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94 lines
3.5 KiB
Plaintext
94 lines
3.5 KiB
Plaintext
THIS IS THE INSTRUCTION FILE FOR THE GAME OF TANK.FCL. TO PLAY
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THE GAME YOU MUST FIRST COPY IT ONTO YOUR NUMBER. THEN TYPE IN
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"R FOCAL". THE COMPUTER WILL RESPOND WITH A "*". WHEN YOU GET THE
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STAR TYPE IN "P G TANK". THE COMPUTER WILL RESPOND WITH ANOTHER
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"*". TYPE "G" TO BEGIN PROGRAM EXECUTION.
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THE OBJECT OF THE GAME IS TO REACH YOUR HEADQUARTERS WITHOUT BEING
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DESTROYED BY THE ENEMY TANKS. THE FOLLOWING SYMBOLS ARE USED
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IN THIS PROGRAM:
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*=YOUR TANK
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+=ENEMY TANK
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#=YOUR HEADQUARTERS
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X=OBSTACLE
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F=FUEL DUMP
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A=AMMO DUMP
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THE DIRECTIONS USED IN THE MOVE AND FIRE COMMANDS ARE:
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3 2 1
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\ ! /
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\ ! /
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4-------8
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/ ! \
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/ ! \
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5 6 7
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THE COMMANDS ARE:
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COMMAND EFFECT
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======= ======
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0 MOVE--THIS COMMAND MOVES YOU AROUND THE PLAYING GRID. IT
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WILL CAUSE THE COMPUTER TO ASK YOU THE DIRECTION YOU
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WANT TO MOVE. REPLY WITH THE DIRECTION YOU WANT
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TO MOVE. THE DIRECTION MUST BE GREATER THAN OR EQUAL
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TO ONE AND LESS THAN NINE. AFTER YOU INPUT THE DIRECTION THE
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COMPUTER WILL ASK FOR YOUR SPEED. YOUR SPEED MUST BE FROM 0 TO
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45 MPH. YOU WILL MOVE 1 SQUARE FOR EVERY 15 MPH YOU INPUT.
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HOWEVER, AS YOUR SPEED INCREASES, SO DOES YOUR FUEL CONSUMP-
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TION. AFTER YOU MOVE THE ENEMY TANKS WILL FIRE AND MOVE.
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1 FIRE--THIS COMMAND FIRES AT THE ENEMY TANKS OR AT OBSTACLES.
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YOU WILL BE ASKED THE DIRECTION THAT YOU WANT TO FIRE.
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REPLY WITH THE DIRECTION TO THE ENEMY TANK THAT
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YOU WANT TO HIT. THEN YOU WILL BE ASKED THE ELEVATION THAT
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YOU WANT TO FIRE AT. YOU SHOULD REPLY WITH A
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NUMBER BETWEEN 0 AND 36 INCLUSIVE. AN ELEVATION OF 0 WILL
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HIT AT APROXIMATELY ONE SQUARE AWAY WHILE AN ELEVATION OF
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36 WILL HIT AT APROXIMATLY 4 SQUARES AWAY. AFTER YOU FIRE
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THE ENEMY TANKS WILL MOVE AND FIRE.
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2 PRINT MAP--THIS COMMAND WILL PRINT A MAP OF THE PLAYING GRID
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AND GIVE YOU USEFUL DATA. THIS DATA WILL BE EXPLAINED IN THE
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EXPLANATION OF THE STATUS REPORT. THE ENEMY TANKS DO NOT
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MOVE AFTER THIS COMMAND.
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3 STATUS REPORT--THIS COMMAND GIVES YOU USEFUL INFORMATION
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THAT INCLUDES:
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POSITION--YOUR POSITION. THE FIRST NUMBER IS THE ROW COUNTING
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FROM THE BOTTOM. THE SECOND NUMBER IS THE COLUMN
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COUNTING FROM THE LEFT SIDE OF THE PLAYING GRID.
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FUEL--THE AMOUNT OF FUEL THAT YOU HAVE LEFT.
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AMMO-- THE NUMBER OF ROUNDS OF AMMO THAT YOU HAVE LEFT.
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ENEMY RANGE AND BEARING--THIS GIVES YOU THE ENEMY TANK'S
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DISTANCE FROM YOU AND THE DIRECTION TO THE ENEMY
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TANK. THE FIRST NUMBER IS THE RANGE AND THE SECOND
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IS THE BEARING.
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4 REFUEL--THIS COMMAND REPLENISHES YOUR FUEL SUPPLY.
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TO GET MORE FUEL YOU MUST BE IN A SQUARE ADJACIENT TO
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A FUEL DUMP. THE ENEMY TANKS MOVE AND FIRE AFTER THIS COMMAND.
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5 GET MORE AMMO--THIS COMMAND REPLENISHES YOU AMMO SUPPLY.
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TO GET MORE AMMO YOU MUST BE IN A SQUARE ADJACIENT TO A
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AMMO DUMP. THE ENEMY TANKS MOVE AND FIRE AFTER THIS COMMAND.
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6 SEE WHAT ENEMY DOES NEXT--THIS COMMAND LETS YOU WAIT TO
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SEE WHAT THE ENEMY WILL DO.
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7 DAMAGE REPORT--THIS COMMAND TYPES OUT THE DAMAGE TO YOUR TANK
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AND THE NUMBER OF TURNS YOU MUST WAIT BEFORE IT IS FIXED.
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THE ENEMY TANKS DO NOT MOVE AFTER THIS COMMAND.
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TO GET A SHORT LISTING OF THESE COMMANDS AND THEIR FUNCTIONS INPUT
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A NUMBER NOT BETWEEN 0 AND 7.
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ANY COMMENTS OR SUGGESTIONS FOR REVISIONS SHOULD BE SENT TO DARRYL
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MORREL AT PALMER HIGH SCHOOL. ANY IDEAS THAT YOU MAY HAVE ABOUT
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ADDED FEATURES OR OTHER CHANGES WOULD BE GLADLY ACCEPTED AND
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CONSIDERED.
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GOOD LUCK AND ENJOY PLAYING THE GAME.
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