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https://github.com/Interlisp/maiko.git
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Refactor, don't update texture on every bitblt.
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parent
87ede7cee1
commit
333c132e40
22
src/sdl.c
22
src/sdl.c
@ -203,6 +203,7 @@ void set_pixel(SDL_Surface *surface, int x, int y, Uint32 pixel)
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}
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void sdl_bitblt_to_screen(int _x, int _y, int _w, int _h) {
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// printf("bitblting\n");
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int before = SDL_GetTicks();
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int width = sdl_displaywidth;
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int height = sdl_displayheight;
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int bpw = 32;
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@ -223,7 +224,12 @@ void sdl_bitblt_to_screen(int _x, int _y, int _w, int _h) {
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}
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}
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}
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SDL_UpdateTexture(sdl_texture, NULL, buffer, sdl_displaywidth * sizeof(Uint32));
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int after = SDL_GetTicks();
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// printf("bitblting took %dms\n", after - before);
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/* before = SDL_GetTicks(); */
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/* SDL_UpdateTexture(sdl_texture, NULL, buffer, sdl_displaywidth * sizeof(Uint32)); */
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/* after = SDL_GetTicks(); */
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/* printf("UpdateTexture took %dms\n", after - before); */
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}
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int map_key(SDL_Keycode k) {
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for(int i = 0; keymap[i] != -1; i+= 2) {
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@ -312,7 +318,10 @@ static int last_keystate[512] = { 0 };
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/* } */
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/* } */
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/* } */
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int process_events_time = 0;
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void process_SDLevents() {
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// printf("processing events delta %dms\n", SDL_GetTicks() - process_events_time);
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process_events_time = SDL_GetTicks();
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SDL_Event event;
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while(SDL_PollEvent(&event)) {
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switch(event.type) {
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@ -390,12 +399,15 @@ void process_SDLevents() {
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}
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}
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// handle_keyboard();
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/* int before = SDL_GetTicks(); */
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/* sdl_bitblt_to_screen(); */
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/* int after = SDL_GetTicks(); */
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// printf("blitting took %dms\n", after - before);
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// SDL_UpdateTexture(sdl_texture, NULL, buffer, sdl_displaywidth * sizeof(Uint32));
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int before = SDL_GetTicks();
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SDL_UpdateTexture(sdl_texture, NULL, buffer, sdl_displaywidth * sizeof(Uint32));
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int after = SDL_GetTicks();
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// printf("UpdateTexture took %dms\n", after - before);
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int this_draw = SDL_GetTicks();
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before = SDL_GetTicks();
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// printf("processing events took %dms\n", before - process_events_time);
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if(this_draw - last_draw > 16) {
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SDL_RenderClear(sdl_renderer);
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SDL_Rect r;
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@ -411,6 +423,8 @@ void process_SDLevents() {
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SDL_RenderCopy(sdl_renderer, sdl_texture, &r, &s);
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SDL_RenderPresent(sdl_renderer);
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last_draw = this_draw;
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after = SDL_GetTicks();
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// printf("rendering took %dms\n", after - before);
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}
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}
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int init_SDL(int w, int h, int s) {
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