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Update Segasys1_MiST.sv
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@ -49,6 +49,10 @@ wire blend = status[5];
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wire [7:0] INP0 = ~{m_left, m_right,m_up, m_down,1'b0,m_fireB,m_fireA,m_fireC};
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wire [7:0] INP1 = ~{m_left2,m_right2,m_up2, m_down2,1'b0,m_fire2B,m_fire2A,m_fire2C};
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wire [7:0] INP2 = ~{2'b00,m_two_players, m_one_player,3'b000, m_coin1};
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//WaterMatch
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//wire [7:0] INP0 = ~{m_left, m_right,m_up, m_down,m_left2, m_right2,m_up2, m_down2};
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//wire [7:0] INP1 = ~{m_left3, m_right3,m_up3, m_down3,m_left4, m_right4,m_up4, m_down4};
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//wire [7:0] INP2 = ~{m_fire2C,m_fireC,m_two_players, m_one_player,3'b000, m_coin1};
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wire [7:0] DSW0 = status[15: 8];
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wire [7:0] DSW1 = status[23:16];
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@ -273,6 +277,10 @@ dac(
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wire m_up, m_down, m_left, m_right, m_fireA, m_fireB, m_fireC, m_fireD, m_fireE, m_fireF;
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wire m_up2, m_down2, m_left2, m_right2, m_fire2A, m_fire2B, m_fire2C, m_fire2D, m_fire2E, m_fire2F;
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wire m_up3, m_down3, m_left3, m_right3, m_fire3A, m_fire3B, m_fire3C, m_fire3D, m_fire3E, m_fire3F;
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wire m_up4, m_down4, m_left4, m_right4, m_fire4A, m_fire4B, m_fire4C, m_fire4D, m_fire4E, m_fire4F;
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wire m_tilt, m_coin1, m_coin2, m_coin3, m_coin4, m_one_player, m_two_players, m_three_players, m_four_players;
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arcade_inputs inputs (
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@ -282,13 +290,17 @@ arcade_inputs inputs (
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.key_code ( key_code ),
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.joystick_0 ( joystick_0 ),
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.joystick_1 ( joystick_1 ),
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.joystick_2 ( joystick_2 ),
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.joystick_3 ( joystick_3 ),
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.rotate ( rotate ),
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.orientation ( orientation ),
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.joyswap ( 1'b0 ),
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.oneplayer ( 1'b1 ),
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.controls ( {m_tilt, m_coin4, m_coin3, m_coin2, m_coin1, m_four_players, m_three_players, m_two_players, m_one_player} ),
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.player1 ( {m_fireF, m_fireE, m_fireD, m_fireC, m_fireB, m_fireA, m_up, m_down, m_left, m_right} ),
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.player2 ( {m_fire2F, m_fire2E, m_fire2D, m_fire2C, m_fire2B, m_fire2A, m_up2, m_down2, m_left2, m_right2} )
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.player2 ( {m_fire2F, m_fire2E, m_fire2D, m_fire2C, m_fire2B, m_fire2A, m_up2, m_down2, m_left2, m_right2} ),
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.player3 ( {m_fire3F, m_fire3E, m_fire3D, m_fire3C, m_fire3B, m_fire3A, m_up3, m_down3, m_left3, m_right3} ),
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.player4 ( {m_fire4F, m_fire4E, m_fire4D, m_fire4C, m_fire4B, m_fire4A, m_up4, m_down4, m_left4, m_right4} )
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);
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endmodule
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