom_do;
//Bankswitching for primary game ROM, ZRAM + VRAM and sprite RAM
reg eprom1_bank = 0;
reg zram_bank = 0;
reg vram_bank = 0;
always_ff @(posedge clk_49m) begin
if(!reset) begin
eprom1_bank <= 0;
zram_bank <= 0;
vram_bank <= 0;
end
else if(cen_3m) begin
if(cs_bankswitch) begin
eprom1_bank <= maincpu_Dout[5];
zram_bank <= maincpu_Dout[4];
vram_bank <= maincpu_Dout[3];
end
end
end
// Hiscore mux
wire [12:0] u14B_addr = hs_access ? hs_address[12:0] : maincpu_A[12:0];
wire [7:0] u14B_din = hs_access ? hs_data_in : maincpu_Dout;
wire u14B_wren = hs_access ? hs_write : (cs_mainsharedram & ~maincpu_rw);
wire [7:0] u14B_dout;
assign m_sharedram_D = hs_access ? 8'h00 : u14B_dout;
assign hs_data_out = hs_access ? u14B_dout : 8'h00;
//Shared RAM
wire [7:0] m_sharedram_D, s_sharedram_D;
dpram_dc #(.widthad_a(13)) u14B
(
.clock_a(clk_49m),
.address_a(u14B_addr),
.data_a(u14B_din),
.q_a(u14B_dout),
.wren_a(u14B_wren),
.clock_b(clk_49m),
.address_b(soundcpu_A[12:0]),
.data_b(soundcpu_Dout),
.q_b(s_sharedram_D),
.wren_b(cs_soundsharedram & ~soundcpu_rw)
);
//Secondary CPU (Motorola MC6809E - uses synchronous version of Greg Miller's cycle-accurate MC6809E made by Sorgelig)
wire soundcpu_rw;
wire [15:0] soundcpu_A;
wire [7:0] soundcpu_Din, soundcpu_Dout;
mc6809is u11A
(
.CLK(clk_49m),
.fallE_en(sE),
.fallQ_en(sQ),
.D(soundcpu_Din),
.DOut(soundcpu_Dout),
.ADDR(soundcpu_A),
.RnW(soundcpu_rw),
.nIRQ(1),
.nFIRQ(1),
.nNMI(irq),
.nHALT(1),
.nRESET(reset),
.nDMABREQ(1)
);
//Address decoding for data inputs to sound CPU
wire cs_ym2151 = (soundcpu_A[15:13] == 3'b001);
wire cs_k007327 = (soundcpu_A[15:13] == 3'b010);
wire cs_soundsharedram = (soundcpu_A[15:13] == 3'b011);
wire cs_eprom3 = (soundcpu_A[15] & soundcpu_rw);
//Multiplex data inputs to sound CPU
assign soundcpu_Din = (cs_ym2151 & soundcpu_rw) ? ym2151_Dout:
(cs_k007327 & soundcpu_rw) ? k007327_D:
(cs_soundsharedram & soundcpu_rw) ? s_sharedram_D:
cs_eprom3 ? eprom3_D:
8'hFF;
//Sound ROM
always @(posedge clk_49m)
if (cs_eprom3) sub_cpu_rom_addr <= soundcpu_A[14:0];
wire [7:0] eprom3_D = sub_cpu_rom_do;
//--------------------------------------------------- Controls & DIP switches --------------------------------------------------//
//Multiplex player inputs with DIP switch banks 1 and 3
wire [7:0] controls_dip1_dip3 = maincpu_A[1:0] == 2'b00 ? dipsw[7:0]:
maincpu_A[1:0] == 2'b01 ? {dipsw[19], 1'b1, p1_buttons, p1_joystick}:
maincpu_A[1:0] == 2'b10 ? {2'b1, p2_buttons, p2_joystick}:
maincpu_A[1:0] == 2'b11 ? {dipsw[18:16], btn_start[1:0], btn_service, coins}:
8'hFF;
//Multiplex rotary controls for supported ROM sets
wire [7:0] rotary = maincpu_A[1:0] == 2'b00 ? p1_rotary:
maincpu_A[1:0] == 2'b01 ? p2_rotary:
8'hFF;
//--------------------------------------------------- Video timing & graphics --------------------------------------------------//
//Konami 005885 custom chip - this is a large ceramic pin-grid array IC responsible for the majority of Jackal's critical
//functions: IRQ generation, clock dividers and all video logic for generating tilemaps and sprites
//Jackal contains two of these in parallel - this instance is the primary tilemap generator
wire [15:0] gfxrom0_Atile, gfxrom0_Asprite;
wire [7:0] main_k005885_Dout;
wire [4:0] main_color;
wire [3:0] main_tile_data; //Jackal does not use a lookup table for tiles; tile data is fed back to the 005885 directly
wire [3:0] ocf0, ocb0;
wire tile_attrib_D4, tile_attrib_D5;
wire e, q, irq;
k005885 u11F
(
.CK49(clk_49m),
.NRD(~maincpu_rw),
.A(maincpu_A[13:0]),
.DBi(maincpu_Dout),
.DBo(main_k005885_Dout),
.R(gfxrom0_Atile),
.RDU(gfxrom0_Dtile[15:8]),
.RDL(gfxrom0_Dtile[7:0]),
.S(gfxrom0_Asprite),
.S_req(sp1_req),
.S_ack(sp1_ack),
.SDU(gfxrom0_Dsprite[15:8]),
.SDL(gfxrom0_Dsprite[7:0]),
.VCB(main_tile_data),
.VCD(main_tile_data),
.OCF(ocf0),
.OCB(ocb0),
.OCD(prom1_D),
.COL(main_color),
.NEXR(reset),
.NXCS(n_cs_main_k005885),
.NCSY(video_csync),
.NHSY(video_hsync),
.NVSY(video_vsync),
.HBLK(video_hblank),
.VBLK(video_vblank),
.NCPE(e),
.NCPQ(q),
.NIRQ(irq),
.ATR4(tile_attrib_D4),
.ATR5(tile_attrib_D5),
.HCTR(h_center),
.VCTR(v_center),
.BTLG(is_bootleg)
);
//Graphics ROMs for primary 005885 tilemap generator (sprites only)
assign sp1_rom_addr = gfxrom0_Asprite[15:0];
wire [15:0] gfxrom0_Dsprite = sp1_rom_do;
//Sprite LUT PROM for primary 005885 tilemap generator
wire [3:0] prom1_D;
wire prom1_cs_i = ioctl_addr[24:8] == 16'h0A00;
dpram_dc #(.widthad_a(8)) u9H
(
.clock_a(clk_49m),
.address_a({ocf0, ocb0}),
.q_a(prom1_D),
.clock_b(ioctl_clk),
.address_b(ioctl_addr[7:0]),
.data_b(ioctl_data),
.wren_b(prom1_cs_i & ioctl_wr)
);
//Konami 005885 custom chip - this is a large ceramic pin-grid array IC responsible for the majority of Jackal's critical
//functions: IRQ generation, clock dividers and all video logic for generating tilemaps and sprites
//Jackal contains two of these in parallel - this instance is the secondary tilemap generator
wire [15:0] gfxrom1_Atile, gfxrom1_Asprite;
wire [7:0] sec_k005885_Dout;
wire [4:0] sec_color;
wire [3:0] sec_tile_data; //Jackal does not use a lookup table for tiles; tile data is fed back to the 005885 directly
wire [3:0] ocf1, ocb1;
k005885 u14F
(
.CK49(clk_49m),
.NRD(~maincpu_rw),
.A(maincpu_A[13:0]),
.DBi(maincpu_Dout),
.DBo(sec_k005885_Dout),
.R(gfxrom1_Atile),
.RDU(gfxrom1_Dtile[15:8]),
.RDL(gfxrom1_Dtile[7:0]),
.S(gfxrom1_Asprite),
.S_req(sp2_req),
.S_ack(sp2_ack),
.SDU(gfxrom1_Dsprite[15:8]),
.SDL(gfxrom1_Dsprite[7:0]),
.VCB(sec_tile_data),
.VCD(sec_tile_data),
.OCF(ocf1),
.OCB(ocb1),
.OCD(prom2_D),
.COL(sec_color),
.NEXR(reset),
.NXCS(n_cs_sec_k005885),
.BTLG(is_bootleg)
);
//Graphics ROMs for secondary 005885 tilemap generator (sprites only)
assign sp2_rom_addr = gfxrom1_Asprite[15:0];
wire [15:0] gfxrom1_Dsprite = sp2_rom_do;
//Graphics ROMs (tilemaps only) for both 005885 tilemap generators (accessed externally from SDRAM)
wire [15:0] gfxrom0_Dtile, gfxrom1_Dtile;
always_ff @(posedge clk_49m) begin
char1_rom_addr <= {tile_attrib_D5, tile_attrib_D4, gfxrom0_Atile[13:0]};
char2_rom_addr <= {tile_attrib_D5, tile_attrib_D4, gfxrom1_Atile[13:0]};
end
assign gfxrom0_Dtile = char1_rom_do;
assign gfxrom1_Dtile = char2_rom_do;
//Sprite LUT PROM for secondary 005885 tilemap generator
wire [3:0] prom2_D;
wire prom2_cs_i = ioctl_addr[24:8] == 16'h0A01;
dpram_dc #(.widthad_a(8)) u14H
(
.clock_a(clk_49m),
.address_a({ocf1, ocb1}),
.q_a(prom2_D),
.clock_b(ioctl_clk),
.address_b(ioctl_addr[7:0]),
.data_b(ioctl_data),
.wren_b(prom2_cs_i & ioctl_wr)
);
//--------------------------------------------------------- Sound chip ---------------------------------------------------------//
//Sound chip - Yamaha YM2151 (uses JT51 implementation by Jotego)
wire [7:0] ym2151_Dout;
wire signed [15:0] sound_l_raw, sound_r_raw;
wire [15:0] unsgined_sound_l_raw, unsgined_sound_r_raw;
jt51 u8C
(
.rst(~reset),
.clk(clk_49m),
.cen(cen_3m58),
.cen_p1(cen_1m79),
.cs_n(~cs_ym2151),
.wr_n(soundcpu_rw),
.a0(soundcpu_A[0]),
.din(soundcpu_Dout),
.dout(ym2151_Dout),
.xleft(sound_l_raw),
.xright(sound_r_raw),
.dacleft(unsgined_sound_l_raw),
.dacright(unsgined_sound_r_raw)
);
//----------------------------------------------------- Final video output -----------------------------------------------------//
//Multiplex color data from tilemap generators for color RAM
wire color_sel = (main_color[4] & sec_color[4]);
wire [3:0] color_mux = main_color[4] ? sec_color[3:0] : main_color[3:0];
wire [7:0] color_bus = color_sel ? {main_color[3:0], sec_color[3:0]} : {3'b000, main_color[4], color_mux};
//Write enable logic for palette RAM
reg n_sQ_lat = 1;
wire n_sQlat_clr = (e & ~soundcpu_rw);
always_ff @(posedge clk_49m or negedge n_sQlat_clr) begin
if(!n_sQlat_clr)
n_sQ_lat <= 1;
else if(cen_6m)
n_sQ_lat <= ~q;
end
wire n_k007327_we = (~cs_k007327 | n_sQ_lat);
//Multiplex the upper 4 address lines of palette RAM
wire [11:8] ra = cs_k007327 ? soundcpu_A[11:8] : {2'b00, color_sel, color_bus[7]};
//Blank input to palette RAM (black out the signal when all but the uppermost bit of each 005885's color outputs
//are all set to 0)
//This signal does not exist on bootleg Jackal PCBs
wire blank = (is_bootleg == 2'b01) ? 1'b1 : ((|main_color[3:0]) | (|sec_color[3:0]));
//Konami 007327 custom module - integrates palette RAM along with its multiplexing and write enable logic (multiplexing
//logic only covers bits [7:0], the others are generated externally)
//This module normally is analog-only as it also integrates the video DAC - for this FPGA implementation of Jackal,
//the digital video data can be tapped directly
wire [7:0] k007327_D;
k007327 u1H
(
.CLK(clk_49m),
.CEN(n_cen_6m),
.RA(ra),
.A(soundcpu_A[7:0]),
.NA0(~soundcpu_A[0]),
.CB(color_bus[6:0]),
.Di(soundcpu_Dout),
.RW(~soundcpu_rw),
.SEL(~cs_k007327),
.CCS(~cs_k007327),
.CWR(n_k007327_we),
.BLK(blank),
.R(video_r),
.G(video_g),
.B(video_b),
.Do(k007327_D)
);
//----------------------------------------------------- Final audio output -----------------------------------------------------//
//The original Jackal PCB applies high-pass filtering at around 80Hz - use Jotego's jt49_dcrm2 module to apply this high-pass
//filtering with JT51's unsigned output
//TODO: Replace this with a proper high-pass filter
wire signed [15:0] sound_l_hpf, sound_r_hpf;
jt49_dcrm2 #(16) hpf_left
(
.clk(clk_49m),
.cen(cen_dcrm),
.rst(~reset),
.din(unsigned_sound_l_atten),
.dout(sound_l_hpf)
);
jt49_dcrm2 #(16) hpf_right
(
.clk(clk_49m),
.cen(cen_dcrm),
.rst(~reset),
.din(unsigned_sound_r_atten),
.dout(sound_r_hpf)
);
//Jackal produces sound out of the YM2151 at a significantly higher volume than most other games on the MiSTer platform - apply
//6dB attenuation for better balance with other cores
wire [15:0] unsigned_sound_l_atten = unsgined_sound_l_raw >> 1;
wire [15:0] unsigned_sound_r_atten = unsgined_sound_r_raw >> 1;
wire signed [15:0] sound_l_atten = sound_l_raw >>> 1;
wire signed [15:0] sound_r_atten = sound_r_raw >>> 1;
//Jackal employs a 4.823KHz low-pass filter for its YM2151 - filter the audio accordingly here and output the end result
//The original PCB also has a variable low-pass filter that applies heavier filtering the higher the volume is set - apply this
//extra low-pass filter when original ROMs are used (controlled by the is_bootleg flag - this filter and the 80Hz high-pass filter
//are absent on bootleg ROM sets)
jackal_lpf lpf_left
(
.clk(clk_49m),
.reset(~reset),
.select(is_bootleg[0]),
.in1(sound_l_atten),
.in2(sound_l_hpf),
.out(sound_l)
);
jackal_lpf lpf_right
(
.clk(clk_49m),
.reset(~reset),
.select(is_bootleg[0]),
.in1(sound_r_atten),
.in2(sound_r_hpf),
.out(sound_r)
);
endmodule

View File

@@ -0,0 +1,360 @@
module Jackal_MiST (
output LED,
output [5:0] VGA_R,
output [5:0] VGA_G,
output [5:0] VGA_B,
output VGA_HS,
output VGA_VS,
output AUDIO_L,
output AUDIO_R,
input SPI_SCK,
output SPI_DO,
input SPI_DI,
input SPI_SS2,
input SPI_SS3,
input CONF_DATA0,
input CLOCK_27,
output [12:0] SDRAM_A,
inout [15:0] SDRAM_DQ,
output SDRAM_DQML,
output SDRAM_DQMH,
output SDRAM_nWE,
output SDRAM_nCAS,
output SDRAM_nRAS,
output SDRAM_nCS,
output [1:0] SDRAM_BA,
output SDRAM_CLK,
output SDRAM_CKE
);
`include "rtl\build_id.v"
localparam CONF_STR = {
"JACKAL;;",
"O2,Rotate Controls,Off,On;",
"O34,Scanlines,Off,25%,50%,75%;",
"O5,Blend,Off,On;",
"O6,Joystick Swap,Off,On;",
"O7,Service,Off,On;",
"O1,Rotary speed,Normal,Fast;",
"DIP;",
"T0,Reset;",
"V,v1.00.",`BUILD_DATE
};
wire rotate = status[2];
wire [1:0] scanlines = status[4:3];
wire blend = status[5];
wire joyswap = status[6];
wire service = status[7];
wire rotary_speed = status[1];
wire [1:0] orientation = 2'b11;
wire [23:0] dip_sw = ~status[31:8];
wire [1:0] is_bootleg = core_mod[1:0];
assign LED = ~ioctl_downl;
assign SDRAM_CLK = clock_98;
assign SDRAM_CKE = 1;
wire clock_98, clock_49, pll_locked;
pll pll(
.inclk0(CLOCK_27),
.c0(clock_98),
.c1(clock_49),//49.152MHz
.locked(pll_locked)
);
wire [31:0] status;
wire [1:0] buttons;
wire [1:0] switches;
wire [7:0] joystick_0;
wire [7:0] joystick_1;
wire scandoublerD;
wire ypbpr;
wire no_csync;
wire [6:0] core_mod;
wire [15:0] audio_l, audio_r;
wire hs, vs, cs;
wire hb, vb;
wire blankn = ~(hb | vb);
wire [4:0] r, g, b;
wire key_strobe;
wire key_pressed;
wire [7:0] key_code;
wire [16:0] main_rom_addr;
wire [15:0] main_rom_do;
wire [14:0] sub_rom_addr;
wire [15:0] sub_rom_do;
wire [15:0] ch1_addr;
wire [15:0] ch1_do;
wire [15:0] ch2_addr;
wire [15:0] ch2_do;
wire sp1_req, sp1_ack;
wire [15:0] sp1_addr;
wire [15:0] sp1_do;
wire sp2_req, sp2_ack;
wire [15:0] sp2_addr;
wire [15:0] sp2_do;
wire ioctl_downl;
wire [7:0] ioctl_index;
wire ioctl_wr;
wire [24:0] ioctl_addr;
wire [7:0] ioctl_dout;
data_io data_io(
.clk_sys ( clock_98 ),
.SPI_SCK ( SPI_SCK ),
.SPI_SS2 ( SPI_SS2 ),
.SPI_DI ( SPI_DI ),
.ioctl_download( ioctl_downl ),
.ioctl_index ( ioctl_index ),
.ioctl_wr ( ioctl_wr ),
.ioctl_addr ( ioctl_addr ),
.ioctl_dout ( ioctl_dout )
);
wire [24:0] bg_ioctl_addr = ioctl_addr - 18'h20000;
reg port1_req, port2_req;
sdram #(98) sdram(
.*,
.init_n ( pll_locked ),
.clk ( clock_98 ),
// port1 for CPUs
.port1_req ( port1_req ),
.port1_ack ( ),
.port1_a ( ioctl_addr[23:1] ),
.port1_ds ( {ioctl_addr[0], ~ioctl_addr[0]} ),
.port1_we ( ioctl_downl ),
.port1_d ( {ioctl_dout, ioctl_dout} ),
.port1_q ( ),
.cpu1_addr ( ioctl_downl ? 16'h0000 : main_rom_addr[16:1] ),
.cpu1_q ( main_rom_do ),
.cpu2_addr ( ioctl_downl ? 16'h0000 : sub_rom_addr[14:1] + 16'hc000 ),
.cpu2_q ( sub_rom_do ),
// port2 for graphics
.port2_req ( port2_req ),
.port2_ack ( ),
.port2_a ( {bg_ioctl_addr[23:18], bg_ioctl_addr[16:0]} ), // merge gfx roms to 16-bit wide words
.port2_ds ( {~bg_ioctl_addr[17], bg_ioctl_addr[17]} ),
.port2_we ( ioctl_downl ),
.port2_d ( {ioctl_dout, ioctl_dout} ),
.port2_q ( ),
.ch1_addr ( ioctl_downl ? 16'hffff : ch1_addr ),
.ch1_q ( ch1_do ),
.ch2_addr ( ioctl_downl ? 16'hffff : ch2_addr ),
.ch2_q ( ch2_do ),
.sp1_req ( sp1_req ),
.sp1_ack ( sp1_ack ),
.sp1_addr ( ioctl_downl ? 16'hffff : sp1_addr ),
.sp1_q ( sp1_do ),
.sp2_req ( sp2_req ),
.sp2_ack ( sp2_ack ),
.sp2_addr ( ioctl_downl ? 16'hffff : sp2_addr ),
.sp2_q ( sp2_do )
);
// ROM download controller
always @(posedge clock_98) begin
reg ioctl_wr_last = 0;
ioctl_wr_last <= ioctl_wr;
if (ioctl_downl) begin
if (~ioctl_wr_last && ioctl_wr) begin
port1_req <= ~port1_req;
port2_req <= ~port2_req;
end
end
end
reg reset = 1;
reg rom_loaded = 0;
always @(posedge clock_49) begin
reg ioctl_downlD;
ioctl_downlD <= ioctl_downl;
if (ioctl_downlD & ~ioctl_downl) rom_loaded <= 1;
reset <= status[0] | buttons[1] | ~rom_loaded;
end
Jackal Jackal(
.reset(~reset),
.clk_49m(clock_49),
.coins({~m_coin2,~m_coin1}),
.btn_start({~m_two_players,~m_one_player}),
.p1_joystick({~m_down, ~m_up, ~m_right, ~m_left}),
.p2_joystick({~m_down2, ~m_up2, ~m_right2, ~m_left2}),
.p1_rotary(~p1_rotary),
.p2_rotary(~p2_rotary),
.p1_buttons({~m_fireB, ~m_fireA}),
.p2_buttons({~m_fire2B, ~m_fire2A}),
.btn_service(~service),
.dipsw(dip_sw),
.is_bootleg(is_bootleg),
.video_hsync(hs),
.video_vsync(vs),
.video_csync(cs),
.video_hblank(hb),
.video_vblank(vb),
.video_r(r),
.video_g(g),
.video_b(b),
.sound_l(audio_l),
.sound_r(audio_r),
.pause(1'b1),
.ioctl_clk(clock_98),
.ioctl_addr(ioctl_addr),
.ioctl_data(ioctl_dout),
.ioctl_wr(ioctl_wr),
.main_cpu_rom_addr(main_rom_addr),
.main_cpu_rom_do(main_rom_addr[0] ? main_rom_do[15:8] : main_rom_do[7:0]),
.sub_cpu_rom_addr(sub_rom_addr),
.sub_cpu_rom_do(sub_rom_addr[0] ? sub_rom_do[15:8] : sub_rom_do[7:0]),
.char1_rom_addr(ch1_addr),
.char1_rom_do(ch1_do),
.char2_rom_addr(ch2_addr),
.char2_rom_do(ch2_do),
.sp1_req(sp1_req),
.sp1_ack(sp1_ack),
.sp1_rom_addr(sp1_addr),
.sp1_rom_do(sp1_do),
.sp2_req(sp2_req),
.sp2_ack(sp2_ack),
.sp2_rom_addr(sp2_addr),
.sp2_rom_do(sp2_do)
);
mist_video #(.COLOR_DEPTH(5), .SD_HCNT_WIDTH(10)) mist_video(
.clk_sys ( clock_49 ),
.SPI_SCK ( SPI_SCK ),
.SPI_SS3 ( SPI_SS3 ),
.SPI_DI ( SPI_DI ),
.R ( blankn ? r : 0 ),
.G ( blankn ? g : 0 ),
.B ( blankn ? b : 0 ),
.HSync ( hs ),
.VSync ( vs ),
.VGA_R ( VGA_R ),
.VGA_G ( VGA_G ),
.VGA_B ( VGA_B ),
.VGA_VS ( VGA_VS ),
.VGA_HS ( VGA_HS ),
.ce_divider ( 0 ),
.rotate ( { orientation[1], rotate } ),
.blend ( blend ),
.scandoubler_disable( scandoublerD ),
.scanlines ( scanlines ),
.ypbpr ( ypbpr ),
.no_csync ( no_csync )
);
user_io #(.STRLEN(($size(CONF_STR)>>3)))user_io(
.clk_sys (clock_49 ),
.conf_str (CONF_STR ),
.SPI_CLK (SPI_SCK ),
.SPI_SS_IO (CONF_DATA0 ),
.SPI_MISO (SPI_DO ),
.SPI_MOSI (SPI_DI ),
.buttons (buttons ),
.switches (switches ),
.scandoubler_disable (scandoublerD),
.ypbpr (ypbpr ),
.no_csync (no_csync ),
.core_mod (core_mod ),
.key_strobe (key_strobe ),
.key_pressed (key_pressed ),
.key_code (key_code ),
.joystick_0 (joystick_0 ),
.joystick_1 (joystick_1 ),
.status (status )
);
dac #(.C_bits(16))dac_l(
.clk_i(clock_49),
.res_n_i(1'b1),
.dac_i({~audio_l[15], audio_l[14:0]}),
.dac_o(AUDIO_L)
);
dac #(.C_bits(16))dac_r(
.clk_i(clock_49),
.res_n_i(1'b1),
.dac_i({~audio_r[15], audio_r[14:0]}),
.dac_o(AUDIO_R)
);
//Rotary controls (disable for bootleg ROM sets as although these support rotary controls, bootleg PCBs
//have no means of supporting rotary controls as there are no footprints for the required hardware)
//TODO: Map the inputs to absolute inputs using an analog stick (Jackal ignores out-of-order inputs)
reg [22:0] rotary_div = 23'd0;
reg [7:0] rotary1 = 8'h01;
reg [7:0] rotary2 = 8'h01;
wire m_rotary1_l = m_fireC;
wire m_rotary1_r = m_fireD;
wire m_rotary2_l = m_fire2C;
wire m_rotary2_r = m_fire2D;
wire rotary_en = rotary_speed ? !rotary_div[21:0] : !rotary_div;
always_ff @(posedge clock_49) begin
rotary_div <= rotary_div + 23'd1;
if(rotary_en) begin
if(m_rotary1_l) begin
if(rotary1 != 8'h80)
rotary1 <= rotary1 << 1;
else
rotary1 <= 8'h01;
end
else if(m_rotary1_r) begin
if(rotary1 != 8'h01)
rotary1 <= rotary1 >> 1;
else
rotary1 <= 8'h80;
end
if(m_rotary2_l) begin
if(rotary2 != 8'h80)
rotary2 <= rotary2 << 1;
else
rotary2 <= 8'h01;
end
else if(m_rotary2_r) begin
if(rotary2 != 8'h01)
rotary2 <= rotary2 >> 1;
else
rotary2 <= 8'h80;
end
end
end
wire [7:0] p1_rotary = (is_bootleg == 2'b01) ? 8'hFF : rotary1;
wire [7:0] p2_rotary = (is_bootleg == 2'b01) ? 8'hFF : rotary2;
wire m_up, m_down, m_left, m_right, m_fireA, m_fireB, m_fireC, m_fireD, m_fireE, m_fireF;
wire m_up2, m_down2, m_left2, m_right2, m_fire2A, m_fire2B, m_fire2C, m_fire2D, m_fire2E, m_fire2F;
wire m_tilt, m_coin1, m_coin2, m_coin3, m_coin4, m_one_player, m_two_players, m_three_players, m_four_players;
arcade_inputs inputs (
.clk ( clock_49 ),
.key_strobe ( key_strobe ),
.key_pressed ( key_pressed ),
.key_code ( key_code ),
.joystick_0 ( joystick_0 ),
.joystick_1 ( joystick_1 ),
.rotate ( rotate ),
.orientation ( orientation ),
.joyswap ( joyswap ),
.oneplayer ( 1'b0 ),
.controls ( {m_tilt, m_coin4, m_coin3, m_coin2, m_coin1, m_four_players, m_three_players, m_two_players, m_one_player} ),
.player1 ( {m_fireF, m_fireE, m_fireD, m_fireC, m_fireB, m_fireA, m_up, m_down, m_left, m_right} ),
.player2 ( {m_fire2F, m_fire2E, m_fire2D, m_fire2C, m_fire2B, m_fire2A, m_up2, m_down2, m_left2, m_right2} )
);
endmodule

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# ================================================================================
#
# Build ID Verilog Module Script
# Jeff Wiencrot - 8/1/2011
#
# Generates a Verilog module that contains a timestamp,
# from the current build. These values are available from the build_date, build_time,
# physical_address, and host_name output ports of the build_id module in the build_id.v
# Verilog source file.
#
# ================================================================================
proc generateBuildID_Verilog {} {
# Get the timestamp (see: http://www.altera.com/support/examples/tcl/tcl-date-time-stamp.html)
set buildDate [ clock format [ clock seconds ] -format %y%m%d ]
set buildTime [ clock format [ clock seconds ] -format %H%M%S ]
# Create a Verilog file for output
set outputFileName "rtl/build_id.v"
set outputFile [open $outputFileName "w"]
# Output the Verilog source
puts $outputFile "`define BUILD_DATE \"$buildDate\""
puts $outputFile "`define BUILD_TIME \"$buildTime\""
close $outputFile
# Send confirmation message to the Messages window
post_message "Generated build identification Verilog module: [pwd]/$outputFileName"
post_message "Date: $buildDate"
post_message "Time: $buildTime"
}
# Comment out this line to prevent the process from automatically executing when the file is sourced:
generateBuildID_Verilog

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set_global_assignment -name SYSTEMVERILOG_FILE rtl/custom/k005885.sv
set_global_assignment -name SYSTEMVERILOG_FILE rtl/custom/k007327.sv
set_global_assignment -name SYSTEMVERILOG_FILE rtl/custom/k007343.sv

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//============================================================================
//
// SystemVerilog implementation of the Konami 005885 custom tilemap
// generator
// Graphics logic based on the video section of the Green Beret core for
// MiSTer by MiSTer-X
// Copyright (C) 2020, 2021 Ace
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
//============================================================================
//Note: This model of the 005885 cannot be used as-is to replace an original 005885.
module k005885
(
input CK49, //49.152MHz clock input
output NCK2, //6.144MHz clock output
output H1O, //3.072MHz clock output
output NCPE, //E clock for MC6809E
output NCPQ, //Q clock for MC6809E
output NEQ, //AND of E and Q clocks for MC6809E
input NRD, //Read enable (active low)
output NRES, //Reset passthrough
input [13:0] A, //Address bus from CPU
input [7:0] DBi, //Data bus input from CPU
output [7:0] DBo, //Data output to CPU
output [3:0] VCF, //Color address to tilemap LUT PROM
output [3:0] VCB, //Tile index to tilemap LUT PROM
input [3:0] VCD, //Data input from tilemap LUT PROM
output [3:0] OCF, //Color address to sprite LUT PROM
output [3:0] OCB, //Sprite index to sprite LUT PROM
input [3:0] OCD, //Data input from sprite LUT PROM
output [4:0] COL, //Color data output from color mixer
input NEXR, //Reset input (active low)
input NXCS, //Chip select (active low)
output NCSY, //Composite sync (active low)
output NHSY, //HSync (active low) - Not exposed on the original chip
output NVSY, //VSync (active low)
output HBLK, //HBlank (active high) - Not exposed on the original chip
output VBLK, //VBlank (active high) - Not exposed on the original chip
input NBUE, //Unknown
output NFIR, //Fast IRQ (FIRQ) output for MC6809E
output NIRQ, //IRQ output for MC6809E (VBlank IRQ)
output NNMI, //Non-maskable IRQ (NMI) for MC6809E
output NIOC, //Inverse of address line A11 for external address decoding logic
output NRMW,
//Split I/O for tile and sprite data
output [15:0] R, //Address output to graphics ROMs (tiles)
input [7:0] RDU, //Upper 8 bits of graphics ROM data (tiles)
input [7:0] RDL, //Lower 8 bits of graphics ROM data (tiles)
output [15:0] S, //Address output to graphics ROMs (sprites)
output reg S_req = 0,
input S_ack,
input [7:0] SDU, //Upper 8 bits of graphics ROM data (sprites)
input [7:0] SDL, //Lower 8 bits of graphics ROM data (sprites)
//Extra inputs for screen centering (alters HSync and VSync timing to reposition the video output)
input [3:0] HCTR, VCTR,
//Special flag for reconfiguring the chip to mimic the anomalies found on bootlegs of games that use the 005885
//Valid values:
//-00: Original behavior
//-01: Jackal bootleg (faster video timings, missing 4 lines from the video signal, misplaced HBlank, altered screen
// centering, sprite layer is missing one line per sprite, sprite layer is misplaced by one line when the screen is
// flipped)
//-10: Iron Horse bootleg (10 extra vertical lines resulting in slower VSync, altered screen centering, sprite layer is
// offset vertically by 1 line, sprite limit significantly lower than normal)
input [1:0] BTLG,
//Extra data outputs for graphics ROMs
output ATR4, //Tilemap attribute bit 4
output ATR5, //Tilemap attribute bit 5
//MiSTer high score system I/O (to be used only with Iron Horse)
input [11:0] hs_address,
input [7:0] hs_data_in,
output [7:0] hs_data_out,
input hs_write,
input hs_access
);
//------------------------------------------------------- Signal outputs -------------------------------------------------------//
//Reset line passthrough
assign NRES = NEXR;
//Generate NIOC output (active low)
assign NIOC = ~(~NXCS & (A[13:11] == 3'b001));
//TODO: The timing of the NRMW output is currently unknown - set to 1 for now
assign NRMW = 1;
//Output bits 4 and 5 of tilemap attributes for graphics ROM addressing
assign ATR4 = tileram_attrib_D[4];
assign ATR5 = tileram_attrib_D[5];
//Data output to CPU
assign DBo = (ram_cs & ~NRD) ? ram_Dout:
(zram0_cs & ~NRD) ? zram0_Dout:
(zram1_cs & ~NRD) ? zram1_Dout:
(zram2_cs & ~NRD) ? zram2_Dout:
(tile_attrib_cs & ~NRD) ? tileram_attrib_Dout:
(tile_cs & ~NRD) ? tileram_Dout:
(tile1_attrib_cs & ~NRD) ? tileram1_attrib_Dout:
(tile1_cs & ~NRD) ? tileram1_Dout:
(spriteram_cs & ~NRD) ? spriteram_Dout:
8'hFF;
//------------------------------------------------------- Clock division -------------------------------------------------------//
//Divide the incoming 49.152MHz clock to 6.144MHz and 3.072MHz
reg [3:0] div = 4'd0;
always_ff @(posedge CK49) begin
div <= div + 4'd1;
end
reg [2:0] n_div = 3'd0;
always_ff @(negedge CK49) begin
n_div <= n_div + 3'd1;
end
wire cen_6m = !div[2:0];
wire n_cen_6m = !n_div;
wire cen_3m = !div;
assign NCK2 = div[2];
assign H1O = div[3];
//The MC6809E requires two identical clocks with a 90-degree offset - assign these here
reg mc6809e_E = 0;
reg mc6809e_Q = 0;
always_ff @(posedge CK49) begin
reg [1:0] clk_phase = 0;
if(cen_6m) begin
clk_phase <= clk_phase + 1'd1;
case(clk_phase)
2'b00: mc6809e_E <= 0;
2'b01: mc6809e_Q <= 1;
2'b10: mc6809e_E <= 1;
2'b11: mc6809e_Q <= 0;
endcase
end
end
assign NCPQ = mc6809e_Q;
assign NCPE = mc6809e_E;
//Output NEQ combines NCPE and NCPQ together via an AND gate - assign this here
assign NEQ = NCPE & NCPQ;
//-------------------------------------------------------- Video timings -------------------------------------------------------//
//The 005885's video output has 384 horziontal lines and 262 vertical lines with an active resolution of 240x224. Declare both
//counters as 9-bit registers.
reg [8:0] h_cnt = 9'd0;
reg [8:0] v_cnt = 9'd0;
//Increment horizontal counter on every falling edge of the pixel clock and increment vertical counter when horizontal counter
//rolls over
reg hblank = 0;
reg vblank = 0;
reg vblank_irq_en = 0;
reg frame_odd_even = 0;
//Add an extra 10 lines to the vertical counter if a bootleg Iron Horse ROM set is loaded or remove 9 lines from the vertical
//counter if a bootleg Jackal ROM set is loaded
reg [8:0] vcnt_end = 0;
always_ff @(posedge CK49) begin
if(cen_6m) begin
if(BTLG == 2'b01)
vcnt_end <= 9'd252;
else if(BTLG == 2'b10)
vcnt_end <= 9'd271;
else
vcnt_end <= 9'd261;
end
end
//Reposition HSync and VSync if a bootleg Iron Horse or Jackal ROM set is loaded
reg [8:0] hsync_start = 9'd0;
reg [8:0] hsync_end = 9'd0;
reg [8:0] vsync_start = 9'd0;
reg [8:0] vsync_end = 9'd0;
always_ff @(posedge CK49) begin
if(BTLG == 2'b01) begin
hsync_start <= HCTR[3] ? 9'd287 : 9'd295;
hsync_end <= HCTR[3] ? 9'd318 : 9'd326;
vsync_start <= 9'd244;
vsync_end <= 9'd251;
end
else if(BTLG == 2'b10) begin
hsync_start <= HCTR[3] ? 9'd290 : 9'd310;
hsync_end <= HCTR[3] ? 9'd321 : 9'd341;
vsync_start <= 9'd255;
vsync_end <= 9'd262;
end
else begin
hsync_start <= HCTR[3] ? 9'd288 : 9'd296;
hsync_end <= HCTR[3] ? 9'd319 : 9'd327;
vsync_start <= 9'd254;
vsync_end <= 9'd261;
end
end
always_ff @(posedge CK49) begin
if(cen_6m) begin
case(h_cnt)
0: begin
vblank_irq_en <= 0;
h_cnt <= h_cnt + 9'd1;
end
//HBlank ends two lines earlier than normal on bootleg Jackal PCBs
11: begin
if(BTLG == 2'b01)
hblank <= 0;
h_cnt <= h_cnt + 9'd1;
end
13: begin
if(BTLG != 2'b01)
hblank <= 0;
h_cnt <= h_cnt + 9'd1;
end
//Shift the start of HBlank two lines earlier when bootleg Jackal ROMs are loaded
251: begin
if(BTLG == 2'b01)
hblank <= 1;
h_cnt <= h_cnt + 9'd1;
end
253: begin
if(BTLG != 2'b01)
hblank <= 1;
h_cnt <= h_cnt + 9'd1;
end
383: begin
h_cnt <= 0;
case(v_cnt)
15: begin
vblank <= 0;
v_cnt <= v_cnt + 9'd1;
end
239: begin
vblank <= 1;
vblank_irq_en <= 1;
frame_odd_even <= ~frame_odd_even;
v_cnt <= v_cnt + 9'd1;
end
vcnt_end: begin
v_cnt <= 9'd0;
end
default: v_cnt <= v_cnt + 9'd1;
endcase
end
default: h_cnt <= h_cnt + 9'd1;
endcase
end
end
//Output HBlank and VBlank (both active high)
assign HBLK = hblank;
assign VBLK = vblank;
//Generate horizontal sync and vertical sync (both active low)
assign NHSY = HCTR[3] ? ~(h_cnt >= hsync_start - ~HCTR[2:0] && h_cnt <= hsync_end - ~HCTR[2:0]):
~(h_cnt >= hsync_start + HCTR[2:0] && h_cnt <= hsync_end + HCTR[2:0]);
assign NVSY = ~(v_cnt >= vsync_start - VCTR && v_cnt <= vsync_end - VCTR);
assign NCSY = NHSY ^ NVSY;
//------------------------------------------------------------- IRQs -----------------------------------------------------------//
//IRQ (triggers every VBlank)
reg vblank_irq = 1;
always_ff @(posedge CK49 or negedge NEXR) begin
if(!NEXR)
vblank_irq <= 1;
else if(cen_6m) begin
if(!irq_mask)
vblank_irq <= 1;
else if(vblank_irq_en)
vblank_irq <= 0;
end
end
assign NIRQ = vblank_irq;
//NMI (triggers every 64 scanlines starting from scanline 48)
reg nmi = 1;
always_ff @(posedge CK49 or negedge NEXR) begin
if(!NEXR)
nmi <= 1;
else if(cen_3m) begin
if(!nmi_mask)
nmi <= 1;
else if((v_cnt[7:0] + 9'd16) % 9'd64 == 0)
nmi <= 0;
end
end
assign NNMI = nmi;
//FIRQ (triggers every second VBlank)
reg firq = 1;
always_ff @(posedge CK49 or negedge NEXR) begin
if(!NEXR)
firq <= 1;
else if(cen_3m) begin
if(!firq_mask)
firq <= 1;
else if(!frame_odd_even && v_cnt == 9'd239)
firq <= 0;
end
end
assign NFIR = firq;
//----------------------------------------------------- Internal registers -----------------------------------------------------//
//The 005885 has five 8-bit registers set up as follows according to information in konamiic.txt found in MAME's source code:
/*
control registers
000: scroll y
001: scroll x (low 8 bits)
002: -------x scroll x (high bit)
----xxx- row/colscroll control
000 = solid scroll (finalizr, ddribble bg)
100 = solid scroll (jackal)
001 = ? (ddribble fg)
011 = colscroll (jackal high scores)
101 = rowscroll (ironhors, jackal map)
003: ------xx high bits of the tile code
-----x-- unknown (finalizr)
----x--- selects sprite buffer (and makes a copy to a private buffer?)
--x----- unknown (ironhors)
-x------ unknown (ironhors)
x------- unknown (ironhors, jackal)
004: -------x nmi enable
------x- irq enable
-----x-- firq enable
----x--- flip screen
*/
wire regs_cs = ~NXCS & (A[13:11] == 2'b00) & (A[6:3] == 4'd0);
reg [7:0] scroll_y, scroll_x, scroll_ctrl, tile_ctrl;
reg nmi_mask = 0;
reg irq_mask = 0;
reg firq_mask = 0;
reg flipscreen = 0;
//Write to the appropriate register
always_ff @(posedge CK49, negedge NEXR) begin
if(!NEXR) begin
nmi_mask <= 1;
irq_mask <= 1;
firq_mask <= 1;
flipscreen <= 0;
end else if(cen_3m) begin
if(regs_cs && NRD)
case(A[2:0])
3'b000: scroll_y <= DBi;
3'b001: scroll_x <= DBi;
3'b010: scroll_ctrl <= DBi;
3'b011: tile_ctrl <= DBi;
3'b100: begin
nmi_mask <= DBi[0];
irq_mask <= DBi[1];
firq_mask <= DBi[2];
flipscreen <= DBi[3];
end
default;
endcase
end
end
//--------------------------------------------------------- Unknown RAM --------------------------------------------------------//
wire ram_cs = ~NXCS & (A >= 14'h0005 && A <= 14'h001F);
wire [7:0] ram_Dout;
spram #(8, 5) RAM
(
.clk(CK49),
.we(ram_cs & NRD),
.addr(A[4:0]),
.data(DBi),
.q(ram_Dout)
);
//-------------------------------------------------------- Internal ZRAM -------------------------------------------------------//
wire zram0_cs = ~NXCS & (A >= 16'h0020 && A <= 16'h003F);
wire zram1_cs = ~NXCS & (A >= 16'h0040 && A <= 16'h005F);
wire zram2_cs = ~NXCS & (A >= 16'h0060 && A <= 16'h00DF);
//The 005885 addresses ZRAM with either horizontal or vertical position bits depending on whether its scroll mode is set to
//line scroll or column scroll - use vertical position bits for line scroll and horizontal position bits for column scroll,
//otherwise don't address it
wire [4:0] zram_A = (scroll_ctrl[3:1] == 3'b101) ? tilemap_vpos[7:3]:
(scroll_ctrl[3:1] == 3'b011) ? tilemap_hpos[7:3]:
5'h00;
wire [7:0] zram0_D, zram1_D, zram2_D, zram0_Dout, zram1_Dout, zram2_Dout;
dpram_dc #(.widthad_a(5)) ZRAM0
(
.clock_a(CK49),
.address_a(A[4:0]),
.data_a(DBi),
.q_a(zram0_Dout),
.wren_a(zram0_cs & NRD),
.clock_b(CK49),
.address_b(zram_A),
.q_b(zram0_D)
);
spram #(8, 5) ZRAM1
(
.clk(CK49),
.we(zram1_cs & NRD),
.addr(A[4:0]),
.data(DBi),
.q(zram1_Dout)
);
spram #(8, 5) ZRAM2
(
.clk(CK49),
.we(zram2_cs & NRD),
.addr(A[4:0]),
.data(DBi),
.q(zram2_Dout)
);
//------------------------------------------------------------ VRAM ------------------------------------------------------------//
//VRAM is external to the 005885 and combines multiple banks into a single 8KB RAM chip for tile attributes and data (two layers),
//and two sprite banks. For simplicity, this RAM has been made internal to the 005885 implementation and split into its
//constituent components.
wire tile_attrib_cs = ~NXCS & (A[13:10] == 4'b1000);
wire tile_cs = ~NXCS & (A[13:10] == 4'b1001);
wire tile1_attrib_cs = ~NXCS & (A[13:10] == 4'b1010);
wire tile1_cs = ~NXCS & (A[13:10] == 4'b1011);
wire spriteram_cs = ~NXCS & (A[13:12] == 2'b11);
wire [7:0] tileram_attrib_Dout, tileram_Dout, tileram1_attrib_Dout, tileram1_Dout, spriteram_Dout;
wire [7:0] tileram_attrib_D, tileram_D, tileram1_attrib_D, tileram1_D, spriteram_D;
//Tilemap layer 0
dpram_dc #(.widthad_a(10)) VRAM_TILEATTRIB0
(
.clock_a(CK49),
.address_a(A[9:0]),
.data_a(DBi),
.q_a(tileram_attrib_Dout),
.wren_a(tile_attrib_cs & NRD),
.clock_b(CK49),
.address_b(vram_A),
.q_b(tileram_attrib_D)
);
dpram_dc #(.widthad_a(10)) VRAM_TILECODE0
(
.clock_a(CK49),
.address_a(A[9:0]),
.data_a(DBi),
.q_a(tileram_Dout),
.wren_a(tile_cs & NRD),
.clock_b(CK49),
.address_b(vram_A),
.q_b(tileram_D)
);
//Tilemap layer 1
dpram_dc #(.widthad_a(10)) VRAM_TILEATTRIB1
(
.clock_a(CK49),
.address_a(A[9:0]),
.data_a(DBi),
.q_a(tileram1_attrib_Dout),
.wren_a(tile1_attrib_cs & NRD),
.clock_b(CK49),
.address_b(vram_A),
.q_b(tileram1_attrib_D)
);
dpram_dc #(.widthad_a(10)) VRAM_TILECODE1
(
.clock_a(CK49),
.address_a(A[9:0]),
.data_a(DBi),
.q_a(tileram1_Dout),
.wren_a(tile1_cs & NRD),
.clock_b(CK49),
.address_b(vram_A),
.q_b(tileram1_D)
);
// Hiscore mux (this is only to be used with Iron Horse as its high scores are stored in sprite RAM)
wire [11:0] VRAM_SPR_AD = hs_access ? hs_address : A[11:0];
wire [7:0] VRAM_SPR_DIN = hs_access ? hs_data_in : DBi;
wire VRAM_SPR_WE = hs_access ? hs_write : (spriteram_cs & NRD);
wire [7:0] VRAM_SPR_DOUT;
assign hs_data_out = hs_access ? VRAM_SPR_DOUT : 8'h00;
assign spriteram_Dout = hs_access ? 8'h00 : VRAM_SPR_DOUT;
//Sprites
dpram_dc #(.widthad_a(12)) VRAM_SPR
(
.clock_a(CK49),
.address_a(VRAM_SPR_AD),
.data_a(VRAM_SPR_DIN),
.q_a(VRAM_SPR_DOUT),
.wren_a(VRAM_SPR_WE),
.clock_b(~CK49),
.address_b(spriteram_A),
.q_b(spriteram_D)
);
//-------------------------------------------------------- Tilemap layer -------------------------------------------------------//
//TODO: The current implementation only handles one of the 005885's two tilemap layers - add logic to handle both layers
//XOR horizontal and vertical counter bits with flipscreen bit
wire [8:0] hcnt_x = h_cnt ^ {9{flipscreen}};
wire [8:0] vcnt_x = v_cnt ^ {9{flipscreen}};
//Generate tilemap position by summing the XORed counter bits with their respective scroll registers or ZRAM bank 0 based on
//whether row scroll or column scroll is enabled
wire [8:0] row_scroll = (scroll_ctrl[3:1] == 3'b101) ? zram0_D : {scroll_ctrl[0], scroll_x};
wire [8:0] col_scroll = (scroll_ctrl[3:1] == 3'b011) ? zram0_D : scroll_y;
wire [8:0] tilemap_hpos = hcnt_x + row_scroll;
wire [8:0] tilemap_vpos = vcnt_x + col_scroll;
//Address output to tilemap section of VRAM
wire [9:0] vram_A = {tilemap_vpos[7:3], tilemap_hpos[7:3]};
//Assign tile index as bits 5 and 6 of tilemap attributes and the tile code
wire [9:0] tile_index = {tileram_attrib_D[7:6], tileram_D};
//XOR tile H/V flip bits with the flipscreen bit
wire tile_hflip = tileram_attrib_D[4];
wire tile_vflip = tileram_attrib_D[5];
//Address output to graphics ROMs
assign R = {tile_ctrl[1:0], tile_index, (tilemap_vpos[2:0] ^ {3{tile_vflip}}), (tilemap_hpos[2] ^ tile_hflip)};
//Latch tile data from graphics ROMs, tile colors and tile H flip bit from VRAM on the falling edge of tilemap horizontal position
//bit 1
reg [15:0] RD_lat = 16'd0;
reg [3:0] tile_color = 4'd0;
reg tile_hflip_lat = 0;
reg old_tilehpos1;
always_ff @(posedge CK49) begin
old_tilehpos1 <= tilemap_hpos[1];
if(old_tilehpos1 && !tilemap_hpos[1]) begin
tile_color <= tileram_attrib_D[3:0];
RD_lat <= flipscreen ? {RDL, RDU} : {RDU, RDL};
tile_hflip_lat <= tileram_attrib_D[4];
end
end
//Multiplex graphics ROM data down from 16 bits to 8 using bit 1 of the horizontal position
wire [7:0] RD = (tilemap_hpos[1] ^ tile_hflip_lat) ? RD_lat[7:0] : RD_lat[15:8];
//Further multiplex graphics ROM data down from 8 bits to 4 using bit 0 of the horizontal position
wire [3:0] tile_pixel = (tilemap_hpos[0] ^ tile_hflip_lat) ? RD[3:0] : RD[7:4];
//Retrieve tilemap select bit from bit 1 of the tile control register XORed with bit 5 of the same register
wire tile_sel = tile_ctrl[1] ^ tile_ctrl[5];
reg tilemap_en = 0;
always_ff @(posedge CK49) begin
if(n_cen_6m) begin
tilemap_en <= tile_sel;
end
end
//Address output to tilemap LUT PROM
assign VCF = tile_color;
assign VCB = tile_pixel;
//Shift the tilemap layer left by two lines when the screen is flipped
reg [7:0] tilemap_shift;
always_ff @(posedge CK49) begin
if(cen_6m)
tilemap_shift <= {VCD, tilemap_shift[7:4]};
end
wire [3:0] tilemap_D = flipscreen ? tilemap_shift[3:0] : VCD;
//-------------------------------------------------------- Sprite layer --------------------------------------------------------//
//The following code is an adaptation of the sprite renderer from MiSTer-X's Green Beret core tweaked for the 005885's sprite format
reg [8:0] sprite_hpos = 9'd0;
reg [8:0] sprite_vpos = 9'd0;
always_ff @(posedge CK49) begin
if(cen_6m) begin
sprite_hpos <= h_cnt;
//If a bootleg Iron Horse ROM set is loaded, apply a vertical offset of 65 lines (66 when flipped) to recreate the
//bootleg hardware's 1-line downward vertical offset between the sprite and tilemap layers, otherwise apply a
//vertical offset of 66 lines (65 lines when flipped)
if(BTLG == 2'b10)
if(flipscreen)
sprite_vpos <= v_cnt + 9'd66;
else
sprite_vpos <= v_cnt + 9'd65;
else
if(flipscreen)
sprite_vpos <= v_cnt + 9'd65;
else
sprite_vpos <= v_cnt + 9'd66;
end
end
//Sprite state machine
reg [8:0] sprite_index;
reg [2:0] sprite_offset;
reg [7:0] sprite_attrib0, sprite_attrib1, sprite_attrib2, sprite_attrib3, sprite_attrib4;
reg [2:0] sprite_fsm_state;
reg [5:0] sprite_width;
//Bootleg Iron Horse PCBs have a lower-than-normal sprite limit causing noticeable sprite flickering - reduce the sprite limit
//to 32 sprites (0 - 155 in increments of 5) if one such ROM set is loaded (render 96 sprites at once, 0 - 485 in increments of
//5, otherwise)
wire [8:0] sprite_limit = (BTLG == 2'b10) ? 9'd155 : 9'd485;
always_ff @(posedge CK49) begin
//Reset the sprite state machine whenever the sprite horizontal postion, and in turn the horziontal counter, returns to 0
//Also hold the sprite state machine in this initial state for the first line while drawing sprites for bootleg Iron Horse
//ROM sets to prevent graphical garbage from occurring on the top-most line
if(sprite_hpos == 9'd0 || (BTLG == 2'b10 && (!flipscreen && sprite_vpos <= 9'd80) || (flipscreen && sprite_vpos >= 9'd304))) begin
sprite_width <= 0;
sprite_index <= 0;
sprite_offset <= 3'd4;
sprite_fsm_state <= 1;
end
else
case(sprite_fsm_state)
0: /* empty */ ;
1: begin
if(sprite_index > sprite_limit)
sprite_fsm_state <= 0;
else begin
sprite_attrib4 <= spriteram_D;
sprite_offset <= 3'd3;
sprite_fsm_state <= sprite_fsm_state + 3'd1;
end
end
2: begin
sprite_attrib3 <= spriteram_D;
sprite_offset <= 3'd2;
sprite_fsm_state <= sprite_fsm_state + 3'd1;
end
3: begin
//Skip the current sprite if it's inactive, otherwise obtain the sprite Y attribute and continue
//scanning out the rest of the sprite attributes
if(sprite_active) begin
sprite_attrib2 <= spriteram_D;
sprite_offset <= 3'd1;
sprite_fsm_state <= sprite_fsm_state + 3'd1;
end
else begin
sprite_index <= sprite_index + 9'd5;
sprite_offset <= 3'd4;
sprite_fsm_state <= 3'd1;
end
end
4: begin
sprite_attrib1 <= spriteram_D;
sprite_offset <= 3'd0;
sprite_fsm_state <= sprite_fsm_state + 3'd1;
end
5: begin
sprite_attrib0 <= spriteram_D;
sprite_offset <= 3'd4;
sprite_index <= sprite_index + 9'd5;
case(sprite_size)
3'b000: sprite_width <= 6'b110000 + (BTLG == 2'b01 && flipscreen);
3'b001: sprite_width <= 6'b110000 + (BTLG == 2'b01 && flipscreen);
3'b010: sprite_width <= 6'b111000 + (BTLG == 2'b01 && flipscreen);
3'b011: sprite_width <= 6'b111000 + (BTLG == 2'b01 && flipscreen);
3'b100: sprite_width <= 6'b100000 + (BTLG == 2'b01 && flipscreen);
default: sprite_width <= 6'b100000 + (BTLG == 2'b01 && flipscreen);
endcase
sprite_fsm_state <= sprite_fsm_state + 3'd1;
S_req <= !S_req;
end
6: if (S_req == S_ack) begin
//Skip the last line of a sprite if a bootleg Jackal ROM set is loaded (the hardware on such bootlegs fails
//to render the last line of sprites), otherwise write sprites as normal
if(BTLG == 2'b01 && !flipscreen)
if(sprite_width == 6'b111110)
sprite_width <= sprite_width + 6'd2;
else
sprite_width <= sprite_width + 6'd1;
else
sprite_width <= sprite_width + 6'd1;
sprite_fsm_state <= wre ? sprite_fsm_state : 3'd1;
S_req <= (wre & sprite_width[1:0] == 2'b11) ? !S_req : S_req;
end
default:;
endcase
end
//Obtain sprite X position from sprite attribute byte 3 - append a 9th bit based on the state of bit 1 sprite attribute byte 4,
//bit 0 of sprite attribute byte 4 if high or the AND of the upper 5 bits of the horizontal position if low
reg sprite_x8;
always_ff @(posedge CK49) begin
if(sprite_attrib4[1])
sprite_x8 <= sprite_attrib4[0];
else
sprite_x8 <= &sprite_attrib3[7:3];
end
wire [8:0] sprite_x = {sprite_x8 ^ flipscreen, sprite_attrib3 ^ {8{flipscreen}}};
//If the sprite state machine is in state 3, obtain sprite Y position directly from sprite RAM, otherwise obtain it from
//sprite attribute byte 2
wire [7:0] sprite_y = (sprite_fsm_state == 3'd3) ? spriteram_D : sprite_attrib2;
//Sprite flip attributes are stored in bits 5 (horizontal) and 6 (vertical) of sprite attribute byte 4
//Also XOR these attributes with the flipscreen bit (XOR with the inverse for vertical flip)
wire sprite_hflip = sprite_attrib4[5] ^ flipscreen;
wire sprite_vflip = sprite_attrib4[6] ^ ~flipscreen;
//Sprite code is sprite attribute byte 0 sandwiched between bits 1 and 0 and bits 3 and 2 of sprite attribute byte 1
wire [11:0] sprite_code = {sprite_attrib1[1:0], sprite_attrib0, sprite_attrib1[3:2]};
//Sprite color is the upper 4 bits of sprite attribute byte 1
wire [3:0] sprite_color = sprite_attrib1[7:4];
//The 005885 supports 5 different sprite sizes: 8x8, 8x16, 16x8, 16x16 and 32x32. Retrieve this attribute from bits [4:2] of
//sprite attribute byte 4
wire [2:0] sprite_size = sprite_attrib4[4:2];
//Adjust sprite code based on sprite size
wire [11:0] sprite_code_sized = sprite_size == 3'b000 ? {sprite_code[11:2], ly[3], lx[3]}: //16x16
sprite_size == 3'b001 ? {sprite_code[11:1], lx[3]}: //16x8
sprite_size == 3'b010 ? {sprite_code[11:2], ly[3], sprite_code[0]}: //8x16
sprite_size == 3'b011 ? sprite_code: //8x8
{sprite_code[11:2] + {ly[4], lx[4]}, ly[3], lx[3]}; //32x32
//Subtract vertical sprite position from sprite Y parameter to obtain sprite height
wire [8:0] sprite_height = {(sprite_y[7:4] == 4'hF), sprite_y ^ {8{flipscreen}}} - sprite_vpos;
//Set when a sprite is active depending on whether it is 8, 16 or 32 pixels tall
reg sprite_active;
always @(*) begin
case(sprite_size)
3'b000: sprite_active = (sprite_height[8:7] == 2'b11) & (sprite_height[6] ^ ~flipscreen) & (sprite_height[5] ^ flipscreen)
& (sprite_height[4] ^ flipscreen);
3'b001: sprite_active = (sprite_height[8:7] == 2'b11) & (sprite_height[6] ^ ~flipscreen) & (sprite_height[5] ^ flipscreen)
& (sprite_height[4] ^ flipscreen) & (sprite_height[3] ^ flipscreen);
3'b010: sprite_active = (sprite_height[8:7] == 2'b11) & (sprite_height[6] ^ ~flipscreen) & (sprite_height[5] ^ flipscreen)
& (sprite_height[4] ^ flipscreen);
3'b011: sprite_active = (sprite_height[8:7] == 2'b11) & (sprite_height[6] ^ ~flipscreen) & (sprite_height[5] ^ flipscreen)
& (sprite_height[4] ^ flipscreen) & (sprite_height[3] ^ flipscreen);
3'b100: sprite_active = (sprite_height[8:7] == 2'b11) & (sprite_height[6] ^ ~flipscreen) & (sprite_height[5] ^ flipscreen);
default: sprite_active = (sprite_height[8:7] == 2'b11) & (sprite_height[6] ^ ~flipscreen) & (sprite_height[5] ^ flipscreen);
endcase
end
wire [4:0] lx = sprite_width[4:0] ^ {5{sprite_hflip}};
wire [4:0] ly = sprite_height[4:0] ^ {5{sprite_vflip}};
//Assign address outputs to sprite ROMs
assign S = {sprite_code_sized, ly[2:0], lx[2]};
//Multiplex sprite ROM data down from 16 bits to 8 using bit 1 of the horizontal position
wire [7:0] SD = lx[1] ? SDL : SDU;
//Further multiplex sprite ROM data down from 8 bits to 4 using bit 0 of the horizontal position
wire [3:0] sprite_pixel = lx[0] ? SD[3:0] : SD[7:4];
//Sum the sprite index with the sprite offset and address sprite RAM with it along with tile control register bit 3
wire [8:0] sprite_address = (sprite_index + sprite_offset);
reg sprite_bank = 0;
reg old_vsync;
//Normally, the 005885 latches the sprite bank from bit 3 of the tile control register on the rising edge of VSync, though this causes
//jerky scrolling with sprites for bootleg Jackal ROM sets - bypass this latch if such ROM sets are loaded
always_ff @(posedge CK49) begin
old_vsync <= NVSY;
if(!NEXR)
sprite_bank <= 0;
else if(!old_vsync && NVSY)
sprite_bank <= tile_ctrl[3];
end
wire [11:0] spriteram_A = {(BTLG == 2'b01) ? tile_ctrl[3] : sprite_bank, 2'b00, sprite_address};
//Address output to sprite LUT PROM
assign OCF = sprite_color;
assign OCB = sprite_pixel;
//----------------------------------------------------- Sprite line buffer -----------------------------------------------------//
//The sprite line buffer is external to the 005885 and consists of two 4464 DRAM chips. For simplicity, both the logic for the
//sprite line buffer and the sprite line buffer itself are internal to the 005885 implementation.
//Enable writing to sprite line buffer when bit 5 of the sprite width is 1
wire wre = sprite_width[5];
//Set sprite line buffer bank as bit 0 of the sprite vertical position
wire sprite_lbuff_bank = sprite_vpos[0];
//Sum sprite X position with the following bits of the sprite width to address the sprite line buffer based on sprite size:
//32 pixels wide: bits [4:0]
//16 pixels wide: bits [3:0]
//8 pixels wide: bits [2:0]
//XOR the upper bits for screen flipping on 16 pixel and 8 pixel wide sprites
reg [4:0] final_sprite_width;
always @(*) begin
case(sprite_size)
3'b000: final_sprite_width = {sprite_width[4] ^ ~flipscreen, sprite_width[3:0]};
3'b001: final_sprite_width = {sprite_width[4] ^ ~flipscreen, sprite_width[3:0]};
3'b010: final_sprite_width = {sprite_width[4:3] ^ {2{~flipscreen}}, sprite_width[2:0]};
3'b011: final_sprite_width = {sprite_width[4:3] ^ {2{~flipscreen}}, sprite_width[2:0]};
3'b100: final_sprite_width = sprite_width[4:0];
default: final_sprite_width = sprite_width[4:0];
endcase
end
wire [8:0] wpx = sprite_x + final_sprite_width;
//Generate sprite line buffer write addresses
reg [9:0] lbuff_A;
reg lbuff_we;
wire [3:0] lbuff_Din = OCD;
always_ff @(posedge CK49) begin
lbuff_A <= {~sprite_lbuff_bank, wpx};
lbuff_we <= wre & S_req == S_ack;
end
//Generate read address for sprite line buffer on the rising edge of the pixel clock (apply a -225 offset when the screen
//is flipped)
reg [9:0] radr0 = 10'd0;
reg [9:0] radr1 = 10'd1;
always_ff @(posedge CK49) begin
if(cen_6m)
radr0 <= {sprite_lbuff_bank, flipscreen ? sprite_hpos - 9'd225 : sprite_hpos};
end
//Sprite line buffer
wire [3:0] lbuff_Dout;
dpram_dc #(.widthad_a(10)) LBUFF
(
.clock_a(CK49),
.address_a(lbuff_A),
.data_a({4'd0, lbuff_Din}),
.wren_a(lbuff_we & (lbuff_Din != 0)),
.clock_b(CK49),
.address_b(radr0),
.data_b(8'h0),
.wren_b(radr0 == radr1),
.q_b({4'bZZZZ, lbuff_Dout})
);
//Latch sprite data from the sprite line buffer
wire lbuff_read_en = (div[2:0] == 3'b100);
reg [3:0] lbuff_read = 4'd0;
always_ff @(posedge CK49) begin
if(lbuff_read_en) begin
if(radr0 != radr1)
lbuff_read <= lbuff_Dout;
radr1 <= radr0;
end
end
//Delay sprite layer by 2 horizontal lines (1 line if a bootleg Jackal ROM set is loaded and the screen is flipped)
reg [7:0] sprite_dly = 8'd0;
always_ff @(posedge CK49) begin
if(cen_6m) begin
if(BTLG == 2'b01 && flipscreen)
sprite_dly <= {4'd0, lbuff_read};
else
sprite_dly <= {lbuff_read, sprite_dly[7:4]};
end
end
//Jackal bootlegs fail to render the last two vertical lines of the sprite layer - model this behavior here
wire [3:0] sprite_D = (BTLG == 2'b01 && ((h_cnt >= 244 && ~flipscreen) || (h_cnt >= 248 && flipscreen))) ? 4'd0 : sprite_dly[3:0];
//--------------------------------------------------------- Color mixer --------------------------------------------------------//
//Multiplex tile and sprite data, then output the final result
wire tile_sprite_sel = (tilemap_en | ~(|sprite_D));
wire [3:0] tile_sprite_D = tile_sprite_sel ? tilemap_D : sprite_D;
//Latch and output pixel data
reg [4:0] pixel_D;
always_ff @(posedge CK49) begin
if(cen_6m)
pixel_D <= {tile_sprite_sel, tile_sprite_D};
end
assign COL = (BTLG == 2'b01 && ((h_cnt >= 247 && ~flipscreen) || (h_cnt <= 14 && flipscreen))) ||
(BTLG == 2'b10 && ((h_cnt <= 20 && ~flipscreen) || ((h_cnt <= 18 || h_cnt >= 251) && flipscreen))) ? 5'd0 : pixel_D;
//The above condition blacks out the last 4 lines on the right side of the screen (left when flipped) when a bootleg Jackal ROM set
//is loaded and blacks out the left-most 8 lines (7 when flipped plus an extra 2 lines on the right side) when a bootleg Iron Horse
//ROM set is loaded - this simulates the earlier-than-normal start of HBlank for Jackal bootlegs and later-than-normal end of
//HBlank for Iron Horse bootlegs while maintaining the usual 240x224 display area
endmodule

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//============================================================================
//
// SystemVerilog implementation of the Konami 005885 custom tilemap
// generator
// Graphics logic based on the video section of the Green Beret core for
// MiSTer by MiSTer-X
// Copyright (C) 2020, 2021 Ace
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
//============================================================================
//Note: This model of the 005885 cannot be used as-is to replace an original 005885.
module k005885
(
input CK49, //49.152MHz clock input
output NCK2, //6.144MHz clock output
output H1O, //3.072MHz clock output
output NCPE, //E clock for MC6809E
output NCPQ, //Q clock for MC6809E
output NEQ, //AND of E and Q clocks for MC6809E
input NRD, //Read enable (active low)
output NRES, //Reset passthrough
input [13:0] A, //Address bus from CPU
input [7:0] DBi, //Data bus input from CPU
output [7:0] DBo, //Data output to CPU
output [3:0] VCF, //Color address to tilemap LUT PROM
output [3:0] VCB, //Tile index to tilemap LUT PROM
input [3:0] VCD, //Data input from tilemap LUT PROM
output [3:0] OCF, //Color address to sprite LUT PROM
output [3:0] OCB, //Sprite index to sprite LUT PROM
input [3:0] OCD, //Data input from sprite LUT PROM
output [4:0] COL, //Color data output from color mixer
input NEXR, //Reset input (active low)
input NXCS, //Chip select (active low)
output NCSY, //Composite sync (active low)
output NHSY, //HSync (active low) - Not exposed on the original chip
output NVSY, //VSync (active low)
output HBLK, //HBlank (active high) - Not exposed on the original chip
output VBLK, //VBlank (active high) - Not exposed on the original chip
input NBUE, //Unknown
output NFIR, //Fast IRQ (FIRQ) output for MC6809E
output NIRQ, //IRQ output for MC6809E (VBlank IRQ)
output NNMI, //Non-maskable IRQ (NMI) for MC6809E
output NIOC, //Inverse of address line A11 for external address decoding logic
output NRMW,
//Split I/O for tile and sprite data
output [15:0] R, //Address output to graphics ROMs (tiles)
input [7:0] RDU, //Upper 8 bits of graphics ROM data (tiles)
input [7:0] RDL, //Lower 8 bits of graphics ROM data (tiles)
output [15:0] S, //Address output to graphics ROMs (sprites)
input [7:0] SDU, //Upper 8 bits of graphics ROM data (sprites)
input [7:0] SDL, //Lower 8 bits of graphics ROM data (sprites)
//Extra inputs for screen centering (alters HSync and VSync timing to reposition the video output)
input [3:0] HCTR, VCTR,
//Special flag for reconfiguring the chip to mimic the anomalies found on bootlegs of games that use the 005885
//Valid values:
//-00: Original behavior
//-01: Jackal bootleg (faster video timings, missing 4 lines from the video signal, misplaced HBlank, altered screen
// centering, sprite layer is missing one line per sprite, sprite layer is misplaced by one line when the screen is
// flipped)
//-10: Iron Horse bootleg (10 extra vertical lines resulting in slower VSync, altered screen centering, sprite layer is
// offset vertically by 1 line, sprite limit significantly lower than normal)
input [1:0] BTLG,
//Extra data outputs for graphics ROMs
output ATR4, //Tilemap attribute bit 4
output ATR5, //Tilemap attribute bit 5
//MiSTer high score system I/O (to be used only with Iron Horse)
input [11:0] hs_address,
input [7:0] hs_data_in,
output [7:0] hs_data_out,
input hs_write,
input hs_access
);
//------------------------------------------------------- Signal outputs -------------------------------------------------------//
//Reset line passthrough
assign NRES = NEXR;
//Generate NIOC output (active low)
assign NIOC = ~(~NXCS & (A[13:11] == 3'b001));
//TODO: The timing of the NRMW output is currently unknown - set to 1 for now
assign NRMW = 1;
//Output bits 4 and 5 of tilemap attributes for graphics ROM addressing
assign ATR4 = tileram_attrib_D[4];
assign ATR5 = tileram_attrib_D[5];
//Data output to CPU
assign DBo = (ram_cs & ~NRD) ? ram_Dout:
(zram0_cs & ~NRD) ? zram0_Dout:
(zram1_cs & ~NRD) ? zram1_Dout:
(zram2_cs & ~NRD) ? zram2_Dout:
(tile_attrib_cs & ~NRD) ? tileram_attrib_Dout:
(tile_cs & ~NRD) ? tileram_Dout:
(tile1_attrib_cs & ~NRD) ? tileram1_attrib_Dout:
(tile1_cs & ~NRD) ? tileram1_Dout:
(spriteram_cs & ~NRD) ? spriteram_Dout:
8'hFF;
//------------------------------------------------------- Clock division -------------------------------------------------------//
//Divide the incoming 49.152MHz clock to 6.144MHz and 3.072MHz
reg [3:0] div = 4'd0;
always_ff @(posedge CK49) begin
div <= div + 4'd1;
end
reg [2:0] n_div = 3'd0;
always_ff @(negedge CK49) begin
n_div <= n_div + 3'd1;
end
wire cen_6m = !div[2:0];
wire n_cen_6m = !n_div;
wire cen_3m = !div;
assign NCK2 = div[2];
assign H1O = div[3];
//The MC6809E requires two identical clocks with a 90-degree offset - assign these here
reg mc6809e_E = 0;
reg mc6809e_Q = 0;
always_ff @(posedge CK49) begin
reg [1:0] clk_phase = 0;
if(cen_6m) begin
clk_phase <= clk_phase + 1'd1;
case(clk_phase)
2'b00: mc6809e_E <= 0;
2'b01: mc6809e_Q <= 1;
2'b10: mc6809e_E <= 1;
2'b11: mc6809e_Q <= 0;
endcase
end
end
assign NCPQ = mc6809e_Q;
assign NCPE = mc6809e_E;
//Output NEQ combines NCPE and NCPQ together via an AND gate - assign this here
assign NEQ = NCPE & NCPQ;
//-------------------------------------------------------- Video timings -------------------------------------------------------//
//The 005885's video output has 384 horziontal lines and 262 vertical lines with an active resolution of 240x224. Declare both
//counters as 9-bit registers.
reg [8:0] h_cnt = 9'd0;
reg [8:0] v_cnt = 9'd0;
//Increment horizontal counter on every falling edge of the pixel clock and increment vertical counter when horizontal counter
//rolls over
reg hblank = 0;
reg vblank = 0;
reg vblank_irq_en = 0;
reg frame_odd_even = 0;
//Add an extra 10 lines to the vertical counter if a bootleg Iron Horse ROM set is loaded or remove 9 lines from the vertical
//counter if a bootleg Jackal ROM set is loaded
reg [8:0] vcnt_end = 0;
always_ff @(posedge CK49) begin
if(cen_6m) begin
if(BTLG == 2'b01)
vcnt_end <= 9'd252;
else if(BTLG == 2'b10)
vcnt_end <= 9'd271;
else
vcnt_end <= 9'd261;
end
end
//Reposition HSync and VSync if a bootleg Iron Horse or Jackal ROM set is loaded
reg [8:0] hsync_start = 9'd0;
reg [8:0] hsync_end = 9'd0;
reg [8:0] vsync_start = 9'd0;
reg [8:0] vsync_end = 9'd0;
always_ff @(posedge CK49) begin
if(BTLG == 2'b01) begin
hsync_start <= HCTR[3] ? 9'd287 : 9'd295;
hsync_end <= HCTR[3] ? 9'd318 : 9'd326;
vsync_start <= 9'd244;
vsync_end <= 9'd251;
end
else if(BTLG == 2'b10) begin
hsync_start <= HCTR[3] ? 9'd290 : 9'd310;
hsync_end <= HCTR[3] ? 9'd321 : 9'd341;
vsync_start <= 9'd255;
vsync_end <= 9'd262;
end
else begin
hsync_start <= HCTR[3] ? 9'd288 : 9'd296;
hsync_end <= HCTR[3] ? 9'd319 : 9'd327;
vsync_start <= 9'd254;
vsync_end <= 9'd261;
end
end
always_ff @(posedge CK49) begin
if(cen_6m) begin
case(h_cnt)
0: begin
vblank_irq_en <= 0;
h_cnt <= h_cnt + 9'd1;
end
//HBlank ends two lines earlier than normal on bootleg Jackal PCBs
11: begin
if(BTLG == 2'b01)
hblank <= 0;
h_cnt <= h_cnt + 9'd1;
end
13: begin
if(BTLG != 2'b01)
hblank <= 0;
h_cnt <= h_cnt + 9'd1;
end
//Shift the start of HBlank two lines earlier when bootleg Jackal ROMs are loaded
251: begin
if(BTLG == 2'b01)
hblank <= 1;
h_cnt <= h_cnt + 9'd1;
end
253: begin
if(BTLG != 2'b01)
hblank <= 1;
h_cnt <= h_cnt + 9'd1;
end
383: begin
h_cnt <= 0;
case(v_cnt)
15: begin
vblank <= 0;
v_cnt <= v_cnt + 9'd1;
end
239: begin
vblank <= 1;
vblank_irq_en <= 1;
frame_odd_even <= ~frame_odd_even;
v_cnt <= v_cnt + 9'd1;
end
vcnt_end: begin
v_cnt <= 9'd0;
end
default: v_cnt <= v_cnt + 9'd1;
endcase
end
default: h_cnt <= h_cnt + 9'd1;
endcase
end
end
//Output HBlank and VBlank (both active high)
assign HBLK = hblank;
assign VBLK = vblank;
//Generate horizontal sync and vertical sync (both active low)
assign NHSY = HCTR[3] ? ~(h_cnt >= hsync_start - ~HCTR[2:0] && h_cnt <= hsync_end - ~HCTR[2:0]):
~(h_cnt >= hsync_start + HCTR[2:0] && h_cnt <= hsync_end + HCTR[2:0]);
assign NVSY = ~(v_cnt >= vsync_start - VCTR && v_cnt <= vsync_end - VCTR);
assign NCSY = NHSY ^ NVSY;
//------------------------------------------------------------- IRQs -----------------------------------------------------------//
//IRQ (triggers every VBlank)
reg vblank_irq = 1;
always_ff @(posedge CK49 or negedge NEXR) begin
if(!NEXR)
vblank_irq <= 1;
else if(cen_6m) begin
if(!irq_mask)
vblank_irq <= 1;
else if(vblank_irq_en)
vblank_irq <= 0;
end
end
assign NIRQ = vblank_irq;
//NMI (triggers every 64 scanlines starting from scanline 48)
reg nmi = 1;
always_ff @(posedge CK49 or negedge NEXR) begin
if(!NEXR)
nmi <= 1;
else if(cen_3m) begin
if(!nmi_mask)
nmi <= 1;
else if((v_cnt[7:0] + 9'd16) % 9'd64 == 0)
nmi <= 0;
end
end
assign NNMI = nmi;
//FIRQ (triggers every second VBlank)
reg firq = 1;
always_ff @(posedge CK49 or negedge NEXR) begin
if(!NEXR)
firq <= 1;
else if(cen_3m) begin
if(!firq_mask)
firq <= 1;
else if(!frame_odd_even && v_cnt == 9'd239)
firq <= 0;
end
end
assign NFIR = firq;
//----------------------------------------------------- Internal registers -----------------------------------------------------//
//The 005885 has five 8-bit registers set up as follows according to information in konamiic.txt found in MAME's source code:
/*
control registers
000: scroll y
001: scroll x (low 8 bits)
002: -------x scroll x (high bit)
----xxx- row/colscroll control
000 = solid scroll (finalizr, ddribble bg)
100 = solid scroll (jackal)
001 = ? (ddribble fg)
011 = colscroll (jackal high scores)
101 = rowscroll (ironhors, jackal map)
003: ------xx high bits of the tile code
-----x-- unknown (finalizr)
----x--- selects sprite buffer (and makes a copy to a private buffer?)
--x----- unknown (ironhors)
-x------ unknown (ironhors)
x------- unknown (ironhors, jackal)
004: -------x nmi enable
------x- irq enable
-----x-- firq enable
----x--- flip screen
*/
wire regs_cs = ~NXCS & (A[13:11] == 2'b00) & (A[6:3] == 4'd0);
reg [7:0] scroll_y, scroll_x, scroll_ctrl, tile_ctrl;
reg nmi_mask = 0;
reg irq_mask = 0;
reg firq_mask = 0;
reg flipscreen = 0;
//Write to the appropriate register
always_ff @(posedge CK49) begin
if(cen_3m) begin
if(regs_cs && NRD)
case(A[2:0])
3'b000: scroll_y <= DBi;
3'b001: scroll_x <= DBi;
3'b010: scroll_ctrl <= DBi;
3'b011: tile_ctrl <= DBi;
3'b100: begin
nmi_mask <= DBi[0];
irq_mask <= DBi[1];
firq_mask <= DBi[2];
flipscreen <= DBi[3];
end
default;
endcase
end
end
//--------------------------------------------------------- Unknown RAM --------------------------------------------------------//
wire ram_cs = ~NXCS & (A >= 14'h0005 && A <= 14'h001F);
wire [7:0] ram_Dout;
spram #(8, 5) RAM
(
.clk(CK49),
.we(ram_cs & NRD),
.addr(A[4:0]),
.data(DBi),
.q(ram_Dout)
);
//-------------------------------------------------------- Internal ZRAM -------------------------------------------------------//
wire zram0_cs = ~NXCS & (A >= 16'h0020 && A <= 16'h003F);
wire zram1_cs = ~NXCS & (A >= 16'h0040 && A <= 16'h005F);
wire zram2_cs = ~NXCS & (A >= 16'h0060 && A <= 16'h00DF);
//The 005885 addresses ZRAM with either horizontal or vertical position bits depending on whether its scroll mode is set to
//line scroll or column scroll - use vertical position bits for line scroll and horizontal position bits for column scroll,
//otherwise don't address it
wire [4:0] zram_A = (scroll_ctrl[3:1] == 3'b101) ? tilemap_vpos[7:3]:
(scroll_ctrl[3:1] == 3'b011) ? tilemap_hpos[7:3]:
5'h00;
wire [7:0] zram0_D, zram1_D, zram2_D, zram0_Dout, zram1_Dout, zram2_Dout;
dpram_dc #(.widthad_a(5)) ZRAM0
(
.clock_a(CK49),
.address_a(A[4:0]),
.data_a(DBi),
.q_a(zram0_Dout),
.wren_a(zram0_cs & NRD),
.clock_b(CK49),
.address_b(zram_A),
.q_b(zram0_D)
);
spram #(8, 5) ZRAM1
(
.clk(CK49),
.we(zram1_cs & NRD),
.addr(A[4:0]),
.data(DBi),
.q(zram1_Dout)
);
spram #(8, 5) ZRAM2
(
.clk(CK49),
.we(zram2_cs & NRD),
.addr(A[4:0]),
.data(DBi),
.q(zram2_Dout)
);
//------------------------------------------------------------ VRAM ------------------------------------------------------------//
//VRAM is external to the 005885 and combines multiple banks into a single 8KB RAM chip for tile attributes and data (two layers),
//and two sprite banks. For simplicity, this RAM has been made internal to the 005885 implementation and split into its
//constituent components.
wire tile_attrib_cs = ~NXCS & (A[13:10] == 4'b1000);
wire tile_cs = ~NXCS & (A[13:10] == 4'b1001);
wire tile1_attrib_cs = ~NXCS & (A[13:10] == 4'b1010);
wire tile1_cs = ~NXCS & (A[13:10] == 4'b1011);
wire spriteram_cs = ~NXCS & (A[13:12] == 2'b11);
wire [7:0] tileram_attrib_Dout, tileram_Dout, tileram1_attrib_Dout, tileram1_Dout, spriteram_Dout;
wire [7:0] tileram_attrib_D, tileram_D, tileram1_attrib_D, tileram1_D, spriteram_D;
//Tilemap layer 0
dpram_dc #(.widthad_a(10)) VRAM_TILEATTRIB0
(
.clock_a(CK49),
.address_a(A[9:0]),
.data_a(DBi),
.q_a(tileram_attrib_Dout),
.wren_a(tile_attrib_cs & NRD),
.clock_b(CK49),
.address_b(vram_A),
.q_b(tileram_attrib_D)
);
dpram_dc #(.widthad_a(10)) VRAM_TILECODE0
(
.clock_a(CK49),
.address_a(A[9:0]),
.data_a(DBi),
.q_a(tileram_Dout),
.wren_a(tile_cs & NRD),
.clock_b(CK49),
.address_b(vram_A),
.q_b(tileram_D)
);
//Tilemap layer 1
dpram_dc #(.widthad_a(10)) VRAM_TILEATTRIB1
(
.clock_a(CK49),
.address_a(A[9:0]),
.data_a(DBi),
.q_a(tileram1_attrib_Dout),
.wren_a(tile1_attrib_cs & NRD),
.clock_b(CK49),
.address_b(vram_A),
.q_b(tileram1_attrib_D)
);
dpram_dc #(.widthad_a(10)) VRAM_TILECODE1
(
.clock_a(CK49),
.address_a(A[9:0]),
.data_a(DBi),
.q_a(tileram1_Dout),
.wren_a(tile1_cs & NRD),
.clock_b(CK49),
.address_b(vram_A),
.q_b(tileram1_D)
);
// Hiscore mux (this is only to be used with Iron Horse as its high scores are stored in sprite RAM)
wire [11:0] VRAM_SPR_AD = hs_access ? hs_address : A[11:0];
wire [7:0] VRAM_SPR_DIN = hs_access ? hs_data_in : DBi;
wire VRAM_SPR_WE = hs_access ? hs_write : (spriteram_cs & NRD);
wire [7:0] VRAM_SPR_DOUT;
assign hs_data_out = hs_access ? VRAM_SPR_DOUT : 8'h00;
assign spriteram_Dout = hs_access ? 8'h00 : VRAM_SPR_DOUT;
//Sprites
dpram_dc #(.widthad_a(12)) VRAM_SPR
(
.clock_a(CK49),
.address_a(VRAM_SPR_AD),
.data_a(VRAM_SPR_DIN),
.q_a(VRAM_SPR_DOUT),
.wren_a(VRAM_SPR_WE),
.clock_b(~CK49),
.address_b(spriteram_A),
.q_b(spriteram_D)
);
//-------------------------------------------------------- Tilemap layer -------------------------------------------------------//
//TODO: The current implementation only handles one of the 005885's two tilemap layers - add logic to handle both layers
//XOR horizontal and vertical counter bits with flipscreen bit
wire [8:0] hcnt_x = h_cnt ^ {9{flipscreen}};
wire [8:0] vcnt_x = v_cnt ^ {9{flipscreen}};
//Generate tilemap position by summing the XORed counter bits with their respective scroll registers or ZRAM bank 0 based on
//whether row scroll or column scroll is enabled
wire [8:0] row_scroll = (scroll_ctrl[3:1] == 3'b101) ? zram0_D : {scroll_ctrl[0], scroll_x};
wire [8:0] col_scroll = (scroll_ctrl[3:1] == 3'b011) ? zram0_D : scroll_y;
wire [8:0] tilemap_hpos = hcnt_x + row_scroll;
wire [8:0] tilemap_vpos = vcnt_x + col_scroll;
//Address output to tilemap section of VRAM
wire [9:0] vram_A = {tilemap_vpos[7:3], tilemap_hpos[7:3]};
//Assign tile index as bits 5 and 6 of tilemap attributes and the tile code
wire [9:0] tile_index = {tileram_attrib_D[7:6], tileram_D};
//XOR tile H/V flip bits with the flipscreen bit
wire tile_hflip = tileram_attrib_D[4];
wire tile_vflip = tileram_attrib_D[5];
//Address output to graphics ROMs
assign R = {tile_ctrl[1:0], tile_index, (tilemap_vpos[2:0] ^ {3{tile_vflip}}), (tilemap_hpos[2] ^ tile_hflip)};
//Latch tile data from graphics ROMs, tile colors and tile H flip bit from VRAM on the falling edge of tilemap horizontal position
//bit 1
reg [15:0] RD_lat = 16'd0;
reg [3:0] tile_color = 4'd0;
reg tile_hflip_lat = 0;
reg old_tilehpos1;
always_ff @(posedge CK49) begin
old_tilehpos1 <= tilemap_hpos[1];
if(old_tilehpos1 && !tilemap_hpos[1]) begin
tile_color <= tileram_attrib_D[3:0];
RD_lat <= flipscreen ? {RDL, RDU} : {RDU, RDL};
tile_hflip_lat <= tileram_attrib_D[4];
end
end
//Multiplex graphics ROM data down from 16 bits to 8 using bit 1 of the horizontal position
wire [7:0] RD = (tilemap_hpos[1] ^ tile_hflip_lat) ? RD_lat[7:0] : RD_lat[15:8];
//Further multiplex graphics ROM data down from 8 bits to 4 using bit 0 of the horizontal position
wire [3:0] tile_pixel = (tilemap_hpos[0] ^ tile_hflip_lat) ? RD[3:0] : RD[7:4];
//Retrieve tilemap select bit from bit 1 of the tile control register XORed with bit 5 of the same register
wire tile_sel = tile_ctrl[1] ^ tile_ctrl[5];
reg tilemap_en = 0;
always_ff @(posedge CK49) begin
if(n_cen_6m) begin
tilemap_en <= tile_sel;
end
end
//Address output to tilemap LUT PROM
assign VCF = tile_color;
assign VCB = tile_pixel;
//Shift the tilemap layer left by two lines when the screen is flipped
reg [7:0] tilemap_shift;
always_ff @(posedge CK49) begin
if(cen_6m)
tilemap_shift <= {VCD, tilemap_shift[7:4]};
end
wire [3:0] tilemap_D = flipscreen ? tilemap_shift[3:0] : VCD;
//-------------------------------------------------------- Sprite layer --------------------------------------------------------//
//The following code is an adaptation of the sprite renderer from MiSTer-X's Green Beret core tweaked for the 005885's sprite format
reg [8:0] sprite_hpos = 9'd0;
reg [8:0] sprite_vpos = 9'd0;
always_ff @(posedge CK49) begin
if(cen_6m) begin
sprite_hpos <= h_cnt;
//If a bootleg Iron Horse ROM set is loaded, apply a vertical offset of 65 lines (66 when flipped) to recreate the
//bootleg hardware's 1-line downward vertical offset between the sprite and tilemap layers, otherwise apply a
//vertical offset of 66 lines (65 lines when flipped)
if(BTLG == 2'b10)
if(flipscreen)
sprite_vpos <= v_cnt + 9'd66;
else
sprite_vpos <= v_cnt + 9'd65;
else
if(flipscreen)
sprite_vpos <= v_cnt + 9'd65;
else
sprite_vpos <= v_cnt + 9'd66;
end
end
//Sprite state machine
reg [8:0] sprite_index;
reg [2:0] sprite_offset;
reg [7:0] sprite_attrib0, sprite_attrib1, sprite_attrib2, sprite_attrib3, sprite_attrib4;
reg [2:0] sprite_fsm_state;
reg [5:0] sprite_width;
reg [15:0] sprite_rom_addr;
//Bootleg Iron Horse PCBs have a lower-than-normal sprite limit causing noticeable sprite flickering - reduce the sprite limit
//to 32 sprites (0 - 155 in increments of 5) if one such ROM set is loaded (render 96 sprites at once, 0 - 485 in increments of
//5, otherwise)
wire [8:0] sprite_limit = (BTLG == 2'b10) ? 9'd155 : 9'd485;
reg [3:0] waitstate;
always_ff @(posedge CK49) begin
//Reset the sprite state machine whenever the sprite horizontal postion, and in turn the horziontal counter, returns to 0
//Also hold the sprite state machine in this initial state for the first line while drawing sprites for bootleg Iron Horse
//ROM sets to prevent graphical garbage from occurring on the top-most line
if(sprite_hpos == 9'd0 || (BTLG == 2'b10 && (!flipscreen && sprite_vpos <= 9'd80) || (flipscreen && sprite_vpos >= 9'd304))) begin
sprite_width <= 0;
sprite_index <= 0;
sprite_offset <= 3'd4;
sprite_fsm_state <= 1;
waitstate <= 0;
end
else
case(sprite_fsm_state)
0: /* empty */ ;
1: begin
waitstate <= 0;
if(sprite_index > sprite_limit)
sprite_fsm_state <= 0;
else begin
sprite_attrib4 <= spriteram_D;
sprite_offset <= 3'd3;
sprite_fsm_state <= sprite_fsm_state + 3'd1;
end
end
2: begin
sprite_attrib3 <= spriteram_D;
sprite_offset <= 3'd2;
sprite_fsm_state <= sprite_fsm_state + 3'd1;
end
3: begin
//Skip the current sprite if it's inactive, otherwise obtain the sprite Y attribute and continue
//scanning out the rest of the sprite attributes
if(sprite_active) begin
sprite_attrib2 <= spriteram_D;
sprite_offset <= 3'd1;
sprite_fsm_state <= sprite_fsm_state + 3'd1;
end
else begin
sprite_index <= sprite_index + 9'd5;
sprite_offset <= 3'd4;
sprite_fsm_state <= 3'd1;
end
end
4: begin
sprite_attrib1 <= spriteram_D;
sprite_offset <= 3'd0;
sprite_fsm_state <= sprite_fsm_state + 3'd1;
end
5: begin
sprite_attrib0 <= spriteram_D;
sprite_offset <= 3'd4;
sprite_index <= sprite_index + 9'd5;
case(sprite_size)
3'b000: sprite_width <= 6'b110000 + (BTLG == 2'b01 && flipscreen);
3'b001: sprite_width <= 6'b110000 + (BTLG == 2'b01 && flipscreen);
3'b010: sprite_width <= 6'b111000 + (BTLG == 2'b01 && flipscreen);
3'b011: sprite_width <= 6'b111000 + (BTLG == 2'b01 && flipscreen);
3'b100: sprite_width <= 6'b100000 + (BTLG == 2'b01 && flipscreen);
default: sprite_width <= 6'b100000 + (BTLG == 2'b01 && flipscreen);
endcase
sprite_fsm_state <= sprite_fsm_state + 3'd1;
waitstate <= 4'd14;
end
6: if (waitstate == 0) begin
//Skip the last line of a sprite if a bootleg Jackal ROM set is loaded (the hardware on such bootlegs fails
//to render the last line of sprites), otherwise write sprites as normal
if(BTLG == 2'b01 && !flipscreen)
if(sprite_width == 6'b111110)
sprite_width <= sprite_width + 6'd2;
else
sprite_width <= sprite_width + 6'd1;
else
sprite_width <= sprite_width + 6'd1;
if (sprite_width[1:0] == 2'b11) waitstate <= 4'd14;
sprite_fsm_state <= wre ? sprite_fsm_state : 3'd1;
end
else begin
sprite_rom_addr <= {sprite_code_sized, ly[2:0], lx[2]};
waitstate <= waitstate - 1'd1;
end
default:;
endcase
end
//Obtain sprite X position from sprite attribute byte 3 - append a 9th bit based on the state of bit 1 sprite attribute byte 4,
//bit 0 of sprite attribute byte 4 if high or the AND of the upper 5 bits of the horizontal position if low
reg sprite_x8;
always_ff @(posedge CK49) begin
if(sprite_attrib4[1])
sprite_x8 <= sprite_attrib4[0];
else
sprite_x8 <= &sprite_attrib3[7:3];
end
wire [8:0] sprite_x = {sprite_x8 ^ flipscreen, sprite_attrib3 ^ {8{flipscreen}}};
//If the sprite state machine is in state 3, obtain sprite Y position directly from sprite RAM, otherwise obtain it from
//sprite attribute byte 2
wire [7:0] sprite_y = (sprite_fsm_state == 3'd3) ? spriteram_D : sprite_attrib2;
//Sprite flip attributes are stored in bits 5 (horizontal) and 6 (vertical) of sprite attribute byte 4
//Also XOR these attributes with the flipscreen bit (XOR with the inverse for vertical flip)
wire sprite_hflip = sprite_attrib4[5] ^ flipscreen;
wire sprite_vflip = sprite_attrib4[6] ^ ~flipscreen;
//Sprite code is sprite attribute byte 0 sandwiched between bits 1 and 0 and bits 3 and 2 of sprite attribute byte 1
wire [11:0] sprite_code = {sprite_attrib1[1:0], sprite_fsm_state == 5 ? spriteram_D : sprite_attrib0, sprite_attrib1[3:2]};
//Sprite color is the upper 4 bits of sprite attribute byte 1
wire [3:0] sprite_color = sprite_attrib1[7:4];
//The 005885 supports 5 different sprite sizes: 8x8, 8x16, 16x8, 16x16 and 32x32. Retrieve this attribute from bits [4:2] of
//sprite attribute byte 4
wire [2:0] sprite_size = sprite_attrib4[4:2];
//Adjust sprite code based on sprite size
wire [11:0] sprite_code_sized = sprite_size == 3'b000 ? {sprite_code[11:2], ly[3], lx[3]}: //16x16
sprite_size == 3'b001 ? {sprite_code[11:1], lx[3]}: //16x8
sprite_size == 3'b010 ? {sprite_code[11:2], ly[3], sprite_code[0]}: //8x16
sprite_size == 3'b011 ? sprite_code: //8x8
{sprite_code[11:2] + {ly[4], lx[4]}, ly[3], lx[3]}; //32x32
//Subtract vertical sprite position from sprite Y parameter to obtain sprite height
wire [8:0] sprite_height = {(sprite_y[7:4] == 4'hF), sprite_y ^ {8{flipscreen}}} - sprite_vpos;
//Set when a sprite is active depending on whether it is 8, 16 or 32 pixels tall
reg sprite_active;
always @(*) begin
case(sprite_size)
3'b000: sprite_active = (sprite_height[8:7] == 2'b11) & (sprite_height[6] ^ ~flipscreen) & (sprite_height[5] ^ flipscreen)
& (sprite_height[4] ^ flipscreen);
3'b001: sprite_active = (sprite_height[8:7] == 2'b11) & (sprite_height[6] ^ ~flipscreen) & (sprite_height[5] ^ flipscreen)
& (sprite_height[4] ^ flipscreen) & (sprite_height[3] ^ flipscreen);
3'b010: sprite_active = (sprite_height[8:7] == 2'b11) & (sprite_height[6] ^ ~flipscreen) & (sprite_height[5] ^ flipscreen)
& (sprite_height[4] ^ flipscreen);
3'b011: sprite_active = (sprite_height[8:7] == 2'b11) & (sprite_height[6] ^ ~flipscreen) & (sprite_height[5] ^ flipscreen)
& (sprite_height[4] ^ flipscreen) & (sprite_height[3] ^ flipscreen);
3'b100: sprite_active = (sprite_height[8:7] == 2'b11) & (sprite_height[6] ^ ~flipscreen) & (sprite_height[5] ^ flipscreen);
default: sprite_active = (sprite_height[8:7] == 2'b11) & (sprite_height[6] ^ ~flipscreen) & (sprite_height[5] ^ flipscreen);
endcase
end
wire [4:0] lx = sprite_width[4:0] ^ {5{sprite_hflip}};
wire [4:0] ly = sprite_height[4:0] ^ {5{sprite_vflip}};
//Assign address outputs to sprite ROMs
assign S = sprite_rom_addr;
//Multiplex sprite ROM data down from 16 bits to 8 using bit 1 of the horizontal position
wire [7:0] SD = lx[1] ? SDL : SDU;
//Further multiplex sprite ROM data down from 8 bits to 4 using bit 0 of the horizontal position
wire [3:0] sprite_pixel = lx[0] ? SD[3:0] : SD[7:4];
//Sum the sprite index with the sprite offset and address sprite RAM with it along with tile control register bit 3
wire [8:0] sprite_address = (sprite_index + sprite_offset);
reg sprite_bank = 0;
reg old_vsync;
//Normally, the 005885 latches the sprite bank from bit 3 of the tile control register on the rising edge of VSync, though this causes
//jerky scrolling with sprites for bootleg Jackal ROM sets - bypass this latch if such ROM sets are loaded
always_ff @(posedge CK49) begin
old_vsync <= NVSY;
if(!NEXR)
sprite_bank <= 0;
else if(!old_vsync && NVSY)
sprite_bank <= tile_ctrl[3];
end
wire [11:0] spriteram_A = {(BTLG == 2'b01) ? tile_ctrl[3] : sprite_bank, 2'b00, sprite_address};
//Address output to sprite LUT PROM
assign OCF = sprite_color;
assign OCB = sprite_pixel;
//----------------------------------------------------- Sprite line buffer -----------------------------------------------------//
//The sprite line buffer is external to the 005885 and consists of two 4464 DRAM chips. For simplicity, both the logic for the
//sprite line buffer and the sprite line buffer itself are internal to the 005885 implementation.
//Enable writing to sprite line buffer when bit 5 of the sprite width is 1
wire wre = sprite_width[5];
//Set sprite line buffer bank as bit 0 of the sprite vertical position
wire sprite_lbuff_bank = sprite_vpos[0];
//Sum sprite X position with the following bits of the sprite width to address the sprite line buffer based on sprite size:
//32 pixels wide: bits [4:0]
//16 pixels wide: bits [3:0]
//8 pixels wide: bits [2:0]
//XOR the upper bits for screen flipping on 16 pixel and 8 pixel wide sprites
reg [4:0] final_sprite_width;
always @(*) begin
case(sprite_size)
3'b000: final_sprite_width <= {sprite_width[4] ^ ~flipscreen, sprite_width[3:0]};
3'b001: final_sprite_width <= {sprite_width[4] ^ ~flipscreen, sprite_width[3:0]};
3'b010: final_sprite_width <= {sprite_width[4:3] ^ {2{~flipscreen}}, sprite_width[2:0]};
3'b011: final_sprite_width <= {sprite_width[4:3] ^ {2{~flipscreen}}, sprite_width[2:0]};
3'b100: final_sprite_width <= sprite_width[4:0];
default: final_sprite_width <= sprite_width[4:0];
endcase
end
wire [8:0] wpx = sprite_x + final_sprite_width;
//Generate sprite line buffer write addresses
reg [9:0] lbuff_A;
reg lbuff_we;
always_ff @(posedge CK49) begin
lbuff_A <= {~sprite_lbuff_bank, wpx};
lbuff_we <= wre & (waitstate == 0);
//lbuff_Din <= OCD;
end
//Latch sprite LUT PROM data on the falling edge of the main clock
wire [3:0] lbuff_Din = OCD;
//always_ff @(negedge CK49) begin
// lbuff_Din <= OCD;
//end
//Generate read address for sprite line buffer on the rising edge of the pixel clock (apply a -225 offset when the screen
//is flipped)
reg [9:0] radr0 = 10'd0;
reg [9:0] radr1 = 10'd1;
always_ff @(posedge CK49) begin
if(cen_6m)
radr0 <= {sprite_lbuff_bank, flipscreen ? sprite_hpos - 9'd225 : sprite_hpos};
end
//Sprite line buffer
wire [3:0] lbuff_Dout;
dpram_dc #(.widthad_a(10)) LBUFF
(
.clock_a(CK49),
.address_a(lbuff_A),
.data_a({4'd0, lbuff_Din}),
.wren_a(lbuff_we & (lbuff_Din != 0)),
.clock_b(CK49),
.address_b(radr0),
.data_b(8'h0),
.wren_b(radr0 == radr1),
.q_b({4'bZZZZ, lbuff_Dout})
);
//Latch sprite data from the sprite line buffer
wire lbuff_read_en = (div[2:0] == 3'b100);
reg [3:0] lbuff_read = 4'd0;
always_ff @(posedge CK49) begin
if(lbuff_read_en) begin
if(radr0 != radr1)
lbuff_read <= lbuff_Dout;
radr1 <= radr0;
end
end
//Delay sprite layer by 2 horizontal lines (1 line if a bootleg Jackal ROM set is loaded and the screen is flipped)
reg [7:0] sprite_dly = 8'd0;
always_ff @(posedge CK49) begin
if(cen_6m) begin
if(BTLG == 2'b01 && flipscreen)
sprite_dly <= {4'd0, lbuff_read};
else
sprite_dly <= {lbuff_read, sprite_dly[7:4]};
end
end
//Jackal bootlegs fail to render the last two vertical lines of the sprite layer - model this behavior here
wire [3:0] sprite_D = (BTLG == 2'b01 && ((h_cnt >= 244 && ~flipscreen) || (h_cnt >= 248 && flipscreen))) ? 4'd0 : sprite_dly[3:0];
//--------------------------------------------------------- Color mixer --------------------------------------------------------//
//Multiplex tile and sprite data, then output the final result
wire tile_sprite_sel = (tilemap_en | ~(|sprite_D));
wire [3:0] tile_sprite_D = tile_sprite_sel ? tilemap_D : sprite_D;
//Latch and output pixel data
reg [4:0] pixel_D;
always_ff @(posedge CK49) begin
if(cen_6m)
pixel_D <= {tile_sprite_sel, tile_sprite_D};
end
assign COL = (BTLG == 2'b01 && ((h_cnt >= 247 && ~flipscreen) || (h_cnt <= 14 && flipscreen))) ||
(BTLG == 2'b10 && ((h_cnt <= 20 && ~flipscreen) || ((h_cnt <= 18 || h_cnt >= 251) && flipscreen))) ? 5'd0 : pixel_D;
//The above condition blacks out the last 4 lines on the right side of the screen (left when flipped) when a bootleg Jackal ROM set
//is loaded and blacks out the left-most 8 lines (7 when flipped plus an extra 2 lines on the right side) when a bootleg Iron Horse
//ROM set is loaded - this simulates the earlier-than-normal start of HBlank for Jackal bootlegs and later-than-normal end of
//HBlank for Iron Horse bootlegs while maintaining the usual 240x224 display area
endmodule

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//============================================================================
//
// SystemVerilog implementation of the Konami 007327 custom palette RAM +
// video DAC module
// Copyright (C) 2021 Ace & SnakeGrunger
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
//============================================================================
//Module pinout:
/* _______________________
_| |_
CCS |_|1 40|_| CLK
_| |_
CWR |_|2 39|_| BLK
_| |_
D[7] |_|3 38|_| RW
_| |_
D[6] |_|4 37|_| A[0]
_| |_
D[5] |_|5 36|_| NA0
_| |_
D[4] |_|6 35|_| A[1]
_| |_
D[3] |_|7 34|_| A[2]
_| |_
D[2] |_|8 33|_| A[3]
_| |_
D[1] |_|9 32|_| A[4]
_| |_
D[0] |_|10 31|_| A[5]
_| |_
GND |_|11 30|_| A[6]
_| |_
VCC |_|12 29|_| A[7]
_| |_
B |_|13 28|_| CB[0]
_| |_
G |_|14 27|_| CB[1]
_| |_
R |_|15 26|_| CB[2]
_| |_
GND |_|16 25|_| CB[3]
_| |_
RA[8] |_|17 24|_| CB[4]
_| |_
RA[9] |_|18 23|_| CB[5]
_| |_
RA[10] |_|19 22|_| CB[6]
_| |_
RA[11] |_|20 21|_| SEL
|_______________________|
*/
module k007327
(
input CLK, //Clock input
input CEN, //Clock enable input (set to 1 if replacing an actual 007327)
input [11:8] RA, //External address inputs to palette RAM's upper 4 address bits
input [7:0] A, //Address bus from CPU
input NA0, //Inverse of address bit A0
input [6:0] CB, //7-bit Color bus input
input [7:0] Di, //CPU data input
input RW, //Read/write input
input SEL, //Color/CPU data select input
input CCS, //Chip select input (active low)
input CWR, //Color write enable (active low)
input BLK, //Blank input
output [4:0] R, G, B, //15-bit RGB color output, 5 bits per color
output [7:0] Do //CPU data output
);
//Multiplex address lines A[6:0] for palette RAM
wire [10:0] paletteram_A;
assign paletteram_A[10:7] = RA[11:8];
assign paletteram_A[6:0] = SEL ? CB : A[7:1];
//Generate read and write enable signals for palette RAM
wire n_paletteram0_cs = (CCS | NA0);
wire n_paletteram1_cs = (CCS | A[0]);
wire n_paletteram0_wr = (n_paletteram0_cs | CWR);
wire n_paletteram1_wr = (n_paletteram1_cs | CWR);
//Palette RAM
wire [15:0] paletteram_D;
spram #(8, 11) PALRAM_L
(
.clk(CLK),
.addr(paletteram_A),
.data(Di),
.q(paletteram_D[7:0]),
.we(~n_paletteram0_wr & RW)
);
spram #(8, 11) PALRAM_H
(
.clk(CLK),
.addr(paletteram_A),
.data(Di),
.q(paletteram_D[15:8]),
.we(~n_paletteram1_wr & RW)
);
//Output palette RAM data to CPU
assign Do = (~n_paletteram0_cs & ~RW) ? paletteram_D[7:0]:
(~n_paletteram1_cs & ~RW) ? paletteram_D[15:8]:
8'hFF;
//Latch blank input at every positive edge of the incoming clock
reg blank = 1;
always_ff @(posedge CLK) begin
if(CEN)
blank <= BLK;
end
//Latch pixel data
reg [4:0] pixel_red = 0;
reg [4:0] pixel_green = 0;
reg [4:0] pixel_blue = 0;
always_ff @(posedge CLK) begin
if(CEN) begin
pixel_red <= paletteram_D[12:8];
pixel_green <= {paletteram_D[1:0], paletteram_D[15:13]};
pixel_blue <= paletteram_D[6:2];
end
end
//Generate final RGB output
assign R = blank ? pixel_red : 5'd0;
assign G = blank ? pixel_green : 5'd0;
assign B = blank ? pixel_blue : 5'd0;
endmodule

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//============================================================================
//
// SystemVerilog implementation of the Konami K007343, a PAL16L8 used as part
// of the address decoding hardware on Jackal/Top Gunner arcade PCBs
// Converted from dump available at the PLD Archive
// http://wiki.pldarchive.co.uk/index.php?title=Jackal
// Copyright (C) 2021 Ace
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
//============================================================================
//Chip pinout:
/* _____________
_| |_
A13 |_|1 20|_| VCC
_| |_
A12 |_|2 19|_| MGCS
_| |_
A11 |_|3 18|_| NC
_| |_
A10 |_|4 17|_| CRCS
_| |_
A8_9 |_|5 16|_| IOCS
_| |_
A7 |_|6 15|_| GATEB
_| |_
A6 |_|7 14|_| WR
_| |_
A5 |_|8 13|_| OBJB
_| |_
A4 |_|9 12|_| SGCS
_| |_
GND |_|10 11|_| GATECS
|_____________|
*/
module k007343
(
input A4,
input A5,
input A6,
input A7,
input A8_9,
input A10,
input A11,
input A12,
input A13,
input WR,
input OBJB,
input GATEB,
input GATECS,
output MGCS,
output SGCS,
output IOCS,
output CRCS
);
wire o18 = ~(A13 & A12 & ~A10 & ~GATECS |
A13 & A12 & ~A8_9 & ~GATECS);
assign MGCS = ~(~GATECS & ~OBJB & ~GATEB & IOCS & CRCS |
~GATECS & ~GATEB & IOCS & CRCS & o18);
assign CRCS = ~(~A13 & A12 & ~GATECS |
~A13 & ~A12 & A11 & ~GATECS |
~A13 & ~A12 & A8_9 & ~GATECS |
~A13 & ~A12 & A7 & ~GATECS |
~A13 & ~A12 & A6 & A5 & ~GATECS |
~A13 & ~A12 & A10 & ~GATECS);
assign IOCS = ~(~A13 & ~A12 & ~A11 & ~A10 & ~A8_9 & ~A7 & ~A6 & ~A5 & A4 & ~GATECS);
assign SGCS = ~(~GATECS & GATEB & IOCS & CRCS |
~GATECS & OBJB & ~WR & IOCS & CRCS |
~GATECS & OBJB & IOCS & CRCS & ~o18 |
~GATECS & ~WR & IOCS & CRCS & o18);
endmodule

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LIBRARY ieee;
USE ieee.std_logic_1164.all;
LIBRARY altera_mf;
USE altera_mf.all;
ENTITY dpram_dc IS
GENERIC
(
init_file : string := " ";
widthad_a : natural;
width_a : natural := 8;
outdata_reg_a : string := "UNREGISTERED";
outdata_reg_b : string := "UNREGISTERED"
);
PORT
(
address_a : IN STD_LOGIC_VECTOR (widthad_a-1 DOWNTO 0);
address_b : IN STD_LOGIC_VECTOR (widthad_a-1 DOWNTO 0) := (others => '0');
clock_a : IN STD_LOGIC ;
clock_b : IN STD_LOGIC ;
data_a : IN STD_LOGIC_VECTOR (width_a-1 DOWNTO 0) := (others => '0');
data_b : IN STD_LOGIC_VECTOR (width_a-1 DOWNTO 0) := (others => '0');
wren_a : IN STD_LOGIC := '0';
wren_b : IN STD_LOGIC := '0';
byteena_a : IN STD_LOGIC_VECTOR (width_a/8-1 DOWNTO 0) := (others => '1');
byteena_b : IN STD_LOGIC_VECTOR (width_a/8-1 DOWNTO 0) := (others => '1');
q_a : OUT STD_LOGIC_VECTOR (width_a-1 DOWNTO 0);
q_b : OUT STD_LOGIC_VECTOR (width_a-1 DOWNTO 0)
);
END dpram_dc;
ARCHITECTURE SYN OF dpram_dc IS
SIGNAL sub_wire0 : STD_LOGIC_VECTOR (width_a-1 DOWNTO 0);
SIGNAL sub_wire1 : STD_LOGIC_VECTOR (width_a-1 DOWNTO 0);
COMPONENT altsyncram
GENERIC (
address_reg_b : STRING;
clock_enable_input_a : STRING;
clock_enable_input_b : STRING;
clock_enable_output_a : STRING;
clock_enable_output_b : STRING;
indata_reg_b : STRING;
init_file : STRING;
intended_device_family : STRING;
lpm_type : STRING;
numwords_a : NATURAL;
numwords_b : NATURAL;
operation_mode : STRING;
outdata_aclr_a : STRING;
outdata_aclr_b : STRING;
outdata_reg_a : STRING;
outdata_reg_b : STRING;
power_up_uninitialized : STRING;
read_during_write_mode_port_a : STRING;
read_during_write_mode_port_b : STRING;
widthad_a : NATURAL;
widthad_b : NATURAL;
width_a : NATURAL;
width_b : NATURAL;
width_byteena_a : NATURAL;
width_byteena_b : NATURAL;
wrcontrol_wraddress_reg_b : STRING
);
PORT (
wren_a : IN STD_LOGIC ;
clock0 : IN STD_LOGIC ;
wren_b : IN STD_LOGIC ;
clock1 : IN STD_LOGIC ;
address_a : IN STD_LOGIC_VECTOR (widthad_a-1 DOWNTO 0);
address_b : IN STD_LOGIC_VECTOR (widthad_a-1 DOWNTO 0);
q_a : OUT STD_LOGIC_VECTOR (width_a-1 DOWNTO 0);
q_b : OUT STD_LOGIC_VECTOR (width_a-1 DOWNTO 0);
byteena_a : IN STD_LOGIC_VECTOR (width_a/8-1 DOWNTO 0) ;
byteena_b : IN STD_LOGIC_VECTOR (width_a/8-1 DOWNTO 0) ;
data_a : IN STD_LOGIC_VECTOR (width_a-1 DOWNTO 0);
data_b : IN STD_LOGIC_VECTOR (width_a-1 DOWNTO 0)
);
END COMPONENT;
BEGIN
q_a <= sub_wire0(width_a-1 DOWNTO 0);
q_b <= sub_wire1(width_a-1 DOWNTO 0);
altsyncram_component : altsyncram
GENERIC MAP (
address_reg_b => "CLOCK1",
clock_enable_input_a => "BYPASS",
clock_enable_input_b => "BYPASS",
clock_enable_output_a => "BYPASS",
clock_enable_output_b => "BYPASS",
indata_reg_b => "CLOCK1",
init_file => init_file,
intended_device_family => "Cyclone III",
lpm_type => "altsyncram",
numwords_a => 2**widthad_a,
numwords_b => 2**widthad_a,
operation_mode => "BIDIR_DUAL_PORT",
outdata_aclr_a => "NONE",
outdata_aclr_b => "NONE",
outdata_reg_a => outdata_reg_a,
outdata_reg_b => outdata_reg_a,
power_up_uninitialized => "FALSE",
read_during_write_mode_port_a => "NEW_DATA_NO_NBE_READ",
read_during_write_mode_port_b => "NEW_DATA_NO_NBE_READ",
widthad_a => widthad_a,
widthad_b => widthad_a,
width_a => width_a,
width_b => width_a,
width_byteena_a => width_a/8,
width_byteena_b => width_a/8,
wrcontrol_wraddress_reg_b => "CLOCK1"
)
PORT MAP (
wren_a => wren_a,
clock0 => clock_a,
wren_b => wren_b,
clock1 => clock_b,
address_a => address_a,
address_b => address_b,
data_a => data_a,
data_b => data_b,
q_a => sub_wire0,
q_b => sub_wire1,
byteena_a => byteena_a,
byteena_b => byteena_b
);
END SYN;

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//============================================================================
// MAME hiscore.dat support for MiSTer arcade cores.
//
// https://github.com/JimmyStones/Hiscores_MiSTer
//
// Copyright (c) 2021 Alan Steremberg
// Copyright (c) 2021 Jim Gregory
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 3 of the License, or (at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
//============================================================================
/*
Version history:
0001 - 2021-03-06 - First marked release
0002 - 2021-03-06 - Added HS_DUMPFORMAT localparam to identify dump version (for future use)
Add HS_CONFIGINDEX and HS_DUMPINDEX parameters to configure ioctl_indexes
0003 - 2021-03-10 - Added WRITE_REPEATCOUNT and WRITE_REPEATWAIT to handle tricky write situations
0004 - 2021-03-15 - Fix ram_access assignment
0005 - 2021-03-18 - Add configurable score table width, clean up some stupid mistakes
0006 - 2021-03-27 - Move 'tweakable' parameters into MRA data header
0007 - 2021-04-15 - Improve state machine maintainability, add new 'pause padding' states
0008 - 2021-05-12 - Feed back core-level pause to halt startup timer
============================================================================
*/
module hiscore
#(
parameter HS_ADDRESSWIDTH=10, // Max size of game RAM address for highscores
parameter HS_SCOREWIDTH=8, // Max size of capture RAM For highscore data (default 8 = 256 bytes max)
parameter HS_CONFIGINDEX=3, // ioctl_index for config transfer
parameter HS_DUMPINDEX=4, // ioctl_index for dump transfer
parameter CFG_ADDRESSWIDTH=4, // Max size of RAM address for highscore.dat entries (default 4 = 16 entries max)
parameter CFG_LENGTHWIDTH=1 // Max size of length for each highscore.dat entries (default 1 = 256 bytes max)
)
(
input clk,
input paused, // Signal from core confirming CPU is paused
input reset,
input ioctl_upload,
input ioctl_download,
input ioctl_wr,
input [24:0] ioctl_addr,
input [7:0] ioctl_dout,
input [7:0] ioctl_din,
input [7:0] ioctl_index,
output [HS_ADDRESSWIDTH-1:0] ram_address, // Address in game RAM to read/write score data
output [7:0] data_to_ram, // Data to write to game RAM
output reg ram_write, // Write to game RAM (active high)
output ram_access, // RAM read or write required (active high)
output reg pause_cpu // Pause core CPU to prepare for/relax after RAM access
);
// Parameters read from config header
reg [31:0] START_WAIT =32'd0; // Delay before beginning check process
reg [15:0] CHECK_WAIT =16'hFF; // Delay between start/end check attempts
reg [15:0] CHECK_HOLD =16'd2; // Hold time for start/end check reads
reg [15:0] WRITE_HOLD =16'd2; // Hold time for game RAM writes
reg [15:0] WRITE_REPEATCOUNT =16'b1; // Number of times to write score to game RAM
reg [15:0] WRITE_REPEATWAIT =16'b1111; // Delay between subsequent write attempts to game RAM
reg [7:0] ACCESS_PAUSEPAD =8'd4; // Cycles to wait with paused CPU before and after RAM access
// State machine constants
localparam SM_STATEWIDTH = 4; // Width of state machine net
localparam SM_INIT = 0;
localparam SM_TIMER = 1;
localparam SM_CHECKPREP = 2;
localparam SM_CHECKBEGIN = 3;
localparam SM_CHECKSTARTVAL = 4;
localparam SM_CHECKENDVAL = 5;
localparam SM_CHECKCANCEL = 6;
localparam SM_WRITEPREP = 7;
localparam SM_WRITEBEGIN = 8;
localparam SM_WRITEREADY = 9;
localparam SM_WRITEDONE = 10;
localparam SM_WRITECOMPLETE = 11;
localparam SM_WRITERETRY = 12;
localparam SM_STOPPED = 13;
/*
Hiscore config data structure (version 1)
-----------------------------------------
[16 byte header]
[8 byte * no. of entries]
- Header format
00 00 FF FF 00 FF 00 02 00 02 00 01 11 11 00 00
[ SW ] [ CW] [ CH] [ WH] [WRC] [WRW] [PAD]
4 byte START_WAIT
2 byte CHECK_WAIT
2 byte CHECK_HOLD
2 byte WRITE_HOLD
2 byte WRITE_REPEATCOUNT
2 byte WRITE_REPEATWAIT
2 byte (padding/future use)
- Entry format (when CFG_LENGTHWIDTH=1)
00 00 43 0b 0f 10 01 00
00 00 40 23 02 04 12 00
[ ADDR ] LEN START END PAD
4 bytes Address of ram entry (in core memory map)
1 byte Length of ram entry in bytes
1 byte Start value to check for at start of address range before proceeding
1 byte End value to check for at end of address range before proceeding
1 byte (padding)
- Entry format (when CFG_LENGTHWIDTH=2)
00 00 43 0b 00 0f 10 01
00 00 40 23 00 02 04 12
[ ADDR ] [LEN ] START END
4 bytes Address of ram entry (in core memory map)
2 bytes Length of ram entry in bytes
1 byte Start value to check for at start of address range before proceeding
1 byte End value to check for at end of address range before proceeding
*/
localparam HS_VERSION =8; // Version identifier for module
localparam HS_DUMPFORMAT =1; // Version identifier for dump format
localparam HS_HEADERLENGTH =16; // Size of header chunk (default=16 bytes)
// HS_DUMPFORMAT = 1 --> No header, just the extracted hiscore data
// Hiscore config and dump status
wire downloading_config;
wire parsing_header;
wire downloading_dump;
wire uploading_dump;
reg downloaded_config = 1'b0;
reg downloaded_dump = 1'b0;
reg uploaded_dump = 1'b0;
reg [3:0] initialised;
reg writing_scores = 1'b0;
reg checking_scores = 1'b0;
assign downloading_config = ioctl_download && (ioctl_index==HS_CONFIGINDEX);
assign parsing_header = downloading_config && (ioctl_addr<=HS_HEADERLENGTH);
assign downloading_dump = ioctl_download && (ioctl_index==HS_DUMPINDEX);
assign uploading_dump = ioctl_upload && (ioctl_index==HS_DUMPINDEX);
assign ram_access = uploading_dump | writing_scores | checking_scores;
assign ram_address = ram_addr[HS_ADDRESSWIDTH-1:0];
reg [(SM_STATEWIDTH-1):0] state = SM_INIT; // Current state machine index
reg [(SM_STATEWIDTH-1):0] next_state = SM_INIT; // Next state machine index to move to after wait timer expires
reg [31:0] wait_timer; // Wait timer for inital/read/write delays
reg [CFG_ADDRESSWIDTH-1:0] counter = 1'b0; // Index for current config table entry
reg [CFG_ADDRESSWIDTH-1:0] total_entries = 1'b0; // Total count of config table entries
reg reset_last = 1'b0; // Last cycle reset
reg [7:0] write_counter = 1'b0; // Index of current game RAM write attempt
reg [7:0] last_ioctl_index; // Last cycle HPS IO index
reg last_ioctl_download = 0;// Last cycle HPS IO download
reg last_ioctl_upload = 0; // Last cycle HPS IO upload
reg [7:0] last_ioctl_dout; // Last cycle HPS IO data out
reg [7:0] last_ioctl_dout2; // Last cycle +1 HPS IO data out
reg [7:0] last_ioctl_dout3; // Last cycle +2 HPS IO data out
reg [24:0] ram_addr; // Target RAM address for hiscore read/write
reg [24:0] old_io_addr;
reg [24:0] base_io_addr;
wire [23:0] addr_base;
wire [(CFG_LENGTHWIDTH*8)-1:0] length;
wire [24:0] end_addr = (addr_base + length - 1'b1);
reg [HS_SCOREWIDTH-1:0] local_addr;
wire [7:0] start_val;
wire [7:0] end_val;
wire [23:0] address_data_in;
wire [(CFG_LENGTHWIDTH*8)-1:0] length_data_in;
assign address_data_in = {last_ioctl_dout2, last_ioctl_dout, ioctl_dout};
assign length_data_in = (CFG_LENGTHWIDTH == 1'b1) ? ioctl_dout : {last_ioctl_dout, ioctl_dout};
wire address_we = downloading_config & ~parsing_header & (ioctl_addr[2:0] == 3'd3);
wire length_we = downloading_config & ~parsing_header & (ioctl_addr[2:0] == 3'd3 + CFG_LENGTHWIDTH);
wire startdata_we = downloading_config & ~parsing_header & (ioctl_addr[2:0] == 3'd4 + CFG_LENGTHWIDTH);
wire enddata_we = downloading_config & ~parsing_header & (ioctl_addr[2:0] == 3'd5 + CFG_LENGTHWIDTH);
// RAM chunks used to store configuration data
// - address_table
// - length_table
// - startdata_table
// - enddata_table
dpram_hs #(.aWidth(CFG_ADDRESSWIDTH),.dWidth(24))
address_table(
.clk(clk),
.addr_a(ioctl_addr[CFG_ADDRESSWIDTH+2:3] - 2'd2),
.we_a(address_we & ioctl_wr),
.d_a(address_data_in),
.addr_b(counter),
.q_b(addr_base)
);
// Length table - variable width depending on CFG_LENGTHWIDTH
dpram_hs #(.aWidth(CFG_ADDRESSWIDTH),.dWidth(CFG_LENGTHWIDTH*8))
length_table(
.clk(clk),
.addr_a(ioctl_addr[CFG_ADDRESSWIDTH+2:3] - 2'd2),
.we_a(length_we & ioctl_wr),
.d_a(length_data_in),
.addr_b(counter),
.q_b(length)
);
dpram_hs #(.aWidth(CFG_ADDRESSWIDTH),.dWidth(8))
startdata_table(
.clk(clk),
.addr_a(ioctl_addr[CFG_ADDRESSWIDTH+2:3] - 2'd2),
.we_a(startdata_we & ioctl_wr),
.d_a(ioctl_dout),
.addr_b(counter),
.q_b(start_val)
);
dpram_hs #(.aWidth(CFG_ADDRESSWIDTH),.dWidth(8))
enddata_table(
.clk(clk),
.addr_a(ioctl_addr[CFG_ADDRESSWIDTH+2:3] - 2'd2),
.we_a(enddata_we & ioctl_wr),
.d_a(ioctl_dout),
.addr_b(counter),
.q_b(end_val)
);
// RAM chunk used to store hiscore data
dpram_hs #(.aWidth(HS_SCOREWIDTH),.dWidth(8))
hiscoredata (
.clk(clk),
.addr_a(ioctl_addr[(HS_SCOREWIDTH-1):0]),
.we_a(downloading_dump),
.d_a(ioctl_dout),
.addr_b(local_addr),
.we_b(ioctl_upload),
.d_b(ioctl_din),
.q_b(data_to_ram)
);
wire [3:0] header_chunk = ioctl_addr[3:0];
always @(posedge clk)
begin
if (downloading_config)
begin
// Get header chunk data
if(parsing_header)
begin
if(ioctl_wr)
begin
if(header_chunk == 4'd3) START_WAIT <= { last_ioctl_dout3, last_ioctl_dout2, last_ioctl_dout, ioctl_dout };
if(header_chunk == 4'd5) CHECK_WAIT <= { last_ioctl_dout, ioctl_dout };
if(header_chunk == 4'd7) CHECK_HOLD <= { last_ioctl_dout, ioctl_dout };
if(header_chunk == 4'd9) WRITE_HOLD <= { last_ioctl_dout, ioctl_dout };
if(header_chunk == 4'd11) WRITE_REPEATCOUNT <= { last_ioctl_dout, ioctl_dout };
if(header_chunk == 4'd13) WRITE_REPEATWAIT <= { last_ioctl_dout, ioctl_dout };
if(header_chunk == 4'd14) ACCESS_PAUSEPAD <= ioctl_dout;
end
end
else
begin
// Keep track of the largest entry during config download
total_entries <= ioctl_addr[CFG_ADDRESSWIDTH+2:3] - 2'd2;
end
end
// Track completion of configuration and dump download
if ((last_ioctl_download != ioctl_download) && (ioctl_download == 1'b0))
begin
if (last_ioctl_index==HS_CONFIGINDEX) downloaded_config <= 1'b1;
if (last_ioctl_index==HS_DUMPINDEX) downloaded_dump <= 1'b1;
end
// Track completion of dump upload
if ((last_ioctl_upload != ioctl_upload) && (ioctl_upload == 1'b0))
begin
if (last_ioctl_index==HS_DUMPINDEX)
begin
uploaded_dump <= 1'b1;
// Mark uploaded dump as readable in case of reset
downloaded_dump <= 1'b1;
end
end
// Track last ioctl values
last_ioctl_download <= ioctl_download;
last_ioctl_upload <= ioctl_upload;
last_ioctl_index <= ioctl_index;
if(ioctl_download && ioctl_wr)
begin
last_ioctl_dout3 = last_ioctl_dout2;
last_ioctl_dout2 = last_ioctl_dout;
last_ioctl_dout = ioctl_dout;
end
if(downloaded_config)
begin
// Check for end of state machine reset to initialise state machine
reset_last <= reset;
if (reset_last == 1'b1 && reset == 1'b0)
begin
wait_timer <= START_WAIT;
next_state <= SM_INIT;
state <= SM_TIMER;
counter <= 1'b0;
initialised <= initialised + 1'b1;
end
else
begin
// Upload scores to HPS
if (uploading_dump == 1'b1)
begin
// generate addresses to read high score from game memory. Base addresses off ioctl_address
if (ioctl_addr == 25'b0) begin
local_addr <= 0;
base_io_addr <= 25'b0;
counter <= 1'b0000;
end
// Move to next entry when last address is reached
if (old_io_addr!=ioctl_addr && ram_addr==end_addr[24:0])
begin
counter <= counter + 1'b1;
base_io_addr <= ioctl_addr;
end
// Set game ram address for reading back to HPS
ram_addr <= addr_base + (ioctl_addr - base_io_addr);
// Set local addresses to update cached dump in case of reset
local_addr <= ioctl_addr[HS_SCOREWIDTH-1:0];
end
if (ioctl_upload == 1'b0 && downloaded_dump == 1'b1 && reset == 1'b0)
begin
// State machine to write data to game RAM
case (state)
SM_INIT: // Start state machine
begin
// Setup base addresses
local_addr <= 0;
base_io_addr <= 25'b0;
// Reset entry counter and states
counter <= 0;
writing_scores <= 1'b0;
checking_scores <= 1'b0;
pause_cpu <= 1'b0;
state <= SM_CHECKPREP;
end
// Start/end check states
// ----------------------
SM_CHECKPREP: // Prepare start/end check run - pause CPU in readiness for RAM access
begin
state <= SM_TIMER;
next_state <= SM_CHECKBEGIN;
pause_cpu <= 1'b1;
wait_timer <= ACCESS_PAUSEPAD;
end
SM_CHECKBEGIN: // Begin start/end check run - enable RAM access
begin
checking_scores <= 1'b1;
ram_addr <= {1'b0, addr_base};
state <= SM_CHECKSTARTVAL;
wait_timer <= CHECK_HOLD;
end
SM_CHECKSTARTVAL: // Start check
begin
// Check for matching start value
if(wait_timer != CHECK_HOLD & ioctl_din == start_val)
begin
// Prepare end check
ram_addr <= end_addr;
state <= SM_CHECKENDVAL;
wait_timer <= CHECK_HOLD;
end
else
begin
ram_addr <= {1'b0, addr_base};
if (wait_timer > 1'b0)
begin
wait_timer <= wait_timer - 1'b1;
end
else
begin
// - If no match after read wait then stop check run and schedule restart of state machine
next_state <= SM_CHECKCANCEL;
state <= SM_TIMER;
checking_scores <= 1'b0;
wait_timer <= ACCESS_PAUSEPAD;
end
end
end
SM_CHECKENDVAL: // End check
begin
// Check for matching end value
if (wait_timer != CHECK_HOLD & ioctl_din == end_val)
begin
if (counter == total_entries)
begin
// If this was the last entry then move on to writing scores to game ram
checking_scores <= 1'b0;
state <= SM_WRITEBEGIN; // Bypass SM_WRITEPREP as we are already paused
counter <= 1'b0;
write_counter <= 1'b0;
ram_write <= 1'b0;
ram_addr <= {1'b0, addr_base};
end
else
begin
// Increment counter and restart state machine to check next entry
counter <= counter + 1'b1;
state <= SM_CHECKBEGIN;
end
end
else
begin
ram_addr <= end_addr;
if (wait_timer > 1'b0)
begin
wait_timer <= wait_timer - 1'b1;
end
else
begin
// - If no match after read wait then stop check run and schedule restart of state machine
next_state <= SM_CHECKCANCEL;
state <= SM_TIMER;
checking_scores <= 1'b0;
wait_timer <= ACCESS_PAUSEPAD;
end
end
end
SM_CHECKCANCEL: // Cancel start/end check run - disable RAM access and keep CPU paused
begin
pause_cpu <= 1'b0;
next_state <= SM_INIT;
state <= SM_TIMER;
wait_timer <= CHECK_WAIT;
end
// Write to game RAM states
// ----------------------
SM_WRITEPREP: // Prepare to write scores - pause CPU in readiness for RAM access (only used on subsequent write attempts)
begin
state <= SM_TIMER;
next_state <= SM_WRITEBEGIN;
pause_cpu <= 1'b1;
wait_timer <= ACCESS_PAUSEPAD;
end
SM_WRITEBEGIN: // Writing scores to game RAM begins
begin
writing_scores <= 1'b1; // Enable muxes if necessary
write_counter <= write_counter + 1'b1;
state <= SM_WRITEREADY;
end
SM_WRITEREADY: // local ram should be correct, start write to game RAM
begin
ram_addr <= addr_base + (local_addr - base_io_addr);
state <= SM_TIMER;
next_state <= SM_WRITEDONE;
wait_timer <= WRITE_HOLD;
ram_write <= 1'b1;
end
SM_WRITEDONE:
begin
local_addr <= local_addr + 1'b1; // Increment to next byte of entry
if (ram_addr == end_addr)
begin
// End of entry reached
if (counter == total_entries)
begin
state <= SM_WRITECOMPLETE;
end
else
begin
// Move to next entry
counter <= counter + 1'b1;
write_counter <= 1'b0;
base_io_addr <= local_addr + 1'b1;
state <= SM_WRITEBEGIN;
end
end
else
begin
state <= SM_WRITEREADY;
end
ram_write <= 1'b0;
end
SM_WRITECOMPLETE: // Hiscore write to RAM completed
begin
ram_write <= 1'b0;
writing_scores <= 1'b0;
state <= SM_TIMER;
if(write_counter < WRITE_REPEATCOUNT)
begin
// Schedule next write
next_state <= SM_WRITERETRY;
local_addr <= 0;
wait_timer <= WRITE_REPEATWAIT;
end
else
begin
next_state <= SM_STOPPED;
wait_timer <= ACCESS_PAUSEPAD;
end
end
SM_WRITERETRY: // Stop pause and schedule next write
begin
pause_cpu <= 1'b0;
state <= SM_TIMER;
next_state <= SM_WRITEPREP;
wait_timer <= WRITE_REPEATWAIT;
end
SM_STOPPED:
begin
pause_cpu <= 1'b0;
end
SM_TIMER: // timer wait state
begin
// Do not progress timer if CPU is paused by source other than this module
// - Stops initial hiscore load delay being foiled by user pausing/entering OSD
if (paused == 1'b0 || pause_cpu == 1'b1)
begin
if (wait_timer > 1'b0)
wait_timer <= wait_timer - 1'b1;
else
state <= next_state;
end
end
endcase
end
end
end
old_io_addr<=ioctl_addr;
end
endmodule
module dpram_hs #(
parameter dWidth=8,
parameter aWidth=8
)(
input clk,
input [aWidth-1:0] addr_a,
input [dWidth-1:0] d_a,
input we_a,
output reg [dWidth-1:0] q_a,
input [aWidth-1:0] addr_b,
input [dWidth-1:0] d_b,
input we_b,
output reg [dWidth-1:0] q_b
);
reg [dWidth-1:0] ram [2**aWidth-1:0];
always @(posedge clk) begin
if (we_a) begin
ram[addr_a] <= d_a;
q_a <= d_a;
end
else
begin
q_a <= ram[addr_a];
end
if (we_b) begin
ram[addr_b] <= d_b;
q_b <= d_b;
end
else
begin
q_b <= ram[addr_b];
end
end
endmodule

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///////////////////////////////////////////////////////////////////////////
// Fractional clock enable signal
// W refers to the number of divided down cen signals available
// each one is divided by 2
module jtframe_frac_cen #(parameter W=2)(
input clk,
input [9:0] n, // numerator
input [9:0] m, // denominator
output reg [W-1:0] cen,
output reg [W-1:0] cenb // 180 shifted
);
wire [10:0] step={1'b0,n};
wire [10:0] lim ={1'b0,m};
wire [10:0] absmax = lim+step;
reg [10:0] cencnt=11'd0;
reg [10:0] next;
reg [10:0] next2;
always @(*) begin
next = cencnt+step;
next2 = next-lim;
end
reg half = 1'b0;
wire over = next>=lim;
wire halfway = next >= (lim>>1) && !half;
reg [W-1:0] edgecnt = {W{1'b0}};
wire [W-1:0] next_edgecnt = edgecnt + 1'b1;
wire [W-1:0] toggle = next_edgecnt & ~edgecnt;
always @(posedge clk) begin
cen <= {W{1'b0}};
cenb <= {W{1'b0}};
if( cencnt >= absmax ) begin
// something went wrong: restart
cencnt <= 11'd0;
end else
if( halfway ) begin
half <= 1'b1;
cenb[0] <= 1'b1;
end
if( over ) begin
cencnt <= next2;
half <= 1'b0;
edgecnt <= next_edgecnt;
cen <= { toggle[W-2:0], 1'b1 };
end else begin
cencnt <= next;
end
end
endmodule

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//============================================================================
// Generic pause handling for MiSTer cores.
//
// https://github.com/JimmyStones/Pause_MiSTer
//
// Copyright (c) 2021 Jim Gregory
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 3 of the License, or (at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
//============================================================================
/*
Features:
- Pause can be triggered by user input, hiscore module or OSD opening (optionally controlled by setting in OSD)
- When paused the RGB outputs will be halved after 10 seconds to reduce burn-in (optionally controlled by setting in OSD)
- Reset signal will cancel user triggered pause
Version history:
0001 - 2021-03-15 - First marked release
============================================================================
*/
module pause #(
parameter RW=8, // Width of red channel
parameter GW=8, // Width of green channel
parameter BW=8, // Width of blue channel
parameter CLKSPD = 12 // Main clock speed in MHz
)
(
input clk_sys, // Core system clock (should match HPS module)
input reset, // CPU reset signal (active-high)
input user_button, // User pause button signal (active-high)
input pause_request, // Pause requested by other code (active-high)
input [1:0] options, // Pause options from OSD
// [0] = pause in OSD (active-high)
// [1] = dim video (active-high)
input OSD_STATUS, // OSD is open (active-high)
input [(RW-1):0] r, // Red channel
input [(GW-1):0] g, // Green channel
input [(BW-1):0] b, // Blue channel
output pause_cpu, // Pause signal to CPU (active-high)
output [(RW+GW+BW-1):0] rgb_out // RGB output to arcade_video module
);
// Option constants
localparam pause_in_osd = 1'b0;
localparam dim_video = 1'b1;
reg pause_toggle = 1'b0; // User paused (active-high)
reg [31:0] pause_timer = 1'b0; // Time since pause
reg [31:0] dim_timeout = (CLKSPD*10000000); // Time until video output dim (10 seconds @ CLKSPD Mhz)
assign pause_cpu = (pause_request | pause_toggle | (OSD_STATUS & options[pause_in_osd])) & !reset;
always @(posedge clk_sys) begin
// Track user pause button down
reg user_button_last;
user_button_last <= user_button;
if(!user_button_last & user_button) pause_toggle <= ~pause_toggle;
// Clear user pause on reset
if(pause_toggle & reset) pause_toggle <= 0;
if(pause_cpu & options[dim_video])
begin
// Track pause duration for video dim
if((pause_timer<dim_timeout))
begin
pause_timer <= pause_timer + 1'b1;
end
end
else
begin
pause_timer <= 1'b0;
end
end
// Dim video output if pause timer exceeds threshold
assign rgb_out = (pause_timer >= dim_timeout) ? {r >> 1,g >> 1, b >> 1} : {r,g,b};
endmodule

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set_global_assignment -name IP_TOOL_NAME "ALTPLL"
set_global_assignment -name IP_TOOL_VERSION "13.1"
set_global_assignment -name VERILOG_FILE [file join $::quartus(qip_path) "pll.v"]
set_global_assignment -name MISC_FILE [file join $::quartus(qip_path) "pll.ppf"]

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// megafunction wizard: %ALTPLL%
// GENERATION: STANDARD
// VERSION: WM1.0
// MODULE: altpll
// ============================================================
// File Name: pll.v
// Megafunction Name(s):
// altpll
//
// Simulation Library Files(s):
// altera_mf
// ============================================================
// ************************************************************
// THIS IS A WIZARD-GENERATED FILE. DO NOT EDIT THIS FILE!
//
// 13.1.4 Build 182 03/12/2014 Patches 4.26 SJ Web Edition
// ************************************************************
//Copyright (C) 1991-2014 Altera Corporation
//Your use of Altera Corporation's design tools, logic functions
//and other software and tools, and its AMPP partner logic
//functions, and any output files from any of the foregoing
//(including device programming or simulation files), and any
//associated documentation or information are expressly subject
//to the terms and conditions of the Altera Program License
//Subscription Agreement, Altera MegaCore Function License
//Agreement, or other applicable license agreement, including,
//without limitation, that your use is for the sole purpose of
//programming logic devices manufactured by Altera and sold by
//Altera or its authorized distributors. Please refer to the
//applicable agreement for further details.
// synopsys translate_off
`timescale 1 ps / 1 ps
// synopsys translate_on
module pll (
areset,
inclk0,
c0,
c1,
locked);
input areset;
input inclk0;
output c0;
output c1;
output locked;
`ifndef ALTERA_RESERVED_QIS
// synopsys translate_off
`endif
tri0 areset;
`ifndef ALTERA_RESERVED_QIS
// synopsys translate_on
`endif
wire [4:0] sub_wire0;
wire sub_wire2;
wire [0:0] sub_wire6 = 1'h0;
wire [0:0] sub_wire3 = sub_wire0[0:0];
wire [1:1] sub_wire1 = sub_wire0[1:1];
wire c1 = sub_wire1;
wire locked = sub_wire2;
wire c0 = sub_wire3;
wire sub_wire4 = inclk0;
wire [1:0] sub_wire5 = {sub_wire6, sub_wire4};
altpll altpll_component (
.areset (areset),
.inclk (sub_wire5),
.clk (sub_wire0),
.locked (sub_wire2),
.activeclock (),
.clkbad (),
.clkena ({6{1'b1}}),
.clkloss (),
.clkswitch (1'b0),
.configupdate (1'b0),
.enable0 (),
.enable1 (),
.extclk (),
.extclkena ({4{1'b1}}),
.fbin (1'b1),
.fbmimicbidir (),
.fbout (),
.fref (),
.icdrclk (),
.pfdena (1'b1),
.phasecounterselect ({4{1'b1}}),
.phasedone (),
.phasestep (1'b1),
.phaseupdown (1'b1),
.pllena (1'b1),
.scanaclr (1'b0),
.scanclk (1'b0),
.scanclkena (1'b1),
.scandata (1'b0),
.scandataout (),
.scandone (),
.scanread (1'b0),
.scanwrite (1'b0),
.sclkout0 (),
.sclkout1 (),
.vcooverrange (),
.vcounderrange ());
defparam
altpll_component.bandwidth_type = "AUTO",
altpll_component.clk0_divide_by = 105,
altpll_component.clk0_duty_cycle = 50,
altpll_component.clk0_multiply_by = 382,
altpll_component.clk0_phase_shift = "0",
altpll_component.clk1_divide_by = 105,
altpll_component.clk1_duty_cycle = 50,
altpll_component.clk1_multiply_by = 191,
altpll_component.clk1_phase_shift = "0",
altpll_component.compensate_clock = "CLK0",
altpll_component.inclk0_input_frequency = 37037,
altpll_component.intended_device_family = "Cyclone III",
altpll_component.lpm_hint = "CBX_MODULE_PREFIX=pll",
altpll_component.lpm_type = "altpll",
altpll_component.operation_mode = "NORMAL",
altpll_component.pll_type = "AUTO",
altpll_component.port_activeclock = "PORT_UNUSED",
altpll_component.port_areset = "PORT_USED",
altpll_component.port_clkbad0 = "PORT_UNUSED",
altpll_component.port_clkbad1 = "PORT_UNUSED",
altpll_component.port_clkloss = "PORT_UNUSED",
altpll_component.port_clkswitch = "PORT_UNUSED",
altpll_component.port_configupdate = "PORT_UNUSED",
altpll_component.port_fbin = "PORT_UNUSED",
altpll_component.port_inclk0 = "PORT_USED",
altpll_component.port_inclk1 = "PORT_UNUSED",
altpll_component.port_locked = "PORT_USED",
altpll_component.port_pfdena = "PORT_UNUSED",
altpll_component.port_phasecounterselect = "PORT_UNUSED",
altpll_component.port_phasedone = "PORT_UNUSED",
altpll_component.port_phasestep = "PORT_UNUSED",
altpll_component.port_phaseupdown = "PORT_UNUSED",
altpll_component.port_pllena = "PORT_UNUSED",
altpll_component.port_scanaclr = "PORT_UNUSED",
altpll_component.port_scanclk = "PORT_UNUSED",
altpll_component.port_scanclkena = "PORT_UNUSED",
altpll_component.port_scandata = "PORT_UNUSED",
altpll_component.port_scandataout = "PORT_UNUSED",
altpll_component.port_scandone = "PORT_UNUSED",
altpll_component.port_scanread = "PORT_UNUSED",
altpll_component.port_scanwrite = "PORT_UNUSED",
altpll_component.port_clk0 = "PORT_USED",
altpll_component.port_clk1 = "PORT_USED",
altpll_component.port_clk2 = "PORT_UNUSED",
altpll_component.port_clk3 = "PORT_UNUSED",
altpll_component.port_clk4 = "PORT_UNUSED",
altpll_component.port_clk5 = "PORT_UNUSED",
altpll_component.port_clkena0 = "PORT_UNUSED",
altpll_component.port_clkena1 = "PORT_UNUSED",
altpll_component.port_clkena2 = "PORT_UNUSED",
altpll_component.port_clkena3 = "PORT_UNUSED",
altpll_component.port_clkena4 = "PORT_UNUSED",
altpll_component.port_clkena5 = "PORT_UNUSED",
altpll_component.port_extclk0 = "PORT_UNUSED",
altpll_component.port_extclk1 = "PORT_UNUSED",
altpll_component.port_extclk2 = "PORT_UNUSED",
altpll_component.port_extclk3 = "PORT_UNUSED",
altpll_component.self_reset_on_loss_lock = "OFF",
altpll_component.width_clock = 5;
endmodule
// ============================================================
// CNX file retrieval info
// ============================================================
// Retrieval info: PRIVATE: ACTIVECLK_CHECK STRING "0"
// Retrieval info: PRIVATE: BANDWIDTH STRING "1.000"
// Retrieval info: PRIVATE: BANDWIDTH_FEATURE_ENABLED STRING "1"
// Retrieval info: PRIVATE: BANDWIDTH_FREQ_UNIT STRING "MHz"
// Retrieval info: PRIVATE: BANDWIDTH_PRESET STRING "Low"
// Retrieval info: PRIVATE: BANDWIDTH_USE_AUTO STRING "1"
// Retrieval info: PRIVATE: BANDWIDTH_USE_PRESET STRING "0"
// Retrieval info: PRIVATE: CLKBAD_SWITCHOVER_CHECK STRING "0"
// Retrieval info: PRIVATE: CLKLOSS_CHECK STRING "0"
// Retrieval info: PRIVATE: CLKSWITCH_CHECK STRING "0"
// Retrieval info: PRIVATE: CNX_NO_COMPENSATE_RADIO STRING "0"
// Retrieval info: PRIVATE: CREATE_CLKBAD_CHECK STRING "0"
// Retrieval info: PRIVATE: CREATE_INCLK1_CHECK STRING "0"
// Retrieval info: PRIVATE: CUR_DEDICATED_CLK STRING "c0"
// Retrieval info: PRIVATE: CUR_FBIN_CLK STRING "c0"
// Retrieval info: PRIVATE: DEVICE_SPEED_GRADE STRING "8"
// Retrieval info: PRIVATE: DIV_FACTOR0 NUMERIC "105"
// Retrieval info: PRIVATE: DIV_FACTOR1 NUMERIC "105"
// Retrieval info: PRIVATE: DUTY_CYCLE0 STRING "50.00000000"
// Retrieval info: PRIVATE: DUTY_CYCLE1 STRING "50.00000000"
// Retrieval info: PRIVATE: EFF_OUTPUT_FREQ_VALUE0 STRING "98.228569"
// Retrieval info: PRIVATE: EFF_OUTPUT_FREQ_VALUE1 STRING "49.114285"
// Retrieval info: PRIVATE: EXPLICIT_SWITCHOVER_COUNTER STRING "0"
// Retrieval info: PRIVATE: EXT_FEEDBACK_RADIO STRING "0"
// Retrieval info: PRIVATE: GLOCKED_COUNTER_EDIT_CHANGED STRING "1"
// Retrieval info: PRIVATE: GLOCKED_FEATURE_ENABLED STRING "0"
// Retrieval info: PRIVATE: GLOCKED_MODE_CHECK STRING "0"
// Retrieval info: PRIVATE: GLOCK_COUNTER_EDIT NUMERIC "1048575"
// Retrieval info: PRIVATE: HAS_MANUAL_SWITCHOVER STRING "1"
// Retrieval info: PRIVATE: INCLK0_FREQ_EDIT STRING "27.000"
// Retrieval info: PRIVATE: INCLK0_FREQ_UNIT_COMBO STRING "MHz"
// Retrieval info: PRIVATE: INCLK1_FREQ_EDIT STRING "100.000"
// Retrieval info: PRIVATE: INCLK1_FREQ_EDIT_CHANGED STRING "1"
// Retrieval info: PRIVATE: INCLK1_FREQ_UNIT_CHANGED STRING "1"
// Retrieval info: PRIVATE: INCLK1_FREQ_UNIT_COMBO STRING "MHz"
// Retrieval info: PRIVATE: INTENDED_DEVICE_FAMILY STRING "Cyclone III"
// Retrieval info: PRIVATE: INT_FEEDBACK__MODE_RADIO STRING "1"
// Retrieval info: PRIVATE: LOCKED_OUTPUT_CHECK STRING "1"
// Retrieval info: PRIVATE: LONG_SCAN_RADIO STRING "1"
// Retrieval info: PRIVATE: LVDS_MODE_DATA_RATE STRING "Not Available"
// Retrieval info: PRIVATE: LVDS_MODE_DATA_RATE_DIRTY NUMERIC "0"
// Retrieval info: PRIVATE: LVDS_PHASE_SHIFT_UNIT0 STRING "deg"
// Retrieval info: PRIVATE: LVDS_PHASE_SHIFT_UNIT1 STRING "ps"
// Retrieval info: PRIVATE: MIG_DEVICE_SPEED_GRADE STRING "Any"
// Retrieval info: PRIVATE: MIRROR_CLK0 STRING "0"
// Retrieval info: PRIVATE: MIRROR_CLK1 STRING "0"
// Retrieval info: PRIVATE: MULT_FACTOR0 NUMERIC "382"
// Retrieval info: PRIVATE: MULT_FACTOR1 NUMERIC "191"
// Retrieval info: PRIVATE: NORMAL_MODE_RADIO STRING "1"
// Retrieval info: PRIVATE: OUTPUT_FREQ0 STRING "49.15200000"
// Retrieval info: PRIVATE: OUTPUT_FREQ1 STRING "14.31818000"
// Retrieval info: PRIVATE: OUTPUT_FREQ_MODE0 STRING "0"
// Retrieval info: PRIVATE: OUTPUT_FREQ_MODE1 STRING "0"
// Retrieval info: PRIVATE: OUTPUT_FREQ_UNIT0 STRING "MHz"
// Retrieval info: PRIVATE: OUTPUT_FREQ_UNIT1 STRING "MHz"
// Retrieval info: PRIVATE: PHASE_RECONFIG_FEATURE_ENABLED STRING "1"
// Retrieval info: PRIVATE: PHASE_RECONFIG_INPUTS_CHECK STRING "0"
// Retrieval info: PRIVATE: PHASE_SHIFT0 STRING "0.00000000"
// Retrieval info: PRIVATE: PHASE_SHIFT1 STRING "0.00000000"
// Retrieval info: PRIVATE: PHASE_SHIFT_STEP_ENABLED_CHECK STRING "0"
// Retrieval info: PRIVATE: PHASE_SHIFT_UNIT0 STRING "deg"
// Retrieval info: PRIVATE: PHASE_SHIFT_UNIT1 STRING "deg"
// Retrieval info: PRIVATE: PLL_ADVANCED_PARAM_CHECK STRING "0"
// Retrieval info: PRIVATE: PLL_ARESET_CHECK STRING "1"
// Retrieval info: PRIVATE: PLL_AUTOPLL_CHECK NUMERIC "1"
// Retrieval info: PRIVATE: PLL_ENHPLL_CHECK NUMERIC "0"
// Retrieval info: PRIVATE: PLL_FASTPLL_CHECK NUMERIC "0"
// Retrieval info: PRIVATE: PLL_FBMIMIC_CHECK STRING "0"
// Retrieval info: PRIVATE: PLL_LVDS_PLL_CHECK NUMERIC "0"
// Retrieval info: PRIVATE: PLL_PFDENA_CHECK STRING "0"
// Retrieval info: PRIVATE: PLL_TARGET_HARCOPY_CHECK NUMERIC "0"
// Retrieval info: PRIVATE: PRIMARY_CLK_COMBO STRING "inclk0"
// Retrieval info: PRIVATE: RECONFIG_FILE STRING "pll.mif"
// Retrieval info: PRIVATE: SACN_INPUTS_CHECK STRING "0"
// Retrieval info: PRIVATE: SCAN_FEATURE_ENABLED STRING "1"
// Retrieval info: PRIVATE: SELF_RESET_LOCK_LOSS STRING "0"
// Retrieval info: PRIVATE: SHORT_SCAN_RADIO STRING "0"
// Retrieval info: PRIVATE: SPREAD_FEATURE_ENABLED STRING "0"
// Retrieval info: PRIVATE: SPREAD_FREQ STRING "50.000"
// Retrieval info: PRIVATE: SPREAD_FREQ_UNIT STRING "KHz"
// Retrieval info: PRIVATE: SPREAD_PERCENT STRING "0.500"
// Retrieval info: PRIVATE: SPREAD_USE STRING "0"
// Retrieval info: PRIVATE: SRC_SYNCH_COMP_RADIO STRING "0"
// Retrieval info: PRIVATE: STICKY_CLK0 STRING "1"
// Retrieval info: PRIVATE: STICKY_CLK1 STRING "1"
// Retrieval info: PRIVATE: SWITCHOVER_COUNT_EDIT NUMERIC "1"
// Retrieval info: PRIVATE: SWITCHOVER_FEATURE_ENABLED STRING "1"
// Retrieval info: PRIVATE: SYNTH_WRAPPER_GEN_POSTFIX STRING "0"
// Retrieval info: PRIVATE: USE_CLK0 STRING "1"
// Retrieval info: PRIVATE: USE_CLK1 STRING "1"
// Retrieval info: PRIVATE: USE_CLKENA0 STRING "0"
// Retrieval info: PRIVATE: USE_CLKENA1 STRING "0"
// Retrieval info: PRIVATE: USE_MIL_SPEED_GRADE NUMERIC "0"
// Retrieval info: PRIVATE: ZERO_DELAY_RADIO STRING "0"
// Retrieval info: LIBRARY: altera_mf altera_mf.altera_mf_components.all
// Retrieval info: CONSTANT: BANDWIDTH_TYPE STRING "AUTO"
// Retrieval info: CONSTANT: CLK0_DIVIDE_BY NUMERIC "105"
// Retrieval info: CONSTANT: CLK0_DUTY_CYCLE NUMERIC "50"
// Retrieval info: CONSTANT: CLK0_MULTIPLY_BY NUMERIC "382"
// Retrieval info: CONSTANT: CLK0_PHASE_SHIFT STRING "0"
// Retrieval info: CONSTANT: CLK1_DIVIDE_BY NUMERIC "105"
// Retrieval info: CONSTANT: CLK1_DUTY_CYCLE NUMERIC "50"
// Retrieval info: CONSTANT: CLK1_MULTIPLY_BY NUMERIC "191"
// Retrieval info: CONSTANT: CLK1_PHASE_SHIFT STRING "0"
// Retrieval info: CONSTANT: COMPENSATE_CLOCK STRING "CLK0"
// Retrieval info: CONSTANT: INCLK0_INPUT_FREQUENCY NUMERIC "37037"
// Retrieval info: CONSTANT: INTENDED_DEVICE_FAMILY STRING "Cyclone III"
// Retrieval info: CONSTANT: LPM_TYPE STRING "altpll"
// Retrieval info: CONSTANT: OPERATION_MODE STRING "NORMAL"
// Retrieval info: CONSTANT: PLL_TYPE STRING "AUTO"
// Retrieval info: CONSTANT: PORT_ACTIVECLOCK STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_ARESET STRING "PORT_USED"
// Retrieval info: CONSTANT: PORT_CLKBAD0 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_CLKBAD1 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_CLKLOSS STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_CLKSWITCH STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_CONFIGUPDATE STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_FBIN STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_INCLK0 STRING "PORT_USED"
// Retrieval info: CONSTANT: PORT_INCLK1 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_LOCKED STRING "PORT_USED"
// Retrieval info: CONSTANT: PORT_PFDENA STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_PHASECOUNTERSELECT STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_PHASEDONE STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_PHASESTEP STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_PHASEUPDOWN STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_PLLENA STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_SCANACLR STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_SCANCLK STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_SCANCLKENA STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_SCANDATA STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_SCANDATAOUT STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_SCANDONE STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_SCANREAD STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_SCANWRITE STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_clk0 STRING "PORT_USED"
// Retrieval info: CONSTANT: PORT_clk1 STRING "PORT_USED"
// Retrieval info: CONSTANT: PORT_clk2 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_clk3 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_clk4 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_clk5 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_clkena0 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_clkena1 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_clkena2 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_clkena3 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_clkena4 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_clkena5 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_extclk0 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_extclk1 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_extclk2 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: PORT_extclk3 STRING "PORT_UNUSED"
// Retrieval info: CONSTANT: SELF_RESET_ON_LOSS_LOCK STRING "OFF"
// Retrieval info: CONSTANT: WIDTH_CLOCK NUMERIC "5"
// Retrieval info: USED_PORT: @clk 0 0 5 0 OUTPUT_CLK_EXT VCC "@clk[4..0]"
// Retrieval info: USED_PORT: areset 0 0 0 0 INPUT GND "areset"
// Retrieval info: USED_PORT: c0 0 0 0 0 OUTPUT_CLK_EXT VCC "c0"
// Retrieval info: USED_PORT: c1 0 0 0 0 OUTPUT_CLK_EXT VCC "c1"
// Retrieval info: USED_PORT: inclk0 0 0 0 0 INPUT_CLK_EXT GND "inclk0"
// Retrieval info: USED_PORT: locked 0 0 0 0 OUTPUT GND "locked"
// Retrieval info: CONNECT: @areset 0 0 0 0 areset 0 0 0 0
// Retrieval info: CONNECT: @inclk 0 0 1 1 GND 0 0 0 0
// Retrieval info: CONNECT: @inclk 0 0 1 0 inclk0 0 0 0 0
// Retrieval info: CONNECT: c0 0 0 0 0 @clk 0 0 1 0
// Retrieval info: CONNECT: c1 0 0 0 0 @clk 0 0 1 1
// Retrieval info: CONNECT: locked 0 0 0 0 @locked 0 0 0 0
// Retrieval info: GEN_FILE: TYPE_NORMAL pll.v TRUE
// Retrieval info: GEN_FILE: TYPE_NORMAL pll.ppf TRUE
// Retrieval info: GEN_FILE: TYPE_NORMAL pll.inc FALSE
// Retrieval info: GEN_FILE: TYPE_NORMAL pll.cmp FALSE
// Retrieval info: GEN_FILE: TYPE_NORMAL pll.bsf FALSE
// Retrieval info: GEN_FILE: TYPE_NORMAL pll_inst.v FALSE
// Retrieval info: GEN_FILE: TYPE_NORMAL pll_bb.v FALSE
// Retrieval info: LIB_FILE: altera_mf
// Retrieval info: CBX_MODULE_PREFIX: ON

View File

@@ -0,0 +1,363 @@
//
// sdram.v
//
// sdram controller implementation for the MiST board
// https://github.com/mist-devel/mist-board
//
// Copyright (c) 2013 Till Harbaum <till@harbaum.org>
// Copyright (c) 2019 Gyorgy Szombathelyi
//
// This source file is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This source file is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
module sdram (
// interface to the MT48LC16M16 chip
inout reg [15:0] SDRAM_DQ, // 16 bit bidirectional data bus
output reg [12:0] SDRAM_A, // 13 bit multiplexed address bus
output reg SDRAM_DQML, // two byte masks
output reg SDRAM_DQMH, // two byte masks
output reg [1:0] SDRAM_BA, // two banks
output SDRAM_nCS, // a single chip select
output SDRAM_nWE, // write enable
output SDRAM_nRAS, // row address select
output SDRAM_nCAS, // columns address select
// cpu/chipset interface
input init_n, // init signal after FPGA config to initialize RAM
input clk, // sdram clock
input port1_req,
output reg port1_ack,
input port1_we,
input [23:1] port1_a,
input [1:0] port1_ds,
input [15:0] port1_d,
output reg [15:0] port1_q,
input [16:1] cpu1_addr,
output reg [15:0] cpu1_q,
input [16:1] cpu2_addr,
output reg [15:0] cpu2_q,
input port2_req,
output reg port2_ack,
input port2_we,
input [23:1] port2_a,
input [1:0] port2_ds,
input [15:0] port2_d,
output reg [15:0] port2_q,
input [16:1] ch1_addr,
output reg [15:0] ch1_q,
input [16:1] ch2_addr,
output reg [15:0] ch2_q,
input sp1_req,
input [16:1] sp1_addr,
output reg [15:0] sp1_q,
output reg sp1_ack,
input sp2_req,
input [16:1] sp2_addr,
output reg [15:0] sp2_q,
output reg sp2_ack
);
parameter MHZ = 16'd80; // 80 MHz default clock, set it to proper value to calculate refresh rate
localparam RASCAS_DELAY = 3'd2; // tRCD=20ns -> 2 cycles@<100MHz
localparam BURST_LENGTH = 3'b000; // 000=1, 001=2, 010=4, 011=8
localparam ACCESS_TYPE = 1'b0; // 0=sequential, 1=interleaved
localparam CAS_LATENCY = 3'd2; // 2/3 allowed
localparam OP_MODE = 2'b00; // only 00 (standard operation) allowed
localparam NO_WRITE_BURST = 1'b1; // 0= write burst enabled, 1=only single access write
localparam MODE = { 3'b000, NO_WRITE_BURST, OP_MODE, CAS_LATENCY, ACCESS_TYPE, BURST_LENGTH};
// 64ms/8192 rows = 7.8us
localparam RFRSH_CYCLES = 16'd78*MHZ/4'd10;
// ---------------------------------------------------------------------
// ------------------------ cycle state machine ------------------------
// ---------------------------------------------------------------------
/*
SDRAM state machine for 2 bank interleaved access
1 word burst, CL2
cmd issued registered
0 RAS0 cas1
1 ras0
2 data1 returned
3 CAS0
4 RAS1 cas0
5 ras1
6 CAS1 data0 returned
*/
localparam STATE_RAS0 = 3'd0; // first state in cycle
localparam STATE_RAS1 = 3'd4; // Second ACTIVE command after RAS0 + tRRD (15ns)
localparam STATE_CAS0 = STATE_RAS0 + RASCAS_DELAY + 1'd1; // CAS phase - 3
localparam STATE_CAS1 = STATE_RAS1 + RASCAS_DELAY; // CAS phase - 6
localparam STATE_READ0 = 3'd0;// STATE_CAS0 + CAS_LATENCY + 2'd2; // 7
localparam STATE_READ1 = 3'd3;
localparam STATE_LAST = 3'd6;
reg [2:0] t;
always @(posedge clk) begin
t <= t + 1'd1;
if (t == STATE_LAST) t <= STATE_RAS0;
end
// ---------------------------------------------------------------------
// --------------------------- startup/reset ---------------------------
// ---------------------------------------------------------------------
// wait 1ms (32 8Mhz cycles) after FPGA config is done before going
// into normal operation. Initialize the ram in the last 16 reset cycles (cycles 15-0)
reg [4:0] reset;
reg init = 1'b1;
always @(posedge clk, negedge init_n) begin
if(!init_n) begin
reset <= 5'h1f;
init <= 1'b1;
end else begin
if((t == STATE_LAST) && (reset != 0)) reset <= reset - 5'd1;
init <= !(reset == 0);
end
end
// ---------------------------------------------------------------------
// ------------------ generate ram control signals ---------------------
// ---------------------------------------------------------------------
// all possible commands
localparam CMD_INHIBIT = 4'b1111;
localparam CMD_NOP = 4'b0111;
localparam CMD_ACTIVE = 4'b0011;
localparam CMD_READ = 4'b0101;
localparam CMD_WRITE = 4'b0100;
localparam CMD_BURST_TERMINATE = 4'b0110;
localparam CMD_PRECHARGE = 4'b0010;
localparam CMD_AUTO_REFRESH = 4'b0001;
localparam CMD_LOAD_MODE = 4'b0000;
reg [3:0] sd_cmd; // current command sent to sd ram
reg [15:0] sd_din;
// drive control signals according to current command
assign SDRAM_nCS = sd_cmd[3];
assign SDRAM_nRAS = sd_cmd[2];
assign SDRAM_nCAS = sd_cmd[1];
assign SDRAM_nWE = sd_cmd[0];
reg [24:1] addr_latch[2];
reg [24:1] addr_latch_next[2];
reg [16:1] addr_last[6];
reg [16:1] addr_last2[6];
reg [15:0] din_latch[2];
reg [1:0] oe_latch;
reg [1:0] we_latch;
reg [1:0] ds[2];
reg port1_state;
reg port2_state;
localparam PORT_NONE = 3'd0;
localparam PORT_CPU1 = 3'd1;
localparam PORT_CPU2 = 3'd2;
localparam PORT_CH1 = 3'd1;
localparam PORT_CH2 = 3'd2;
localparam PORT_SP1 = 3'd3;
localparam PORT_SP2 = 3'd4;
localparam PORT_REQ = 3'd5;
reg [2:0] next_port[2];
reg [2:0] port[2];
reg refresh;
reg [10:0] refresh_cnt;
wire need_refresh = (refresh_cnt >= RFRSH_CYCLES);
// PORT1: bank 0,1
always @(*) begin
if (refresh) begin
next_port[0] = PORT_NONE;
addr_latch_next[0] = addr_latch[0];
end else if (port1_req ^ port1_state) begin
next_port[0] = PORT_REQ;
addr_latch_next[0] = { 1'b0, port1_a };
end else if (cpu1_addr != addr_last[PORT_CPU1]) begin
next_port[0] = PORT_CPU1;
addr_latch_next[0] = { 8'd0, cpu1_addr };
end else if (cpu2_addr != addr_last[PORT_CPU2]) begin
next_port[0] = PORT_CPU2;
addr_latch_next[0] = { 8'd0, cpu2_addr };
end else begin
next_port[0] = PORT_NONE;
addr_latch_next[0] = addr_latch[0];
end
end
// PORT1: bank 2,3
always @(*) begin
if (port2_req ^ port2_state) begin
next_port[1] = PORT_REQ;
addr_latch_next[1] = { 1'b1, port2_a };
end else if (ch1_addr != addr_last2[PORT_CH1]) begin
next_port[1] = PORT_CH1;
addr_latch_next[1] = { 1'b1, 5'd0, 2'b00, ch1_addr };
end else if (ch2_addr != addr_last2[PORT_CH2]) begin
next_port[1] = PORT_CH2;
addr_latch_next[1] = { 1'b1, 5'd0, 2'b10, ch2_addr };
end else if (sp1_req != sp1_ack) begin
next_port[1] = PORT_SP1;
addr_latch_next[1] = { 1'b1, 5'd0, 2'b01, sp1_addr };
end else if (sp2_req != sp2_ack) begin
next_port[1] = PORT_SP2;
addr_latch_next[1] = { 1'b1, 5'd0, 2'b11, sp2_addr };
end else begin
next_port[1] = PORT_NONE;
addr_latch_next[1] = addr_latch[1];
end
end
always @(posedge clk) begin
// permanently latch ram data to reduce delays
sd_din <= SDRAM_DQ;
SDRAM_DQ <= 16'bZZZZZZZZZZZZZZZZ;
{ SDRAM_DQMH, SDRAM_DQML } <= 2'b11;
sd_cmd <= CMD_NOP; // default: idle
refresh_cnt <= refresh_cnt + 1'd1;
if(init) begin
// initialization takes place at the end of the reset phase
if(t == STATE_RAS0) begin
if(reset == 15) begin
sd_cmd <= CMD_PRECHARGE;
SDRAM_A[10] <= 1'b1; // precharge all banks
end
if(reset == 10 || reset == 8) begin
sd_cmd <= CMD_AUTO_REFRESH;
end
if(reset == 2) begin
sd_cmd <= CMD_LOAD_MODE;
SDRAM_A <= MODE;
SDRAM_BA <= 2'b00;
end
end
end else begin
// RAS phase
// bank 0,1
if(t == STATE_RAS0) begin
addr_latch[0] <= addr_latch_next[0];
port[0] <= next_port[0];
{ oe_latch[0], we_latch[0] } <= 2'b00;
if (next_port[0] != PORT_NONE) begin
sd_cmd <= CMD_ACTIVE;
SDRAM_A <= addr_latch_next[0][22:10];
SDRAM_BA <= addr_latch_next[0][24:23];
addr_last[next_port[0]] <= addr_latch_next[0][16:1];
if (next_port[0] == PORT_REQ) begin
{ oe_latch[0], we_latch[0] } <= { ~port1_we, port1_we };
ds[0] <= port1_ds;
din_latch[0] <= port1_d;
port1_state <= port1_req;
end else begin
{ oe_latch[0], we_latch[0] } <= 2'b10;
ds[0] <= 2'b11;
end
end
end
// bank 2,3
if(t == STATE_RAS1) begin
refresh <= 1'b0;
addr_latch[1] <= addr_latch_next[1];
{ oe_latch[1], we_latch[1] } <= 2'b00;
port[1] <= next_port[1];
if (next_port[1] != PORT_NONE) begin
sd_cmd <= CMD_ACTIVE;
SDRAM_A <= addr_latch_next[1][22:10];
SDRAM_BA <= addr_latch_next[1][24:23];
addr_last2[next_port[1]] <= addr_latch_next[1][16:1];
if (next_port[1] == PORT_REQ) begin
{ oe_latch[1], we_latch[1] } <= { ~port1_we, port1_we };
ds[1] <= port2_ds;
din_latch[1] <= port2_d;
port2_state <= port2_req;
end else begin
{ oe_latch[1], we_latch[1] } <= 2'b10;
ds[1] <= 2'b11;
end
end
if (next_port[1] == PORT_NONE && need_refresh && !we_latch[0] && !oe_latch[0]) begin
refresh <= 1'b1;
refresh_cnt <= 0;
sd_cmd <= CMD_AUTO_REFRESH;
end
end
// CAS phase
if(t == STATE_CAS0 && (we_latch[0] || oe_latch[0])) begin
sd_cmd <= we_latch[0]?CMD_WRITE:CMD_READ;
{ SDRAM_DQMH, SDRAM_DQML } <= ~ds[0];
if (we_latch[0]) begin
SDRAM_DQ <= din_latch[0];
port1_ack <= port1_req;
end
SDRAM_A <= { 4'b0010, addr_latch[0][9:1] }; // auto precharge
SDRAM_BA <= addr_latch[0][24:23];
end
if(t == STATE_CAS1 && (we_latch[1] || oe_latch[1])) begin
sd_cmd <= we_latch[1]?CMD_WRITE:CMD_READ;
{ SDRAM_DQMH, SDRAM_DQML } <= ~ds[1];
if (we_latch[1]) begin
SDRAM_DQ <= din_latch[1];
port2_ack <= port2_req;
end
SDRAM_A <= { 4'b0010, addr_latch[1][9:1] }; // auto precharge
SDRAM_BA <= addr_latch[1][24:23];
end
// Data returned
if(t == STATE_READ0 && oe_latch[0]) begin
case(port[0])
PORT_REQ: begin port1_q <= sd_din; port1_ack <= port1_req; end
PORT_CPU1: begin cpu1_q <= sd_din; end
PORT_CPU2: begin cpu2_q <= sd_din; end
default: ;
endcase;
end
if(t == STATE_READ1 && oe_latch[1]) begin
case(port[1])
PORT_REQ: begin port2_q <= sd_din; port2_ack <= port2_req; end
PORT_CH1 : ch1_q <= sd_din;
PORT_CH2 : ch2_q <= sd_din;
PORT_SP1 : begin sp1_q <= sd_din; sp1_ack <= sp1_req; end
PORT_SP2 : begin sp2_q <= sd_din; sp2_ack <= sp2_req; end
default: ;
endcase;
end
end
end
endmodule

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@@ -0,0 +1,173 @@
/*MIT License
Copyright (c) 2019 Gregory Hogan (Soltan_G42)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.*/
module iir_1st_order
#(
parameter COEFF_WIDTH = 18,
parameter COEFF_SCALE = 15,
parameter DATA_WIDTH = 16,
parameter COUNT_BITS = 10
)
(
input clk,
input reset,
input [COUNT_BITS - 1 : 0] div,
input signed [COEFF_WIDTH - 1 : 0] A2, B1, B2,
input signed [DATA_WIDTH - 1 :0] in,
output [DATA_WIDTH - 1:0] out
);
reg signed [DATA_WIDTH-1:0] x0,x1,y0;
reg signed [DATA_WIDTH + COEFF_WIDTH - 1 : 0] out32;
reg [COUNT_BITS - 1:0] count;
// Usage:
// Design your 1st order iir low/high-pass with a tool that will give you the
// filter coefficients for the difference equation. Filter coefficients can
// be generated in Octave/matlab/scipy using a command similar to
// [B, A] = butter( 1, 3500/(106528/2), 'low') for a 3500 hz 1st order low-pass
// assuming 106528Hz sample rate.
//
// The Matlab output is:
// B = [0.093863 0.093863]
// A = [1.00000 -0.81227]
//
// Then scale coefficients by multiplying by 2^COEFF_SCALE and round to nearest integer
//
// B = [3076 3076]
// A = [32768 -26616]
//
// Discard A(1) because it is assumed 1.0 before scaling
//
// This leaves you with A2 = -26616 , B1 = 3076 , B2 = 3076
// B1 + B2 - A2 should sum to 2^COEFF_SCALE = 32768
//
// Sample frequency is "clk rate/div": for Genesis this is 53.69mhz/504 = 106528hz
//
// COEFF_WIDTH must be at least COEFF_SCALE+1 and must be large enough to
// handle temporary overflow during this computation: out32 <= (B1*x0 + B2*x1) - A2*y0
assign out = y0;
always @ (*) begin
out32 <= (B1*x0 + B2*x1) - A2*y0; //Previous output is y0 not y1
end
always @ (posedge clk) begin
if(reset) begin
count <= 0;
x0 <= 0;
x1 <= 0;
y0 <= 0;
end
else begin
count <= count + 1'd1;
if (count == div - 1) begin
count <= 0;
y0 <= {out32[DATA_WIDTH + COEFF_WIDTH - 1] , out32[COEFF_SCALE + DATA_WIDTH - 2 : COEFF_SCALE]};
x1 <= x0;
x0 <= in;
end
end
end
endmodule //iir_1st_order
module iir_2nd_order
#(
parameter COEFF_WIDTH = 18,
parameter COEFF_SCALE = 14,
parameter DATA_WIDTH = 16,
parameter COUNT_BITS = 10
)
(
input clk,
input reset,
input [COUNT_BITS - 1 : 0] div,
input signed [COEFF_WIDTH - 1 : 0] A2, A3, B1, B2, B3,
input signed [DATA_WIDTH - 1 : 0] in,
output [DATA_WIDTH - 1 : 0] out
);
reg signed [DATA_WIDTH-1 : 0] x0,x1,x2;
reg signed [DATA_WIDTH-1 : 0] y0,y1;
reg signed [(DATA_WIDTH + COEFF_WIDTH - 1) : 0] out32;
reg [COUNT_BITS : 0] count;
// Usage:
// Design your 1st order iir low/high-pass with a tool that will give you the
// filter coefficients for the difference equation. Filter coefficients can
// be generated in Octave/matlab/scipy using a command similar to
// [B, A] = butter( 2, 5000/(48000/2), 'low') for a 5000 hz 2nd order low-pass
// assuming 48000Hz sample rate.
//
// Output is:
// B = [ 0.072231 0.144462 0.072231]
// A = [1.00000 -1.10923 0.39815]
//
// Then scale coefficients by multiplying by 2^COEFF_SCALE and round to nearest integer
// Make sure your coefficients can be stored as a signed number with COEFF_WIDTH bits.
//
// B = [1183 2367 1183]
// A = [16384 -18174 6523]
//
// Discard A(1) because it is assumed 1.0 before scaling
//
// This leaves you with A2 = -18174 , A3 = 6523, B1 = 1183 , B2 = 2367 , B3 = 1183
// B1 + B2 + B3 - A2 - A3 should sum to 2^COEFF_SCALE = 16384
//
// Sample frequency is "clk rate/div"
//
// COEFF_WIDTH must be at least COEFF_SCALE+1 and must be large enough to
// handle temporary overflow during this computation:
// out32 <= (B1*x0 + B2*x1 + B3*x2) - (A2*y0 + A3*y1);
assign out = y0;
always @ (*) begin
out32 <= (B1*x0 + B2*x1 + B3*x2) - (A2*y0 + A3*y1); //Previous output is y0 not y1
end
always @ (posedge clk) begin
if(reset) begin
count <= 0;
x0 <= 0;
x1 <= 0;
x2 <= 0;
y0 <= 0;
y1 <= 0;
end
else begin
count <= count + 1'd1;
if (count == div - 1) begin
count <= 0;
y1 <= y0;
y0 <= {out32[DATA_WIDTH + COEFF_WIDTH - 1] , out32[(DATA_WIDTH + COEFF_SCALE - 2) : COEFF_SCALE]};
x2 <= x1;
x1 <= x0;
x0 <= in;
end
end
end
endmodule //iir_2nd_order

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@@ -0,0 +1,81 @@
/*MIT License
Copyright (c) 2019 Gregory Hogan (Soltan_G42)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.*/
//This is a variation of Gregory Hogan's MISTer Genesis core low-pass filter
//tuned to low-pass filter the YM2151 on Jackal.
module jackal_lpf(
input clk,
input reset,
input select,
input signed [15:0] in1,
input signed [15:0] in2,
output signed [15:0] out);
localparam div = 10'd64; //Sample at 49.152MHz/64 = 768000Hz
//Coefficients computed with Octave/Matlab/Online filter calculators.
//or with scipy.signal.bessel or similar tools
//0.015398864, 0.015398864
//1.0000000, -0.96920227
reg signed [17:0] lpf1_A2;
reg signed [17:0] lpf1_B2;
reg signed [17:0] lpf1_B1;
//0.018668513, 0.018668513
//1.0000000, -0.96266297
reg signed [17:0] lpf2_A2;
reg signed [17:0] lpf2_B2;
reg signed [17:0] lpf2_B1;
wire signed [15:0] audio_pre_lpf1 = select ? in1 : in2;
wire signed [15:0] audio_post_lpf1, audio_post_lpf2;
always @ (*) begin
lpf1_A2 = -18'd31758;
lpf1_B1 = 18'd505;
lpf1_B2 = 18'd505;
lpf2_A2 = -18'd31544;
lpf2_B1 = 18'd612;
lpf2_B2 = 18'd612;
end
iir_1st_order lpf1_6db(.clk(clk),
.reset(reset),
.div(div),
.A2(lpf1_A2),
.B1(lpf1_B1),
.B2(lpf1_B2),
.in(audio_pre_lpf1),
.out(audio_post_lpf1));
iir_1st_order lpf2_6db(.clk(clk),
.reset(reset),
.div(div),
.A2(lpf2_A2),
.B1(lpf2_B1),
.B2(lpf2_B2),
.in(audio_post_lpf1),
.out(audio_post_lpf2));
assign out = select ? audio_post_lpf1 : audio_post_lpf2;
endmodule

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@@ -0,0 +1,62 @@
/* This file is part of JT49.
JT49 is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
JT49 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with JT49. If not, see <http://www.gnu.org/licenses/>.
Author: Jose Tejada Gomez. Twitter: @topapate
Version: 1.0
Date: 15-Jan-2019
*/
// DC removal filter
// input is unsigned
// output is signed
module jt49_dcrm2 #(parameter sw=8) (
input clk,
input cen,
input rst,
input [sw-1:0] din,
output signed [sw-1:0] dout
);
localparam dw=10; // widht of the decimal portion
reg signed [sw+dw:0] integ, exact, error;
//reg signed [2*(9+dw)-1:0] mult;
// wire signed [sw+dw:0] plus1 = { {sw+dw{1'b0}},1'b1};
reg signed [sw:0] pre_dout;
// reg signed [sw+dw:0] dout_ext;
reg signed [sw:0] q;
always @(*) begin
exact = integ+error;
q = exact[sw+dw:dw];
pre_dout = { 1'b0, din } - q;
//dout_ext = { pre_dout, {dw{1'b0}} };
//mult = dout_ext;
end
assign dout = pre_dout[sw-1:0];
always @(posedge clk)
if( rst ) begin
integ <= {sw+dw+1{1'b0}};
error <= {sw+dw+1{1'b0}};
end else if( cen ) begin
integ <= integ + pre_dout; //mult[sw+dw*2:dw];
error <= exact-{q, {dw{1'b0}}};
end
endmodule

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@@ -0,0 +1,3 @@
set_global_assignment -name SYSTEMVERILOG_FILE rtl/sound/Filter/jackal_lpf.sv
set_global_assignment -name VERILOG_FILE rtl/sound/Filter/jt49_dcrm2.v
set_global_assignment -name VERILOG_FILE rtl/sound/Filter/audio_iir_filter.v

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@@ -0,0 +1,46 @@
library ieee;
use IEEE.std_logic_1164.all;
use IEEE.std_logic_unsigned.ALL;
use IEEE.numeric_std.all;
entity spram is
generic
(
DATA_WIDTH : natural := 8;
ADDR_WIDTH : natural := 10
);
port
(
clk : in std_logic;
addr : in std_logic_vector((ADDR_WIDTH - 1) downto 0);
data : in std_logic_vector((DATA_WIDTH - 1) downto 0);
q : out std_logic_vector((DATA_WIDTH - 1) downto 0);
we : in std_logic := '0'
);
end spram;
architecture rtl of spram is
subtype word_t is std_logic_vector((DATA_WIDTH-1) downto 0);
type memory_t is array(2**ADDR_WIDTH-1 downto 0) of word_t;
shared variable ram : memory_t;
begin
process(clk)
begin
if(rising_edge(clk)) then
if(we = '1') then
ram(to_integer(unsigned(addr))) := data;
q <= data;
else
q <= ram(to_integer(unsigned(addr)));
end if;
end if;
end process;
end rtl;

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@@ -535,13 +535,12 @@ endgenerate
///////////////////////////////////////////////////////////////////////
always @(posedge CLK)
always @(posedge CLK or posedge wNMIClear)
begin
reg old_sample;
old_sample <= NMISample2;
if (wNMIClear == 1) NMILatched <= 1;
else if(old_sample & ~NMISample2) NMILatched <= NMIMask;
if (wNMIClear == 1)
NMILatched <= 1;
else if (fallE_en && ~NMISample & NMISample2) // falling edge of NMISample2
NMILatched <= NMIMask;
end
//