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[DECWAR Version 1.4, 3-Apr-79]
1. TERMINATE command changed to QUIT.
SEND command changed to TELL.
New command SET NAME/PROMPT. No help available yet.
2. New players to a game will now have their choice of
sides. Old players (ones that have met their maker)
will join their previous team.
3. A ^C will now exit the game only at command level.
4. Players no longer will be able to ^C out of game while
under red alert (you must QUIT to get out).
5. The Klingon ship RAVEN has been rechristened the MANTA
to prevent conflicts between Romulan and Raven in
computed fires.
6. Multiple jobs / TTY will no longer circumvent the dead
ship wait time.
7. The REPAIR command has two new features. Using the ALL
switch will initiate a repair sufficient to completely
repair all damaged ship devices (with the corresponding
pause time, of course). A user may also specify the
amount of repair desired by simply appending a number
to the REPAIR command line. (See HELP REPAIR for
details).
8. Capturing a fortified (ie, built) planet will now
involve an extra second of pause time for each BUILD
the enemy has completed. 50 units of ship energy will
also be subtracted for each BUILD.
9. Recently killed players reentering the game before
their required wait time has been completed can now ask
the program to wait the remaining time for them (saves
timing it yourself).
10. The default for Romulans in the setup of the game is
now TRUE.
11. NEWS will now pause between notes on each version to
query the user whether to continue printing the file.
.
[DECWAR Version 1.3, 09-Feb-79]
1. Code removing dead and/or derelict ships thoroughly
rewritten and debugged. We apologize for the many
problems associated with version 1.2, the present
version should now work properly. Please report any
further problems with sudden ship removal via the GRIPE
command.
2. A computed Photon Torpedo fire at a ship out of range
will simply report this fact, rather than miss in the
proper direction. Tracking of enemy ships will thus no
longer be possible using this method.
3. Recent problems with continuing a CTRL-C'ed job
resolved.
4. HELP and GRIPE now correctly restore the ship onto the
display.
5. Error returns from CAPTURE and DOCK no longer
considered as time-consuming moves.
.
[DECWAR Version 1.2, 03-Feb-79]
1. Code removing dead and/or derelict ships much improved.
This fix should eliminate the full hit queue errors
also.
2. PLANET command, plus dead planet removal code debugged
and improved to prevent bizarre results under special
conditions.
3. Critically damaged life-support will now decrement
life-support reserves after time-consuming moves only.
4. USERS output shortened, but includes more info.
5. GRIPErs are now identified in the gripe file.
.
[DECWAR Version 1.1, 21-Sep-78]
1. New command ENERGY, for transferring energy
ship-to-ship. For more details, see HELP ENERGY.
2. New command TRACTOR, for applying tractor beam to
friendly ship. For more details, see HELP TRACTOR.
3. POINTS command greatly improved. For more details, see
HELP POINTS.
4. Pauses in REPAIR, PHASERS, and TORPEDOES improved.
5. GRIPE and HELP now protect user from attack, unless he
is already under red alert conditions.
6. Ship condition (green, red, etc.) more closely
controlled.
7. When the first player is choosing the setup options, a
<CR> entered in response to the questions will produce
a regular game with no Romulans or black holes.
8. Output routines greatly improved, changes should be
transparent to users.
.
[DECWAR Version 1.0, 8-Sep-78]
1. New additions to SCAN command. See HELP SCAN for
details.
2. New command TIME gives various time info.
3. The commands BUILD, CAPTURE, DOCK, IMPULSE, MOVE,
PHASERS, REPAIR, SCAN, and TORPEDOES now take actual
physical time (most times are dependent on the slowest
terminal in the game). See HELP PAUSES for details.
4. When you get killed, you now have to wait 2 minutes
before restarting (don't try to cheat, or you'll have
to wait even longer).
5. ^C will now abort stacked commands. See HELP CTL-C for
more information.
6. ^T will tell you what state you're in via a changing
program name. See HELP CTL-T for more information.
7. A lone altmode entered in response to the COMMAND
prompt will now execute the previously entered command.
This is useful when building a planet into a base, when
docking, repairing, firing torpedoes, etc.