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602 lines
19 KiB
Verilog
602 lines
19 KiB
Verilog
//============================================================================
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// MAME hiscore.dat support for MiSTer arcade cores.
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//
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// https://github.com/JimmyStones/Hiscores_MiSTer
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//
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// Copyright (c) 2021 Alan Steremberg
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// Copyright (c) 2021 Jim Gregory
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//
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// This program is free software; you can redistribute it and/or modify it
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// under the terms of the GNU General Public License as published by the Free
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// Software Foundation; either version 3 of the License, or (at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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// more details.
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//
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// You should have received a copy of the GNU General Public License along
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// with this program; if not, write to the Free Software Foundation, Inc.,
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// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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//============================================================================
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/*
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Version history:
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0001 - 2021-03-06 - First marked release
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0002 - 2021-03-06 - Added HS_DUMPFORMAT localparam to identify dump version (for future use)
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Add HS_CONFIGINDEX and HS_DUMPINDEX parameters to configure ioctl_indexes
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0003 - 2021-03-10 - Added WRITE_REPEATCOUNT and WRITE_REPEATWAIT to handle tricky write situations
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0004 - 2021-03-15 - Fix ram_access assignment
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0005 - 2021-03-18 - Add configurable score table width, clean up some stupid mistakes
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0006 - 2021-03-27 - Move 'tweakable' parameters into MRA data header
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0007 - 2021-04-15 - Improve state machine maintainability, add new 'pause padding' states
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0008 - 2021-05-12 - Feed back core-level pause to halt startup timer
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============================================================================
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*/
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module hiscore
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#(
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parameter HS_ADDRESSWIDTH=10, // Max size of game RAM address for highscores
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parameter HS_SCOREWIDTH=8, // Max size of capture RAM For highscore data (default 8 = 256 bytes max)
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parameter HS_CONFIGINDEX=3, // ioctl_index for config transfer
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parameter HS_DUMPINDEX=4, // ioctl_index for dump transfer
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parameter CFG_ADDRESSWIDTH=4, // Max size of RAM address for highscore.dat entries (default 4 = 16 entries max)
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parameter CFG_LENGTHWIDTH=1 // Max size of length for each highscore.dat entries (default 1 = 256 bytes max)
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)
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(
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input clk,
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input paused, // Signal from core confirming CPU is paused
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input reset,
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input ioctl_upload,
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input ioctl_download,
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input ioctl_wr,
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input [24:0] ioctl_addr,
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input [7:0] ioctl_dout,
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input [7:0] ioctl_din,
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input [7:0] ioctl_index,
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output [HS_ADDRESSWIDTH-1:0] ram_address, // Address in game RAM to read/write score data
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output [7:0] data_to_ram, // Data to write to game RAM
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output reg ram_write, // Write to game RAM (active high)
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output ram_access, // RAM read or write required (active high)
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output reg pause_cpu // Pause core CPU to prepare for/relax after RAM access
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);
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// Parameters read from config header
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reg [31:0] START_WAIT =32'd0; // Delay before beginning check process
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reg [15:0] CHECK_WAIT =16'hFF; // Delay between start/end check attempts
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reg [15:0] CHECK_HOLD =16'd2; // Hold time for start/end check reads
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reg [15:0] WRITE_HOLD =16'd2; // Hold time for game RAM writes
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reg [15:0] WRITE_REPEATCOUNT =16'b1; // Number of times to write score to game RAM
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reg [15:0] WRITE_REPEATWAIT =16'b1111; // Delay between subsequent write attempts to game RAM
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reg [7:0] ACCESS_PAUSEPAD =8'd4; // Cycles to wait with paused CPU before and after RAM access
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// State machine constants
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localparam SM_STATEWIDTH = 4; // Width of state machine net
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localparam SM_INIT = 0;
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localparam SM_TIMER = 1;
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localparam SM_CHECKPREP = 2;
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localparam SM_CHECKBEGIN = 3;
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localparam SM_CHECKSTARTVAL = 4;
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localparam SM_CHECKENDVAL = 5;
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localparam SM_CHECKCANCEL = 6;
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localparam SM_WRITEPREP = 7;
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localparam SM_WRITEBEGIN = 8;
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localparam SM_WRITEREADY = 9;
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localparam SM_WRITEDONE = 10;
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localparam SM_WRITECOMPLETE = 11;
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localparam SM_WRITERETRY = 12;
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localparam SM_STOPPED = 13;
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/*
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Hiscore config data structure (version 1)
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-----------------------------------------
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[16 byte header]
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[8 byte * no. of entries]
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- Header format
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00 00 FF FF 00 FF 00 02 00 02 00 01 11 11 00 00
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[ SW ] [ CW] [ CH] [ WH] [WRC] [WRW] [PAD]
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4 byte START_WAIT
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2 byte CHECK_WAIT
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2 byte CHECK_HOLD
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2 byte WRITE_HOLD
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2 byte WRITE_REPEATCOUNT
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2 byte WRITE_REPEATWAIT
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2 byte (padding/future use)
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- Entry format (when CFG_LENGTHWIDTH=1)
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00 00 43 0b 0f 10 01 00
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00 00 40 23 02 04 12 00
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[ ADDR ] LEN START END PAD
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4 bytes Address of ram entry (in core memory map)
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1 byte Length of ram entry in bytes
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1 byte Start value to check for at start of address range before proceeding
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1 byte End value to check for at end of address range before proceeding
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1 byte (padding)
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- Entry format (when CFG_LENGTHWIDTH=2)
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00 00 43 0b 00 0f 10 01
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00 00 40 23 00 02 04 12
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[ ADDR ] [LEN ] START END
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4 bytes Address of ram entry (in core memory map)
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2 bytes Length of ram entry in bytes
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1 byte Start value to check for at start of address range before proceeding
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1 byte End value to check for at end of address range before proceeding
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*/
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localparam HS_VERSION =8; // Version identifier for module
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localparam HS_DUMPFORMAT =1; // Version identifier for dump format
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localparam HS_HEADERLENGTH =16; // Size of header chunk (default=16 bytes)
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// HS_DUMPFORMAT = 1 --> No header, just the extracted hiscore data
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// Hiscore config and dump status
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wire downloading_config;
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wire parsing_header;
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wire downloading_dump;
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wire uploading_dump;
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reg downloaded_config = 1'b0;
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reg downloaded_dump = 1'b0;
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reg uploaded_dump = 1'b0;
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reg [3:0] initialised;
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reg writing_scores = 1'b0;
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reg checking_scores = 1'b0;
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assign downloading_config = ioctl_download && (ioctl_index==HS_CONFIGINDEX);
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assign parsing_header = downloading_config && (ioctl_addr<=HS_HEADERLENGTH);
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assign downloading_dump = ioctl_download && (ioctl_index==HS_DUMPINDEX);
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assign uploading_dump = ioctl_upload && (ioctl_index==HS_DUMPINDEX);
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assign ram_access = uploading_dump | writing_scores | checking_scores;
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assign ram_address = ram_addr[HS_ADDRESSWIDTH-1:0];
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reg [(SM_STATEWIDTH-1):0] state = SM_INIT; // Current state machine index
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reg [(SM_STATEWIDTH-1):0] next_state = SM_INIT; // Next state machine index to move to after wait timer expires
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reg [31:0] wait_timer; // Wait timer for inital/read/write delays
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reg [CFG_ADDRESSWIDTH-1:0] counter = 1'b0; // Index for current config table entry
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reg [CFG_ADDRESSWIDTH-1:0] total_entries = 1'b0; // Total count of config table entries
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reg reset_last = 1'b0; // Last cycle reset
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reg [7:0] write_counter = 1'b0; // Index of current game RAM write attempt
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reg [7:0] last_ioctl_index; // Last cycle HPS IO index
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reg last_ioctl_download = 0;// Last cycle HPS IO download
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reg last_ioctl_upload = 0; // Last cycle HPS IO upload
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reg [7:0] last_ioctl_dout; // Last cycle HPS IO data out
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reg [7:0] last_ioctl_dout2; // Last cycle +1 HPS IO data out
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reg [7:0] last_ioctl_dout3; // Last cycle +2 HPS IO data out
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reg [24:0] ram_addr; // Target RAM address for hiscore read/write
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reg [24:0] old_io_addr;
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reg [24:0] base_io_addr;
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wire [23:0] addr_base;
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wire [(CFG_LENGTHWIDTH*8)-1:0] length;
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wire [24:0] end_addr = (addr_base + length - 1'b1);
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reg [HS_SCOREWIDTH-1:0] local_addr;
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wire [7:0] start_val;
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wire [7:0] end_val;
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wire [23:0] address_data_in;
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wire [(CFG_LENGTHWIDTH*8)-1:0] length_data_in;
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assign address_data_in = {last_ioctl_dout2, last_ioctl_dout, ioctl_dout};
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assign length_data_in = (CFG_LENGTHWIDTH == 1'b1) ? ioctl_dout : {last_ioctl_dout, ioctl_dout};
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wire address_we = downloading_config & ~parsing_header & (ioctl_addr[2:0] == 3'd3);
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wire length_we = downloading_config & ~parsing_header & (ioctl_addr[2:0] == 3'd3 + CFG_LENGTHWIDTH);
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wire startdata_we = downloading_config & ~parsing_header & (ioctl_addr[2:0] == 3'd4 + CFG_LENGTHWIDTH);
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wire enddata_we = downloading_config & ~parsing_header & (ioctl_addr[2:0] == 3'd5 + CFG_LENGTHWIDTH);
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// RAM chunks used to store configuration data
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// - address_table
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// - length_table
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// - startdata_table
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// - enddata_table
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dpram_hs #(.aWidth(CFG_ADDRESSWIDTH),.dWidth(24))
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address_table(
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.clk(clk),
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.addr_a(ioctl_addr[CFG_ADDRESSWIDTH+2:3] - 2'd2),
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.we_a(address_we & ioctl_wr),
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.d_a(address_data_in),
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.addr_b(counter),
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.q_b(addr_base)
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);
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// Length table - variable width depending on CFG_LENGTHWIDTH
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dpram_hs #(.aWidth(CFG_ADDRESSWIDTH),.dWidth(CFG_LENGTHWIDTH*8))
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length_table(
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.clk(clk),
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.addr_a(ioctl_addr[CFG_ADDRESSWIDTH+2:3] - 2'd2),
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.we_a(length_we & ioctl_wr),
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.d_a(length_data_in),
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.addr_b(counter),
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.q_b(length)
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);
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dpram_hs #(.aWidth(CFG_ADDRESSWIDTH),.dWidth(8))
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startdata_table(
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.clk(clk),
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.addr_a(ioctl_addr[CFG_ADDRESSWIDTH+2:3] - 2'd2),
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.we_a(startdata_we & ioctl_wr),
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.d_a(ioctl_dout),
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.addr_b(counter),
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.q_b(start_val)
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);
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dpram_hs #(.aWidth(CFG_ADDRESSWIDTH),.dWidth(8))
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enddata_table(
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.clk(clk),
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.addr_a(ioctl_addr[CFG_ADDRESSWIDTH+2:3] - 2'd2),
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.we_a(enddata_we & ioctl_wr),
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.d_a(ioctl_dout),
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.addr_b(counter),
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.q_b(end_val)
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);
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// RAM chunk used to store hiscore data
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dpram_hs #(.aWidth(HS_SCOREWIDTH),.dWidth(8))
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hiscoredata (
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.clk(clk),
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.addr_a(ioctl_addr[(HS_SCOREWIDTH-1):0]),
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.we_a(downloading_dump),
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.d_a(ioctl_dout),
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.addr_b(local_addr),
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.we_b(ioctl_upload),
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.d_b(ioctl_din),
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.q_b(data_to_ram)
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);
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wire [3:0] header_chunk = ioctl_addr[3:0];
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always @(posedge clk)
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begin
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if (downloading_config)
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begin
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// Get header chunk data
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if(parsing_header)
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begin
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if(ioctl_wr)
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begin
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if(header_chunk == 4'd3) START_WAIT <= { last_ioctl_dout3, last_ioctl_dout2, last_ioctl_dout, ioctl_dout };
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if(header_chunk == 4'd5) CHECK_WAIT <= { last_ioctl_dout, ioctl_dout };
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if(header_chunk == 4'd7) CHECK_HOLD <= { last_ioctl_dout, ioctl_dout };
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if(header_chunk == 4'd9) WRITE_HOLD <= { last_ioctl_dout, ioctl_dout };
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if(header_chunk == 4'd11) WRITE_REPEATCOUNT <= { last_ioctl_dout, ioctl_dout };
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if(header_chunk == 4'd13) WRITE_REPEATWAIT <= { last_ioctl_dout, ioctl_dout };
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if(header_chunk == 4'd14) ACCESS_PAUSEPAD <= ioctl_dout;
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end
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end
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else
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begin
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// Keep track of the largest entry during config download
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total_entries <= ioctl_addr[CFG_ADDRESSWIDTH+2:3] - 2'd2;
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end
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end
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// Track completion of configuration and dump download
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if ((last_ioctl_download != ioctl_download) && (ioctl_download == 1'b0))
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begin
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if (last_ioctl_index==HS_CONFIGINDEX) downloaded_config <= 1'b1;
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if (last_ioctl_index==HS_DUMPINDEX) downloaded_dump <= 1'b1;
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end
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// Track completion of dump upload
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if ((last_ioctl_upload != ioctl_upload) && (ioctl_upload == 1'b0))
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begin
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if (last_ioctl_index==HS_DUMPINDEX)
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begin
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uploaded_dump <= 1'b1;
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// Mark uploaded dump as readable in case of reset
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downloaded_dump <= 1'b1;
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end
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end
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// Track last ioctl values
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last_ioctl_download <= ioctl_download;
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last_ioctl_upload <= ioctl_upload;
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last_ioctl_index <= ioctl_index;
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if(ioctl_download && ioctl_wr)
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begin
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last_ioctl_dout3 = last_ioctl_dout2;
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last_ioctl_dout2 = last_ioctl_dout;
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last_ioctl_dout = ioctl_dout;
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end
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if(downloaded_config)
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begin
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// Check for end of state machine reset to initialise state machine
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reset_last <= reset;
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if (reset_last == 1'b1 && reset == 1'b0)
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begin
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wait_timer <= START_WAIT;
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next_state <= SM_INIT;
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state <= SM_TIMER;
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counter <= 1'b0;
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initialised <= initialised + 1'b1;
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end
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else
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begin
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// Upload scores to HPS
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if (uploading_dump == 1'b1)
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begin
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// generate addresses to read high score from game memory. Base addresses off ioctl_address
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if (ioctl_addr == 25'b0) begin
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local_addr <= 0;
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base_io_addr <= 25'b0;
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counter <= 1'b0000;
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end
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// Move to next entry when last address is reached
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if (old_io_addr!=ioctl_addr && ram_addr==end_addr[24:0])
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begin
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counter <= counter + 1'b1;
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base_io_addr <= ioctl_addr;
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end
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// Set game ram address for reading back to HPS
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ram_addr <= addr_base + (ioctl_addr - base_io_addr);
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// Set local addresses to update cached dump in case of reset
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local_addr <= ioctl_addr[HS_SCOREWIDTH-1:0];
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end
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if (ioctl_upload == 1'b0 && downloaded_dump == 1'b1 && reset == 1'b0)
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begin
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// State machine to write data to game RAM
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case (state)
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SM_INIT: // Start state machine
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begin
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// Setup base addresses
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local_addr <= 0;
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base_io_addr <= 25'b0;
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// Reset entry counter and states
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counter <= 0;
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writing_scores <= 1'b0;
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checking_scores <= 1'b0;
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pause_cpu <= 1'b0;
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state <= SM_CHECKPREP;
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end
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// Start/end check states
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// ----------------------
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SM_CHECKPREP: // Prepare start/end check run - pause CPU in readiness for RAM access
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begin
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state <= SM_TIMER;
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next_state <= SM_CHECKBEGIN;
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pause_cpu <= 1'b1;
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wait_timer <= ACCESS_PAUSEPAD;
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end
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SM_CHECKBEGIN: // Begin start/end check run - enable RAM access
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begin
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checking_scores <= 1'b1;
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ram_addr <= {1'b0, addr_base};
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state <= SM_CHECKSTARTVAL;
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wait_timer <= CHECK_HOLD;
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end
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SM_CHECKSTARTVAL: // Start check
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begin
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// Check for matching start value
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if(wait_timer != CHECK_HOLD & ioctl_din == start_val)
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begin
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// Prepare end check
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ram_addr <= end_addr;
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state <= SM_CHECKENDVAL;
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wait_timer <= CHECK_HOLD;
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end
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else
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begin
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ram_addr <= {1'b0, addr_base};
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if (wait_timer > 1'b0)
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begin
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wait_timer <= wait_timer - 1'b1;
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end
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else
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begin
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// - If no match after read wait then stop check run and schedule restart of state machine
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next_state <= SM_CHECKCANCEL;
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state <= SM_TIMER;
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checking_scores <= 1'b0;
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wait_timer <= ACCESS_PAUSEPAD;
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end
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end
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end
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SM_CHECKENDVAL: // End check
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begin
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// Check for matching end value
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if (wait_timer != CHECK_HOLD & ioctl_din == end_val)
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begin
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if (counter == total_entries)
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begin
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// If this was the last entry then move on to writing scores to game ram
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checking_scores <= 1'b0;
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state <= SM_WRITEBEGIN; // Bypass SM_WRITEPREP as we are already paused
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counter <= 1'b0;
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write_counter <= 1'b0;
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ram_write <= 1'b0;
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ram_addr <= {1'b0, addr_base};
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end
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else
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begin
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// Increment counter and restart state machine to check next entry
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counter <= counter + 1'b1;
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state <= SM_CHECKBEGIN;
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end
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end
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else
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begin
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ram_addr <= end_addr;
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if (wait_timer > 1'b0)
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begin
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wait_timer <= wait_timer - 1'b1;
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end
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else
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begin
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// - If no match after read wait then stop check run and schedule restart of state machine
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next_state <= SM_CHECKCANCEL;
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state <= SM_TIMER;
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checking_scores <= 1'b0;
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wait_timer <= ACCESS_PAUSEPAD;
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end
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end
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end
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SM_CHECKCANCEL: // Cancel start/end check run - disable RAM access and keep CPU paused
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begin
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pause_cpu <= 1'b0;
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next_state <= SM_INIT;
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state <= SM_TIMER;
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wait_timer <= CHECK_WAIT;
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end
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// Write to game RAM states
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// ----------------------
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SM_WRITEPREP: // Prepare to write scores - pause CPU in readiness for RAM access (only used on subsequent write attempts)
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begin
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state <= SM_TIMER;
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next_state <= SM_WRITEBEGIN;
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|
pause_cpu <= 1'b1;
|
|
wait_timer <= ACCESS_PAUSEPAD;
|
|
end
|
|
|
|
SM_WRITEBEGIN: // Writing scores to game RAM begins
|
|
begin
|
|
writing_scores <= 1'b1; // Enable muxes if necessary
|
|
write_counter <= write_counter + 1'b1;
|
|
state <= SM_WRITEREADY;
|
|
end
|
|
|
|
SM_WRITEREADY: // local ram should be correct, start write to game RAM
|
|
begin
|
|
ram_addr <= addr_base + (local_addr - base_io_addr);
|
|
state <= SM_TIMER;
|
|
next_state <= SM_WRITEDONE;
|
|
wait_timer <= WRITE_HOLD;
|
|
ram_write <= 1'b1;
|
|
end
|
|
|
|
SM_WRITEDONE:
|
|
begin
|
|
local_addr <= local_addr + 1'b1; // Increment to next byte of entry
|
|
if (ram_addr == end_addr)
|
|
begin
|
|
// End of entry reached
|
|
if (counter == total_entries)
|
|
begin
|
|
state <= SM_WRITECOMPLETE;
|
|
end
|
|
else
|
|
begin
|
|
// Move to next entry
|
|
counter <= counter + 1'b1;
|
|
write_counter <= 1'b0;
|
|
base_io_addr <= local_addr + 1'b1;
|
|
state <= SM_WRITEBEGIN;
|
|
end
|
|
end
|
|
else
|
|
begin
|
|
state <= SM_WRITEREADY;
|
|
end
|
|
ram_write <= 1'b0;
|
|
end
|
|
|
|
SM_WRITECOMPLETE: // Hiscore write to RAM completed
|
|
begin
|
|
ram_write <= 1'b0;
|
|
writing_scores <= 1'b0;
|
|
state <= SM_TIMER;
|
|
if(write_counter < WRITE_REPEATCOUNT)
|
|
begin
|
|
// Schedule next write
|
|
next_state <= SM_WRITERETRY;
|
|
local_addr <= 0;
|
|
wait_timer <= WRITE_REPEATWAIT;
|
|
end
|
|
else
|
|
begin
|
|
next_state <= SM_STOPPED;
|
|
wait_timer <= ACCESS_PAUSEPAD;
|
|
end
|
|
end
|
|
|
|
SM_WRITERETRY: // Stop pause and schedule next write
|
|
begin
|
|
pause_cpu <= 1'b0;
|
|
state <= SM_TIMER;
|
|
next_state <= SM_WRITEPREP;
|
|
wait_timer <= WRITE_REPEATWAIT;
|
|
end
|
|
|
|
SM_STOPPED:
|
|
begin
|
|
pause_cpu <= 1'b0;
|
|
end
|
|
|
|
SM_TIMER: // timer wait state
|
|
begin
|
|
// Do not progress timer if CPU is paused by source other than this module
|
|
// - Stops initial hiscore load delay being foiled by user pausing/entering OSD
|
|
if (paused == 1'b0 || pause_cpu == 1'b1)
|
|
begin
|
|
if (wait_timer > 1'b0)
|
|
wait_timer <= wait_timer - 1'b1;
|
|
else
|
|
state <= next_state;
|
|
end
|
|
end
|
|
endcase
|
|
end
|
|
end
|
|
end
|
|
old_io_addr<=ioctl_addr;
|
|
end
|
|
|
|
endmodule
|
|
|
|
module dpram_hs #(
|
|
parameter dWidth=8,
|
|
parameter aWidth=8
|
|
)(
|
|
input clk,
|
|
|
|
input [aWidth-1:0] addr_a,
|
|
input [dWidth-1:0] d_a,
|
|
input we_a,
|
|
output reg [dWidth-1:0] q_a,
|
|
|
|
input [aWidth-1:0] addr_b,
|
|
input [dWidth-1:0] d_b,
|
|
input we_b,
|
|
output reg [dWidth-1:0] q_b
|
|
);
|
|
|
|
reg [dWidth-1:0] ram [2**aWidth-1:0];
|
|
|
|
always @(posedge clk) begin
|
|
if (we_a) begin
|
|
ram[addr_a] <= d_a;
|
|
q_a <= d_a;
|
|
end
|
|
else
|
|
begin
|
|
q_a <= ram[addr_a];
|
|
end
|
|
|
|
if (we_b) begin
|
|
ram[addr_b] <= d_b;
|
|
q_b <= d_b;
|
|
end
|
|
else
|
|
begin
|
|
q_b <= ram[addr_b];
|
|
end
|
|
end
|
|
|
|
endmodule |