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151 lines
5.0 KiB
Plaintext
151 lines
5.0 KiB
Plaintext
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[DECWAR Version 1.4, 3-Apr-79]
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1. TERMINATE command changed to QUIT.
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SEND command changed to TELL.
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New command SET NAME/PROMPT. No help available yet.
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2. New players to a game will now have their choice of
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sides. Old players (ones that have met their maker)
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will join their previous team.
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3. A ^C will now exit the game only at command level.
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4. Players no longer will be able to ^C out of game while
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under red alert (you must QUIT to get out).
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5. The Klingon ship RAVEN has been rechristened the MANTA
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to prevent conflicts between Romulan and Raven in
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computed fires.
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6. Multiple jobs / TTY will no longer circumvent the dead
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ship wait time.
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7. The REPAIR command has two new features. Using the ALL
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switch will initiate a repair sufficient to completely
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repair all damaged ship devices (with the corresponding
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pause time, of course). A user may also specify the
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amount of repair desired by simply appending a number
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to the REPAIR command line. (See HELP REPAIR for
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details).
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8. Capturing a fortified (ie, built) planet will now
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involve an extra second of pause time for each BUILD
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the enemy has completed. 50 units of ship energy will
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also be subtracted for each BUILD.
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9. Recently killed players reentering the game before
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their required wait time has been completed can now ask
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the program to wait the remaining time for them (saves
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timing it yourself).
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10. The default for Romulans in the setup of the game is
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now TRUE.
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11. NEWS will now pause between notes on each version to
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query the user whether to continue printing the file.
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.
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[DECWAR Version 1.3, 09-Feb-79]
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1. Code removing dead and/or derelict ships thoroughly
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rewritten and debugged. We apologize for the many
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problems associated with version 1.2, the present
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version should now work properly. Please report any
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further problems with sudden ship removal via the GRIPE
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command.
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2. A computed Photon Torpedo fire at a ship out of range
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will simply report this fact, rather than miss in the
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proper direction. Tracking of enemy ships will thus no
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longer be possible using this method.
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3. Recent problems with continuing a CTRL-C'ed job
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resolved.
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4. HELP and GRIPE now correctly restore the ship onto the
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display.
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5. Error returns from CAPTURE and DOCK no longer
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considered as time-consuming moves.
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[DECWAR Version 1.2, 03-Feb-79]
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1. Code removing dead and/or derelict ships much improved.
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This fix should eliminate the full hit queue errors
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also.
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2. PLANET command, plus dead planet removal code debugged
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and improved to prevent bizarre results under special
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conditions.
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3. Critically damaged life-support will now decrement
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life-support reserves after time-consuming moves only.
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4. USERS output shortened, but includes more info.
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5. GRIPErs are now identified in the gripe file.
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[DECWAR Version 1.1, 21-Sep-78]
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1. New command ENERGY, for transferring energy
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ship-to-ship. For more details, see HELP ENERGY.
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2. New command TRACTOR, for applying tractor beam to
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friendly ship. For more details, see HELP TRACTOR.
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3. POINTS command greatly improved. For more details, see
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HELP POINTS.
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4. Pauses in REPAIR, PHASERS, and TORPEDOES improved.
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5. GRIPE and HELP now protect user from attack, unless he
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is already under red alert conditions.
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6. Ship condition (green, red, etc.) more closely
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controlled.
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7. When the first player is choosing the setup options, a
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<CR> entered in response to the questions will produce
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a regular game with no Romulans or black holes.
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8. Output routines greatly improved, changes should be
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transparent to users.
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[DECWAR Version 1.0, 8-Sep-78]
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1. New additions to SCAN command. See HELP SCAN for
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details.
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2. New command TIME gives various time info.
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3. The commands BUILD, CAPTURE, DOCK, IMPULSE, MOVE,
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PHASERS, REPAIR, SCAN, and TORPEDOES now take actual
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physical time (most times are dependent on the slowest
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terminal in the game). See HELP PAUSES for details.
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4. When you get killed, you now have to wait 2 minutes
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before restarting (don't try to cheat, or you'll have
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to wait even longer).
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5. ^C will now abort stacked commands. See HELP CTL-C for
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more information.
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6. ^T will tell you what state you're in via a changing
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program name. See HELP CTL-T for more information.
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7. A lone altmode entered in response to the COMMAND
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prompt will now execute the previously entered command.
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This is useful when building a planet into a base, when
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docking, repairing, firing torpedoes, etc.
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