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52 lines
1.7 KiB
Plaintext
52 lines
1.7 KiB
Plaintext
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WUMPUS
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THESE ARE THE INSTRUCTIONS TO 'HUNT THE WUMPUS'.
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THE WUMPUS LIVES IN A CAVE OF 20 ROOMS. EACH ROOM
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HAS THREE TUNNELS LEADING TO OTHER ROOMS. (LOOK AT A
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DODECAHEDRON TO SEE HOW THIS WORKS-IF YOU DON'T KNOW
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WHAT A DODECAHEDRON IS, ASK SOMEONE)
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HAZARDS:
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BOTTOMLESS PITS - TWO ROOMS HAVE BOTTOMLESS PITS IN THEM.
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IF YOU GO THERE, YOU FALL INTO THE PIT (& LOSE!)
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SUPER BATS - TWO OTHER ROOMS HAVE SUPER BATS. IF YOU
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GO THERE, A BAT GRABS YOU AND TAKES YOU TO SOME OTHER
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ROOM AT RANDOM. (WHICH MIGHT BE TROUBLESOME)
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WUMPUS:
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THE WUMPUS IS NOT BOTHERED BY THE HAZARDS (HE HAS SUCKER
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FEET AND IS TOO BIG FOR A BAT TO LIFT). USUALLY
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HE IS ASLEEP. TWO THINGS WAKE HIM UP: YOUR ENTERING HIS
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ROOM OR YOUR SHOOTING AN ARROW.
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IF THE WUMPUS WAKES, HE MOVES (P=.75) ONE ROOM
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OR STAYS STILL (P=.25). AFTER THAT, IF HE IS WHERE YOU
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ARE, HE EATS YOU UP (& YOU LOSE!)
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YOU:
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EACH TURN YOU MAY MOVE OR SHOOT A CROOKED ARROW
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MOVING: YOU CAN GO ONE ROOM (THRU ONE TUNNEL)
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ARROWS: YOU HAVE 5 ARROWS. YOU LOSE WHEN YOU RUN OUT.
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EACH ARROW CAN GO FROM 1 TO 5 ROOMS. YOU AIM BY TELLING
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THE COMPUTER THE ROMM #'S YOU WANT THE ARROW TO GO TO.
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IF THE ARROW CAN'T GO THAT WAY(IE NO TUNNEL) IT MOVES
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AT RANDOM TO THE NEXT ROOM.
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IF THE ARROW HITS THE WUMPUS, YOU WIN.
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IF THE ARROW HITS YOU, YOU LOSE.
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WARNINGS:
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WHEN YOU ARE ONE ROOM AWAY FROM WUMPUS OR HAZARD,
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THE COMPUTER SAYS:
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WUMPUS - 'I SMELL A WUMPUS'
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BAT - 'BATS NEARBY'
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PIT - 'I FEEL A DRAFT'
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GOOD LUCK!
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TO PLAY, WHEN THE COMPUTER PRINTS A DOT (.), TYPE 'BASIC' AND RETURN
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THE COMPUTER THEN WILL TYPE 'READY, FOR HELP TYPE HELP'. YOU TYPE
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'OLD D11:WUMPUS'. THE COMPUTER WILL PRINT 'READY'. THEN TYPE 'RUNNH'
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