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Tapper,Timber: fix the colors
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@ -695,7 +695,7 @@ begin
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end case;
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end if;
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sp_palette_addr <= sp_col(1 downto 0) & sp_vid;
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sp_palette_addr <= not sp_col(1 downto 0) & sp_vid;
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end if;
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@ -938,7 +938,7 @@ bg_graphics_1 : entity work.tapper_bg_bits_1
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port map(
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clk => clock_vidn,
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addr => bg_code_line,
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data => bg_graphx1_do
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data => bg_graphx2_do
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);
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-- background graphics ROM 5F
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@ -946,7 +946,7 @@ bg_graphics_2 : entity work.tapper_bg_bits_2
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port map(
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clk => clock_vidn,
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addr => bg_code_line,
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data => bg_graphx2_do
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data => bg_graphx1_do
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);
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-- timber_sound_board
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@ -695,7 +695,7 @@ begin
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end case;
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end if;
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sp_palette_addr <= sp_col(1 downto 0) & sp_vid;
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sp_palette_addr <= not sp_col(1 downto 0) & sp_vid;
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end if;
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