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Remove Xbitblt.h (#302)

This unused file contained older, header-only versions of the
code in `xbbt.c`.
This commit is contained in:
Bruce Mitchener 2021-01-26 12:55:02 +07:00 committed by GitHub
parent 9ca86a662f
commit 8cb1c53e3f
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2 changed files with 0 additions and 75 deletions

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@ -388,7 +388,6 @@ SET(MAIKO_HDRS
inc/vmemsavedefs.h
inc/vmemsave.h
inc/xbbtdefs.h
inc/Xbitblt.h
inc/xbitmaps.h
inc/xcdefs.h
inc/xcursordefs.h

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@ -1,74 +0,0 @@
#ifndef XBITBLT_H
#define XBITBLT_H 1
/* $Id: Xbitblt.h,v 1.2 1999/01/03 02:05:49 sybalsky Exp $ (C) Copyright Venue, All Rights Reserved */
/*
*
*
* Copyright (C) 1988 by Fuji Xerox co.,Ltd. All rights reserved.
*
* Author: Mitsunori Matsuda
* Date : August 11, 1988
*
*/
/************************************************************************/
/* */
/* Copyright 1989, 1990 Venue, Fuji Xerox Co., Ltd, Xerox Corp. */
/* */
/* This file is work-product resulting from the Xerox/Venue */
/* Agreement dated 18-August-1989 for support of Medley. */
/* */
/************************************************************************/
#define Xbitblt( display, x,y,w,h) { \
XPutImage( display, Display_Window.win \
, *(Display_Window.gc) \
, &XScreenBitmap \
, x \
, y \
, x - ScreenRegion.left_x \
, y - ScreenRegion.top_y \
, w \
, h ); \
/* XFlush( display ); */ \
}
#define clipping_Xbitblt(x,y,w,h) { \
int temp_x \
, temp_y; \
temp_x = x + w - 1; \
temp_y = y + h - 1; \
if( ( temp_x < ScreenRegion.left_x ) \
|| ( x > ScreenRegion.right_x ) \
|| ( temp_y < ScreenRegion.top_y ) \
|| ( y > ScreenRegion.bottom_y ) ) { \
return; \
} \
if( ( x >= ScreenRegion.left_x ) \
&& ( temp_x <= ScreenRegion.right_x ) \
&& ( y >= ScreenRegion.top_y ) \
&& ( temp_y <= ScreenRegion.bottom_y ) ) { \
Xbitblt( x, y, w, h ); \
return; \
} \
if( x < ScreenRegion.left_x ) { \
w -= ScreenRegion.left_x - x; \
x = ScreenRegion.left_x; \
} \
if( temp_x > ScreenRegion.right_x ) { \
w -= temp_x - ScreenRegion.right_x; \
} \
if( y < ScreenRegion.top_y ) { \
h -= ScreenRegion.top_y - y; \
y = ScreenRegion.top_y; \
} \
if( temp_y > ScreenRegion.bottom_y ) { \
h -= temp_y - ScreenRegion.bottom_y; \
} \
if( ( w>0 ) && ( h>0 ) ) { \
Xbitblt( x, y, w, h ); \
} \
}
#endif /* XBITBLT_H */